Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:24:49

Player: BRAD-ly

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (843)      843
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (-262)               -262
              TOTAL SCORE: 1616

 Bonus
-------
Friendly Fire              -262

 Cogmind 
---------
Core Integrity             0/250
Matter                     266/300
Energy                     178/265
System Corruption          3%
Temperature                Critical (558)
Movement                   Core (500) Ox9
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
             Carbon-fiber Leg
>            --- UTILITY (2) ------
       Small Storage Unit
>            --- WEAPON (2) -------
             Beamcaster
  Subdweller Beam Cannon
>            --- INVENTORY (8) ----
             Arachnoskeleton
      Medium Armor Plating
             Hacking Suite
             Beam Rifle
             Beam Rifle
       Heavy Assault Rifle

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Small Storage Unit
      Medium Armor Plating
>            --- WEAPON -----------
             Beamcaster
  Subdweller Beam Cannon
>            --- INVENTORY --------
             Arachnoskeleton
      Medium Armor Plating
             Hacking Suite
             Beam Rifle
             Beam Rifle
       Heavy Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   15  5   3   
  Power                    4    | 1   2   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   5   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    11   | 2   5   3   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   .   1   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   5   1   1   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 1   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   1   3   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 97  
  Engine                   12   | .   11  12  14  
  Core                     1    | .   2   1   .   
  Leg                      27   | .   28  28  26  
  Storage                  14   | .   14  14  14  
  Processor                2    | .   6   .   .   
  Protection               9    | .   4   14  13  
  Energy Gun               9    | .   3   14  14  
  Energy Cannon            1    | .   .   .   11  
  Ballistic Gun            16   | .   23  14  2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 11  22  24  35  
  Greatest Support         25   | 20  20  25  25  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 1   8   8   8   
  Average Carried          7    | .   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 1   8   8   8   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           956  | 130 671 152 3   
  Remotely                 .    | .   .   .   .   
Salvage Created            1358 | .   912 355 91  
  Parts                    81   | .   51  24  6   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           3    | .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      1    | .   .   .   1   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  26   | .   13  11  2   
  Guns                     26   | .   13  11  2   
Classes Destroyed          9    | .   7   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   2   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | .   2   1   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   .   9   .   
  Grunt                    15   | .   13  2   .   
  Subdweller               2    | .   .   .   2   
  Thug                     1    | .   .   1   .   
Best Kill Streak           4    | .   4   4   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        144  | .    81   41   22   
  Missed                   39   | .    23   10   6    
Damage Taken               1435 | .    694  276  465  
  Core                     275  | .    147  71   57   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  49   | .    8    24   17   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              127  | .    85   25   17   
  Largest                  2    | .    2    2    2    
  Hottest                  155  | .    79   79   155  
Shots Fired                252  | .    171  51   30   
  Gun                      239  | .    171  51   17   
  Cannon                   13   | .    .    .    13   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  168  | .    143  25   .    
  Thermal                  84   | .    28   26   30   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    14   5    8    
  Robot Miss Streak        5    | .    5    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           152  | .    103  32   17   
  Core Hits                64   | .    42   18   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    2    .    .    
    Burn                   1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2372 | 1    1488 493  390  
  Guns                     2193 | .    1458 483  252  
  Cannons                  138  | .    .    .    138  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  41   | 1    30   10   .    
  Kinetic                  1505 | .    1239 266  .    
  Thermal                  826  | .    219  217  390  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    3    3    
  Average Corruption       2    | .    1    3    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  33   | .    3    21   9    
    Message Errors         9    | .    1    6    2    
    Matter Fused           7    | .    .    4    3    
    Heat Flow Errors       5    | .    .    5    .    
    Energy Discharges      4    | .    .    2    2    
    Data Loss (minor)      2    | .    1    1    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               3    | .    1    1    1    
    Alerts                 2    | .    .    1    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             14   | 1    10   3    .    
  Kicked                   14   | 1    10   3    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        558  | .    330  212  558  
  Average Temperature      96   | .    85   83   190  
  Received Heat Transfer   552  | .    384  24   144  
  Effects                  6    | .    3    .    3    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    1    .    .    
    Interference           2    | .    2    .    .    
    Short Circuit          1    | .    .    .    1    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    1    1    
  Heat Transferred         1756 | .    572  555  629  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             255  | .   182 255 .   
  Initial                  70   | .   .   70  .   
  Average                  67   | .   60  79  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         92   | 100 100 84  .   
  Level 1                  7    | .   .   15  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   22  11  2   
  Peak Tracking Total      3    | .   3   3   1   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   3   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   8   .   9   
  Successful               12   | .   3   .   9   
  Failed                   5    | .   5   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   2   .   9   
  Record                   8    | .   .   .   8   
  Prototype ID Bank        1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     4    | .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3398 | 59   1535 1357 447  
Spaces Moved               1810 | 43   739  796  232  
  Core                     4    | 4    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1806 | 39   739  796  232  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            161  | 113  162  159  170  
  Slowest Speed            190  | 120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 3    51   99   6    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          3    | .    .    .    3    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    .    3    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2039 | 50  897 835 257 
  Wait                     20   | .   20  .   .   
  Move                     1807 | 42  738 795 232 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 1   14  2   1   
  Fast Attach              11   | 6   3   .   2   
  Attach                   4    | .   2   1   1   
  Detach                   1    | .   1   .   .   
  Swap                     14   | .   10  4   .   
  Drop                     23   | .   14  5   4   
  Fire                     127  | .   85  25  17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     14   | 1   10  3   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min / *Sub)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 9)
  312 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 8)
  479 | -10/Materials | Identified exit to Subcaves
  581 | -10/Materials | Identified exit to Mines
 1336 | -10/Materials | Core integrity fell below 50%
 1402 | -10/Materials | Discovered new exit (range 16)
 1595 | -10/Materials | Entered Mines
 1740 | -10/Mines     | Met a Derelict bent on vengeance
 1826 | -10/Mines     | Discovered new exit (range 11)
 1875 | -10/Mines     | Core integrity fell below 20%
 2072 | -10/Mines     | Discovered new exit (range 14)
 2371 | -10/Mines     | Learned location of Storage (-8)
 2941 | -10/Mines     | Discovered exit to Subcaves (range 7)
 2952 | -10/Mines     | Entered Subcaves
 3154 | -10/Subcaves  | Visited 4L-MR0's lab
 3218 | -10/Subcaves  | Found Arachnoskeleton
 3352 | -10/Subcaves  | Build established: Scavenger-Mutant
 3400 | -10/Subcaves  | Core destroyed

 Last Messages 
---------------
03217_ Dropped Hvy. Assault Rifle.
03218_ Subatomizers dissect the Propulsion
  Shielding, destroying it.
03218_ Acquired Arachnoskeleton.
03227_ System corrupted: Energy discharge (-53).
03229_ Subatomizers dissect the Imp. Heat Sink.
03293_ System corrupted: FCS attempts to trigger
  Sub. Beam Cannon.
03293_ System corrupted: Sub. Beam Cannon
  misfires.
03374_ Aluminum Leg destroyed.
03376_  8BKGVQCICVM AXFDLAZJQTPMX
03392_ Destroyed Scrap Shield.
03393_ Power failure, Rnf. Ion Engine shutdown.
03397_ Carbon-fiber Leg broken.
03397_ Overheating: Short circuit.
03397_ Med. Armor Plating destroyed.
03398_ Sub. Optics melted.
03398_ TE-OY5(R) destroyed.
03400_ Overheating: Core damaged (-30).

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ????????????????????###########??????????? |
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|         ???????????????????#           # ## ##     |
|         ???????????????????#    ##                 |
|         ???????????????????#   #######      ##     |
|         ???????????????????## ###????########????? |
|         ?????????????????##;#  "#????????????????? |
|         ???????????????###      #????????????????? |
|         ???#########??##        #????????????????? |
|         ??##"""""" ####   !    ##????????????????? |
|         ??#""  ""    ### =%&####?????????????????? |
|         ??#""  "" ""  ##  *;#????????????????????? |
|         ??#  """ ""   ##   ;?????????????????????? |
|         ??###"" ##    #    #?????????????????????? |
|         ???###+##### ##    #?????????????????????? |
|         ???#"  "#?#  #<    #?????????????????????? |
|         ???#"  "#?#      @;#?????????????????????? |
|         ???#  ""#?#       ##?????????????????????? |
|         ???#  X"#?# # <    ##????????????????????? |
|         ???#![""#?#####     #####????????????????? |
|         ???# #""#?????#         #????????????????? |
|         ???# #""#?????##       ##????????????????? |
|         ???######??????#       #?????????????????? |
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|         ????????????????#   "#???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              RAND
  Manual?         1
Play Time         00:24:09
  Cumulative      7.3 hours
  Start           2024.04.03 @ 22:01:55
  End             2024.04.03 @ 22:24:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          47%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee53abdf-43be-437a-b592-46bc45c53846