Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 12:18:22 Player: saltine Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (234) 1170 Value Destroyed (7983) 7983 Prototype IDs (31) 620 Alien Tech Used (13) 2600 Bonus (31308) 31308 TOTAL SCORE: 52181 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 1478 Follower Combat Kills 268 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -338 Cogmind --------- Core Integrity 1037/1600 Matter 395/425 Energy 439/735 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Compact Particle Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Advanced Power Amplifier Advanced Energy Well Advanced Reaction Control System Advanced Force Field Microwarp Drive > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (7) ---- Micro Antimatter Reactor Integrity Redistributor Sigix Sheargun Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Power Amplifier Quantum Capacitor Advanced Reaction Control System Advanced Force Field Microwarp Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Sheargun Core Cannon [Rating: 270] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Slashing Weapon Plasma Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 2 2 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . 1 . 1 . . . . 1 . . . . . . Utility 11 | . . . 1 . 1 1 1 1 1 . . . . 1 . . 2 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 258 | . 7 3 19 10 39 21 67 20 6 1 6 4 3 7 10 11 2 12 6 4 Power 21 | . . 1 3 1 2 . 4 1 . . 1 1 1 2 1 1 1 . . 1 Engine 16 | . . 1 3 1 2 . 4 1 . . 1 . 1 1 1 . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . 1 . 1 . 1 1 . . 1 Propulsion 64 | . 2 1 6 4 10 4 17 9 3 1 2 . . 1 2 2 . . . . Treads 44 | . 2 1 6 4 10 4 17 . . . . . . . . . . . . . Leg 6 | . . . . . . . . 6 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . 3 3 1 2 . . 1 2 2 . . . . Utility 100 | . 4 . 8 2 14 9 16 8 1 . 2 2 2 4 6 5 1 12 3 1 Device 51 | . 2 . 2 1 7 4 10 3 1 . . . . 2 2 2 1 11 3 . Storage 6 | . 2 . 2 . . . . . . . . 1 . . . . . . . 1 Processor 11 | . . . . . 1 2 2 4 . . . . 1 . . . . 1 . . Hackware 7 | . . . . . 1 . . 1 . . 1 . 1 2 1 . . . . . Protection 23 | . . . 4 1 5 3 4 . . . 1 1 . . 3 1 . . . . Artifact 2 | . . . . . . . . . . . . . . . . 2 . . . . Weapon 73 | . 1 1 2 3 13 8 30 2 2 . 1 1 . . 1 3 . . 3 2 Energy Gun 12 | . . . . . 1 2 5 . . . . . . . . 2 . . 2 . Energy Cannon 4 | . . . 1 1 . . . . . . . . . . . . . . 1 1 Ballistic Gun 22 | . 1 1 . 1 5 2 12 . . . . . . . . . . . . . Ballistic Cannon 7 | . . . 1 . 4 2 . . . . . . . . . . . . . . Launcher 16 | . . . . 1 2 2 11 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . 2 2 2 . 1 1 . . 1 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . 1 . 3 3 2 . . 4 . . 3 . . . . 2 Parts Lost 79 | . 3 . 1 7 18 12 28 4 3 1 1 . . 1 . . . . . . Power 6 | . 1 . . 1 1 . 2 1 . . . . . . . . . . . . Propulsion 32 | . . . . 3 9 5 11 . 1 1 1 . . 1 . . . . . . Utility 24 | . . . 1 1 6 4 8 2 2 . . . . . . . . . . . Weapon 17 | . 2 . . 2 2 3 7 1 . . . . . . . . . . . . Highest Loss Streak 10 | . 3 . 1 7 10 5 7 2 2 1 1 . . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 89 95 99 99 98 93 89 42 37 27 28 52 61 66 74 67 60 63 69 63 Engine 7 | . 10 10 11 10 8 7 5 . . . . 2 2 1 . . . . . . Treads 27 | . 12 28 33 32 35 29 31 3 . . . . . . . . . . . . Leg 1 | . 15 . . . . . . 15 . . . . . . . 3 9 7 7 7 Flight 1 | . . . . . . . . 2 12 11 10 15 15 12 18 12 . . . . Device 12 | . 11 14 10 11 10 17 17 10 7 . . . . 5 10 12 15 25 30 27 Storage 7 | . 14 14 11 11 9 7 5 . . . . . . . . . . . . 2 Processor 2 | . . . . . 3 1 1 7 16 15 15 15 15 11 4 2 . . . . Protection 7 | . . . 10 11 11 8 5 . . . . 8 10 9 6 2 . . . . Energy Gun 2 | . 9 . . . . 5 3 . . . . . . . . 5 18 15 15 5 Energy Cannon 3 | . . . 9 11 2 . . . . . . . . . . . . . . 2 Ballistic Gun 8 | . 14 27 6 5 7 10 13 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 6 5 6 2 . . . . . . . . . . . . . . Peak Build Rating 270 | . 7 13 25 28 36 41 74 79 72 55 54 75 86 101 139 242 242 264 269 270 Average Rating 49 | . 6 12 22 26 29 38 61 43 59 46 39 64 78 92 134 183 239 254 262 261 On Entrance 83 | 6 6 5 13 25 28 33 35 20 55 43 41 54 75 86 101 135 236 242 260 264 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 13 29 30 105 105 114 126 130 14 5 . 21 30 34 35 35 41 32 44 54 54 Greatest Support 120 | 20 40 40 62 64 87 83 120 26 43 30 36 36 36 41 48 60 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 . 1 . . . . 1 . . . . . . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 5 5 5 5 5 5 5 5 7 7 7 7 7 Average Capacity 21 | . 11 15 23 25 25 25 24 5 5 5 5 5 5 5 5 6 7 7 7 7 Most Carried 25 | . 9 15 25 25 25 25 25 5 5 5 3 5 5 5 5 7 7 7 7 7 Average Carried 18 | . 7 14 23 21 21 23 21 4 4 3 1 3 5 4 4 5 7 7 6 4 Final Capacity 25 | 8 15 15 25 25 25 25 5 5 5 5 5 5 5 5 5 7 7 7 7 7 Final Carried 25 | 6 8 15 25 19 25 23 5 5 5 3 2 5 5 5 5 7 7 7 6 3 Class Distribution -------------------- 42% | Mutant 25% | Scavenger-Mutant 22% | Scavenger-Tank 3% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 6671 | 200 175 38 489 253 1155 524 2779 149 91 . 70 50 39 36 66 107 . 325 55 70 Remotely 705 | . . . . . . . 380 . . . . . . . . . . 325 . . Salvage Created 10514 | . 305 . 1407 334 2007 664 4237 23 120 . 55 317 100 105 66 118 . 390 . 266 Parts 509 | . 22 . 75 11 118 34 185 4 3 . 1 3 3 2 6 9 . 15 . 18 Haulers Intercepted 18 | . 2 . 5 . 6 . 3 . . . . . . 1 . . . 1 . . Recyclers Shooed 13 | . . . . . 1 1 10 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 1 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 182 | . 8 . 27 16 44 16 63 . . . 1 . . . . 2 . 3 . 2 Melee 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Guns 87 | . 8 . 7 3 18 6 40 . . . . . . . . 2 . 3 . . Cannons 62 | . . . 20 11 24 5 1 . . . . . . . . . . . . 1 AOE 31 | . . . . 2 2 5 22 . . . . . . . . . . . . . Classes Destroyed 21 | . 5 . 7 3 1 4 1 . . . . . . . . . . . . . Worker 10 | . . . . 1 2 . 7 . . . . . . . . . . . . . Builder 13 | . 1 . . . 5 . 7 . . . . . . . . . . . . . Tunneler 2 | . . . 1 1 . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 5 . 6 . 3 . . . . . . 1 . . . 1 . . Recycler 17 | . . . 1 1 1 2 11 . 1 . . . . . . . . . . . Mechanic 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . Operator 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . . Watcher 8 | . . . 1 . . 3 1 1 . . . . . . 2 . . . . . Swarmer 30 | . 6 . . . 11 3 9 . . . . . . . . 1 . . . . Grunt 77 | . 2 . 15 2 23 . 35 . . . . . . . . . . . . . Brawler 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . Duelist 4 | . . . 1 . 1 . 2 . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . Sentry 23 | . . . 10 . 8 1 3 . . . . . . . . . . 1 . . Demolisher 4 | . . . . 2 . . . . . . . . . . . . . 2 . . Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . Hunter 11 | . . . . . . 6 5 . . . . . . . . . . . . . Programmer 10 | . . . . . . 1 7 . . . 1 . . . . 1 . . . . Heavy 4 | . . . . . 1 3 . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . Assembled 11 | . . . . 10 . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | . 7 . 6 7 8 9 15 1 1 . 1 . . 1 1 2 . 3 . 2 Combat Bots Only 12 | . 6 . 6 6 5 8 12 . . . 1 . . . . 2 . 3 . 2 Max Kills in Single Turn 5 | . 2 . 2 2 2 3 5 1 1 . 1 . . 1 1 1 . 1 . 1 Gunslinging 1 | . . . . . 1 . 1 . . . . . . . . . . . . . Exploded 3 | . . . . 2 1 2 3 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed 3 | . . . . 1 . . . . . . . . . . . . . . . 2 YI-UF0 (-9/Mines) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 1618 | . 109 . 98 52 279 133 534 109 55 10 12 . . 44 3 67 2 52 4 55 Missed 567 | . 27 . 29 6 78 44 157 52 28 3 4 . . 29 3 51 . 37 2 17 Damage Taken 18068 | . 686 . 986 1182 3277 2168 6540 846 498 155 163 . . 270 . 568 23 165 10 531 Core 2721 | . 113 . 147 94 378 335 525 312 85 65 39 . . 42 . 367 7 51 3 158 Absorbed by Shields 420 | . . . 76 48 114 . . . . . . . . . . . . 24 11 147 Redirected to Shielding 109 | . . . 83 . . . . . . . . . . 26 . . . . . . Ignored by Resistances 1079 | . . . . . . . . . . . . . . . . 143 23 194 23 696 Regen/Repaired (Parts) 275 | . . . 133 . 85 . . . . . . . . . . 41 . . . 16 Core Remaining (%) 63 | 100 . 54 . 39 31 52 38 68 . . . . 83 . . 68 99 . . 64 Volleys Fired 597 | . 40 . 83 49 148 43 188 . . . . . . . . 10 4 27 2 3 Largest 3 | . 2 . 2 2 2 3 3 . . . . . . . . 2 1 2 1 1 Hottest 300 | . 60 . 107 107 137 140 218 . . . . . . . . 200 100 200 100 300 Shots Fired 1259 | . 78 . 158 88 286 106 487 . . . . . . . . 16 4 31 2 3 Gun 842 | . 78 . 56 26 95 78 455 . . . . . . . . 16 4 31 2 1 Cannon 384 | . . . 102 61 188 22 9 . . . . . . . . . . . . 2 Launcher 33 | . . . . 1 3 6 23 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 797 | . 44 . 93 41 193 67 359 . . . . . . . . . . . . . Thermal 375 | . 34 . 65 46 90 33 105 . . . . . . . . . . . . 2 Explosive 33 | . . . . 1 3 6 23 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . . . . . . . . . 16 4 31 2 1 Robot Hit Streak 27 | . 8 . 16 5 9 14 27 . . . . . . . . 3 . 11 . 1 Robot Miss Streak 10 | . 3 . 4 10 4 4 7 . . . . . . . . 2 . 1 . 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . 1 . . Secondary Targets 12 | . . . 1 . 2 . 9 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . . . . . . . . . . . Capacitor 21 | . . . . . . . . . . . . . . . . . . 18 2 1 Shots Hit Robots 848 | . 50 . 114 46 178 77 344 1 1 . 4 4 3 5 2 6 . 10 . 3 Core Hits 502 | . 17 . 52 27 96 56 232 1 . . 2 3 1 2 1 2 1 7 . 2 Critical Kills 4 | . . . 1 . . . 3 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . 3 . . . . . . . . . . . . . Critical Strikes 14 | . . . 2 . 2 1 8 . . . . . 1 . . . . . . . Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . Destroy 7 | . . . . . 1 . 6 . . . . . . . . . . . . . Blast 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 56 | . . . . . . . 6 1 1 . 7 4 3 5 9 19 . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 56 | . . . . . . . 6 1 1 . 7 4 3 5 9 19 . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27435 | . 669 . 2450 1005 4350 3045 12156 56 72 . 161 382 206 283 171 470 98 1122 . 739 Guns 12958 | . 669 . 805 230 1342 1079 7384 . . . . . . . . 365 . 1024 . 60 Cannons 6328 | . . . 1638 672 2668 753 197 . . . . . . . . . . . . 400 Explosions 6226 | . . . 7 103 340 1213 4563 . . . . . . . . . . . . . Melee 1696 | . . . . . . . . 40 72 . 161 382 206 283 171 102 . . . 279 Ramming 227 | . . . . . . . 12 16 . . . . . . . 3 98 98 . . Kinetic 11755 | . 430 . 1376 401 2740 1124 5684 . . . . . . . . . . . . . Thermal 6459 | . 239 . 1067 501 1270 708 2274 . . . . . . . . . . . . 400 Explosive 5842 | . . . . 103 340 1213 4186 . . . . . . . . . . . . . Electromagnetic 7 | . . . 7 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3145 | . . . . . . . . 40 72 . 161 382 206 283 171 467 . 1024 . 339 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 2 2 . . . 1 14 . 4 4 4 4 4 . . . . . . . Average Corruption 4 | . 2 2 . . . 1 6 . 3 4 4 4 4 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 99 | . 4 2 . . . 6 76 . . 1 4 2 4 . . . . . . . Message Errors 21 | . 2 1 . . . 1 14 . . . 1 . 2 . . . . . . . Matter Fused 23 | . 1 . . . . . 21 . . . . 1 . . . . . . . . Heat Flow Errors 10 | . . 1 . . . . 7 . . . 2 . . . . . . . . . Energy Discharges 21 | . . . . . . 3 14 . . 1 . 1 2 . . . . . . . Parts Rejected 4 | . . . . . . . 4 . . . . . . . . . . . . . Data Loss (minor) 7 | . 1 . . . . . 5 . . . 1 . . . . . . . . . Data Loss (major) 2 | . . . . . . 1 1 . . . . . . . . . . . . . Alerts 2 | . . . . . . . 2 . . . . . . . . . . . . . Weapon Failures 9 | . . . . . . 1 8 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 630 | . . . 9 2 22 15 238 . 42 . . 104 56 . 46 72 . 24 . . Projectiles 33 | . . . 9 2 22 . . . . . . . . . . . . . . . Explosions 253 | . . . . . . 15 238 . . . . . . . . . . . . . Melee 344 | . . . . . . . . . 42 . . 104 56 . 46 72 . 24 . . Knockbacks 16 | . . . 3 1 9 1 1 . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic 15 | . . . 3 1 9 1 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . 6 26 . . 122 6 . . . . . . . . . . . . Shots 5 | . . . 1 1 . . 3 . . . . . . . . . . . . . Rammed 2 | . . . . . . . . 2 . . . . . . . . . . . . Targets Rammed 12 | . . . . . . . 1 4 . . . . . . . 1 4 2 . . Kicked 9 | . . . . . . . . 2 . . . . . . . 1 4 2 . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 437 | . 42 135 369 388 437 306 426 . 4 . 160 . . . . 15 . 8 . 14 Average Temperature 100 | . 21 70 95 108 102 93 110 . 4 . 83 . . . . 5 . 7 . 10 Received Heat Transfer 3863 | . 72 . 414 217 1467 36 1428 21 75 30 . . . 9 . 27 9 54 4 . Effects 11 | . . . 2 1 2 . 6 . . . . . . . . . . . . . Shutdowns 4 | . . . . 1 . . 3 . . . . . . . . . . . . . Energy Bleed 4 | . . . 1 . 2 . 1 . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . . . 2 1 2 4 13 . . . 3 . . . . . . . . . Heat Transferred 11400 | . 525 . 1813 888 2294 1600 4280 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Peak Influence 2138 | . 119 46 315 153 595 293 1407 1089 558 . . . . 180 154 1828 1600 2138 1389 . Initial 1368 | . . 46 17 83 3 255 78 688 435 . . . . 3 33 86 1100 1100 1368 . Average 337 | . 61 46 188 39 300 210 518 857 448 . . . . 68 99 721 1142 1435 1370 . Maximum Alert Level 5 | . . . 1 . 2 1 4 3 2 . . . . . . 5 5 5 4 . Low Security (%) 46 | . 100 100 47 100 25 43 42 . . . . . . 100 100 25 . . . . Level 1 32 | . . . 52 . 58 56 12 . . . . . . . . 29 . . . . Level 2 8 | . . . . . 16 . 13 10 100 . . . . . . 12 . . . . Level 3 4 | . . . . . . . 8 89 . . . . . . . . . 3 . . Level 4 6 | . . . . . . . 22 . . . . . . . . . 96 48 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . 32 3 47 . . Squads Dispatched 73 | . 2 1 2 1 5 4 18 4 . . . . . 1 1 13 2 19 . . Investigation 9 | . 1 1 . . 1 . 4 . . . . . . 1 . . . 1 . . Extermination 4 | . . . . . . 1 3 . . . . . . . . . . . . . Reinforcement 20 | . 1 . 2 . 4 . 6 2 . . . . . . 1 1 1 2 . . Assault 29 | . . . . 1 . . 2 2 . . . . . . . 12 . 12 . . Garrison 11 | . . . . . . 3 3 . . . . . . . . . 1 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 4 | . . . . . 1 . 3 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 19 | . . . 5 . 3 . 3 1 . . . . . . . 3 . 3 1 . Communications Jammed 55 | . . . . . . 14 41 . . . . . . . . . . . . . Distress Signals 38 | . . . . . . . 38 . . . . . . . . . . . . . Times Spotted 412 | . 13 . 42 16 66 24 90 30 12 5 1 . . 17 3 41 5 38 5 4 Peak Tracking Total 40 | . 8 . 5 3 6 10 8 10 10 5 1 . . 11 1 18 7 40 6 4 Tactical Retreats 30 | . . . . . 3 . 2 5 1 1 . . . 3 . 9 . 6 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 5 | . 1 . 1 . . . 2 . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . 1 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 40 | . . . 2 . 3 1 15 1 . . . . . . 4 10 1 3 . . Max in Single Turn 8 | . . . 2 . 1 1 8 . . . . . . . 1 1 1 1 . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 78 | . 7 1 9 . 13 3 10 4 1 . 1 4 . 5 6 8 2 3 1 . Terminals 54 | . 6 . 7 . 9 3 4 2 1 . 1 . . 2 5 8 2 3 1 . Fabricators 4 | . . . . . . . 2 1 . . . . . 1 . . . . . . Repair Stations 5 | . 1 . 2 . 2 . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 2 . 1 1 . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 . . . . . . 1 1 . . . . . Total Hacks 205 | . 21 1 30 . 35 7 22 11 2 . 1 17 . 14 16 20 4 3 1 . Successful 93 | . 4 1 15 . 16 1 5 4 1 . 1 17 . 3 12 12 1 . . . Failed 111 | . 17 . 14 . 19 6 17 7 1 . . . . 11 4 8 3 3 1 . Catastrophic 27 | . 6 . 1 . 6 1 6 . . . . . . 1 . 1 1 3 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 54 | . 12 . 16 . 11 1 . 1 . . . . . 3 4 6 . . . . Terminals 146 | . 17 . 25 . 29 7 9 6 2 . 1 . . 7 15 20 4 3 1 . Fabricators 10 | . . . . . . . 5 3 . . . . . 2 . . . . . . Repair Stations 12 | . 4 . 5 . 3 . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . 3 . 2 2 . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 6 . . . . . . 3 1 . . . . . Terminal Hacks 68 | . 3 1 8 . 10 1 1 2 1 . 1 17 . 2 9 11 1 . . . Record 14 | . . . . . . . . . 1 . 1 5 . . 3 3 1 . . . Part Schematic 5 | . . . . . . . . . . . . 4 . . 1 . . . . . Robot Analysis 11 | . 3 . 1 . 3 . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . . . . . . 1 . . . 4 . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . 1 1 . . . . . Terminal Index 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . . . . . 1 1 . . . . Unreport Threat 4 | . . . 1 . 1 . . . . . . . . 1 . 1 . . . . Locate Traps 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . . . . . . . . . 1 . . . . Transport Status 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . . . 1 . 2 . . . . . . . . . . 3 . . . . Fabricator Hacks 4 | . . . . . . . 2 1 . . . . . 1 . . . . . . Network Status 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Build 2 | . . . . . . . 1 1 . . . . . . . . . . . . Repair Station Hacks 7 | . 1 . 4 . 2 . . . . . . . . . . . . . . . Scan Component 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . Repair 3 | . . . 2 . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 2 . 1 1 . . . . . . . . . . . . Retrieve Components 4 | . . . . . 2 . 1 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Unauthorized Hacks 8 | . . . 3 . 2 . . . . . . . . . 2 1 . . . . Terminals 7 | . . . 3 . 1 . . . . . . . . . 2 1 . . . . Track 2 | . . . . . . . . . . . . . . . 1 1 . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . Patch 1 | . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 63 | . 7 . 7 . 10 3 9 4 1 . . . . 5 4 7 2 3 1 . Full Trace Events 7 | . 2 . . . . . 4 . . . . . . 1 . . . . . . Feedback Events 2 | . . . . . . . 2 . . . . . . . . . . . . . Corruption 2 | . . . . . . . 2 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 4 . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Time 114 | . . . 76 . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . . . . . 19 . 10 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Total Allies 52 | . . . . 1 . . . 1 . . . . . . . . 7 36 7 . Largest Group 27 | . . . . 1 . . . 1 . . . . . . . . 7 27 7 . Highest-Rated Group 386 | . . . . 31 . . . 49 . . . . . . . . 100 386 101 . Highest-Rated Ally 49 | . . . . 31 . . . 49 . . . . . . . . 15 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 182 | . . . . 3 . . . 9 . . . . . . . . 8 161 1 . Total Damage 3733 | . . . . 44 . . . 209 . . . . . . . . 177 3265 38 . Kills 20 | . . . . . . . . 4 . . . . . . . . . 16 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 11 | . 3 . 1 . 3 . . . . . . 4 . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 2 3 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . 3 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 15125 | . 672 284 2145 1393 4073 1263 3002 404 108 123 172 86 121 154 235 383 55 347 78 27 Spaces Moved 9863 | 1 397 162 815 521 1467 456 1024 607 207 269 362 163 280 337 594 937 137 899 210 18 Core 835 | . . . . . . . 84 465 117 169 . . . . . . . . . . Treads 4519 | . 158 162 815 521 1467 456 940 . . . . . . . . . . . . . Legs 1861 | 1 239 . . . . . . 73 . . . . . . . 284 137 899 210 18 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2486 | . . . . . . . . 69 90 100 362 163 280 337 594 491 . . . . Fastest Speed 28 | 120 120 160 163 233 235 240 50 37 34 37 37 39 39 34 31 28 30 30 30 30 Average Speed 128 | 120 135 164 222 233 238 240 221 56 44 45 39 39 39 36 31 30 30 30 30 30 Slowest Speed 246 | 120 160 165 243 235 243 240 246 120 100 50 44 39 39 117 34 31 30 30 30 30 Overloaded Moves 4 | . . . . . . . . . . . . . . . . 4 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 7 1 . 3 . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 1 Microwarps 10 | . . . . . . . . . . . . . . . . 10 . . . . Exploration Rate (%) 40 | 2 63 41 84 97 93 13 30 25 10 52 53 60 44 15 56 68 5 28 7 2 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . 2 . . . . . . . . 1 3 . . . . . . . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . . . . 1 1 1 . Scrap Searched 7 | . . 1 . 1 . . . . . . 4 . 1 . . . . . . . Spaces Dug 75 | . . . . . 1 . 16 . . . . . . . 1 17 7 29 4 . Terrain Destroyed 328 | . . . 1 20 35 24 165 . . . . . . . 1 18 7 36 4 17 Melee 15 | . . . . . . . 6 . . . . . . . 1 8 . . . . Projectile 120 | . . . 1 9 13 4 19 . . . . . . . . 10 7 36 4 17 AOE 193 | . . . . 11 22 20 140 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Total 11158 | . 451 181 1003 607 1777 536 1385 654 222 269 373 178 285 357 629 878 147 965 225 36 Wait 222 | . 4 . 32 26 64 . 30 10 1 . . . . . . 34 . 16 . 5 Move 9670 | . 396 161 814 520 1466 455 1023 595 204 268 355 162 279 336 591 784 137 898 209 17 Hop 9 | . . . . . . . . 4 1 . 3 . . . 1 . . . . . Pick Up 153 | . 2 11 30 1 39 11 34 2 2 . 1 4 . 3 6 5 . . 2 . Fast Attach 105 | . 2 3 4 . 8 . 16 17 4 . 4 4 3 4 8 11 1 12 2 2 Attach 100 | . 1 . 5 7 18 12 33 4 2 1 2 1 . . 4 3 . . 4 3 Detach 19 | . . 1 . . 1 1 4 2 1 . 1 1 . 1 2 1 . . 1 2 Swap 62 | . 4 . 10 3 13 9 18 . . . . . . 3 . . 1 . 1 . Drop 152 | . 2 5 25 1 19 5 28 12 6 . . 2 . 5 10 14 1 10 4 3 Fire 597 | . 40 . 83 49 148 43 188 . . . . . . . . 10 4 27 2 3 Melee 50 | . . . . . . . 6 1 1 . 7 4 3 5 7 15 . . . 1 Ram 2 | . . . . . . . . 2 . . . . . . . . . . . . Kick 8 | . . . . . . . . 2 . . . . . . . 1 3 2 . . Crush 1 | . . . . . . . 1 . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . . . . . . . . Trap 1 | . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 15) 259 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 522 | -10/Materials | Lost 3 parts (1p2w) 673 | -10/Materials | Entered Mines 681 | -10/Mines | Met a Derelict shopkeep closing up shop 683 | -10/Mines | Learned location of Mines (-9) 731 | -10/Mines | Found DCF Scrap (16 items) 769 | -10/Mines | Learned location of Storage (-9) 944 | -10/Mines | Discovered new exit (range 8) 957 | -10/Mines | Entered Materials 957 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -9/Materials | Central database locked down 1669 | -9/Materials | Discovered new exit (range 16) 1831 | -9/Materials | Discovered new exit (range 15) 2108 | -9/Materials | Discovered new exit (range 14) 2346 | -9/Materials | Repaired Arm. Treads? 3102 | -9/Materials | Entered Mines 3112 | -9/Mines | Discovered new exit (range 10) 3260 | -9/Mines | Discovered new exit (range 12) 3396 | -9/Mines | Met a Derelict testing a Signal Generator 3561 | -9/Mines | Found DCF Scrap (14 items) 3615 | -9/Mines | Destroyed YI-UF0 3739 | -9/Mines | Assembled infested the area 3851 | -9/Mines | Lost 7 parts (1p3n1u2w) 4157 | -9/Mines | Found a hidden stash of uninstalled traps 4218 | -9/Mines | Core integrity fell below 50% 4495 | -9/Mines | Entered Materials 4495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4836 | -8/Materials | Discovered new exit (range 4) 5689 | -8/Materials | Core integrity fell below 50% 5701 | -8/Materials | Discovered new exit (range 16) 5712 | -8/Materials | Lost 10 parts (5n4u1w) 5915 | -8/Materials | Build established: Scavenger-Mutant 6087 | -8/Materials | Repaired Deuterium Engine 7856 | -8/Materials | Discovered new exit (range 15) 8568 | -8/Materials | Entered Factory 8568 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8848 | -7/Factory | Discovered new exit (range 10) 9105 | -7/Factory | Build established: Scavenger-Tank 9221 | -7/Factory | Garrison activated, responded to threat 9443 | -7/Factory | Cargo convoy interrupted 9495 | -7/Factory | Destroyed 8 combat bots 9634 | -7/Factory | Identified exit to Factory 9759 | -7/Factory | Lost 5 parts (2n3u) 9822 | -7/Factory | Found Prototype Device 9831 | -7/Factory | Entered another Factory area 9831 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9833 | -6/Factory | Lost 3 parts (1n2w) 10686 | -6/Factory | Fabricated Railgun? 11059 | -6/Factory | Spotted B-75 Beast 11099 | -6/Factory | Destroyed B-75 Beast 11486 | -6/Factory | Discovered new exit (range 15) 11540 | -6/Factory | Identified exit to Factory 11901 | -6/Factory | Garrison activated, responded to threat 11939 | -6/Factory | Destroyed 7 combat bots 11961 | -6/Factory | Lost 5 parts (2n3w) 12045 | -6/Factory | Lost 7 parts (1p2n3u1w) 12056 | -6/Factory | Destroyed 12 combat bots 12281 | -6/Factory | First assault squad dispatched 12305 | -6/Factory | Found Prototype Processor 12305 | -6/Factory | Identified Exp. Targeting Computer 12373 | -6/Factory | Lost 3 parts (1n2w) 12564 | -6/Factory | Core integrity fell below 50% 12632 | -6/Factory | System corruption reached 10% 12833 | -6/Factory | Entered another Factory area 12833 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13053 | -5/Factory | Found Prototype Launcher 13053 | -5/Factory | Identified Mni. Smartbomb Launcher 13133 | -5/Factory | First assault squad dispatched 13152 | -5/Factory | Identified Active Sensor Suite 13214 | -5/Factory | Discovered new exit (range 15) 13221 | -5/Factory | Identified exit to Factory 13237 | -5/Factory | Entered another Factory area 13237 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13337 | -4/Factory | Discovered new exit (range 14) 13343 | -4/Factory | Identified exit to Upper Caves 13345 | -4/Factory | Entered Upper Caves 13388 | -4/Upper Caves | Spotted B-86 Titan 13420 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13425 | -4/Upper Caves | Learned Research machine intel 13460 | -4/Upper Caves | Discovered new exit (range 7) 13461 | -4/Upper Caves | Encountered a Warlord checkpoint 13467 | -4/Upper Caves | Identified exit to Upper Caves 13468 | -4/Upper Caves | Entered another Upper Caves area 13502 | -4/Upper Caves | Learned location of Testing (-2) 13510 | -4/Upper Caves | Build established: Mutant 13614 | -4/Upper Caves | Learned Research security intel 13636 | -4/Upper Caves | Discovered new exit (range 9) 13639 | -4/Upper Caves | Identified exit to Zhirov 13640 | -4/Upper Caves | Entered Zhirov 13640 | -4/Zhirov | Discovered new exit (range 3) 13648 | -4/Zhirov | Met Zhirov 13656 | -4/Zhirov | Learned location of Quarantine (-3) 13656 | -4/Zhirov | Learned location of Command (-1) 13659 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13665 | -4/Zhirov | Found Alien Artifact 13670 | -4/Zhirov | Found Alien Artifact 13670 | -4/Zhirov | Identified Integrated Reactor 13670 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13726 | -4/Zhirov | Identified exit to Proximity Caves 13726 | -4/Zhirov | Entered Proximity Caves 13792 | -3/Proximity Caves | Found DCF Scrap (10 items) 13811 | -3/Proximity Caves | Discovered new exit (range 5) 13813 | -3/Proximity Caves | Identified exit to Research 13847 | -3/Proximity Caves | Entered Research 13847 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13848 | -3/Research | Identified exit to Quarantine 13850 | -3/Research | Loaded intel: 109 machine locations 13982 | -3/Research | Identified exit to Research 14001 | -3/Research | Entered Quarantine 14010 | -3/Quarantine | Found Alien Slashing Weapon 14010 | -3/Quarantine | Identified Sigix Broadsword 14063 | -3/Quarantine | Found Alien Artifact 14063 | -3/Quarantine | Identified Core Reset Matrix 14063 | -3/Quarantine | Identified Transdimensional Reconstructor 14063 | -3/Quarantine | Used Core Reset Matrix 14067 | -3/Quarantine | Detected hypermatrix surge 14067 | -3/Quarantine | Sensed 16 artifacts in vicinity 14074 | -3/Quarantine | Cryocooling Duct disabled 14089 | -3/Quarantine | Ambient heat levels rising (+20) 14089 | -3/Quarantine | Non-combat units ordered to evacuate 14106 | -3/Quarantine | Discovered exit to Research (range 15) 14125 | -3/Quarantine | Found Subatomic Replicator 14186 | -3/Quarantine | Used Subatomic Replicator to create Supercharged TR 14195 | -3/Quarantine | Found Core Cannon 14213 | -3/Quarantine | Spotted Fortress 14234 | -3/Quarantine | Discovered new exit (range 5) 14235 | -3/Quarantine | Identified exit to Section 7 14236 | -3/Quarantine | Entered Section 7 14237 | -3/Section 7 | Sensed 25 artifacts in vicinity 14263 | -3/Section 7 | Found Microwarp Drive 14291 | -3/Section 7 | Spotted S7 Guard 14369 | -3/Section 7 | Spotted B-86 Titan 14381 | -3/Section 7 | Discovered exit to Research (range 16) 14391 | -3/Section 7 | Spotted S7 Guard 14400 | -3/Section 7 | Spotted Alpha 7 14401 | -3/Section 7 | Spotted Alpha 7 14402 | -3/Section 7 | Spotted B-99 Colossus 14423 | -3/Section 7 | Found LRC Matter Compressor 14423 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14425 | -3/Section 7 | Found LRC Storage 14425 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14441 | -3/Section 7 | Found Integrity Redistributor 14470 | -3/Section 7 | Spotted S7 Guard 14485 | -3/Section 7 | Integrated with Sigix Exoskeleton 14486 | -3/Section 7 | Search patrols dispatched 14508 | -3/Section 7 | Spotted Executioner 14508 | -3/Section 7 | Spotted Executioner 14536 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 14542 | -3/Section 7 | Spotted Executioner 14542 | -3/Section 7 | Spotted Executioner 14600 | -3/Section 7 | Found Core Membrane 14600 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 14619 | -3/Section 7 | Entered Research 14619 | -2/Research | Evolved 2 slots: Utility x2 14624 | -2/Research | Emitted hypermatrix ping 14629 | -2/Research | Assembled emerged from beneath the floor 14644 | -2/Research | Discovered new exit (range 18) 14673 | -2/Research | Garrison activated, responded to threat 14674 | -2/Research | Entered Access 14674 | -1/Access | Accompanied by 5 allies 14674 | -1/Access | Evolved 2 slots: Utility x2 14679 | -1/Access | Emitted hypermatrix ping 14684 | -1/Access | Assembled emerged from beneath the floor 14717 | -1/Access | Assembled emerged from beneath the floor 14736 | -1/Access | Energy Cycler disabled 14746 | -1/Access | Assembled emerged from beneath the floor 14767 | -1/Access | Garrison activated, responded to threat 14779 | -1/Access | Build established: Alien-Sigix 14813 | -1/Access | Found Unknown Device 14813 | -1/Access | Identified Quantum Capacitor 14887 | -1/Access | Lost 11 allies 14934 | -1/Access | Assembled emerged from beneath the floor 14942 | -1/Access | Assembled emerged from beneath the floor 14968 | -1/Access | Garrison activated, responded to threat 15008 | -1/Access | Discovered new exit (range 16) 15021 | -1/Access | Entered Command 15026 | -1/Command | Emitted hypermatrix ping 15031 | -1/Command | Assembled emerged from beneath the floor 15077 | -1/Command | Warped through subspace to slip node 15077 | -1/Command | Discovered new exit (range 3) 15099 | -1/Command | Entered Access_0 15100 | -1/Access_0 | Sensed 3 artifacts in vicinity 15100 | -1/Access_0 | Met Architect 15104 | -1/Access_0 | Destroyed A8 15120 | -1/Access_0 | Destroyed Architect 15121 | -1/Access_0 | Architect triggered a singularity event 15122 | -1/Access_0 | Warped through subspace to slip node 15122 | -1/Access_0 | Discovered new exit (range 8) 15126 | *** | Escaped singularity! Last Messages --------------- 15112_ Dropped Sigix Broadsword. 15114_ Penetrated by Quantum Shear. 15117_ Beam penetrates Earth. 15117_ Beam penetrates Wall. 15118_ Penetrated by Quantum Shear. 15120_ Beam penetrates Architect. 15120_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 15120_ Architect destroyed. 15120_ Beam penetrates Wall. 15121_ A0_COM: Initiating irreversible singularity event. Goodbye. 15122_ A0_COM: 10. 15122_ Warped through subspace, drawn to slip node. 15122_ EXIT=FOUND 15123_ A0_COM: 9. 15124_ A0_COM: 8. 15125_ A0_COM: 7. 15126_ A0_COM: 6. [Achievement: 50k Club] [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ??????################## X ################??????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# = ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 65 Energy Generation 74 Energy Capacity 735 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 81 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 45 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Q-thruster | -3/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Subatomic Replicator Microwarp Drive LRC Matter Compressor LRC Storage Sigix Exoskeleton Sigix Sheargun Core Membrane Supercharged TR Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- 50k Club Behind The Curtain Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed DataMiningMace Manual? 0 Play Time 03:14:05 Cumulative 158.0 hours Start 2024.08.22 @ 20:19:41 End 2024.08.24 @ 12:18:22 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type 6 Total 7 Types 2/0/3/1/0/0/1/0/0 Lore% 70 Gallery% 65 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc2663ea-5d08-4dcf-b5be-dd25dbbb8e9a