Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 19:18:51 Player: pointone Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (366) 366 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-138) -138 TOTAL SCORE: 3038 Bonus ------- Follower Combat Kills 85 Friendly Fire -223 Cogmind --------- Core Integrity 700/700 Matter 230/300 Energy 134/140 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Small Storage Unit Visual Processing Unit Particle Charger Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Improved EM Shotgun Grenade Launcher > --- INVENTORY (6) ---- High-capacity Matter Pod (200) ECM Suite Shotgun Faulty Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Particle Charger Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Improved EM Shotgun Grenade Launcher > --- INVENTORY -------- Light Treads High-capacity Matter Pod ECM Suite Shotgun Improved Assault Rifle Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy EM Pulse Gun Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 27 | 7 2 3 4 3 7 1 Power 3 | 1 . 1 . . 1 . Engine 3 | 1 . 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 3 . 1 1 2 . 1 Treads 4 | 1 . . . 2 . 1 Leg 4 | 2 . 1 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 . . 1 1 3 . Device 2 | . . . . 1 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 10 | 2 2 1 2 . 3 . Energy Gun 5 | 2 1 . 1 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 1 . 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 9 | . 3 2 2 . 2 . Power 2 | . . 1 . . 1 . Propulsion 3 | . . 1 2 . . . Utility . | . . . . . . . Weapon 4 | . 3 . . . 1 . Highest Loss Streak 2 | . 2 2 1 . 1 . Average Slot Usage (%) 80 | . 80 77 67 82 92 . Engine 10 | . 14 11 11 11 7 . Treads 9 | . . . . 22 18 . Leg 12 | . 28 25 17 . . . Device 3 | . . . . 5 9 . Storage 11 | . 14 14 11 11 9 . Processor 5 | . . . 5 11 9 . Protection 3 | . . . . . 14 . Energy Gun 11 | . 23 . 4 11 15 . Launcher 7 | . . 10 10 11 6 . Special Weapon 3 | . . 14 6 . . . Naked Turns . | . . . . . . . Heaviest Build 32 | 12 12 11 13 14 32 . Greatest Support 40 | 20 20 20 20 40 40 . Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 6 Most Carried 6 | 4 4 3 6 6 6 5 Average Carried 4 | 2 3 2 3 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 4 3 3 6 6 6 5 Class Distribution -------------------- 92% | Mutant 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 575 | 184 80 110 80 35 86 . Remotely . | . . . . . . . Salvage Created 356 | . 80 26 77 . 173 . Parts 29 | . 5 2 10 . 12 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 12 | . 4 1 2 . 5 . Guns 4 | . 4 . . . . . AOE 8 | . . 1 2 . 5 . Classes Destroyed 7 | . 2 . 2 . 3 . Builder 1 | . . . 1 . . . Recycler 1 | . . . . . 1 . Watcher 3 | . . . 2 . 1 . Swarmer 8 | . 3 . 2 . 3 . Grunt 3 | . 1 1 1 . . . Sentry 1 | . . . . . 1 . Hunter 1 | . . . . . 1 . Best Kill Streak 6 | . 2 1 3 . 6 . Combat Bots Only 4 | . 2 1 2 . 4 . Max Kills in Single Turn 3 | . 1 1 2 . 3 . Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 1402 | . 562 58 192 . 590 . Core 260 | . 168 . 49 . 43 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 32 . 87 92 . Volleys Fired 47 | . 24 3 7 . 13 . Largest 3 | . 2 1 2 . 3 . Hottest 113 | . 90 100 100 . 113 . Shots Fired 80 | . 45 3 9 . 23 . Gun 64 | . 45 . 3 . 16 . Cannon . | . . . . . . . Launcher 14 | . . 2 5 . 7 . Special 2 | . . 1 1 . . . Kinetic 4 | . . . . . 4 . Thermal 47 | . 45 1 1 . . . Explosive 14 | . . 2 5 . 7 . Electromagnetic 15 | . . . 3 . 12 . Robot Hit Streak 8 | . 6 1 1 . 8 . Robot Miss Streak 5 | . 5 1 4 . 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 43 | . 24 1 2 . 16 . Core Hits 33 | . 8 1 7 1 16 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1370 | . 263 109 363 5 630 . Guns 378 | . 262 . 15 . 101 . Cannons . | . . . . . . . Explosions 962 | . . 85 348 . 529 . Melee . | . . . . . . . Ramming 6 | . 1 . . 5 . . Kinetic 13 | . . . . . 13 . Thermal 318 | . 262 24 . . 32 . Explosive 930 | . . 85 348 . 497 . Electromagnetic 103 | . . . 15 . 88 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . . 7 . Projectiles . | . . . . . . . Explosions 7 | . . . . . 7 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 259 | . . 17 17 . 225 . Shots 8 | . . 1 1 . 6 . Rammed 3 | . 1 . . 2 . . Targets Rammed 3 | . 1 . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 340 | . 340 20 12 . 144 . Average Temperature 111 | . 148 10 6 . 42 . Received Heat Transfer 387 | . 207 21 60 . 99 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 817 | . 717 50 . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 306 | . 126 40 299 119 306 134 Average Influence 111 | . 65 38 172 105 175 134 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 81 | 100 100 100 64 100 51 100 Level 1 18 | . . . 35 . 48 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 2 . 2 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 2 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 12 2 15 3 12 . Peak Tracking Total 8 | . 6 2 7 3 8 . Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 6 | . . . 3 . 3 . Max in Single Turn 2 | . . . 1 . 2 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 6 | . 2 . 2 . 2 . Terminals 5 | . 2 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 21 | . 5 . 9 . 7 . Successful 8 | . 3 . 4 . 1 . Failed 13 | . 2 . 5 . 6 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 12 | . 3 . 6 . 3 . Terminals 17 | . 5 . 9 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 4 | . 2 . 2 . . . Record 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Botnet 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 2 . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 39 | . . . 39 . . . Total Damage 350 | . . . 350 . . . Kills 7 | . . . 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 1164 | 64 193 193 207 213 293 1 Spaces Moved 708 | 42 99 149 138 126 154 . Core 4 | 4 . . . . . . Treads 289 | 9 . . . 126 154 . Legs 415 | 29 99 149 138 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 . Average Speed 137 | 121 120 120 130 160 160 . Slowest Speed 160 | 160 120 120 150 160 160 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 24 48 22 35 19 . Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 105 | . . 17 34 . 54 . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 104 | . . 17 33 . 54 . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 803 | 52 127 157 152 136 178 1 Wait 10 | . 2 2 1 1 4 . Move 702 | 41 98 148 137 125 153 . Hop . | . . . . . . . Pick Up 10 | 3 . 1 3 3 . . Fast Attach 17 | 7 1 2 2 1 4 . Attach 5 | . 1 1 . 1 1 1 Detach 2 | 1 . . . . 1 . Swap 5 | . . . 2 1 2 . Drop 2 | . . . . 2 . . Fire 47 | . 24 3 7 . 13 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Mines 239 | -10/Materials | Core integrity fell below 50% 258 | -10/Materials | Entered Mines 303 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 343 | -10/Mines | Build established: Mutant 376 | -10/Mines | Discovered new exit (range 8) 386 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 432 | -10/Mines | Discovered new exit (range 13) 451 | -10/Mines | Entered Materials 451 | -9/Materials | Accompanied by 3 allies 451 | -9/Materials | Evolved 2 slots: Utility x2 473 | -9/Materials | Identified exit to Mines 658 | -9/Materials | Entered Mines 793 | -9/Mines | Discovered new exit (range 5) 871 | -9/Mines | Entered Materials 871 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 872 | -8/Materials | Identified exit to Storage 1151 | -8/Materials | Discovered new exit (range 9) 1164 | -8/Materials | Entered Factory 1164 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1165 | -7/Factory | Self-destructed Last Messages --------------- R-06 Scavenger collects Gauss Rifle. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Assault Rifle. The unstable cave ceiling collapses. Acquired Lgt. Deuterium Engine. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Connecting with Terminal... ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. K-01 Serf collects debris. EXIT=FOUND K-01 Serf collects debris. Hvy. EM Pulse Gun destroyed. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????#^ +??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????+ #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????+ +??????????????? | | ??????????????????????# @ #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????#######??????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactCompactMatrix Manual? 0 Play Time 00:16:26 Cumulative 23.6 hours Start 2020.07.12 @ 19:01:06 End 2020.07.12 @ 19:18:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3c61211c-d50c-42e9-ab99-a3733adff4e1