Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 21:46:50 Player: Parkagirl Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1345) 1345 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 3965 Bonus ------- Follower Combat Kills 155 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 97/100 System Corruption 12% Temperature Cool (27) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (75) Compact Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Titanium Leg Advanced Visual Processing Unit Enhanced Autogun Advanced Assault Cannon Shock Bomb Launcher Shock Bomb Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 53 | 7 8 5 3 13 17 Power 4 | 2 . . . 2 . Engine 2 | 2 . . . . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 15 | 2 2 . 3 3 5 Treads 3 | . . . . . 3 Leg 6 | . 2 . . 3 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 4 | . . . 3 . 1 Utility 16 | 1 2 2 . 4 7 Device 6 | . 1 1 . 2 2 Storage 4 | 1 1 . . . 2 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | . . 1 . 1 2 Artifact . | . . . . . . Weapon 18 | 2 4 3 . 4 5 Energy Gun 4 | 1 . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 . . 1 2 Ballistic Cannon 4 | . . . . 3 1 Launcher 4 | . 2 . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Corrupted Parts 2 | . . . . . 2 System Corruption 10 | . . . . . 10 Parts Lost 30 | . . 1 . 4 25 Power 4 | . . . . 2 2 Propulsion 7 | . . . . . 7 Utility 11 | . . 1 . 1 9 Weapon 8 | . . . . 1 7 Highest Loss Streak 9 | . . 1 . 2 9 To Critical Strikes 1 | . . . . . 1 Average Backups 6 | 3 7 7 7 7 3 Power 1 | . 1 2 2 1 . Propulsion . | 2 2 . . . . Utility 1 | . 1 1 2 . . Weapon 2 | . 2 2 3 3 2 Tool/Special . | . . . . . . Unused Backups 6 | . 3 1 1 1 . Power 2 | . . 1 . 1 . Propulsion 4 | . 3 . 1 . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 98 97 99 90 60 Engine 9 | . 14 11 11 3 1 Leg 11 | . 16 22 . 18 10 Wheel 1 | . 11 . . . . Flight 8 | . . . 21 7 . Device 5 | . 7 9 . 8 8 Storage 17 | . 18 19 22 9 7 Processor 1 | . . . . 4 7 Protection 6 | . . 2 11 8 4 Energy Gun 20 | . 2 25 33 7 . Ballistic Gun 4 | . 21 6 . . 1 Ballistic Cannon 3 | . . . . 15 8 Peak Build Rating 37 | 6 7 14 14 37 36 Average Rating 14 | 4 6 12 13 27 17 On Entrance 12 | . 6 7 14 14 36 Avg Prop Armor Cover (%) 5 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 36 | 13 19 30 30 36 32 Greatest Support 60 | 26 26 20 20 60 60 Greatest Overweight (x) 9 | . . 1 9 8 4 Average Overweight (x) 1 | . . . 2 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 7 8 8 7 Most Carried 8 | 6 8 8 8 8 7 Average Carried 6 | 3 7 7 7 7 3 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 7 2 Class Distribution -------------------- 41% | Tank 20% | Skirmisher 18% | Mutant 13% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1691 | 224 182 206 40 298 741 Remotely . | . . . . . . Salvage Created 1314 | . 176 410 61 378 289 Parts 86 | . 12 22 7 21 24 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 35 | . 6 8 4 7 10 Melee 1 | . . . . . 1 Guns 19 | . 2 7 4 5 1 Cannons 8 | . . . . 2 6 AOE 7 | . 4 1 . . 2 Classes Destroyed 8 | . 1 1 1 3 2 Mechanic 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 7 | . . . 4 . 3 Grunt 14 | . 6 4 . 3 1 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 11 | . . 4 . 3 4 Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 2 3 4 4 3 Combat Bots Only 4 | . 2 3 4 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . 1 1 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 424 | . 17 26 11 52 318 Missed 126 | . 8 7 3 19 89 Hits 298 | . 9 19 8 33 229 Melee 7 | . . . . 1 6 Projectile 291 | . 9 19 8 32 223 Critical Strikes 9 | . . 1 . 1 7 Damage Taken 3894 | . 106 293 67 511 2917 Core 657 | . 38 65 2 31 521 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 69 | . . 69 . . . Core Remaining (%) 89 | 100 84 . 83 . . Volleys Fired 82 | . 13 16 3 19 31 Largest 3 | . 2 3 3 3 3 Hottest 135 | . 60 135 135 135 120 Shots Fired 192 | . 22 48 9 52 61 Gun 98 | . 12 48 9 28 1 Cannon 81 | . . . . 24 57 Launcher 13 | . 10 . . . 3 Special . | . . . . . . Kinetic 109 | . 12 12 . 27 58 Thermal . | . . . . . . Explosive 10 | . 10 . . . . Electromagnetic 73 | . . 36 9 25 3 Robot Hit Streak 13 | . 13 6 5 13 6 Robot Miss Streak 5 | . 1 3 5 2 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 132 | . 14 39 6 38 35 Core Hits 85 | . 19 19 6 21 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 1 3 Blast 4 | . . . . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2839 | . 583 524 70 694 968 Guns 1055 | . 134 483 60 366 12 Cannons 1191 | . . . . 327 864 Explosions 543 | . 449 34 . . 60 Melee . | . . . . . . Ramming 50 | . . 7 10 1 32 Kinetic 1480 | . 134 115 . 355 876 Thermal 34 | . . 34 . . . Explosive 449 | . 449 . . . . Electromagnetic 826 | . . 368 60 338 60 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 1 . 12 Average Corruption 7 | . . . 1 . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 21 | . 21 . . . . Projectiles . | . . . . . . Explosions 21 | . 21 . . . . Melee . | . . . . . . Knockbacks 11 | . . . . 1 10 Impact . | . . . . . . Kinetic 10 | . . . . 1 9 Secondary 1 | . . . . . 1 Self-Inflicted Damage 69 | . . 42 3 . 24 Shots 3 | . . 1 . . 2 Rammed 13 | . . . 5 . 8 Targets Rammed 28 | . . 1 5 1 21 Kicked 15 | . . 1 . 1 13 Crushed . | . . . . . . Highest Temperature 409 | . 12 409 205 135 191 Average Temperature 86 | . 8 125 103 46 79 Received Heat Transfer 1281 | . 60 105 . 189 927 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 1 | . . . . . 1 Low Security (%) 90 | 100 100 100 100 100 28 Level 1 9 | . . . . . 71 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 347 | . 116 72 90 107 347 Initial 44 | . . 44 . 7 37 Average 52 | . 48 19 17 64 213 Influence Increases 1453 | . 226 246 183 278 520 Destroy 0b10 Robot/C 800 | . 120 160 140 180 200 Destroy 0b10 Robot/NC 10 | . . . . 10 . Destroy Leader 172 | . 20 60 20 52 20 Allied During Kill 15 | . . . 8 7 . Successful Hack 28 | . . 22 . 6 . Disable Machine 75 | . 45 . . 15 15 Destroy Structure 53 | . 26 4 . 8 15 Lose Combat Pursuer 300 | . 15 . 15 . 270 Influence Decreases 1146 | . 120 352 162 241 271 Entered New Map 97 | . . 62 . 14 21 Time Decay 739 | . 120 290 162 167 . Lost Part 290 | . . . . 40 250 Lost Ally 20 | . . . . 20 . Squads Dispatched 4 | . 1 2 . 1 . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 12 9 6 15 29 Peak Tracking Total 8 | . 3 4 3 4 8 Tactical Retreats 17 | . 1 . 1 . 15 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 5 | . 3 . . 1 1 Max in Single Turn 2 | . 2 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 8 | . 2 4 . 1 1 Terminals 4 | . 1 2 . . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 27 | . 4 17 . 5 1 Successful 15 | . 2 10 . 2 1 Failed 12 | . 2 7 . 3 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 3 9 . . 1 Fabricators . | . . . . . . Repair Stations 6 | . 1 5 . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 8 | . 2 5 . . 1 Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Assault Status 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 3 . 1 1 Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 2 . Highest-Rated Group 40 | . . . 40 32 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 28 | . . . 17 11 . Total Damage 370 | . . . 212 158 . Kills 5 | . . . 3 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 941 | . 166 721 . . 54 Optics 54 | . . . . . 54 Terrain 887 | . 166 721 . . . Structural 194 | . . 194 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3512 | 66 297 1025 1253 395 476 Spaces Moved 1726 | 57 223 512 443 219 272 Core 88 | 3 . . 1 4 80 Treads 58 | . . . . . 58 Legs 915 | . 121 512 8 158 116 Wheels 156 | 54 102 . . . . Hover . | . . . . . . Flight 509 | . . . 434 57 18 Fastest Speed 50 | 50 90 120 190 114 50 Average Speed 174 | 90 106 172 276 136 119 Slowest Speed 600 | 100 120 190 600 450 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 26 31 57 16 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 37 2 . 9 . Melee . | . . . . . . Projectile 9 | . . . . 9 . AOE 39 | . 37 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2034 | 68 259 619 456 279 353 Wait 68 | . . 67 . 1 . Move 1722 | 56 222 511 442 219 272 Hop . | . . . . . . Pick Up 31 | 5 8 8 . 8 2 Fast Attach 33 | 6 1 5 2 8 11 Attach 21 | . . 3 . 8 10 Detach 5 | . . . . 2 3 Swap 15 | 1 9 1 1 1 2 Drop 29 | . 6 7 3 12 1 Fire 82 | . 13 16 3 19 31 Melee . | . . . . . . Ram 13 | . . . 5 . 8 Kick 15 | . . 1 . 1 13 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 5) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 409 | -9/Materials | Repaired Sml. Storage Unit 620 | -9/Materials | Build established: Skirmisher 731 | -9/Materials | Identified exit to Mines 1008 | -9/Materials | Repaired EM Shotgun 1389 | -9/Materials | Entered Mines 1475 | -9/Mines | Build established: Tank 1526 | -9/Mines | Discovered new exit (range 11) 2027 | -9/Mines | Learned Materials emergency access door positions 2096 | -9/Mines | Learned Materials emergency access door positions 2154 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2642 | -9/Mines | Entered Materials 2642 | -8/Materials | Accompanied by 2 allies 2642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3033 | -8/Materials | Build established: Gunner 3036 | -8/Materials | Identified exit to Garrison 3037 | -8/Materials | Entered Garrison 3134 | -8/Garrison | Triggered checkpoint 3284 | -8/Garrison | Core integrity fell below 50% 3318 | -8/Garrison | Lost 9 parts (1p2n2u4w) 3338 | -8/Garrison | System corruption reached 10% 3375 | -8/Garrison | Triggered checkpoint 3419 | -8/Garrison | Lost 6 parts (2n4u) 3457 | -8/Garrison | Triggered checkpoint 3458 | -8/Garrison | Core integrity fell below 20% 3485 | -8/Garrison | Lost 3 parts (2n1w) 3513 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03478_ Triggered Alarm Trap. 03478_ An alarm sounds. 03479_ Extracted 150 matter. 03479_ Acquired Com. Matter Pod. 03481_ Extracted 150 matter. 03481_ Acquired Com. Matter Pod. 03484_ Extracted 150 matter. 03486_ Acquired Com. Matter Pod. 03487_ Extracted 150 matter. 03490_ Acquired Com. Matter Pod. 03491_ System corrupted: Adv. Assault Cannon jammed. 03491_ G-47 Trooper knocked back. [Achievement: Bumper Bots] 03499_ G-47 Trooper destroyed. 03501_ Com. Matter Pod destroyed. 03503_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 03503_ System corrupted: Adv. Assault Cannon misfires. 03505_ G-47 Trooper knocked back. 03509_ Adv. Assault Cannon destroyed. 03511_ Com. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????## ##?????????????????????? | | ??????????????????????# !#?????????????????????? | | ??????????????????????# @!#?????????????????????? | | ??????????????????????###%##?????????????????????? | | ???+?+?????????????????##%#??????????????????????? | | ???????????????????????+=%#??????????????????????? | | ??/???/????????????????#%*#??????????????????????? | | ???+?+??????????????+??# g#??????????????????????? | | ???????????????????????#% #??????????????????????? | | ???????????????##"""""##g #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????+ #??????????????????????? | | ???????????????### ### #??????????????????????? | | ????????????????#"""???# #??????????????????????? | | ????????????????###????# #??????????????????????? | | ???????????????????????# Y#??????????????????????? | | +??????????????????????#Y #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????#+######### ########???????????????? | | ????+????????# ????????? | | ?????????????# ????????? | | ?????????????# ????????? | | ?????????????# ###+###++########"""###?????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #?????????????????+?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 500 Matter Stores 600 Matter Capacity 600 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 84% | -9/Materials EM Shotgun | 8% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hydra Challenges ------------ None Game ------ Seed CompactAntisysCanceller Manual? 0 Play Time 00:31:37 Cumulative 9.4 hours Start 2025.12.16 @ 21:15:29 End 2025.12.16 @ 21:46:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de5b5df4-16ea-4621-9aff-bb5b2dfeec7c