Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:36:07 Player: Ghosty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2009) 2009 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-591) -591 TOTAL SCORE: 4508 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 41 Friendly Fire -648 Cogmind --------- Core Integrity 0/700 Matter 93/300 Energy 100/100 System Corruption 2% Temperature Cool (11) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Angular Momentum Engine Small Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Target Analyzer Advanced ECM Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Xenon Bombardment Thruster Small Storage Unit Visual Processing Unit Improved Signal Interpreter Hardened Light Armor Plating Shock Rifle Shock Rifle Advanced Beam Rifle [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 93 | 6 8 . 28 4 23 24 Power 12 | 1 . . 3 3 1 4 Engine 10 | 1 . . 2 3 1 3 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 27 | 3 3 . 12 . 4 5 Treads 2 | . . . . . 2 . Leg 17 | 2 3 . 7 . 1 4 Wheel 2 | 1 . . 1 . . . Hover 1 | . . . . . 1 . Flight 5 | . . . 4 . . 1 Utility 21 | . 2 . 5 . 7 7 Device 7 | . 1 . 2 . 1 3 Storage 5 | . . . 1 . 2 2 Processor 8 | . 1 . 2 . 4 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 33 | 2 3 . 8 1 11 8 Energy Gun 16 | 1 2 . 2 . 4 7 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 13 | 1 . . 6 1 4 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 40 | . 1 . 8 1 8 22 Power 6 | . . . 2 . . 4 Propulsion 15 | . . . 3 1 5 6 Utility 5 | . . . . . 2 3 Weapon 14 | . 1 . 3 . 1 9 Highest Loss Streak 16 | . 1 . 2 1 3 16 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 82 | . 83 100 91 96 80 74 Engine 6 | . 14 14 5 11 9 2 Core 2 | . . . 3 . . 4 Treads 2 | . . . . . 10 . Leg 17 | . 28 28 24 40 7 10 Flight 2 | . . . 11 . . . Device 4 | . 10 14 3 . 4 3 Storage 10 | . . . 10 11 6 16 Processor 8 | . 3 14 8 11 12 6 Energy Gun 10 | . 12 14 3 . 14 14 Ballistic Gun 13 | . 14 14 18 21 8 12 Naked Turns . | . . . . . . . Heaviest Build 62 | 7 8 8 21 21 22 62 Greatest Support 50 | 20 20 20 40 40 30 50 Greatest Overweight (x) 19 | . . . 4 . 7 19 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 15 | 5 5 5 8 8 8 15 Average Capacity 9 | 5 5 5 7 8 7 15 Most Carried 15 | 5 5 5 8 8 8 15 Average Carried 6 | 3 3 5 6 7 6 8 Final Capacity 15 | 5 5 5 8 8 8 15 Final Carried 8 | 3 5 5 7 8 8 4 Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Mutant 21% | Gunner 13% | Scavenger-Gunner 8% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1983 | 244 148 . 669 165 339 418 Remotely . | . . . . . . . Salvage Created 2716 | 32 179 . 857 249 623 776 Parts 148 | 1 8 . 55 11 34 39 Haulers Intercepted 3 | . . . . . 2 1 Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 51 | 1 4 . 20 5 12 9 Guns 51 | 1 4 . 20 5 12 9 Classes Destroyed 10 | 1 . . 5 . 3 1 Worker 6 | . . . . . 3 3 Hauler 3 | . . . . . 2 1 Recycler 5 | . . . 2 1 . 2 Watcher 3 | . . . 1 . 2 . Swarmer 12 | . . . 7 . 5 . Grunt 24 | 1 4 . 9 3 1 6 Brawler 1 | . . . 1 . . . Sentry 10 | . . . 3 2 4 1 Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . . 2 Thug 2 | . . . . . . 2 Best Kill Streak 5 | 1 1 . 5 4 5 3 Combat Bots Only 5 | 1 1 . 5 3 4 2 Max Kills in Single Turn 2 | 1 1 . 2 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 551 | 6 24 . 142 50 116 213 Missed 167 | 2 7 . 52 9 36 61 Damage Taken 5801 | 41 321 . 1066 555 1073 2745 Core 1222 | . 80 . 118 133 180 711 Absorbed by Shields 54 | . . . . . . 54 Core Remaining (%) 68 | 100 . 68 . 37 67 . Volleys Fired 229 | 5 26 . 75 18 57 48 Largest 4 | 2 2 . 2 2 3 4 Hottest 183 | 70 70 . 88 88 183 178 Shots Fired 528 | 10 34 . 137 36 139 172 Gun 525 | 10 34 . 137 36 136 172 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 3 | . . . . . 3 . Kinetic 311 | 5 26 . 114 28 58 80 Thermal 199 | 5 8 . 10 8 78 90 Explosive . | . . . . . . . Electromagnetic 15 | . . . 13 . . 2 Robot Hit Streak 15 | 5 4 . 7 7 8 15 Robot Miss Streak 10 | 2 4 . 4 4 4 10 Penetration Max 1 | . . . . . 1 1 Secondary Targets 3 | . . . 1 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 266 | 7 17 . 73 25 67 77 Core Hits 136 | 2 8 . 33 11 29 53 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 10 | 1 . . 1 . . 8 Burn 8 | 1 . . . . . 7 Destroy 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5031 | 93 206 . 1135 446 1353 1798 Guns 5025 | 87 206 . 1135 446 1353 1798 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 6 | 6 . . . . . . Kinetic 2950 | 38 157 . 969 360 549 877 Thermal 1976 | 49 49 . 103 86 804 885 Explosive . | . . . . . . . Electromagnetic 99 | . . . 63 . . 36 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . . . 2 Average Corruption 1 | . 1 1 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . 1 . . . . 12 Message Errors 5 | . . . . . . 5 Matter Fused 6 | . 1 . . . . 5 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 3 | 3 . . . . . . Kicked 3 | 3 . . . . . . Crushed . | . . . . . . . Highest Temperature 481 | 63 17 . 111 261 387 481 Average Temperature 108 | 33 10 . 16 114 107 150 Received Heat Transfer 2276 | 24 159 . 348 255 180 1310 Effects 7 | . . . . 1 1 5 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . 1 . . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . . . . 2 9 Heat Transferred 4403 | 222 148 . 222 185 1554 2072 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 452 | 20 153 . 452 237 379 193 Initial 117 | . 13 . . 117 92 83 Average 145 | 2 79 . 208 200 192 99 Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 78 | 100 100 100 55 67 58 100 Level 1 18 | . . . 28 32 41 . Level 2 3 | . . . 15 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 3 . 3 6 Investigation 2 | . 1 . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . . . 3 . . 1 Assault 1 | . . . . . . 1 Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | 1 10 . 30 5 17 24 Peak Tracking Total 9 | 1 3 . 9 3 6 4 Tactical Retreats 4 | . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . 4 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 12 | . . . 1 1 3 7 Max in Single Turn 5 | . . . 1 1 1 5 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 7 | . . 1 1 . 3 2 Terminals 5 | . . 1 1 . 2 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . . 3 2 . 11 6 Successful 9 | . . 1 . . 5 3 Failed 12 | . . 2 2 . 5 3 Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . . 1 . Manual 12 | . . 5 1 . 6 . Terminals 17 | . . 3 2 . 9 3 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 . . 5 2 Record 3 | . . . . . 2 1 Part Schematic 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . 1 . . . . Zone Layout 2 | . . . . . 1 1 Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 1 2 . 3 1 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . . 11 Total Damage 190 | . . . . . . 190 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3956 | 151 432 51 814 339 943 1226 Spaces Moved 1991 | 121 266 43 604 230 387 340 Core 85 | 38 . . 4 . 5 38 Treads 91 | . . . . . 91 . Legs 1336 | 83 266 43 254 230 158 302 Wheels 26 | . . . 26 . . . Hover 133 | . . . . . 133 . Flight 320 | . . . 320 . . . Fastest Speed 31 | 50 120 120 31 120 120 190 Average Speed 148 | 98 120 120 87 120 181 281 Slowest Speed 1000 | 120 120 120 390 120 400 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . 4 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 9 30 13 38 31 29 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 46 | . . . . . 2 44 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 44 | . . . . . . 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2564 | 142 344 42 766 257 512 501 Wait 131 | . 31 . 25 . 15 60 Move 1978 | 120 265 42 596 229 386 340 Hop 3 | . . . 3 . . . Pick Up 79 | 8 9 . 25 3 13 21 Fast Attach 11 | . 1 . 1 . 9 . Attach 44 | 5 2 . 10 . 7 20 Detach 1 | . . . . . 1 . Swap 38 | 1 5 . 17 4 7 4 Drop 47 | . 5 . 14 3 17 8 Fire 229 | 5 26 . 75 18 57 48 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | 3 . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 117 | -11/Scrapyard | Discovered new exit (range 8) 152 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 14) 584 | -10/Materials | Entered Mines 625 | -10/Mines | Discovered new exit (range 5) 635 | -10/Mines | Entered Materials 635 | -9/Materials | Evolved 2 slots: Propulsion x2 1117 | -9/Materials | Build established: Scavenger-Mutant 1261 | -9/Materials | Discovered new exit (range 18) 1449 | -9/Materials | Entered Mines 1478 | -9/Mines | Core integrity fell below 50% 1524 | -9/Mines | Discovered new exit (range 7) 1585 | -9/Mines | Learned location of 1 exit from Materials 1788 | -9/Mines | Entered Materials 1788 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1789 | -8/Materials | Identified exit to Storage 1914 | -8/Materials | Lost 3 parts (2n1w) 2451 | -8/Materials | Build established: Scavenger-Skirmisher 2498 | -8/Materials | Garrison activated, responded to threat 2537 | -8/Materials | Lost 3 parts (2n1u) 2588 | -8/Materials | Discovered new exit (range 9) 2716 | -8/Materials | Central database locked down 2729 | -8/Materials | Identified exit to Factory 2731 | -8/Materials | Entered Factory 2731 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2791 | -7/Factory | Build established: Gunner 2836 | -7/Factory | Lost 3 parts (1p1n1w) 3639 | -7/Factory | Build established: Scavenger-Gunner 3722 | -7/Factory | Allied Derelicts emerged from ambush trap array 3742 | -7/Factory | Garrison activated, responded to threat 3896 | -7/Factory | Core integrity fell below 50% 3946 | -7/Factory | Core integrity fell below 20% 3957 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03914_ Dropped Visual Processing Unit. 03915_ Dropped Imp. Signal Interpreter. 03915_ Dropped Adv. ECM Suite. 03916_ Critical hit (Burn: +27). 03919_ K-01 Serf collects debris. 03919_ R-06 Scavenger collects Imp. Signal Interpreter. 03922_ K-01 Serf collects debris. 03922_ R-06 Scavenger collects Visual Processing Unit. 03925_ R-06 Scavenger collects Lgt. Nuclear Core. 03927_ Imp. Shield Generator destroyed. 03932_ M-28 Smith repairs G-50 Soldier. 03935_ Lgt. Angular Momentum Engine destroyed. 03935_ Critical hit (Burn: +37). 03938_ M-28 Smith repairs Lgt. Angular Momentum Engine. 03941_ Hrd. Light Armor Plating destroyed. 03945_ K-01 Serf cleans the Nuclear Reactor. 03950_ Acquired Shock Rifle. 03952_ Shock Rifle destroyed. 03956_ Critical hit (Burn: +37). 03957_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????? " "?# #????????# #??# | | ??????????????????? " " # #?########+#### | | ?????????????????? " " # #?# | | ?????????????????? " " + #?# """"""" | | ?????????????????? " " #%* #?# """"""" | | ??????????????????? " " #! #?# """"""" | | ???????????????????"" "" " "?# #?# """"""" | | ??????????????????????"" " "?# #?# | | ??????????????????????" " ??# #?# """"""" | | ????????????????????? ??# #?# """"""" | | ??????????????????????####???# #?# """"""" | | ?????????????????????????????# #?# """"""" | | ?????????????????????????????# #?# | | ?????????????????????????????# #?# | | ?????????????????????????????# ############+## | | ?????????????????????????????# | | ??????????????# ?????????????#= " | | ??????????????+ "????????????#% "%" | | ??????????????# ""???????????# %""" """ " | | ??????????????? ??????????# """ """ | | ?????????? ????? ?????????# %""" """ #####+## | | ????????? #####+########## "%k =![ #???? | | ????????? [ % =*%% #????? | | ????????# % % =!*%==* #?????? | | ????????# !gg %=!%!! #??????? | | ????????# @ gu u !*!=[ #??????? | | ????????# m u a% = ! #??????? | | ???????????#+#############+######/##### #??????? | | ????????????????? # #??????? | | ????????????????# # #? +?????? | | ????????????????# # #??###?????? | | ????????????????# # #??????????? | | ????????????????# # #??????????? | | ????????????????# # #??????????? | | ????????????????# # #??????????? | | ????????????????# # = #??????????? | | ????????????????# # #??????????? | | ????????????????# #""""""###??????????? | | ?????????????????? [ !# # ###????????????? | | ????????????????????? #####???????????????? | | ??????????????????????""""###????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Loot Pinata Made in Tau Ceti IV Please Form A Line Risk Taker Storm Trooper Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed TiamatUtilityStreamer Manual? 0 Play Time 01:07:08 Cumulative 1.7 hours Start 2024.04.06 @ 17:31:18 End 2024.04.06 @ 18:36:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 38x25 Zoom Use 20% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4db1eaf0-816e-4c50-9237-50bfd38779a7