Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 15:30:34 Player: BionicBot Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (2990) 2990 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1039) 1039 TOTAL SCORE: 7634 Bonus ------- High Alert Combat Kills 485 Follower Combat Kills 54 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Sensor Array System Restoration Module AWS/Gauss Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Recalibrator > --- WEAPON ----------- YOLO Cannon AWS/Gauss > --- INVENTORY -------- Light Nuclear Core Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Advanced ECM Suite System Restoration Module High-powered Tractor Beam Plasma Cannon Gauss Rifle Rocket Launcher [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Small Storage Unit Device Trap Reconfigurator Storage Small Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon YOLO Cannon Energy Gun EM Pulse Gun Energy Cannon YOLO Cannon Ballistic Gun AWS/Gauss Launcher EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . . 2 . Weapon 2 | . . . . . 2 . . Parts Attached 63 | 7 14 2 4 3 17 14 2 Power 11 | 1 1 1 . 1 5 2 . Engine 10 | 1 1 1 . 1 4 2 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 23 | 2 6 . . 2 8 3 2 Treads . | . . . . . . . . Leg 22 | 2 6 . . 1 8 3 2 Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 13 | 2 3 . 1 . 1 6 . Device 6 | 1 . . 1 . . 4 . Storage 2 | 1 . . . . 1 . . Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 3 | . 2 . . . . 1 . Artifact . | . . . . . . . . Weapon 16 | 2 4 1 3 . 3 3 . Energy Gun 1 | . 1 . . . . . . Energy Cannon 2 | . . . 1 . 1 . . Ballistic Gun 8 | 2 1 . 2 . . 3 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . 2 1 . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 1 . Parts Lost 13 | . 3 1 . 3 2 . 4 Power 3 | . 1 1 . 1 . . . Propulsion 5 | . 1 . . 2 1 . 1 Utility 4 | . 1 . . . 1 . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 4 | . 3 1 . 3 1 . 4 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 97 95 95 82 78 88 61 Engine 9 | . 13 9 14 12 8 6 5 Leg 28 | . 27 28 28 25 32 30 22 Device 6 | . 1 . 3 14 8 10 4 Storage 10 | . 14 14 14 14 9 7 5 Processor 4 | . 4 14 10 . . 3 5 Protection 3 | . 7 . . . . 6 5 Energy Gun 1 | . 8 . . . . . . Energy Cannon 4 | . . . . . 9 7 5 Ballistic Gun 8 | . 16 . 3 14 8 10 5 Launcher 6 | . 2 28 20 . . 2 . Naked Turns 113 | . . . . . . . 113 Heaviest Build 54 | 13 18 18 21 21 47 54 53 Greatest Support 60 | 20 20 20 20 20 53 58 60 Greatest Overweight (x) 3 | . . . 1 2 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 8 Most Carried 10 | 6 8 8 8 8 10 10 10 Average Carried 8 | 4 7 7 7 8 8 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 6 8 8 8 8 8 10 5 Class Distribution -------------------- 53% | Mutant 21% | Tank 16% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 1240 | 320 409 74 10 62 150 134 81 Remotely . | . . . . . . . . Salvage Created 3181 | 99 607 193 . 227 1329 325 401 Parts 174 | 5 40 16 . 11 64 16 22 Haulers Intercepted 4 | . 2 . . . 2 . . Recyclers Shooed 3 | . 2 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 83 | . 11 5 . 15 31 7 14 Guns 47 | . 11 . . 15 12 2 7 Cannons 6 | . . . . . 4 . 2 AOE 24 | . . 5 . . 11 4 4 Classes Destroyed 17 | 2 4 1 . 2 7 1 . Worker 2 | . . . . . 1 1 . Builder 4 | . . 1 . . 2 1 . Tunneler 2 | 1 . 1 . . . . . Hauler 4 | . 2 . . . 2 . . Recycler 3 | 1 1 . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 7 | . 2 . . . 4 1 . Swarmer 26 | . 3 3 . 4 8 . 8 Grunt 32 | . 8 2 . . 11 5 6 Brawler 3 | . . . . . 3 . . Protector 1 | . . . . . 1 . . Sentry 6 | . . . . . 6 . . Demolisher 2 | . . . . 2 . . . Hunter 2 | . . . . . 1 1 . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . 1 . . Assembled 9 | . . . . 9 . . . Best Kill Streak 13 | 1 3 3 . 11 13 5 4 Combat Bots Only 11 | . 3 3 . 11 9 3 4 Max Kills in Single Turn 4 | 1 1 3 . 1 4 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 365 | . 68 9 . 16 31 18 223 Missed 142 | . 16 5 . 2 13 7 99 Damage Taken 3337 | . 644 116 . 390 484 187 1516 Core 946 | . 75 32 . 78 56 22 683 Absorbed by Shields 24 | . . . . . . . 24 Redirected to Shielding 68 | . 68 . . . . . . Core Remaining (%) 71 | 100 . . . 26 89 . . Volleys Fired 115 | 10 61 8 . . 21 6 9 Largest 3 | 2 2 2 . . 1 3 1 Hottest 150 | 40 60 66 . . 100 150 100 Shots Fired 330 | 20 122 16 . 32 69 38 33 Gun 278 | 20 122 . . 32 48 32 24 Cannon 36 | . . . . . 21 6 9 Launcher 16 | . . 16 . . . . . Special . | . . . . . . . . Kinetic 248 | 20 92 . . 32 48 32 24 Thermal 36 | . . . . . 21 6 9 Explosive . | . . . . . . . . Electromagnetic 46 | . 30 16 . . . . . Robot Hit Streak 19 | 4 10 2 . 15 19 7 8 Robot Miss Streak 5 | 1 3 4 . 3 3 5 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Autonomous 129 | . . . . 32 49 22 26 Shots Hit Robots 210 | 14 74 5 . 27 52 20 18 Core Hits 120 | 3 27 8 . 18 39 9 16 Critical Kills 8 | . . . . . 4 1 3 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . . 4 1 3 Meltdown 6 | . . . . . 4 1 1 Destroy 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9986 | 172 934 316 . 803 4955 1409 1397 Guns 4130 | 172 931 . . 795 1224 617 391 Cannons 2254 | . . . . . 1672 247 335 Explosions 3485 | . . 316 . . 1992 543 634 Melee . | . . . . . . . . Ramming 117 | . 3 . . 8 67 2 37 Kinetic 3865 | 172 666 . . 795 1224 617 391 Thermal 5348 | . . . . . 3589 790 969 Explosive 75 | . . . . . 75 . . Electromagnetic 581 | . 265 316 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 1 1 . . 2 Average Corruption 1 | . . 1 1 1 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . 1 9 4 . . 1 Message Errors 7 | . . 1 6 . . . . Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . 2 1 . . 1 Data Loss (major) 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 832 | . . . . . 617 71 144 Projectiles 532 | . . . . . 387 37 108 Explosions 299 | . . . . . 229 34 36 Melee 1 | . . . . . 1 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 379 | . . 79 . . 104 . 196 Shots 14 | . . 9 . . 2 . 3 Rammed 19 | . . . . 1 . . 18 Targets Rammed 31 | . 1 . . 4 7 1 18 Kicked 12 | . 1 . . 3 7 1 . Crushed . | . . . . . . . . Highest Temperature 403 | . 30 30 . 93 38 403 106 Average Temperature 47 | . 12 10 . 54 17 110 52 Received Heat Transfer 591 | . 315 12 . . 90 . 174 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 4 . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 7 | . . . . . 5 1 1 Combat Hostiles 6 | . . . . . 4 1 1 Parts Melted 7 | . . . . 1 4 . 2 Heat Transferred 4640 | . . . . . 3120 640 880 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 1055 | 10 170 166 . 188 1055 573 744 Initial 478 | . 6 9 . . 68 478 253 Average 388 | 2 82 103 . 58 735 418 528 Maximum Alert Level 3 | . . . . . 3 2 3 Low Security (%) 41 | 100 100 100 . 100 6 . . Level 1 13 | . . . . . 4 56 11 Level 2 21 | . . . . . 17 43 79 Level 3 22 | . . . . . 71 . 9 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . . . 3 2 . Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 3 . . . . 1 . Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 17 5 . 19 32 5 20 Peak Tracking Total 6 | . 4 3 . 6 6 2 6 Tactical Retreats 7 | . 2 1 . 1 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Reconfigurated 9 | . . . . . 9 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 12 | . . . . 1 9 1 1 Max in Single Turn 2 | . . . . 1 2 1 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 16 | . 4 . 2 . 5 4 1 Terminals 12 | . 4 . . . 4 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 32 | . 14 . 3 . 10 4 1 Successful 18 | . 6 . 3 . 7 2 . Failed 14 | . 8 . . . 3 2 1 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 25 | . 14 . . . 7 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 14 | . 6 . 3 . 4 1 . Record 3 | . . . 3 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . Terminal Index 1 | . . . . . 1 . . Repair Station Index 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 4 . . . 4 2 1 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 5 | . . . . 3 . . 2 Largest Group 3 | . . . . 3 . . 2 Highest-Rated Group 175 | . . . . 40 . . 175 Highest-Rated Ally 95 | . . . . 16 . . 95 Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . 15 . . 6 Total Damage 521 | . . . . 95 . . 426 Kills 4 | . . . . 2 . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 5380 | 144 1003 396 824 275 1363 920 455 Spaces Moved 3610 | 88 639 267 607 134 946 534 395 Core 180 | 10 . . . . . . 170 Treads . | . . . . . . . . Legs 3401 | 78 639 267 607 121 930 534 225 Wheels . | . . . . . . . . Hover 29 | . . . . 13 16 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 123 | 112 120 120 133 185 129 120 89 Slowest Speed 300 | 120 120 120 190 260 300 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 66 51 93 30 83 18 51 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 413 | . . 7 . 14 279 30 83 Melee . | . . . . . . . . Projectile 53 | . . . . 14 25 7 7 AOE 360 | . . 7 . . 254 23 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 4263 | 110 754 326 627 159 1026 792 469 Wait 363 | . 24 49 4 19 17 219 31 Move 3601 | 87 638 266 606 133 945 533 393 Hop . | . . . . . . . . Pick Up 20 | 6 4 . 2 . 3 5 . Fast Attach 36 | 7 6 1 4 3 6 9 . Attach 8 | . 1 1 . . 3 3 . Detach 16 | . 2 1 4 . 4 4 1 Swap 19 | . 7 . . . 8 2 2 Drop 43 | . 10 . 7 . 12 10 4 Fire 115 | 10 61 8 . . 21 6 9 Melee . | . . . . . . . . Ram 19 | . . . . 1 . . 18 Kick 12 | . 1 . . 3 7 1 . Crush . | . . . . . . . . Escape Stasis 11 | . . . . . . . 11 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 366 | -10/Materials | Lost 3 parts (1p1n1u) 461 | -10/Materials | Discovered new exit (range 16) 684 | -10/Materials | Discovered new exit (range 8) 1017 | -10/Materials | Identified exit to Mines 1148 | -10/Materials | Entered Mines 1159 | -10/Mines | Build established: Scavenger-Mutant 1401 | -10/Mines | Discovered new exit (range 5) 1510 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1512 | -10/Mines | Build established: Mutant 1526 | -10/Mines | Discovered new exit (range 14) 1539 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1539 | -10/Mines | Discovered new exit (range 5) 1544 | -10/Mines | Entered Exiles 1566 | -10/Exiles | Discovered new exit (range 14) 1601 | -10/Exiles | Met 8R-AWN 1622 | -10/Exiles | Met EX-HEX 1694 | -10/Exiles | Met EX-DEC 1718 | -10/Exiles | Visited The Gauntlet 1924 | -10/Exiles | Discovered new exit (range 14) 1984 | -10/Exiles | Learned location of Zion (-7) 2025 | -10/Exiles | Met EX-BIN 2046 | -10/Exiles | Aligned with FarCom system 2048 | -10/Exiles | Given EX-Vault access code 2116 | -10/Exiles | Opened EX-Vault 2135 | -10/Exiles | Found Prototype Device 2135 | -10/Exiles | Identified Trap Reconfigurator 2143 | -10/Exiles | Found Prototype Ballistic Gun 2143 | -10/Exiles | Identified AWS/Gauss 2151 | -10/Exiles | Found Prototype Energy Cannon 2151 | -10/Exiles | Identified YOLO Cannon 2220 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2368 | -10/Exiles | Stole three prototypes: Trap Reconfigurator, AWS/Gauss, YOLO Cannon 2368 | -10/Exiles | Entered Mines 2372 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2422 | -9/Mines | Found a hidden stash of uninstalled traps 2568 | -9/Mines | Assembled infested the area 2575 | -9/Mines | Core integrity fell below 50% 2607 | -9/Mines | Lost 3 allies 2609 | -9/Mines | Discovered new exit (range 11) 2640 | -9/Mines | Destroyed 11 combat bots 2643 | -9/Mines | Entered Materials 2643 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2645 | -8/Materials | Lost 3 parts (1p2n) 2830 | -8/Materials | Destroyed 9 combat bots 2883 | -8/Materials | Discovered new exit (range 16) 2972 | -8/Materials | Build established: Skirmisher 3487 | -8/Materials | Discovered new exit (range 10) 3698 | -8/Materials | Discovered new exit (range 15) 3843 | -8/Materials | First assault squad dispatched 3874 | -8/Materials | Build established: Mutant 4006 | -8/Materials | Entered Factory 4006 | -7/Factory | Evolved 2 slots: Utility x2 4008 | -7/Factory | FarCom data flow suspended 4335 | -7/Factory | Build established: Tank 4890 | -7/Factory | Discovered new exit (range 12) 4925 | -7/Factory | Identified exit to Garrison 4926 | -7/Factory | Entered Garrison 4972 | -7/Garrison | Triggered checkpoint 5036 | -7/Garrison | Triggered checkpoint 5235 | -7/Garrison | Triggered checkpoint 5268 | -7/Garrison | Released all parts (6) 5285 | -7/Garrison | Discovered new exit (range 8) 5289 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5295 | -7/Garrison | Lost 4 parts (1n2u1w) 5300 | -7/Garrison | Found embedded Infiltrators 5302 | -7/Garrison | Core integrity fell below 50% 5304 | -7/Garrison | Triggered checkpoint 5332 | -7/Garrison | Core integrity fell below 20% 5381 | -7/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05311_ Field strength at 70. 05312_ Field strength at 60. 05313_ Field strength at 50. 05314_ Field strength at 38. 05315_ Field strength at 32. 05316_ Field strength at 22. 05317_ Field strength at 16. 05318_ Field strength at 4. 05319_ Stasis field depleted. 05319_ S-27 Virus destroyed. 05324_ Slug penetrates Wall. 05325_ Slammed into S-27 Virus. 05325_ Chain reaction triggered in Lgt. Nuclear Core. 05325_ S-27 Virus destroyed. 05325_ JL-RE0(x) knocked back. 05326_ Slammed into S-27 Virus. 05327_ Destabilizing: System corrupted (+1). 05328_ Slammed into S-27 Virus. 05331_ S-27 Virus knocked back. 05338_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????##### =%###"""### | | ??????????????????????????????# *%%% % "[= | | ???????????????????????????????# ######+##"" "## | | ????????????????????????????????????????# #??# "#? | | ????????????????????????????????????????# #??#%##? | | ????????????????????????????????????????# #??#%#?? | | ????????????????????????????????????????# ####%### | | ????????????????????????????????????????# # %% | | ????????????????????????????????????????#### % | | ???????????????????????????????????????????# #### | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ??????????????????????# ???????????????????# #??? | | ??????????????????????# ??????????????????# #??? | | ??????????????????????# #?????????????????# #??? | | ?????????????????????## ##""""######??????# #??? | | ?????????????????????# ######## #??? | | ?????????????????????# #??? | | ?????????????????????# != #??? | | ?????????????????????# ## ##!%*###########??? | | ?????????????????????# ## ## = ###??????????? | | ?????????????????????" #??????????? | | ?????????????????????" @ #??????????? | | ?????????????????????" #??????????? | | ?????????????????????" ###????????? | | ????????????????????## ## ;; ==[## ##???????? | | ????????????#########;p "" [ ;; %* "######### | | ????????????# ; [ !*! # | | ????????????# =!]]= " | | ????????????# #####;; ""#![= ""## | | ????????????# #???# ; "# ;; ##!=%!" #? | | ????????????# #???### ## #; ; ### " %" #? | | ????????????# ####### #######; ;####?# "=*" #? | | ????????????# # #?????## ##????# *% " #? | | ????????????# ####### #??????# #?????##"[ ###? | | ????????????# #?????# #??????# #??????## #??? | | ????????????# #?????# #??????# #???????# #??? | | ????????????#++####### #??????# #???????# #??? | | ??????? #??????# "???????# #??? | | ??????? #??????# ????????# #??? | | ??????? #??????# ????????# #??? | | ????????##### ###########?????????????????# #??? | | ????????????#??????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ProjectionWeldingCasing Manual? 0 Play Time 01:09:31 Cumulative 22.9 hours Start 2024.05.01 @ 14:10:36 End 2024.05.01 @ 15:30:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb3ca1f6-a816-425e-a861-33f090c321d1