Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.15 @ 08:21:56

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (271)      271
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1506

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             377/400
Matter                     215/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Small Storage Unit
           Sensor Array
>          --- WEAPON (2) -------
           Assault Rifle
           Grenade Launcher
>          --- INVENTORY (8) ----
     Light Nuclear Core
  Improved Heat Sink
           Visual Processing Unit
  Improved EM Shotgun
           Assault Rifle
           Assault Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
>          --- WEAPON -----------
  Improved EM Shotgun
           Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
           Visual Processing Unit
           Assault Rifle
           Assault Rifle
           Grenade Launcher
           Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             10   | 6   1   .   3   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   1   .   .   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   .   3   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   86  100 77  
  Engine                   12   | .   14  14  11  
  Leg                      24   | .   28  28  22  
  Device                   7    | .   1   14  11  
  Storage                  12   | .   14  14  11  
  Ballistic Gun            24   | .   28  28  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 14  15  15  16  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             7    | 4   6   6   7   
  Average Carried          4    | .   2   6   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | .   6   6   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           383  | 233 64  .   86  
  Remotely                 .    | .   .   .   .   
Salvage Created            464  | .   105 .   359 
  Parts                    33   | .   9   .   24  
Haulers Intercepted        3    | .   .   .   3   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  9    | .   2   .   7   
  Guns                     7    | .   2   .   5   
  AOE                      2    | .   .   .   2   
Classes Destroyed          5    | .   2   .   3   
  Worker                   2    | .   .   .   2   
  Hauler                   3    | .   .   .   3   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   .   3   
  Grunt                    6    | .   2   .   4   
Best Kill Streak           7    | .   2   .   7   
  Combat Bots Only         5    | .   2   .   5   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Damage Taken               206  | .   31  .   175 
  Core                     32   | .   9   .   23  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         98   | 100 .   96  .   
Volleys Fired              27   | .   5   .   22  
  Largest                  2    | .   2   .   2   
  Hottest                  50   | .   40  .   50  
Shots Fired                50   | .   10  .   40  
  Gun                      47   | .   10  .   37  
  Cannon                   .    | .   .   .   .   
  Launcher                 3    | .   .   .   3   
  Special                  .    | .   .   .   .   
  Kinetic                  47   | .   10  .   37  
  Thermal                  .    | .   .   .   .   
  Explosive                3    | .   .   .   3   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | .   8   .   11  
  Robot Miss Streak        1    | .   .   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           40   | .   8   .   32  
  Core Hits                22   | .   5   .   17  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           731  | .   108 .   623 
  Guns                     520  | .   108 .   412 
  Cannons                  .    | .   .   .   .   
  Explosions               211  | .   .   .   211 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  520  | .   108 .   412 
  Thermal                  .    | .   .   .   .   
  Explosive                211  | .   .   .   211 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      5    | .   .   .   5   
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   .   1   
  Kicked                   1    | .   .   .   1   
  Crushed                  .    | .   .   .   .   
Highest Temperature        20   | .   20  .   4   
  Average Temperature      11   | .   12  .   4   
  Received Heat Transfer   135  | .   42  .   93  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             280  | .   136 44  280 
  Initial                  44   | .   .   44  14  
  Average                  48   | .   40  44  64  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         97   | 100 100 100 95  
  Level 1                  2    | .   .   .   4   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   5   2   14  
  Peak Tracking Total      7    | .   2   2   7   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          6    | .   3   .   3   
  Terminals                6    | .   3   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   4   .   5   
  Successful               8    | .   4   .   4   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   4   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   4   .   4   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Locate Traps             2    | .   1   .   1   
  Hauler Manifests         2    | .   1   .   1   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               670  | 67  245 46  312 
Spaces Moved               442  | 49  177 33  183 
  Core                     12   | 12  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     430  | 37  177 33  183 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            118  | 102 120 120 120 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   40  13  23  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          18   | .   .   .   18  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      18   | .   .   .   18  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      538  | 66  199 39  234 
  Wait                     44   | 4   10  7   23  
  Move                     439  | 48  176 32  183 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 7   7   .   1   
  Fast Attach              .    | .   .   .   .   
  Attach                   8    | 6   1   .   1   
  Detach                   1    | .   .   .   1   
  Swap                     2    | .   .   .   2   
  Drop                     1    | 1   .   .   .   
  Fire                     27   | .   5   .   22  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / Sto)

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 16)
   68 | -11/Junkyard  | Entered Materials
  127 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Entered Mines
  352 | -10/Mines     | Discovered new exit (range 6)
  359 | -10/Mines     | Entered Materials
  359 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  389 | -9/Materials  | Discovered new exit (range 17)
  429 | -9/Materials  | Identified exit to Mines
  429 | -9/Materials  | Identified exit to Storage
  671 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00632_ K-01 Serf collects debris.
00633_ R-06 Scavenger collects Weight Redist. System.
00634_ K-01 Serf collects debris. <x2>
00635_ K-01 Serf destroyed.
00637_ R-06 Scavenger collects Wheel.
00638_ G-34 Mercenary destroyed.
00640_ K-01 Serf collects debris.
00640_ R-06 Scavenger collects Imp. EM Shotgun.
00643_ K-01 Serf collects debris.
00643_ R-06 Scavenger collects Imp. EM Shotgun.
00653_ S-10 Pest destroyed. <x4>
00664_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00665_ U-05 Engineer lays Concrete.
00666_ G-34 Mercenary destroyed.
00666_ U-05 Engineer lays Concrete. <x2>
00667_ R-06 Scavenger collects Lgt. Ion Engine.
00668_ A-02 Transporter destroyed.
00669_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
00669_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
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| #!  #???????????????!   #w  #????????????????????? |
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| #   ##################r  =  #????????????????????? |
|     %  =   !=[!       !=%[  #????????????????????? |
| #      %  *% %[!       =[[  #????????????????????? |
| #^     *      [         !   #????????????????????? |
| ##+######################@  #????????????????????? |
|     ????????????????????#   #????????????????????? |
| """ ????????????????????#   #????????????????????? |
| """ ????????????????????#   #????????????????????? |
| """  ???????????????????# u  ????????????????????? |
|      ???????????????????      ???????????????????? |
| """  ???????????????????      u??????????????????? |
| ""?  ???????????????????      ##?????????????????? |
| ""?   ??????????????????  %    ??????????????????? |
|   ?  !?????????????????? %      ?????????????????? |
| ##??#???????????????????        ?????????????????? |
| ???????????????????????? *%[     ????????????????? |
| ????????????????????????    # "T" ???????????????? |
| ????????????????????????  % #  ??????????????????? |
| ????????????????????????  [ ##???????????????????? |
| ????????????????????????    ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileThermicPick
  Manual?         0
Play Time         00:07:37
  Cumulative      61.0 hours
  Start           2023.05.15 @ 08:16:49
  End             2023.05.15 @ 08:21:56
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          202
  Rogue           201
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          49
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96b52038-d253-4d45-97b6-b100f8ae6df0