Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.06 @ 21:16:40 Player: beans Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2815) 2815 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7050 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 127/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Drone Bay (2/2) Variable Charge Gun Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Combat Airjet Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Hacking Suite > --- WEAPON ----------- Arc Projector Hypervelocity Gauss Rifle > --- INVENTORY -------- Advanced Drone Bay Variable Charge Gun [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Airjet Flight Unit Nuclear Pulse Thruster Utility Core Shielding Device Improved Heat Sink Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . 1 . 2 . . . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 77 | 5 1 12 . 8 26 20 2 3 Power 8 | 1 . 1 . 1 3 2 . . Engine 6 | 1 . 1 . . 3 1 . . Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 23 | 2 . . . 2 9 8 1 1 Treads 4 | 2 . . . 2 . . . . Leg 4 | . . . . . 4 . . . Wheel . | . . . . . . . . . Hover 7 | . . . . . 4 3 . . Flight 8 | . . . . . 1 5 1 1 Utility 20 | . 1 4 . 3 5 6 . 1 Device 8 | . 1 1 . 1 3 2 . . Storage . | . . . . . . . . . Processor 5 | . . . . . 1 3 . 1 Hackware 1 | . . . . . . 1 . . Protection 6 | . . 3 . 2 1 . . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 7 . 2 9 4 1 1 Energy Gun 10 | 2 . 1 . . 4 2 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | . . 5 . 2 4 1 1 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 2 | . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . . 7 1 . 1 Parts Lost 36 | . . 8 . 1 10 7 1 9 Power 3 | . . 1 . . 1 . 1 . Propulsion 9 | . . 1 . . 2 2 . 4 Utility 11 | . . 3 . 1 2 2 . 3 Weapon 13 | . . 3 . . 5 3 . 2 Highest Loss Streak 7 | . . 7 . 1 5 4 1 3 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . 1 2 4 4 4 3 3 3 Power . | . . . . . . 1 1 . Propulsion . | . . . . . 1 . . . Utility . | . 1 1 1 1 . . 1 1 Weapon 2 | . . 1 3 3 2 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 4 | . . . . . 1 2 . 1 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . . 1 . 1 Weapon 1 | . . . . . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 70 | . 78 61 55 80 80 77 50 33 Engine 3 | . 14 8 . . 2 5 3 . Core 1 | . . . . 6 1 1 . . Treads 5 | . 28 17 . 12 3 . . . Leg 1 | . . . . . 4 . . . Hover 4 | . . . . . 7 9 . . Flight 4 | . . . . . . 14 14 11 Device 11 | . 7 10 11 14 12 11 13 6 Processor 6 | . . . . . 6 13 10 6 Hackware 1 | . . . . . . 1 6 4 Protection 8 | . . 7 11 20 13 2 . . Energy Gun 5 | . 28 6 . . 4 9 . . Ballistic Gun 12 | . . 12 33 27 17 4 1 3 Ballistic Cannon 1 | . . . . . 4 . . . Peak Build Rating 60 | 5 6 12 8 23 47 60 45 42 Average Rating 27 | 4 5 7 8 17 30 50 34 27 On Entrance 20 | . 5 6 8 8 20 47 50 40 Avg Prop Armor Cover (%) 5 | . . . . . 10 3 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 9 10 20 11 26 44 40 11 8 Greatest Support 40 | 40 40 40 3 40 40 36 12 12 Greatest Overweight (x) 6 | 2 . 3 3 6 5 1 . 1 Average Overweight (x) . | . . . 3 . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 2 5 4 5 5 5 5 5 Average Carried 4 | . 1 2 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 4 4 5 5 4 5 4 Class Distribution -------------------- 33% | Mutant 19% | Gunner 19% | Scavenger-Gunner 10% | Scavenger-Tank 7% | Sprinter 5% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 2569 | 150 110 206 . 521 1150 362 . 70 Remotely . | . . . . . . . . . Salvage Created 3670 | 146 124 502 . 888 1291 649 . 70 Parts 185 | 10 4 28 . 44 57 39 . 3 Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 3 | . . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 58 | . 5 10 . 10 20 12 . 1 Guns 45 | . 4 7 . 10 15 8 . 1 Cannons 5 | . . . . . 5 . . . AOE 6 | . . 3 . . . 3 . . Classes Destroyed 15 | 2 2 4 . 3 4 . . . Worker 5 | . . . . 3 2 . . . Builder 3 | . . 1 . . 2 . . . Tunneler 4 | 3 . . . 1 . . . . Hauler 2 | . . . . . 2 . . . Recycler 12 | 1 . 2 . 4 5 . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . 1 . . . 1 . . Watcher 4 | . . . . . 3 1 . . Swarmer 16 | . 3 4 . . 5 4 . . Grunt 27 | . 2 2 . 6 10 6 . 1 Brawler 1 | . . . . 1 . . . . Duelist 3 | . . 1 . 1 1 . . . Sentry 7 | . . 3 . 1 1 2 . . Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . . 3 . . . Best Kill Streak 8 | 2 3 5 . 7 7 8 . 1 Combat Bots Only 6 | . 3 4 . 4 5 6 . 1 Max Kills in Single Turn 2 | 1 1 2 . 2 2 2 . 1 Gunslinging 1 | . . . . 1 1 1 . . Exploded 2 | . . 2 . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 540 | . 16 86 . 52 156 85 1 144 Missed 201 | . . 19 . 17 65 37 . 63 Hits 339 | . 16 67 . 35 91 48 1 81 Melee 10 | . . 9 . . . . 1 . Projectile 329 | . 16 58 . 35 91 48 . 81 Critical Strikes 8 | . . 1 . 1 3 . 1 2 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 4720 | . 136 996 . 540 1211 610 55 1172 Core 1169 | . 26 182 . 11 87 56 55 752 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 23 | . . . . 2 17 4 . . Core Remaining (%) 85 | 100 89 . 54 98 87 . . . Volleys Fired 260 | 13 16 36 . 46 74 45 8 22 Largest 4 | 2 2 3 . 3 4 3 1 1 Hottest 225 | 100 100 102 . 74 114 225 33 60 Shots Fired 599 | 26 32 61 . 138 237 75 8 22 Gun 546 | 26 32 58 . 138 189 73 8 22 Cannon 48 | . . . . . 48 . . . Launcher 5 | . . 3 . . . 2 . . Special . | . . . . . . . . . Kinetic 429 | . . 37 . 138 209 18 8 19 Thermal 99 | 26 32 21 . . 3 17 . . Explosive 5 | . . 3 . . . 2 . . Electromagnetic 66 | . . . . . 25 38 . 3 Robot Hit Streak 20 | 7 8 14 . 8 20 17 13 6 Robot Miss Streak 7 | 2 4 4 . 7 6 2 2 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 9 | . . 2 . 1 2 4 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . Shots Hit Robots 350 | 17 16 39 . 79 134 45 6 14 Core Hits 166 | 5 6 21 . 29 72 27 2 4 Critical Kills 5 | . . . . . . 4 . 1 Critical Parts Destroyed 3 | . . . . . 1 . . 2 Critical Strikes 17 | . 2 2 . 1 2 5 2 3 Burn 5 | . 2 2 . . . 1 . . Destroy 11 | . . . . 1 1 4 2 3 Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6317 | 213 203 799 . 1198 2677 993 47 187 Guns 4911 | 213 203 605 . 1198 1740 805 47 100 Cannons 937 | . . . . . 937 . . . Explosions 469 | . . 194 . . . 188 . 87 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4359 | . . 372 . 1198 2424 228 47 90 Thermal 979 | 213 203 233 . . . 243 . 87 Explosive 382 | . . 194 . . . 188 . . Electromagnetic 597 | . . . . . 253 334 . 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 2 . . . 2 . 6 6 Average Corruption 3 | . 1 . . . 1 . 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . . . 11 . 4 15 Message Errors 9 | . . . . . 3 . 1 5 Matter Fused 7 | . . . . . 3 . 1 3 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 3 | . . . . . 2 . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 2 | . . . . . 2 . . . Misfires 2 | . . . . . 1 . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots 2 | . . . . . . 2 . . Overflow Damage 62 | . . . . . 13 32 . 17 Projectiles 13 | . . . . . 13 . . . Explosions 49 | . . . . . . 32 . 17 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 6 . . . Impact . | . . . . . . . . . Kinetic 5 | . . . . . 5 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 173 | . . 39 . . 54 80 . . Shots 4 | . . 1 . . 1 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 312 | 312 213 48 . 7 291 255 184 239 Average Temperature 72 | 123 66 26 . 7 33 79 111 111 Received Heat Transfer 1101 | . 24 180 . 243 432 159 . 63 Effects 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 2 | . 1 1 . . . . . . Heat Transferred 2603 | 629 740 740 . . . 444 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Maximum Alert Level 2 | . . . . . 2 1 . 1 Low Security (%) 54 | 100 100 100 100 100 26 1 100 98 Level 1 45 | . . . . . 72 98 . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 459 | 10 110 122 39 148 459 356 107 235 Initial 224 | . . 37 39 11 50 224 107 32 Average 160 | 1 37 52 37 72 231 284 79 31 Influence Increases 2713 | 20 154 292 . 299 1105 432 . 411 Destroy 0b10 Robot/C 1160 | . 100 200 . 200 400 240 . 20 Destroy 0b10 Robot/NC 165 | 20 . 20 . 40 75 10 . . Destroy Leader 252 | . 20 50 . 40 90 52 . . Allied During Kill 3 | . . . . . 3 . . . Successful Hack 60 | . 4 . . . 14 26 . 16 Disable Machine 180 | . . 15 . . 105 30 . 30 Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 53 | . . 7 . 4 28 14 . . Partial Spotted 75 | . . . . . 15 15 . 45 Lose Combat Pursuer 615 | . 30 . . 15 225 45 . 300 Influence Decreases 2478 | 20 64 280 73 217 757 583 261 223 Entered New Map 646 | . . 53 63 18 61 235 201 15 Time Decay 1465 | 20 64 150 10 189 556 278 50 148 Lost Part 327 | . . 77 . 10 100 70 10 60 Lost Ally 40 | . . . . . 40 . . . Squads Dispatched 24 | . 1 . . . 12 4 . 7 Investigation 8 | . . . . . 3 2 . 3 Extermination 4 | . . . . . 2 1 . 1 Reinforcement 8 | . 1 . . . 3 1 . 3 Assault 2 | . . . . . 2 . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 3 | . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 8 | . . 1 . 1 2 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 8 12 . 13 37 16 6 38 Peak Tracking Total 15 | . 3 4 . 5 7 5 6 15 Tactical Retreats 13 | . 1 . . 1 5 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 7 | . 2 . . . 4 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 13 | . . 1 . . 8 2 . 2 Max in Single Turn 5 | . . 1 . . 5 1 . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 17 | . 1 . . . 5 5 . 6 Terminals 5 | . 1 . . . 1 . . 3 Fabricators 5 | . . . . . 4 . . 1 Repair Stations 2 | . . . . . . 1 . 1 Recycling Units 4 | . . . . . . 3 . 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 6 . . . 10 13 . 14 Successful 14 | . 2 . . . 3 6 . 3 Failed 29 | . 4 . . . 7 7 . 11 Catastrophic 5 | . 1 . . . 1 1 . 2 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . . 1 Terminals 15 | . 6 . . . 2 . . 7 Fabricators 11 | . . . . . 8 . . 3 Repair Stations 6 | . . . . . . 4 . 2 Recycling Units 7 | . . . . . . 5 . 2 Scanalyzers 4 | . . . . . . 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . Record 2 | . 2 . . . . . . . Fabricator Hacks 4 | . . . . . 3 . . 1 Network Status 2 | . . . . . 2 . . . Build 2 | . . . . . 1 . . 1 Repair Station Hacks 4 | . . . . . . 2 . 2 Scan Component 2 | . . . . . . 1 . 1 Repair 1 | . . . . . . . . 1 Refit 1 | . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . Retrieve Components 2 | . . . . . . 2 . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . . . 4 4 . 5 Full Trace Events 8 | . 1 . . . 2 2 . 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 49 | . . . . . 49 . . . Total Robot Build Rating 4 | . . . . . 4 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 64 | . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . 16 Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired . | . . . . . . . . . Time 50 | . . . . . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 30 | . . . . . 30 . . . Highest-Rated Ally 15 | . . . . . 15 . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . Total Damage 81 | . . . . . 81 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 1031 | . . . . . 560 286 78 107 Sensors 471 | . . . . . . 286 78 107 Terrain 560 | . . . . . 560 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 3933 | 98 191 335 22 419 1629 602 108 529 Spaces Moved 3597 | 44 83 146 12 135 1253 949 195 780 Core 277 | 25 . 44 12 26 75 . . 95 Treads 501 | 19 83 102 . 109 188 . . . Legs 175 | . . . . . 175 . . . Wheels . | . . . . . . . . . Hover 1080 | . . . . . 815 265 . . Flight 1564 | . . . . . . 684 195 685 Fastest Speed 26 | 50 160 50 200 160 42 26 37 37 Average Speed 72 | 111 160 145 200 186 94 39 37 40 Slowest Speed 350 | 160 160 200 200 350 300 117 37 120 Overloaded Moves 80 | . . . . . . 80 . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 12 | . . . . . . 7 2 3 Potential Cave-ins 4 | . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 20 22 14 17 31 18 93 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 54 | . . 6 . . 26 22 . . Melee . | . . . . . . . . . Projectile 10 | . . . . . 8 2 . . AOE 44 | . . 6 . . 18 20 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 4429 | 67 109 214 11 196 1538 1103 220 971 Wait 380 | . 8 2 . 4 142 55 12 157 Move 3567 | 43 82 145 11 134 1252 935 191 774 Hop 11 | . . . . . . 7 1 3 Pick Up 51 | 6 2 13 . 4 12 12 . 2 Fast Attach 38 | . . . . 3 22 8 3 2 Attach 51 | 5 1 13 . 3 9 14 1 5 Detach 12 | . . 2 . . 1 4 2 3 Swap 12 | . . . . 2 3 6 . 1 Drop 47 | . . 3 . . 23 17 2 2 Fire 260 | 13 16 36 . 46 74 45 8 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 327 | -9/Materials | Build established: Mutant 589 | -9/Materials | Lost 7 parts (1p1n2u3w) 593 | -9/Materials | Discovered new exit (range 13) 625 | -9/Materials | Entered Mines 625 | -9/Mines | Discovered new exit (range 11) 647 | -9/Mines | Entered Materials 647 | -8/Materials | Evolved 2 slots: Utility x2 1035 | -8/Materials | Discovered new exit (range 15) 1061 | -8/Materials | Build established: Scavenger-Tank 1066 | -8/Materials | Entered Factory 1066 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1148 | -7/Factory | Garrison activated, responded to threat 1480 | -7/Factory | Lost 5 parts (1p2n2w) 1604 | -7/Factory | Fabricated Y-45 Defender (x2) 2041 | -7/Factory | Build established: Scavenger-Gunner 2238 | -7/Factory | Garrison activated, responded to threat 2543 | -7/Factory | Discovered new exit (range 4) 2695 | -7/Factory | Entered another Factory area 2695 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2755 | -6/Factory | Build established: Gunner 2861 | -6/Factory | Lost 4 parts (1n3w) 3063 | -6/Factory | Discovered new exit (range 15) 3069 | -6/Factory | Identified exit to Factory 3177 | -6/Factory | Build established: Sprinter 3297 | -6/Factory | Sucked down chute 3297 | -6/Factory | Entered Waste 3300 | -6/Waste | Spotted C-40 Crusher 3302 | -6/Waste | Spotted C-40 Crusher 3305 | -6/Waste | Spotted C-40 Crusher 3312 | -6/Waste | EMP discharged 3353 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3365 | -6/Waste | Spotted C-40 Crusher 3372 | -6/Waste | Spotted C-40 Crusher 3378 | -6/Waste | Spotted C-40 Crusher 3387 | -6/Waste | Discovered new exit (range 16) 3404 | -6/Waste | Identified exit to Factory 3405 | -6/Waste | Entered Factory 3491 | -6/Factory | Build established: Mutant 3869 | -6/Factory | Fabricated Lgt. Particle Reactor? 3876 | -6/Factory | Core integrity fell below 50% 3889 | -6/Factory | Core integrity fell below 20% 3915 | -6/Factory | Lost 3 parts (1n2w) 3934 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Xenon Bombardment Thruster destroyed. Slug penetrates Wall. Slug penetrates Matter Pump. Matter Pump disabled. Penetrated by Slug. Slug penetrates Wall. System corrupted: Matter fused (-7). Slug penetrates Fabricator. Penetrated by Slug. Slug penetrates Fabricator. Slug penetrates Wall. W-25 Informer sends out distress signal. 2FWT%T6WVZOH0ZGZKB KVVTMUPE4&CM0= W-25 Informer sends out distress signal. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. TF Node disabled. Imp. Sensor Array tumbles out of TF Node. Imp. Signal Interpreter tumbles out of TF Node. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????# """""" #?????????????????????? | | ?????????????# """""" #?????????????????????? | | ??????????????! """""" ??????????????????????? | | ????????????????"""""" "Y????????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????########+##??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# ##### #??????????????????????????? | | ?????????####+###?# #??????????????????????????? | | ????????# ?# ########???????????????????? | | ????????# !!! # ## #???????????????????? | | ????????# !! "" # ! #???????????????????? | | ????????# !! "" + ! #???????????????????? | | ????????# T" # #???????????????????? | | ???????? "" ## ### #???????????????????? | | ????????# ""??# #?## ##################???? | | ????????? ??# #??# # ! + #???? | | ?????????#######???# #??# + """ """ ### #???? | | ??????????????######+#### # "Y """ #?# #???? | | ??????????????# # # """ """ #?# #???? | | ??????????????# """"""" # # = #?# #???? | | ??????????????# """"""" # ##############?# #???? | | ??????????????# """"""" /@ #????????#######+##### | | ??????????????# """"""" #w #????????# | | ?????? ????????? # #????????# """"""" | | ?????# ???????? #h g#????????# """"""" | | ?????# ???????# ] ] # #????????# """"""" ! | | ?????# ##################%h #????????# """"""" | | ?????# gg #????????# | | ?????# h#????????# """"""" | | ?????# """"""""" #????????# """"""" | | ?????+ ^ h#????????# """"""" | | ?????# """"""""" #????????# """"""" | | ?????# #????????# | | ?????# """"""""" ##???????# | | +#???# ^ #???????############# | | #???# """"""""" h #???????# ! | | ##?## h +???????# | | ### #???????# | | " #???????# | | ### ##""" """######### #???????# | | ##?######"""T"""## ??# ####????# | | #???????########## """ # #????# | | #????????????????# """ + +????# | | #????????????????# """ # #????# | | #????????????????# ??# #????# | | #????????????????# ????# #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Variable Charge Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed GaussSiegeForcewell Manual? 0 Play Time 00:50:23 Cumulative 246.2 hours Start 2026.03.01 @ 16:55:42 End 2026.03.06 @ 21:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 668 Rogue 666 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 24bff9ca-a65a-47a1-888c-2c9a7ba4b074