Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 22:52:57 Player: Lis Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (364) 364 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 1799 Bonus ------- Friendly Fire -5 Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Hacking Suite Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Improved Treads Coolant Injector Small Storage Unit Medium Reflective Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Hacking Suite Recalibrator > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Improved Treads Coolant Injector Small Storage Unit Medium Reflective Plating EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Claw [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Recalibrator Storage Small Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 32 | 7 5 3 11 6 Power 5 | 1 . 2 1 1 Engine 5 | 1 . 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 2 | . . . 2 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . 2 2 Device 1 | . . . . 1 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 17 | 3 4 1 6 3 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 1 3 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 2 | . 2 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 14 | . . 1 5 8 Power 2 | . . 1 . 1 Propulsion 4 | . . . 2 2 Utility 1 | . . . 1 . Weapon 7 | . . . 2 5 Highest Loss Streak 8 | . . 1 5 8 To Critical Strikes . | . . . . . Average Backups 7 | 1 4 5 7 11 Power 2 | . 1 1 2 3 Propulsion . | . . . . 1 Utility . | . . . . 1 Weapon 4 | . 3 4 4 5 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 96 99 83 93 Engine 12 | . 14 13 11 11 Treads 7 | . . . 5 22 Leg 14 | . 28 28 8 . Device 1 | . . . . 5 Storage 13 | . 14 14 13 11 Hackware 6 | . . . 10 11 Protection 6 | . 11 14 4 . Ballistic Gun 22 | . 16 14 22 32 Special Weapon 1 | . . . 2 . Slashing Weapon 5 | . 10 14 1 . Peak Build Rating 18 | 6 7 7 16 18 Average Rating 10 | 4 6 6 10 15 On Entrance 6 | . 6 7 7 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 33 | 11 12 12 32 33 Greatest Support 46 | 20 20 20 46 46 Greatest Overweight (x) 10 | . . . 10 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 7 8 8 11 15 Most Carried 14 | 2 5 8 9 14 Average Carried 7 | . 4 5 7 11 Final Capacity 15 | 8 8 8 15 15 Final Carried 12 | 2 5 8 9 12 Class Distribution -------------------- 48% | Mutant 42% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 660 | 248 43 102 154 113 Remotely . | . . . . . Salvage Created 468 | . 56 63 141 208 Parts 43 | . 8 6 12 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 21 | . 3 4 6 8 Guns 18 | . 3 4 3 8 Cannons 1 | . . . 1 . AOE 2 | . . . 2 . Classes Destroyed 5 | . 2 . 2 1 Worker 2 | . . . 1 1 Operator 2 | . 1 . 1 . Swarmer 15 | . 3 4 4 4 Grunt 5 | . . . 2 3 Assembled 1 | . . . . 1 Best Kill Streak 4 | . 2 3 3 4 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 186 | . 21 47 50 68 Missed 44 | . 4 12 8 20 Hits 142 | . 17 35 42 48 Projectile 142 | . 17 35 42 48 AOE 12 | . . . . 12 Critical Strikes 3 | . . 2 . 1 Damage Taken 1835 | . 132 289 413 1001 Core 598 | . 67 122 84 325 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . 2 12 37 . Core Remaining (%) 62 | 100 . 24 . . Volleys Fired 85 | 1 17 22 19 26 Largest 3 | 2 2 1 3 3 Hottest 80 | 40 40 20 80 60 Shots Fired 154 | 2 24 22 32 74 Gun 148 | 2 24 22 26 74 Cannon 3 | . . . 3 . Launcher . | . . . . . Special 3 | . . . 3 . Kinetic 144 | 2 24 22 22 74 Thermal 3 | . . . 3 . Explosive . | . . . . . Electromagnetic 7 | . . . 7 . Robot Hit Streak 6 | 1 4 4 5 6 Robot Miss Streak 6 | 1 5 2 5 6 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 87 | 1 15 14 18 39 Core Hits 41 | . 5 6 11 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 10 | . 10 . . . Impact . | . . . . . Slashing 10 | . 10 . . . Piercing . | . . . . . Sneak Attacks 4 | . 4 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1083 | 9 306 123 279 366 Guns 712 | 9 84 123 130 366 Cannons 44 | . . . 44 . Explosions 81 | . . . 81 . Melee 222 | . 222 . . . Ramming 2 | . . . 2 . Kinetic 713 | 9 84 123 131 366 Thermal 103 | . . . 103 . Explosive . | . . . . . Electromagnetic 43 | . . . 43 . Impact . | . . . . . Slashing 222 | . 222 . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 79 | . 79 . . . Projectiles . | . . . . . Explosions . | . . . . . Melee 79 | . 79 . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 60 | . . . 32 60 Average Temperature 19 | . . . 10 21 Received Heat Transfer 189 | . . . 90 99 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 174 | . . . 174 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 90 | . 50 60 73 90 Initial 11 | . . . 11 . Average 18 | . 13 12 13 36 Influence Increases 499 | . 91 90 153 165 Destroy 0b10 Robot/C 400 | . 60 80 120 140 Destroy 0b10 Robot/NC 20 | . 5 . 10 5 Destroy Leader 60 | . 10 10 20 20 Disable Machine 15 | . 15 . . . Destroy Structure 4 | . 1 . 3 . Influence Decreases 499 | . 91 60 183 165 Entered New Map 19 | . . . 19 . Time Decay 415 | . 91 50 124 150 Lost Part 65 | . . 10 40 15 Squads Dispatched 5 | . 2 . 2 1 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 10 5 13 16 Peak Tracking Total 6 | . 2 3 6 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 2 | . 1 . . 1 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 . . 1 Successful 2 | . 1 . . 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Open Door 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1447 | 56 327 232 466 366 Spaces Moved 770 | 38 186 156 213 177 Core 40 | 5 . . 35 . Treads 246 | . . . 69 177 Legs 484 | 33 186 156 109 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 146 | 110 120 120 185 160 Slowest Speed 550 | 120 120 120 550 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 34 54 22 50 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 4 | . 2 . 2 . Melee 2 | . 2 . . . Projectile . | . . . . . AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 940 | 47 249 181 248 215 Wait 32 | . 29 . . 3 Move 766 | 37 185 155 212 177 Hop . | . . . . . Pick Up 8 | 2 2 1 1 2 Fast Attach 16 | 6 1 1 7 1 Attach 5 | . 1 . 2 2 Detach 2 | . 1 . 1 . Swap 13 | 1 3 2 3 4 Drop 2 | . . . 2 . Fire 85 | 1 17 22 19 26 Melee 10 | . 10 . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 57 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 8) 384 | -10/Materials | Entered Mines 406 | -10/Mines | Met a Derelict bent on vengeance 523 | -10/Mines | Discovered new exit (range 13) 541 | -10/Mines | Core integrity fell below 50% 588 | -10/Mines | Discovered new exit (range 8) 616 | -10/Mines | Entered Materials 616 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 617 | -9/Materials | Identified exit to Storage 844 | -9/Materials | Lost 5 parts (2n1u2w) 945 | -9/Materials | Discovered new exit (range 5) 1065 | -9/Materials | Discovered new exit (range 12) 1082 | -9/Materials | Entered Mines 1138 | -9/Mines | Discovered new exit (range 10) 1140 | -9/Mines | Build established: Scavenger-Gunner 1175 | -9/Mines | Learned 2 Materials zone layouts 1204 | -9/Mines | Identified exit to Materials 1248 | -9/Mines | Met a Derelict shopkeep closing up shop 1382 | -9/Mines | Assembled infested the area 1387 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1441 | -9/Mines | Core integrity fell below 50% 1447 | -9/Mines | Core integrity fell below 20% 1448 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01422_ Acquired 2 matter. 01422_ HV Slug penetrates Wall. 01424_ M7-Z72(h) system corrupted by crushing effect. 01424_ M7-Z72(h) knocked back. 01424_ as-89230 destroyed. 01424_ Switching to secondary target: as-64753. 01424_ HV Slug penetrates Wall. 01425_ M7-Z72(h) system terminally corrupted. 01439_ C-45 Heavy ARC bursts open, deploying its payload. 01439_ D-53 Grenadier unfolds itself. 01439_ as-64753 destroyed. 01439_ as-16317 destroyed. 01439_ Lgt. Assault Rifle destroyed. 01441_ The unstable cave ceiling collapses. 01444_ Lgt. Assault Rifle destroyed. 01444_ Imp. Treads destroyed. 01446_ EM Pulse Gun destroyed. 01446_ Ion Engine destroyed. 01448_ The unstable cave ceiling collapses. 01448_ Assault Rifle destroyed. 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