Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 15:30:34

Player: BionicBot

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (97)      485
Value Destroyed (2990)     2990
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1039)               1039
              TOTAL SCORE: 7634

 Bonus
-------
High Alert Combat Kills    485
Follower Combat Kills      54
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Sensor Array
           System Restoration Module
           AWS/Gauss

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
      Improved Light Armor Plating
               Recalibrator
>              --- WEAPON -----------
               YOLO Cannon
               AWS/Gauss
>              --- INVENTORY --------
         Light Nuclear Core
      Advanced Visual Processing Unit
      Improved Sensor Array
      Improved Terrain Scanner
      Advanced ECM Suite
               System Restoration Module
  High-powered Tractor Beam
               Plasma Cannon
               Gauss Rifle
               Rocket Launcher
[Rating: 67]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Small Storage Unit
  Device                   Trap Reconfigurator
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Light Armor Plating
Weapon                     YOLO Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            AWS/Gauss
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             63   | 7   14  2   4   3   17  14  2   
  Power                    11   | 1   1   1   .   1   5   2   .   
    Engine                 10   | 1   1   1   .   1   4   2   .   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   6   .   .   2   8   3   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    22   | 2   6   .   .   1   8   3   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 2   3   .   1   .   1   6   .   
    Device                 6    | 1   .   .   1   .   .   4   .   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              2    | .   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   2   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   4   1   3   .   3   3   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   .   .   
    Ballistic Gun          8    | 2   1   .   2   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   2   1   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   1   1   .   
Parts Lost                 13   | .   3   1   .   3   2   .   4   
  Power                    3    | .   1   1   .   1   .   .   .   
  Propulsion               5    | .   1   .   .   2   1   .   1   
  Utility                  4    | .   1   .   .   .   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   3   1   .   3   1   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   97  95  95  82  78  88  61  
  Engine                   9    | .   13  9   14  12  8   6   5   
  Leg                      28   | .   27  28  28  25  32  30  22  
  Device                   6    | .   1   .   3   14  8   10  4   
  Storage                  10   | .   14  14  14  14  9   7   5   
  Processor                4    | .   4   14  10  .   .   3   5   
  Protection               3    | .   7   .   .   .   .   6   5   
  Energy Gun               1    | .   8   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   9   7   5   
  Ballistic Gun            8    | .   16  .   3   14  8   10  5   
  Launcher                 6    | .   2   28  20  .   .   2   .   
Naked Turns                113  | .   .   .   .   .   .   .   113 
Heaviest Build             54   | 13  18  18  21  21  47  54  53  
  Greatest Support         60   | 20  20  20  20  20  53  58  60  
  Greatest Overweight (x)  3    | .   .   .   1   2   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   9   10  8   
  Most Carried             10   | 6   8   8   8   8   10  10  10  
  Average Carried          8    | 4   7   7   7   8   8   9   8   
  Final Capacity           10   | 8   8   8   8   8   10  10  5   
  Final Carried            10   | 6   8   8   8   8   8   10  5   

 Class Distribution 
--------------------
 53% | Mutant
 21% | Tank
 16% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
       Tank | -7/Factory
       Tank | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           1240 | 320  409  74   10   62   150  134  81   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3181 | 99   607  193  .    227  1329 325  401  
  Parts                    174  | 5    40   16   .    11   64   16   22   
Haulers Intercepted        4    | .    2    .    .    .    2    .    .    
Recyclers Shooed           3    | .    2    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  83   | .   11  5   .   15  31  7   14  
  Guns                     47   | .   11  .   .   15  12  2   7   
  Cannons                  6    | .   .   .   .   .   4   .   2   
  AOE                      24   | .   .   5   .   .   11  4   4   
Classes Destroyed          17   | 2   4   1   .   2   7   1   .   
  Worker                   2    | .   .   .   .   .   1   1   .   
  Builder                  4    | .   .   1   .   .   2   1   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   .   .   
  Recycler                 3    | 1   1   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  7    | .   2   .   .   .   4   1   .   
  Swarmer                  26   | .   3   3   .   4   8   .   8   
  Grunt                    32   | .   8   2   .   .   11  5   6   
  Brawler                  3    | .   .   .   .   .   3   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   .   .   6   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
  Assembled                9    | .   .   .   .   9   .   .   .   
Best Kill Streak           13   | 1   3   3   .   11  13  5   4   
  Combat Bots Only         11   | .   3   3   .   11  9   3   4   
Max Kills in Single Turn   4    | 1   1   3   .   1   4   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Hostile Shots Fired        365  | .    68   9    .    16   31   18   223  
  Missed                   142  | .    16   5    .    2    13   7    99   
Damage Taken               3337 | .    644  116  .    390  484  187  1516 
  Core                     946  | .    75   32   .    78   56   22   683  
  Absorbed by Shields      24   | .    .    .    .    .    .    .    24   
  Redirected to Shielding  68   | .    68   .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    26   89   .    .    
Volleys Fired              115  | 10   61   8    .    .    21   6    9    
  Largest                  3    | 2    2    2    .    .    1    3    1    
  Hottest                  150  | 40   60   66   .    .    100  150  100  
Shots Fired                330  | 20   122  16   .    32   69   38   33   
  Gun                      278  | 20   122  .    .    32   48   32   24   
  Cannon                   36   | .    .    .    .    .    21   6    9    
  Launcher                 16   | .    .    16   .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  248  | 20   92   .    .    32   48   32   24   
  Thermal                  36   | .    .    .    .    .    21   6    9    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          46   | .    30   16   .    .    .    .    .    
  Robot Hit Streak         19   | 4    10   2    .    15   19   7    8    
  Robot Miss Streak        5    | 1    3    4    .    3    3    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
  Autonomous               129  | .    .    .    .    32   49   22   26   
Shots Hit Robots           210  | 14   74   5    .    27   52   20   18   
  Core Hits                120  | 3    27   8    .    18   39   9    16   
  Critical Kills           8    | .    .    .    .    .    4    1    3    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    4    1    3    
    Meltdown               6    | .    .    .    .    .    4    1    1    
    Destroy                2    | .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9986 | 172  934  316  .    803  4955 1409 1397 
  Guns                     4130 | 172  931  .    .    795  1224 617  391  
  Cannons                  2254 | .    .    .    .    .    1672 247  335  
  Explosions               3485 | .    .    316  .    .    1992 543  634  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  117  | .    3    .    .    8    67   2    37   
  Kinetic                  3865 | 172  666  .    .    795  1224 617  391  
  Thermal                  5348 | .    .    .    .    .    3589 790  969  
  Explosive                75   | .    .    .    .    .    75   .    .    
  Electromagnetic          581  | .    265  316  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    1    1    .    .    2    
  Average Corruption       1    | .    .    1    1    1    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    1    9    4    .    .    1    
    Message Errors         7    | .    .    1    6    .    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    2    1    .    .    1    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            832  | .    .    .    .    .    617  71   144  
  Projectiles              532  | .    .    .    .    .    387  37   108  
  Explosions               299  | .    .    .    .    .    229  34   36   
  Melee                    1    | .    .    .    .    .    1    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      379  | .    .    79   .    .    104  .    196  
  Shots                    14   | .    .    9    .    .    2    .    3    
  Rammed                   19   | .    .    .    .    1    .    .    18   
Targets Rammed             31   | .    1    .    .    4    7    1    18   
  Kicked                   12   | .    1    .    .    3    7    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        403  | .    30   30   .    93   38   403  106  
  Average Temperature      47   | .    12   10   .    54   17   110  52   
  Received Heat Transfer   591  | .    315  12   .    .    90   .    174  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    4    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    
Robots Melted              7    | .    .    .    .    .    5    1    1    
  Combat Hostiles          6    | .    .    .    .    .    4    1    1    
  Parts Melted             7    | .    .    .    .    1    4    .    2    
  Heat Transferred         4640 | .    .    .    .    .    3120 640  880  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Peak Influence             1055 | 10   170  166  .    188  1055 573  744  
  Initial                  478  | .    6    9    .    .    68   478  253  
  Average                  388  | 2    82   103  .    58   735  418  528  
Maximum Alert Level        3    | .    .    .    .    .    3    2    3    
  Low Security (%)         41   | 100  100  100  .    100  6    .    .    
  Level 1                  13   | .    .    .    .    .    4    56   11   
  Level 2                  21   | .    .    .    .    .    17   43   79   
  Level 3                  22   | .    .    .    .    .    71   .    9    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    3    .    .    .    3    2    .    
  Investigation            1    | .    .    .    .    .    1    .    .    
  Extermination            1    | .    .    .    .    .    .    1    .    
  Reinforcement            4    | .    3    .    .    .    .    1    .    
  Assault                  2    | .    .    .    .    .    2    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Distress Signals           4    | .   2   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              98   | .   17  5   .   19  32  5   20  
  Peak Tracking Total      6    | .   4   3   .   6   6   2   6   
  Tactical Retreats        7    | .   2   1   .   1   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Traps Triggered            2    | .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Reconfigurated       9    | .   .   .   .   .   9   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Disabled          12   | .   .   .   .   1   9   1   1   
  Max in Single Turn       2    | .   .   .   .   1   2   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Accessed          16   | .   4   .   2   .   5   4   1   
  Terminals                12   | .   4   .   .   .   4   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                32   | .   14  .   3   .   10  4   1   
  Successful               18   | .   6   .   3   .   7   2   .   
  Failed                   14   | .   8   .   .   .   3   2   1   
    Catastrophic           2    | .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   
  Terminals                25   | .   14  .   .   .   7   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             14   | .   6   .   3   .   4   1   .   
  Record                   3    | .   .   .   3   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   .   .   .   4   2   1   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Total Allies               5    | .   .   .   .   3   .   .   2   
  Largest Group            3    | .   .   .   .   3   .   .   2   
  Highest-Rated Group      175  | .   .   .   .   40  .   .   175 
  Highest-Rated Ally       95   | .   .   .   .   16  .   .   95  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   15  .   .   6   
  Total Damage             521  | .   .   .   .   95  .   .   426 
  Kills                    4    | .   .   .   .   2   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               5380 | 144  1003 396  824  275  1363 920  455  
Spaces Moved               3610 | 88   639  267  607  134  946  534  395  
  Core                     180  | 10   .    .    .    .    .    .    170  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3401 | 78   639  267  607  121  930  534  225  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    29   | .    .    .    .    13   16   .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  50   
  Average Speed            123  | 112  120  120  133  185  129  120  89   
  Slowest Speed            300  | 120  120  120  190  260  300  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    66   51   93   30   83   18   51   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          413  | .    .    7    .    14   279  30   83   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               53   | .    .    .    .    14   25   7    7    
  AOE                      360  | .    .    7    .    .    254  23   76   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      4263 | 110  754  326  627  159  1026 792  469  
  Wait                     363  | .    24   49   4    19   17   219  31   
  Move                     3601 | 87   638  266  606  133  945  533  393  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  20   | 6    4    .    2    .    3    5    .    
  Fast Attach              36   | 7    6    1    4    3    6    9    .    
  Attach                   8    | .    1    1    .    .    3    3    .    
  Detach                   16   | .    2    1    4    .    4    4    1    
  Swap                     19   | .    7    .    .    .    8    2    2    
  Drop                     43   | .    10   .    7    .    12   10   4    
  Fire                     115  | 10   61   8    .    .    21   6    9    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      19   | .    .    .    .    1    .    .    18   
  Kick                     12   | .    1    .    .    3    7    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    11   
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  145 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Lost 3 parts (1p1n1u)
  461 | -10/Materials | Discovered new exit (range 16)
  684 | -10/Materials | Discovered new exit (range 8)
 1017 | -10/Materials | Identified exit to Mines
 1148 | -10/Materials | Entered Mines
 1159 | -10/Mines     | Build established: Scavenger-Mutant
 1401 | -10/Mines     | Discovered new exit (range 5)
 1510 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1512 | -10/Mines     | Build established: Mutant
 1526 | -10/Mines     | Discovered new exit (range 14)
 1539 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1539 | -10/Mines     | Discovered new exit (range 5)
 1544 | -10/Mines     | Entered Exiles
 1566 | -10/Exiles    | Discovered new exit (range 14)
 1601 | -10/Exiles    | Met 8R-AWN
 1622 | -10/Exiles    | Met EX-HEX
 1694 | -10/Exiles    | Met EX-DEC
 1718 | -10/Exiles    | Visited The Gauntlet
 1924 | -10/Exiles    | Discovered new exit (range 14)
 1984 | -10/Exiles    | Learned location of Zion (-7)
 2025 | -10/Exiles    | Met EX-BIN
 2046 | -10/Exiles    | Aligned with FarCom system
 2048 | -10/Exiles    | Given EX-Vault access code
 2116 | -10/Exiles    | Opened EX-Vault
 2135 | -10/Exiles    | Found Prototype Device
 2135 | -10/Exiles    | Identified Trap Reconfigurator
 2143 | -10/Exiles    | Found Prototype Ballistic Gun
 2143 | -10/Exiles    | Identified AWS/Gauss
 2151 | -10/Exiles    | Found Prototype Energy Cannon
 2151 | -10/Exiles    | Identified YOLO Cannon
 2220 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2368 | -10/Exiles    | Stole three prototypes: Trap Reconfigurator, AWS/Gauss, YOLO Cannon
 2368 | -10/Exiles    | Entered Mines
 2372 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2422 | -9/Mines      | Found a hidden stash of uninstalled traps
 2568 | -9/Mines      | Assembled infested the area
 2575 | -9/Mines      | Core integrity fell below 50%
 2607 | -9/Mines      | Lost 3 allies
 2609 | -9/Mines      | Discovered new exit (range 11)
 2640 | -9/Mines      | Destroyed 11 combat bots
 2643 | -9/Mines      | Entered Materials
 2643 | -8/Materials  | Evolved 4 slots: Propulsion x2, Weapon x2
 2645 | -8/Materials  | Lost 3 parts (1p2n)
 2830 | -8/Materials  | Destroyed 9 combat bots
 2883 | -8/Materials  | Discovered new exit (range 16)
 2972 | -8/Materials  | Build established: Skirmisher
 3487 | -8/Materials  | Discovered new exit (range 10)
 3698 | -8/Materials  | Discovered new exit (range 15)
 3843 | -8/Materials  | First assault squad dispatched
 3874 | -8/Materials  | Build established: Mutant
 4006 | -8/Materials  | Entered Factory
 4006 | -7/Factory    | Evolved 2 slots: Utility x2
 4008 | -7/Factory    | FarCom data flow suspended
 4335 | -7/Factory    | Build established: Tank
 4890 | -7/Factory    | Discovered new exit (range 12)
 4925 | -7/Factory    | Identified exit to Garrison
 4926 | -7/Factory    | Entered Garrison
 4972 | -7/Garrison   | Triggered checkpoint
 5036 | -7/Garrison   | Triggered checkpoint
 5235 | -7/Garrison   | Triggered checkpoint
 5268 | -7/Garrison   | Released all parts (6)
 5285 | -7/Garrison   | Discovered new exit (range 8)
 5289 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5295 | -7/Garrison   | Lost 4 parts (1n2u1w)
 5300 | -7/Garrison   | Found embedded Infiltrators
 5302 | -7/Garrison   | Core integrity fell below 50%
 5304 | -7/Garrison   | Triggered checkpoint
 5332 | -7/Garrison   | Core integrity fell below 20%
 5381 | -7/Garrison   | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
05311_ Field strength at 70.
05312_ Field strength at 60.
05313_ Field strength at 50.
05314_ Field strength at 38.
05315_ Field strength at 32.
05316_ Field strength at 22.
05317_ Field strength at 16.
05318_ Field strength at 4.
05319_ Stasis field depleted.
05319_ S-27 Virus destroyed.
05324_ Slug penetrates Wall.
05325_ Slammed into S-27 Virus.
05325_ Chain reaction triggered in Lgt. Nuclear Core.
05325_ S-27 Virus destroyed.
05325_ JL-RE0(x) knocked back.
05326_ Slammed into S-27 Virus. <x2>
05327_ Destabilizing: System corrupted (+1).
05328_ Slammed into S-27 Virus. <x2>
05331_ S-27 Virus knocked back.
05338_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             25
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              ProjectionWeldingCasing
  Manual?         0
Play Time         01:09:31
  Cumulative      22.9 hours
  Start           2024.05.01 @ 14:10:36
  End             2024.05.01 @ 15:30:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb3ca1f6-a816-425e-a861-33f090c321d1