Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.26 @ 10:27:20 Player: F4LK5 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1596) 1596 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 4694 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 40 Cogmind --------- Core Integrity 664/700 Matter 290/300 Energy 565/565 System Corruption 0% Temperature Cool (0) Movement Treading (152) Location -7/Factory Parts ------- > --- POWER (3) -------- Cooled Ion Engine Light Nuclear Core Antimatter Reactor > --- PROPULSION (3) --- Advanced Treads Heavy Treads > --- UTILITY (4) ------ Signal Interpreter Targeting Computer Target Analyzer Transmission Jammer > --- WEAPON (3) ------- Heavy Beamcaster Ion Cannon Heavy Battle Rifle > --- INVENTORY (5) ---- Improved Cooling System Heavy Battle Rifle Slug Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Advanced Treads Heavy Treads > --- UTILITY ---------- Signal Interpreter Targeting Computer Target Analyzer Transmission Jammer > --- WEAPON ----------- Heavy Beamcaster Ion Cannon Heavy Battle Rifle > --- INVENTORY -------- Improved Cooling System Heavy Battle Rifle Slug Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Cooled VTOL Module Utility Signal Interpreter Device Transmission Jammer Processor Signal Interpreter Protection Reactive Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 2 | . . 1 . 1 . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 63 | 5 1 20 23 10 4 . Power 11 | 1 . 3 5 1 1 . Engine 5 | 1 . 3 1 . . . Core 5 | . . . 4 1 . . Reactor 1 | . . . . . 1 . Propulsion 12 | 2 . 2 6 1 1 . Treads 11 | 2 . 2 5 1 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 10 | . 1 3 3 3 . . Device 3 | . . 1 1 1 . . Storage . | . . . . . . . Processor 4 | . 1 . 1 2 . . Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 30 | 2 . 12 9 5 2 . Energy Gun 6 | . . 3 1 1 1 . Energy Cannon 4 | . . 3 . 1 . . Ballistic Gun 9 | 2 . 4 2 . 1 . Ballistic Cannon 4 | . . . 2 2 . . Launcher 6 | . . 2 3 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Parts Lost 4 | . . 1 2 1 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Highest Loss Streak 1 | . . 1 1 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 78 86 95 96 97 92 Engine 11 | . 14 20 8 7 7 7 Core 7 | . . . 9 13 7 7 Reactor 1 | . . . . . 6 7 Treads 20 | . 28 21 18 21 20 15 Device 4 | . . . 6 4 7 7 Processor 16 | . 7 11 15 19 23 23 Protection 6 | . . 10 9 4 . . Energy Gun 6 | . . 4 13 5 6 7 Energy Cannon 3 | . . 4 . 2 7 7 Ballistic Gun 7 | . 28 12 1 4 5 7 Ballistic Cannon 3 | . . . 5 9 1 . Launcher 1 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 49 | 5 5 25 40 49 45 45 Greatest Support 92 | 40 40 40 50 70 92 92 Greatest Overweight (x) 1 | . . 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 5 3 Average Carried 3 | . 1 3 4 3 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 2 5 5 3 3 3 Class Distribution -------------------- 35% | Scavenger-Gunner 34% | Mutant 24% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1445 | 254 . 321 299 343 228 . Remotely . | . . . . . . . Salvage Created 1702 | 70 . 928 476 228 . . Parts 105 | 3 . 65 25 12 . . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 35 | . . 20 11 4 . . Guns 12 | . . 7 4 1 . . Cannons 11 | . . 5 3 3 . . AOE 11 | . . 7 4 . . . Classes Destroyed 11 | 1 . 7 1 2 . . Worker 1 | . . . . 1 . . Builder 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Recycler 4 | 1 . 1 1 1 . . Operator 2 | . . 1 1 . . . Watcher 2 | . . 2 . . . . Swarmer 4 | . . 4 . . . . Grunt 16 | . . 11 5 . . . Sentry 11 | . . 5 3 3 . . Hunter 3 | . . . 3 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 7 | 1 . 7 5 2 . . Combat Bots Only 5 | . . 5 5 1 . . Max Kills in Single Turn 2 | 1 . 2 2 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 292 | . . 71 75 146 . . Missed 112 | . . 21 20 71 . . Damage Taken 1439 | . . 456 616 367 . . Core 128 | . . 27 65 36 . . Absorbed by Shields 207 | . . . 136 71 . . Ignored by Resistances 579 | . . 141 246 192 . . Regen/Repaired (Parts) 10 | . . . . . 10 . Core Remaining (%) 95 | 100 100 93 88 . . . Volleys Fired 88 | 2 . 41 27 18 . . Largest 3 | 2 . 2 3 3 . . Hottest 156 | 40 . 126 156 139 . . Shots Fired 197 | 4 . 81 65 47 . . Gun 118 | 4 . 57 37 20 . . Cannon 55 | . . 17 15 23 . . Launcher 24 | . . 7 13 4 . . Special . | . . . . . . . Kinetic 93 | 4 . 47 15 27 . . Thermal 63 | . . 10 37 16 . . Explosive 21 | . . 4 13 4 . . Electromagnetic 20 | . . 20 . . . . Robot Hit Streak 15 | 3 . 15 14 14 . . Robot Miss Streak 2 | . . 2 2 2 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 144 | 3 . 58 47 36 . . Core Hits 83 | 2 . 41 29 11 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 4 1 . . Burn 6 | . . 1 4 1 . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing 1 | . . . 1 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3386 | 26 . 1426 1160 774 . . Guns 1321 | 26 . 508 501 286 . . Cannons 951 | . . 378 203 370 . . Explosions 1074 | . . 540 416 118 . . Melee 33 | . . . 33 . . . Ramming 7 | . . . 7 . . . Kinetic 1021 | 26 . 372 203 420 . . Thermal 953 | . . 216 501 236 . . Explosive 681 | . . 147 416 118 . . Electromagnetic 691 | . . 691 . . . . Impact . | . . . . . . . Slashing 33 | . . . 33 . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 38 | . . 10 28 . . . Projectiles 24 | . . 10 14 . . . Explosions 14 | . . . 14 . . . Melee . | . . . . . . . Knockbacks 4 | . . . 4 . . . Impact . | . . . . . . . Kinetic 4 | . . . 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage 172 | . . 8 118 46 . . Shots 11 | . . 1 7 3 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 524 | . . 244 524 427 . . Average Temperature 123 | . . 53 154 155 . . Received Heat Transfer 580 | . . 216 230 134 . . Effects 12 | . . . 7 5 . . Shutdowns 4 | . . . 3 1 . . Energy Bleed 2 | . . . . 2 . . Interference 1 | . . . 1 . . . Matter Decay 3 | . . . 2 1 . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . 7 2 . . Heat Transferred 2407 | . . 520 1369 518 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 530 | 5 7 530 453 338 . 59 Initial 176 | . 2 2 118 176 . . Average 184 | 3 3 206 328 199 . 20 Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 56 | 100 100 43 14 67 100 100 Level 1 38 | . . 53 65 32 . . Level 2 5 | . . 2 19 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 5 1 2 . . Investigation 1 | . . 1 . . . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . . 4 . 1 . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . . 27 18 5 . 1 Peak Tracking Total 6 | . . 6 5 2 . 1 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 8 | . . 5 2 1 . . Max in Single Turn 1 | . . 1 1 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 6 | . 2 2 2 . . . Terminals 5 | . 2 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 14 | . 4 7 3 . . . Successful 9 | . 2 4 3 . . . Failed 5 | . 2 3 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 4 7 2 . . . Terminals 13 | . 4 7 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 7 | . 2 3 2 . . . Terminals 7 | . 2 3 2 . . . Track 1 | . . 1 . . . . Assimilate 3 | . 1 1 1 . . . Botnet 3 | . 1 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 5 | . 2 2 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 20 | . . . . . 20 . Largest Group 20 | . . . . . 20 12 Highest-Rated Group 548 | . . . . . 548 349 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . . 7 Total Damage 110 | . . . . . . 110 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 3164 | 76 139 869 722 822 429 107 Spaces Moved 1710 | 38 86 425 359 475 261 66 Core 3 | 3 . . . . . . Treads 1707 | 35 86 425 359 475 261 66 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 145 152 152 152 Average Speed 157 | 151 160 163 160 154 153 152 Slowest Speed 250 | 160 160 250 225 155 155 152 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 22 48 28 12 93 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 161 | . . 24 97 40 . . Melee . | . . . . . . . Projectile 4 | . . . 3 1 . . AOE 157 | . . 24 94 39 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2005 | 53 88 522 451 527 292 72 Wait 44 | 3 . 11 9 7 8 6 Move 1705 | 37 85 424 358 475 260 66 Hop . | . . . . . . . Pick Up 52 | 6 2 14 15 8 7 . Fast Attach 5 | . . 2 2 1 . . Attach 33 | 5 1 10 10 4 3 . Detach 4 | . . 2 1 1 . . Swap 25 | . . 8 11 5 1 . Drop 42 | . . 10 16 8 8 . Fire 88 | 2 . 41 27 18 . . Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . 5 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 9) 215 | -10/Materials | Identified exit to Materials 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 307 | -9/Materials | Build established: Mutant 423 | -9/Materials | Discovered new exit (range 9) 466 | -9/Materials | Identified exit to Mines 925 | -9/Materials | Discovered new exit (range 3) 1083 | -9/Materials | Identified exit to Materials 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1086 | -8/Materials | Discovered new exit (range 15) 1133 | -8/Materials | Identified exit to Storage 1395 | -8/Materials | Build established: Tank 1497 | -8/Materials | Garrison activated, responded to threat 1776 | -8/Materials | Discovered new exit (range 8) 1790 | -8/Materials | Identified exit to Factory 1807 | -8/Materials | Entered Factory 1807 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2344 | -7/Factory | Build established: Scavenger-Gunner 2629 | -7/Factory | Sucked down chute 2629 | -7/Factory | Entered Waste 2630 | -7/Waste | Joined by Warlord forces that had cleared the area 2984 | -7/Waste | Discovered new exit (range 15) 3057 | -7/Waste | Identified exit to Factory 3058 | -7/Waste | Entered Factory 3058 | -7/Factory | Accompanied by 12 allies 3165 | -7/Factory | Self-destructed Last Messages --------------- 02777_ CV-C8I(g) is broken beyond repair. 02778_ Attempting to rewire CV-C8I(g). 02778_ CV-C8I(g) is broken beyond repair. 02779_ Attempting to rewire CV-C8I(g). 02779_ CV-C8I(g) is broken beyond repair. 02780_ Attempting to rewire CV-C8I(g). 02780_ CV-C8I(g) is broken beyond repair. 02831_ Acquired Slug Cannon. 02867_ Acquired 20 matter. 02922_ Acquired Hvy. Treads. 02923_ Dropped Lgt. Treads. 02923_ Dropped Med. Treads. 02984_ EXIT=FOUND 03057_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE 03122_ ALERT: All DSF locations entering lockdown mode. 03137_ Y5-198(m) repairs HP-5T5(g). 03144_ 3C-0QU(m) repairs Cesium-ion Thruster. 03148_ K-01 Serf collects debris. 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