Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 22:31:11 Player: darki Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1709) 1709 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (354) 354 TOTAL SCORE: 6718 Bonus ------- Follower Combat Kills 54 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 166/300 Energy 76/265 System Corruption 31% Temperature Cool (0) Movement Hovering (136) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Heavy Treads Cooled Gravmag System Cooled Gravmag System > --- UTILITY (5) ------ Medium Storage Unit Improved Heavy Armor Plating > --- WEAPON (4) ------- Thunder Hammer > --- INVENTORY (10) --- Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Modified TNC Target Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Proton Cannon Latent Energy Streamer Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine High-capacity Battery Advanced Sensor Array Improved Core Shielding Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Field Recycling Unit Compact Ion Cannon [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Target Analyzer Protection Improved Heavy Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Thunder Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 1 1 Utility 3 | . . . . . . . 2 1 . Weapon 2 | . . . 2 . . . . . . Parts Attached 96 | . 5 1 11 7 2 . 14 22 34 Power 15 | . . 1 4 1 1 . 1 1 6 Engine 10 | . . 1 4 1 1 . . 1 2 Core 5 | . . . . . . . 1 . 4 Reactor . | . . . . . . . . . . Propulsion 22 | . . . 2 2 . . 7 3 8 Treads 1 | . . . . . . . . . 1 Leg 8 | . . . 2 2 . . 3 1 . Wheel 4 | . . . . . . . . . 4 Hover 7 | . . . . . . . 4 . 3 Flight 2 | . . . . . . . . 2 . Utility 26 | . 2 . 1 1 . . 3 7 12 Device 12 | . . . 1 1 . . 3 2 5 Storage 4 | . 1 . . . . . . 1 2 Processor 6 | . 1 . . . . . . 4 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . . . . . . 4 Artifact . | . . . . . . . . . . Weapon 33 | . 3 . 4 3 1 . 3 11 8 Energy Gun 9 | . 2 . 3 1 . . 2 . 1 Energy Cannon 7 | . . . . . 1 . 1 2 3 Ballistic Gun 2 | . 1 . . 1 . . . . . Ballistic Cannon 11 | . . . . . . . . 8 3 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 3 | . . . 1 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 3 1 3 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 39 | . . . 1 8 . . 9 8 13 Power 5 | . . . 1 1 . . 1 . 2 Propulsion 8 | . . . . 1 . . 4 2 1 Utility 9 | . . . . . . . 2 2 5 Weapon 17 | . . . . 6 . . 2 4 5 Highest Loss Streak 12 | . . . 1 7 . . 6 7 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 98 100 88 96 74 77 68 72 60 Engine 8 | . 14 14 11 10 11 11 4 4 . Core 1 | . . . . . . . 4 . 5 Leg 16 | . 28 28 22 22 22 22 13 3 . Wheel 1 | . . . . . . . . . 11 Device 6 | . . . 10 10 11 11 8 6 6 Storage 8 | . 14 14 11 11 11 11 8 . 2 Processor 10 | . 13 14 . . . . . 23 16 Energy Gun 10 | . 5 28 32 40 . . 6 . . Energy Cannon 3 | . . . . . 8 11 8 2 4 Ballistic Gun 2 | . 22 . . . . . . . . Ballistic Cannon 5 | . . . . . . . . 22 7 Slashing Weapon 3 | . . . . . 11 11 9 1 . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 75 | 13 21 21 30 33 30 28 38 44 75 Greatest Support 75 | 20 20 20 20 25 25 25 25 17 75 Greatest Overweight (x) 14 | . 1 1 1 1 1 1 4 14 6 Average Overweight (x) 1 | . . 1 . . . 1 1 4 . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 5 10 Average Capacity 8 | . 8 10 10 10 10 10 9 5 7 Most Carried 10 | . 10 10 9 10 10 10 10 5 10 Average Carried 7 | . 7 9 7 9 9 10 9 4 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 10 Final Carried 10 | 6 9 9 9 7 10 10 5 5 1 Class Distribution -------------------- 69% | Mutant 19% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1732 | 198 77 45 90 76 42 27 178 295 704 Remotely . | . . . . . . . . . . Salvage Created 2304 | . 96 96 136 233 . . 320 422 1001 Parts 133 | . 10 5 13 10 . . 22 32 41 Haulers Intercepted 4 | . 1 . . . . . 2 . 1 Recyclers Shooed 3 | . . 1 . . . . . 1 1 Parts Field Recycled 5 | . . . . . . . . . 5 Retrieved Matter 44 | . . . . . . . . . 44 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 33 | . 3 2 2 8 . . 4 8 6 Melee 3 | . . . . 1 . . 2 . . Guns 13 | . 3 2 2 6 . . . . . Cannons 10 | . . . . . . . . 5 5 AOE 6 | . . . . 1 . . 2 3 . Classes Destroyed 13 | . 2 1 2 4 . . 1 3 . Worker 5 | . . . . 1 . . . 4 . Builder 3 | . . . . . . . . 2 1 Tunneler 1 | . . . . . . . . 1 . Hauler 4 | . 1 . . . . . 2 . 1 Recycler 6 | . . . . 1 . . . . 5 Watcher 1 | . . . 1 . . . . . . Swarmer 3 | . 3 . . . . . . . . Grunt 11 | . . 2 1 . . . 1 6 1 Sentry 6 | . . . 1 . . . 2 . 3 Demolisher 2 | . . . . 2 . . . . . Hunter 2 | . . . . . . . 1 1 . Programmer 3 | . . . . . . . . 1 2 Assembled 6 | . . . . 6 . . . . . Best Kill Streak 5 | . 3 2 1 4 . . 2 5 3 Combat Bots Only 4 | . 3 2 1 4 . . 2 3 2 Max Kills in Single Turn 4 | . 1 1 1 2 . . 2 4 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 . . 2 2 . Melee 1 | . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 6522 | . 67 108 143 620 . . 957 1402 3225 Core 1710 | . 6 50 15 114 . . 289 383 853 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 30 | . . . . . . . . . 30 Core Remaining (%) 67 | 100 . 77 . . . 67 47 45 . Volleys Fired 104 | . 7 18 3 17 2 . 3 26 28 Largest 4 | . 2 2 4 4 1 . 2 4 4 Hottest 298 | . 60 90 180 210 60 . 100 204 298 Shots Fired 248 | . 14 36 8 44 2 . 4 71 69 Gun 108 | . 14 36 8 44 . . 2 . 4 Cannon 140 | . . . . . 2 . 2 71 65 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 124 | . 9 . . 8 . . . 63 44 Thermal 17 | . 5 . . 3 . . . . 9 Explosive . | . . . . . . . . . . Electromagnetic 107 | . . 36 8 33 2 . 4 8 16 Robot Hit Streak 14 | . 8 7 9 7 . . 4 3 14 Robot Miss Streak 4 | . 3 2 1 4 . . 2 4 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 137 | . 10 13 5 29 . . 9 28 43 Core Hits 107 | . 6 8 4 21 . . 7 31 30 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . . . . 1 . . . 6 7 Burn 1 | . . . . 1 . . . . . Blast 13 | . . . . . . . . 6 7 Melee Attacks 14 | . . . 5 1 . . 8 . . Impact . | . . . . . . . . . . Slashing 14 | . . . 5 1 . . 8 . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4670 | . 119 209 62 444 . . 503 1489 1844 Guns 804 | . 119 207 62 309 . . 44 . 63 Cannons 2011 | . . . . . . . 7 851 1153 Explosions 1456 | . . . . 92 . . 170 638 556 Melee 319 | . . . . 37 . . 282 . . Ramming 80 | . . 2 . 6 . . . . 72 Kinetic 1768 | . 78 . . 48 . . . 820 822 Thermal 311 | . 41 . . 112 . . . 15 143 Explosive . | . . . . . . . . . . Electromagnetic 2192 | . . 207 62 241 . . 221 654 807 Impact . | . . . . . . . . . . Slashing 319 | . . . . 37 . . 282 . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . 1 1 . . 5 5 10 11 30 Average Corruption 4 | . 1 1 . . 4 5 6 5 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . 8 4 . . 9 16 6 6 25 Message Errors 14 | . 1 . . . 1 3 1 2 6 Matter Fused 25 | . 4 2 . . 3 5 3 1 7 Heat Flow Errors 7 | . . . . . 1 2 . 1 3 Energy Discharges 10 | . 2 1 . . . 4 1 1 1 Data Loss (minor) 10 | . 1 1 . . 3 1 . . 4 Data Loss (major) 4 | . . . . . 1 1 . . 2 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 22 | . . . . 7 . . . 15 . Projectiles 15 | . . . . . . . . 15 . Explosions . | . . . . . . . . . . Melee 7 | . . . . 7 . . . . . Knockbacks 19 | . . . . . . . . 11 8 Impact . | . . . . . . . . . . Kinetic 18 | . . . . . . . . 11 7 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 303 | . . . . . . . 73 92 138 Shots 5 | . . . . . . . 1 2 2 Rammed 18 | . . . . . . . . . 18 Targets Rammed 21 | . . 2 . 1 . . . . 18 Kicked 3 | . . 2 . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 701 | . . 210 114 120 250 230 5 191 701 Average Temperature 125 | . . 81 40 42 139 100 5 65 205 Received Heat Transfer 1217 | . . 51 15 65 . . 315 432 339 Effects 14 | . . . . . . . . . 14 Shutdowns 6 | . . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 9 | . . . . . . . . 1 8 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 622 | . 100 . . 211 . . . 50 261 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 1628 | . . . . . 267 . 362 432 567 LE Corruption 33 | . . . . . 5 . 6 11 11 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 360 | . 100 88 103 122 . . 240 308 360 Initial 138 | . . . 33 30 . . . 95 138 Average 45 | . 17 44 44 34 . . 39 32 156 Maximum Alert Level 1 | . . . . . . . 1 1 1 Low Security (%) 96 | . 100 100 100 100 . 100 91 97 82 Level 1 3 | . . . . . . . 8 2 17 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 . 1 . . . 2 13 2 Investigation 3 | . 1 . 1 . . . . 1 . Extermination 4 | . . . . . . . . 3 1 Reinforcement 11 | . . . . . . . 1 9 1 Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . 1 . 1 . . . 1 5 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 8 5 7 12 . . 17 15 23 Peak Tracking Total 9 | . 3 3 4 6 . . 8 4 9 Tactical Retreats 8 | . . . 1 1 . . 1 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Exploded 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 27 | . . 2 . 1 . . 1 14 9 Max in Single Turn 5 | . . 1 . 1 . . 1 5 3 Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 15 | . 5 . 3 1 1 . 1 2 2 Terminals 11 | . 5 . 3 . . . 1 2 . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 14 . 11 1 1 . 2 3 5 Successful 20 | . 9 . 4 1 1 . . 1 4 Failed 17 | . 5 . 7 . . . 2 2 1 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 13 . 11 . 1 . 2 3 . Terminals 30 | . 14 . 11 . . . 2 3 . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 . 1 1 1 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . 2 Analyze 2 | . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 7 . 3 . . . . 1 . Terminals 11 | . 7 . 3 . . . . 1 . Track 2 | . 2 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 7 | . 3 . 3 . . . . 1 . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 . 3 . . . 1 2 1 Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 12 | . 1 3 . 2 . . . 6 . Largest Group 5 | . 1 3 2 2 . . . 5 . Highest-Rated Group 155 | . 10 40 24 49 . . . 155 . Highest-Rated Ally 31 | . 10 16 16 31 . . . 31 . Total Orders 4 | . . . . . . . 1 3 . STAY 1 | . . . . . . . . 1 . EXPLORE 3 | . . . . . . . 1 2 . Ally Attacks 96 | . . 10 11 9 . . . 66 . Total Damage 1669 | . . 112 96 128 . . . 1333 . Kills 20 | . . 3 1 1 . . . 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 16 | . . . . . . . 1 15 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 8680 | . 1035 1122 777 493 768 775 1015 1780 915 Spaces Moved 3719 | 1 419 543 372 218 425 389 368 458 526 Core 424 | . . . . . . . 45 142 237 Treads 1 | . . . . . . . . . 1 Legs 2911 | 1 419 543 372 218 425 389 230 314 . Wheels 265 | . . . . . . . . . 265 Hover 116 | . . . . . . . 93 . 23 Flight 2 | . . . . . . . . 2 . Fastest Speed 35 | 120 120 190 120 120 120 190 50 35 50 Average Speed 182 | 120 125 190 189 186 170 190 168 332 97 Slowest Speed 750 | 120 190 190 190 190 190 190 300 750 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 2 58 98 38 48 60 78 43 70 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 . . 1 . 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 6 | . . . 5 . . . 1 . . Terrain Destroyed 345 | . . . 5 9 30 . 41 81 179 Melee 6 | . . . 5 . . . 1 . . Projectile 22 | . . . . . . . . 13 9 AOE 317 | . . . . 9 30 . 40 68 170 Terrain Rammed 1 | . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 5360 | . 920 597 428 272 466 425 750 661 841 Wait 1307 | . 468 29 33 23 29 37 339 139 210 Move 3710 | . 418 542 371 217 424 388 367 457 526 Hop . | . . . . . . . . . . Pick Up 35 | . 10 2 2 2 6 . 2 5 6 Fast Attach 50 | . 4 . 3 2 1 . 8 11 21 Attach 32 | . . . 3 4 . . 4 9 12 Detach 19 | . 1 . . 1 . . 3 7 7 Swap 14 | . 1 1 5 1 1 . 2 2 1 Drop 51 | . 11 3 3 3 3 . 14 5 9 Fire 104 | . 7 18 3 17 2 . 3 26 28 Melee 14 | . . . 5 1 . . 8 . . Ram 19 | . . . . . . . . . 19 Kick 3 | . . 2 . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 835 | -10/Materials | Discovered new exit (range 16) 993 | -10/Materials | Discovered new exit (range 8) 1036 | -10/Materials | Entered Mines 1207 | -10/Mines | Discovered new exit (range 15) 1459 | -10/Mines | Identified exit to Materials 1499 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1814 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2158 | -10/Mines | Entered Materials 2158 | -9/Materials | Accompanied by 2 allies 2158 | -9/Materials | Evolved 2 slots: Weapon x2 2159 | -9/Materials | Identified exit to Mines 2610 | -9/Materials | Discovered new exit (range 5) 2634 | -9/Materials | Identified exit to Storage 2845 | -9/Materials | Build established: Gunner 2935 | -9/Materials | Entered Mines 2944 | -9/Mines | Found the Drone Emporium 2955 | -9/Mines | Found Prototype Device 3002 | -9/Mines | Met a Derelict bent on vengeance 3146 | -9/Mines | Discovered new exit (range 5) 3238 | -9/Mines | Assembled infested the area 3243 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3420 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3420 | -9/Mines | Discovered new exit (range 5) 3428 | -9/Mines | Entered Exiles 3429 | -9/Exiles | Identified exit to Mines 3438 | -9/Exiles | Lost 7 parts (1p1n5w) 3463 | -9/Exiles | Met 8R-AWN 3483 | -9/Exiles | Met EX-HEX 3518 | -9/Exiles | Met EX-BIN 3532 | -9/Exiles | Aligned with FarCom system 3533 | -9/Exiles | Given EX-Vault access code 3561 | -9/Exiles | Opened EX-Vault 3571 | -9/Exiles | Found Latent Energy Streamer 3619 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3668 | -9/Exiles | Build established: Mutant 3682 | -9/Exiles | Met EX-DEC 3965 | -9/Exiles | Found 0b10 Alert Chip 3978 | -9/Exiles | Found Modified TNC 4196 | -9/Exiles | Stole three prototypes: Latent Energy Streamer, Modified TNC, 0b10 Alert Chip 4196 | -9/Exiles | Entered Mines 4935 | -8/Mines | Discovered new exit (range 15) 4971 | -8/Mines | Entered Materials 4971 | -8/Materials | Evolved 2 slots: Utility x2 4971 | -8/Materials | Identified Decoy Drone Bay 5769 | -8/Materials | Discovered new exit (range 72) 5902 | -8/Materials | Lost 3 parts (2n1w) 5958 | -8/Materials | System corruption reached 10% 5981 | -8/Materials | Core integrity fell below 50% 5986 | -8/Materials | Entered Factory 5986 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5988 | -7/Factory | FarCom data flow suspended 5990 | -7/Factory | Lost 6 parts (1p2n2u1w) 6029 | -7/Factory | Discovered new exit (range 87) 6031 | -7/Factory | Allied Derelicts emerged from ambush trap array 6035 | -7/Factory | Allied Derelicts emerged from ambush trap array 6064 | -7/Factory | Discovered new exit (range 137) 6686 | -7/Factory | Build established: Gunner 6771 | -7/Factory | Cargo convoy interrupted 7457 | -7/Factory | Build established: Mutant 7721 | -7/Factory | System corruption reached 10% 7761 | -7/Factory | Core integrity fell below 50% 7766 | -7/Factory | Entered another Factory area 7766 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7778 | -6/Factory | Lost 7 parts (2n2u3w) 8113 | -6/Factory | System corruption reached 10% 8526 | -6/Factory | Build established: Scavenger-Gunner 8614 | -6/Factory | Cargo convoy interrupted 8662 | -6/Factory | Core integrity fell below 50% 8666 | -6/Factory | Core integrity fell below 20% 8679 | -6/Factory | System corruption reached 30% 8681 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08666_ Penetrated by Slug. 08667_ Acquired Corrupted Imp. Heavy Treads. 08667_ Integrated Corrupted Imp. Heavy Treads (+3). 08667_ Penetrated by Slug. 08667_ Slug penetrates H-66 Slayer. 08668_ Penetrated by Slug. 08671_ Slug penetrates P-60 Hacker. 08671_ Penetrated by Slug. 08673_ Acquired Prototype Hover Unit. 08673_ Identified Cld. Gravmag System. 08673_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 08675_ Penetrated by Slug. 08677_ Acquired Prototype Impact Weapon. 08677_ Identified Thunder Hammer. 08677_ Penetrated by Slug. 08677_ Slug penetrates Wall. 08678_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 08678_ Penetrated by Slug. 08681_ Acquired Cld. Gravmag System. 08681_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????####????????????????# | | ??????????????????????? ????????????????## | | ???????????????????????? ?????????????????# | | ????????????????????????? ?????????????????# | | ????????????????????#???##/########?????????# | | ????????????????????# ??# ! #?????????# | | ????????????????????# ??# !#?????????# | | ????????????????????# ?#!=!=% #???##+#### | | ????????????????????# #!%[%] ! ##### | | ????????????????????# "=%*!= / %% | | ????????????????????# ###/######### | | ????????????????????# !/%[#??????# ### | | ????????????????????# "= #??????# #?# | | ????????????????????# ! #??????+ #?# | | ?????????????????#####/###=! #??????# #####?# | | ????????????????? ?## ##?????# #?????# | | ?????????????????? # x #?????# #?????? | | ?????????????????"" """ # x p ###### #????? | | ????????????????""" """ / p #????? | | ????????????????""? """ # ###### #????? | | ?????????????????? # h #????####?????? | | ????????????????? ! ?##!h;##?????????????? | | ????????????????? ?#][ ![#??????????????+### | | ?????????????????#####?##!;[*=#?????????????????? | | ???????????????????????# @/%[=#?????????????????# | | ???????????????????????# !*/=[#?????????????????# | | ???????????????????????##=!=!]#?????????????????# | | ????????????????????????# #%[ #?????????????????# | | ????????????????????????# # # #?????????????????# | | ????????????????????????###+###?????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????# #### | | ???????????????????????????????????????+ | | ???????????????????????????????????????# ] ##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 28 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 7 Recoil Reduction 2 Item Schematics ----------------- Magnetic Acceleration Cannon | -6/Factory | Scanalyzed Gauss Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthTiamatGreatsword Manual? 0 Play Time 01:05:00 Cumulative 98.8 hours Start 2022.06.11 @ 15:49:06 End 2022.06.14 @ 22:31:11 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0291973b-9c30-46d4-9fb3-10da65714232