Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 15:02:48

Player: Simyon

Result: Destroyed by as-20110 with Assembled F-torch

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (552)      552
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1787

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     147/300
Energy                     59/100
System Corruption          0%
Temperature                Cool (56)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
         Power Shielding
>        --- WEAPON (2) -------
         Beam Cannon
   Light Assault Rifle
>        --- INVENTORY (5) ----
         Ion Engine
   Heavy Ion Engine
  Medium Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Flight Unit
>        --- UTILITY ----------
  Medium Storage Unit
         Core Shielding
         Power Shielding
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Flight Unit
         Flight Unit
         Flight Unit
         Beam Cannon
   Light Assault Rifle
         Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 5   3   16  2   
  Power                    3    | .   1   2   .   
    Engine                 3    | .   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   .   5   .   
  Utility                  5    | 1   1   3   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   6   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          6    | .   1   4   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 10   | .   .   10  .   
  Power                    1    | .   .   1   .   
  Propulsion               5    | .   .   5   .   
  Utility                  2    | .   .   2   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      5    | .   .   5   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   91  65  11  
  Engine                   8    | .   7   10  .   
  Leg                      18   | .   28  .   .   
  Flight                   4    | .   .   15  .   
  Storage                  17   | .   26  .   .   
  Protection               6    | .   .   20  11  
  Energy Gun               17   | .   25  .   .   
  Ballistic Gun            6    | .   2   15  .   
Peak Build Rating          9    | 5   8   9   3   
  Average Rating           6    | 3   7   5   1   
  On Entrance              3    | .   5   8   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 8   23  11  1   
  Greatest Support         20   | 20  20  12  3   
  Greatest Overweight (x)  2    | 1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   
  Average Capacity         8    | 7   9   5   5   
  Most Carried             10   | 5   10  10  5   
  Average Carried          6    | 2   8   4   4   
  Final Capacity           10   | 8   10  5   5   
  Final Carried            10   | 3   10  5   3   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           359  | 214 65  80  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            668  | .   258 393 17  
  Parts                    43   | .   19  24  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  22   | .   9   12  1   
  Guns                     16   | .   9   6   1   
  AOE                      6    | .   .   6   .   
Classes Destroyed          5    | .   3   1   1   
  Watcher                  2    | .   1   1   .   
  Swarmer                  10   | .   6   4   .   
  Grunt                    8    | .   3   5   .   
  Sentry                   3    | .   .   3   .   
  Assembled                1    | .   .   .   1   
Best Kill Streak           7    | .   3   7   1   
  Combat Bots Only         7    | .   3   7   1   
Max Kills in Single Turn   3    | .   2   3   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        177  | .    48   123  6    
  Missed                   58   | .    10   46   2    
Damage Taken               1279 | .    349  877  53   
  Core                     499  | .    88   358  53   
  Absorbed by Shields      60   | .    .    60   .    
  Redirected to Shielding  93   | .    .    93   .    
Core Remaining (%)         82   | 100  64   .    .    
Volleys Fired              79   | .    34   43   2    
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    90   80   80   
Shots Fired                141  | .    66   71   4    
  Gun                      133  | .    66   65   2    
  Cannon                   4    | .    .    2    2    
  Launcher                 4    | .    .    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  70   | .    3    65   2    
  Thermal                  67   | .    63   2    2    
  Explosive                4    | .    .    4    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    8    9    8    
  Robot Miss Streak        5    | .    5    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           85   | .    32   50   3    
  Core Hits                42   | .    13   27   2    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Burn                   1    | .    1    .    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1033 | .    390  592  51   
  Guns                     775  | .    377  382  16   
  Cannons                  69   | .    .    34   35   
  Explosions               171  | .    .    171  .    
  Melee                    .    | .    .    .    .    
  Ramming                  18   | .    13   5    .    
  Kinetic                  413  | .    15   382  16   
  Thermal                  431  | .    362  34   35   
  Explosive                171  | .    .    171  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    .    2    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    2    .    
Targets Rammed             5    | .    3    2    .    
  Kicked                   3    | .    3    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        186  | .    186  78   36   
  Average Temperature      44   | .    53   15   24   
  Received Heat Transfer   487  | .    84   383  20   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1165 | .    1017 74   74   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             400  | .   153 400 136 
  Initial                  136  | .   .   35  136 
  Average                  135  | .   74  287 136 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         77   | 100 100 26  100 
  Level 1                  18   | .   .   60  .   
  Level 2                  3    | .   .   12  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   13  20  14  
  Peak Tracking Total      20   | .   3   6   20  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   .   5   .   
  Successful               4    | .   .   4   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1117 | 55  712 339 11  
Spaces Moved               657  | 39  354 258 6   
  Core                     84   | 6   .   72  6   
  Treads                   .    | .   .   .   .   
  Legs                     387  | 33  354 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   186  | .   .   186 .   
  Fastest Speed            34   | 50  120 34  50  
  Average Speed            120  | 110 151 81  50  
  Slowest Speed            200  | 120 190 200 50  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            1    | .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   55  29  3   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          36   | .   .   36  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      36   | .   .   36  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      858  | 51  466 329 12  
  Wait                     57   | .   54  1   2   
  Move                     652  | 38  353 255 6   
  Hop                      1    | .   .   1   .   
  Pick Up                  24   | 8   13  3   .   
  Fast Attach              2    | .   2   .   .   
  Attach                   18   | 5   1   10  2   
  Detach                   4    | .   .   4   .   
  Swap                     6    | .   .   6   .   
  Drop                     10   | .   6   4   .   
  Fire                     79   | .   34  43  2   
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   2   .   
  Kick                     3    | .   3   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 7)
  322 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 9)
  768 | -10/Materials | Entered another Materials area
  768 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  873 | -9/Materials  | Discovered new exit (range 14)
  909 | -9/Materials  | Destroyed 7 combat bots
  919 | -9/Materials  | Lost 5 parts (4n1w)
 1054 | -9/Materials  | Core integrity fell below 50%
 1091 | -9/Materials  | Core integrity fell below 20%
 1100 | -9/Materials  | Discovered new exit (range 15)
 1107 | -9/Materials  | Entered Mines
 1108 | -9/Mines      | Assembled infested the area
 1114 | -9/Mines      | Lost 5 parts (1p1n2u1w)
 1116 | -9/Mines      | Met a Derelict bent on vengeance
 1118 | -9/Mines      | Destroyed by as-20110 with Assembled F-torch

 Last Messages 
---------------
  reinforcements to Terminal M006.
K-01 Serf collects debris.
Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
Flight Unit destroyed.
Shield Generator destroyed.
K-01 Serf collects debris. <x2>
Core Shielding destroyed.
Ion Engine destroyed.
Slammed into G-47 Trooper. <x2>
G-47 Trooper destroyed.
Acquired 54 matter.
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
T-07 Excavator destroyed. <x2>
as-07650 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Power Shielding            33
Evasion (%)                63

 Item Schematics 
-----------------
 Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonVisualWings
  Manual?         0
Play Time         00:15:48
  Cumulative      7.1 hours
  Start           2024.10.24 @ 14:46:55
  End             2024.10.24 @ 15:02:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09697840-b66d-43ad-939c-0626cbfd2bae