Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 12:40:35 Player: Blaf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (178) 890 Value Destroyed (5786) 5786 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 10104 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 63/150 System Corruption 21% Temperature Warning (351) Movement Walking (115) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (3) --- Flexi-carbon Leg Enhanced Multireflex Exoskeleton (fused) > --- UTILITY (6) ------ Advanced Visual Processing Unit Targeting Computer Improved Targeting Computer Transmission Jammer Improved Light Armor Plating Reactive Plating > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Ion Cannon Phase Cannon Precision Grenade Launcher > --- INVENTORY (5) ---- Improved Ion Engine Carbon-fiber Leg Faulty Force Rifle PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Enhanced Multireflex Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Plasma Cannon Heavy Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Sensor Array Targeting Computer Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Precision Grenade Launcher [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . . 1 . 2 1 Weapon 2 | . . 1 1 . . . Parts Attached 134 | 6 16 36 4 19 15 38 Power 21 | 1 2 4 1 2 1 10 Engine 18 | 1 2 4 1 1 1 8 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 35 | 2 5 16 . 6 2 4 Treads 8 | . . 3 . 3 2 . Leg 27 | 2 5 13 . 3 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 5 4 2 1 7 10 Device 5 | . 1 . . . 2 2 Storage 5 | 1 2 . 1 . 1 . Processor 7 | . . . 1 . 2 4 Hackware . | . . . . . . . Protection 13 | . 2 4 . 1 2 4 Artifact . | . . . . . . . Weapon 48 | 2 4 12 1 10 5 14 Energy Gun 3 | . . . . . . 3 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 27 | 2 4 6 1 7 4 3 Ballistic Cannon 3 | . . 1 . 1 . 1 Launcher 10 | . . 5 . 2 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 4 Parts Lost 60 | . 1 11 . 9 10 29 Power 7 | . . 1 . 1 1 4 Propulsion 12 | . . 3 . 2 3 4 Utility 11 | . 1 1 . 1 1 7 Weapon 30 | . . 6 . 5 5 14 Highest Loss Streak 10 | . 1 10 . 7 2 10 To Critical Strikes . | . . . . . . . Average Backups 15 | 1 8 9 15 21 22 11 Power 2 | . 1 1 2 2 3 1 Propulsion 3 | . 3 3 3 5 4 2 Utility 5 | . . 1 4 9 9 5 Weapon 3 | . 3 3 4 4 5 1 Tool/Special . | . . . . . . . Unused Backups 26 | . 2 8 2 4 . 10 Power 3 | . 1 1 1 . . . Propulsion 7 | . 1 2 . 1 . 3 Utility 9 | . . 2 1 . . 6 Weapon 7 | . . 3 . 3 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 91 96 99 98 98 90 Engine 9 | . 13 10 9 6 6 10 Treads 15 | . . 7 27 26 22 7 Leg 10 | . 28 24 . . . 10 Device 2 | . 1 . . . 7 5 Storage 9 | . 14 11 9 9 7 4 Processor 8 | . . . 8 9 14 19 Protection 7 | . 4 9 9 8 6 6 Ballistic Gun 23 | . 27 21 27 26 25 11 Ballistic Cannon 2 | . . 4 9 1 . . Launcher 3 | . . 5 . 8 4 1 Peak Build Rating 68 | 6 9 24 31 33 43 68 Average Rating 27 | 5 7 15 29 29 38 49 On Entrance 20 | . 6 8 23 31 31 41 Avg Prop Armor Cover (%) 4 | . . 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 120 | 13 30 35 108 108 114 120 Greatest Support 74 | 20 20 60 60 60 60 74 Greatest Overweight (x) 3 | . 1 3 1 2 2 2 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 25 | 8 15 10 25 25 25 25 Average Capacity 18 | 7 9 10 24 25 25 14 Most Carried 25 | 3 10 10 23 25 25 21 Average Carried 15 | 1 8 9 15 22 23 11 Final Capacity 25 | 8 10 10 25 25 25 5 Final Carried 25 | 3 10 10 23 25 20 4 Class Distribution -------------------- 37% | Gunner 15% | Skirmisher 14% | Mutant 12% | Tank 6% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 5470 | 202 481 1158 575 1209 674 1171 Remotely . | . . . . . . . Salvage Created 6240 | . 504 1273 738 1671 855 1199 Parts 345 | . 30 79 42 93 40 61 Haulers Intercepted 16 | . 1 6 1 6 . 2 Recyclers Shooed 8 | . . 6 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 129 | . 14 28 16 29 20 22 Guns 89 | . 14 13 16 20 18 8 Cannons 13 | . . 2 . . . 11 AOE 26 | . . 13 . 9 2 2 Classes Destroyed 16 | . 6 4 2 2 2 . Worker 13 | . 1 6 1 . 1 4 Builder 7 | . . . 1 1 1 4 Tunneler 2 | . . 2 . . . . Hauler 16 | . 1 6 1 6 . 2 Recycler 4 | . . 3 1 . . . Operator 2 | . . . 1 . . 1 Watcher 5 | . 1 . 1 2 1 . Swarmer 25 | . 6 7 8 . 3 1 Grunt 55 | . 6 13 4 15 5 12 Brawler 1 | . . . . 1 . . Duelist 2 | . . 1 . 1 . . Sentry 25 | . . 7 4 11 3 . Specialist 7 | . . . . . 4 3 Hunter 5 | . . . . 1 2 2 Programmer 7 | . . . . . 3 4 Subdweller 2 | . 2 . . . . . Best Kill Streak 8 | . 3 8 4 7 5 6 Combat Bots Only 6 | . 3 5 4 6 4 3 Max Kills in Single Turn 5 | . 1 5 2 3 2 3 Gunslinging 1 | . . . . . 1 . Exploded 3 | . . 2 . 3 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 1086 | . 76 187 50 153 282 338 Missed 337 | . 18 69 12 34 108 96 Hits 749 | . 58 118 38 119 174 242 Melee 14 | . . 10 . 4 . . Projectile 735 | . 58 108 38 115 174 242 AOE 1 | . . . . . . 1 Critical Strikes 25 | . . 4 . 8 3 10 Part Disruptions 1 | . . . . . . 1 Damage Taken 12126 | . 694 1817 494 2061 2172 4888 Core 1658 | . 106 277 43 156 220 856 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 412 | . 87 102 . 223 . . Core Remaining (%) 63 | 100 57 30 . 63 68 . Volleys Fired 446 | . 68 98 34 100 60 86 Largest 4 | . 2 3 4 4 4 4 Hottest 279 | . 40 86 102 102 105 279 Shots Fired 1235 | . 136 230 128 301 224 216 Gun 1013 | . 136 181 102 270 210 114 Cannon 145 | . . 30 26 13 . 76 Launcher 77 | . . 19 . 18 14 26 Special . | . . . . . . . Kinetic 1072 | . 136 211 128 283 210 104 Thermal 83 | . . . . . . 83 Explosive 77 | . . 19 . 18 14 26 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 35 | . 18 15 16 31 35 16 Robot Miss Streak 6 | . 5 6 2 5 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 4 . . 1 3 1 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 831 | . 90 141 74 218 161 147 Core Hits 373 | . 30 73 32 92 46 100 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 4 | . . 1 . 1 1 1 Critical Strikes 9 | . . 3 . 2 1 3 Burn 1 | . . . . . . 1 Meltdown 1 | . . . . . . 1 Destroy 5 | . . 1 . 2 1 1 Blast 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18454 | . 975 3771 1263 4131 3104 5210 Guns 10886 | . 975 1617 1018 3145 2546 1585 Cannons 2341 | . . 352 245 164 . 1580 Explosions 5214 | . . 1802 . 822 550 2040 Melee . | . . . . . . . Ramming 13 | . . . . . 8 5 Kinetic 11569 | . 975 1969 1263 3309 2546 1507 Thermal 1847 | . . . . . . 1847 Explosive 4992 | . . 1802 . 822 550 1818 Electromagnetic 33 | . . . . . . 33 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . . 6 21 Average Corruption 8 | . . . . . 4 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . . . . . 21 39 Message Errors 15 | . . . . . 3 12 Matter Fused 16 | . . . . . 5 11 Heat Flow Errors 5 | . . . . . 2 3 Energy Discharges 5 | . . . . . 3 2 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 7 | . . . . . 6 1 Data Loss (major) 3 | . . . . . 1 2 Misfires 4 | . . . . . 1 3 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 212 | . . 104 3 . 55 50 Projectiles 5 | . . . 3 . . 2 Explosions 207 | . . 104 . . 55 48 Melee . | . . . . . . . Knockbacks 16 | . . 1 3 3 . 9 Impact . | . . . . . . . Kinetic 16 | . . 1 3 3 . 9 Secondary . | . . . . . . . Self-Inflicted Damage 372 | . . 156 . 53 55 108 Shots 10 | . . 5 . 2 1 2 Rammed 1 | . . . . . 1 . Targets Rammed 2 | . . . . . 1 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 659 | . 31 254 215 418 201 659 Average Temperature 98 | . 8 62 51 96 49 178 Received Heat Transfer 3172 | . 228 594 117 927 306 1000 Effects 41 | . . . . 10 . 31 Shutdowns 13 | . . . . 1 . 12 Energy Bleed 1 | . . . . 1 . . Interference 16 | . . . . 6 . 10 Matter Decay 1 | . . . . . . 1 Short Circuit 4 | . . . . 1 . 3 Damage (minor) 3 | . . . . 1 . 2 Damage (major) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . 2 . . . . 6 Heat Transferred 2684 | . . . . . . 2684 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 2 | . . 2 1 1 . 1 Low Security (%) 76 | 100 100 47 35 73 100 99 Level 1 17 | . . 24 64 26 . . Level 2 5 | . . 27 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 577 | . 70 577 300 291 158 220 Initial 224 | . . . 224 77 128 71 Average 124 | . 17 247 218 120 73 69 Influence Increases 4428 | . 307 1045 474 1099 687 816 Destroy 0b10 Robot/C 2580 | . 240 560 320 620 400 440 Destroy 0b10 Robot/NC 245 | . 15 85 30 45 15 55 Destroy Leader 712 | . 34 152 74 206 142 104 Allied During Kill 4 | . . . . 4 . . Successful Hack 48 | . 3 2 . 19 24 . Disable Machine 360 | . . 45 30 120 30 135 Destroy Structure 374 | . . 141 5 85 76 67 Lose Combat Pursuer 105 | . 15 60 15 . . 15 Influence Decreases 4208 | . 307 512 823 1000 824 742 Entered New Map 646 | . . . 309 107 155 75 Time Decay 2847 | . 307 459 514 611 569 387 Lost Part 523 | . . 53 . 90 100 280 Lost Ally 20 | . . . . 20 . . Purge Threat 172 | . . . . 172 . . Squads Dispatched 34 | . 1 3 1 6 15 8 Investigation 4 | . . 2 . 2 . . Extermination 6 | . . . . . 4 2 Reinforcement 15 | . 1 1 1 2 5 5 Assault 2 | . . . . 2 . . Garrison 7 | . . . . . 6 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 19 | . 2 5 4 5 . 3 Communications Jammed 3 | . . . . . . 3 Distress Signals 3 | . . . . . . 3 Times Spotted 234 | . 25 52 30 54 27 46 Peak Tracking Total 8 | . 4 8 5 7 3 6 Tactical Retreats 7 | . 1 4 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 24 | . . 3 2 8 2 9 Max in Single Turn 2 | . . 1 1 2 1 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 26 | . 2 6 2 8 4 4 Terminals 10 | . 1 1 1 4 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 5 | . 1 2 . 1 . 1 Recycling Units 6 | . . 2 . 2 . 2 Scanalyzers 3 | . . 1 1 . 1 . Garrison Access 1 | . . . . 1 . . Total Hacks 60 | . 6 18 6 17 8 5 Successful 37 | . 4 11 1 13 4 4 Failed 23 | . 2 7 5 4 4 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 19 | . 1 1 3 8 5 1 Fabricators 2 | . . . . . 2 . Repair Stations 20 | . 5 10 . 4 . 1 Recycling Units 10 | . . 3 . 4 . 3 Scanalyzers 8 | . . 4 3 . 1 . Garrison Access 1 | . . . . 1 . . Terminal Hacks 8 | . . . . 5 2 1 Open Door 3 | . . . . 3 . . Open DSF 1 | . . . . . . 1 Unreport Threat 2 | . . . . 2 . . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 13 | . 4 5 . 4 . . Scan Component 7 | . 2 3 . 2 . . Repair 6 | . 2 2 . 2 . . Recycling Unit Hacks 9 | . . 3 . 3 . 3 Retrieve Matter 3 | . . 1 . 1 . 1 Retrieve Components 6 | . . 2 . 2 . 2 Scanalyzer 5 | . . 3 1 . 1 . Insert Component 2 | . . 1 1 . . . Retrieve Study 3 | . . 2 . . 1 . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 2 4 1 5 4 3 Full Trace Events 4 | . . 2 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 2 . . 1 . Parts Repaired 6 | . 2 2 . 2 . . Time 168 | . 52 52 . 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 42 | . . 20 . 12 . 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . 16 . . Total Damage 234 | . . . . 234 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 3685 | . 160 . . . 2415 1110 Optics 276 | . 160 . . . . 116 Sensors 2560 | . . . . . 1669 891 Terrain 746 | . . . . . 746 . Jamming 103 | . . . . . . 103 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 12100 | 133 1797 2422 1416 2376 2422 1534 Spaces Moved 5593 | 107 1207 1420 509 775 865 710 Core 10 | 9 . 1 . . . . Treads 2645 | . . 311 509 771 865 189 Legs 2938 | 98 1207 1108 . 4 . 521 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 170 196 250 110 Average Speed 180 | 114 122 139 246 249 252 161 Slowest Speed 330 | 120 190 315 250 266 330 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 43 | 4 73 77 29 87 18 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 392 | . . 147 4 96 76 69 Melee . | . . . . . . . Projectile 18 | . . 2 4 1 . 11 AOE 374 | . . 145 . 95 76 58 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 6686 | 115 1406 1678 589 999 961 938 Wait 301 | . 85 59 24 72 3 58 Move 5587 | 106 1206 1419 508 774 864 710 Hop . | . . . . . . . Pick Up 94 | 3 10 19 16 19 7 20 Fast Attach 51 | 6 6 15 . 3 3 18 Attach 55 | . . 12 2 10 13 18 Detach 8 | . 1 6 . . 1 . Swap 53 | . 13 17 2 8 5 8 Drop 89 | . 17 33 3 13 4 19 Fire 446 | . 68 98 34 100 60 86 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 9) 734 | -10/Materials | Derelicts attacked the area 976 | -10/Materials | Discovered new exit (range 10) 1132 | -10/Materials | Repaired Assault Rifle 1159 | -10/Materials | Repaired Ion Engine 1508 | -10/Materials | Discovered new exit (range 13) 1702 | -10/Materials | Discovered new exit (range 8) 1751 | -10/Materials | Build established: Scavenger-Mutant 1931 | -10/Materials | Entered another Materials area 1931 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2086 | -9/Materials | Discovered new exit (range 6) 2230 | -9/Materials | Repaired Assault Rifle 2522 | -9/Materials | Build established: Tank 2655 | -9/Materials | Lost 10 parts (1p3n1u5w) 2998 | -9/Materials | Discovered new exit (range 16) 3111 | -9/Materials | Discovered new exit (range 12) 3152 | -9/Materials | Build established: Scavenger-Tank 3198 | -9/Materials | Repaired Assault Rifle 3242 | -9/Materials | Core integrity fell below 50% 3655 | -9/Materials | Build established: Tank 3726 | -9/Materials | Discovered new exit (range 4) 4140 | -9/Materials | Discovered new exit (range 7) 4353 | -9/Materials | Entered another Materials area 4353 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4644 | -8/Materials | Build established: Gunner 5133 | -8/Materials | Discovered new exit (range 16) 5769 | -8/Materials | Entered Storage 5887 | -8/Storage | Met a pair of Derelict thieves 6087 | -8/Storage | Lost 7 parts (1p2n1u3w) 6467 | -8/Storage | Found Prototype Launcher 7024 | -8/Storage | Repaired Hvy. Assault Rifle+ 7058 | -8/Storage | Repaired Hrd. Light Armor Plating 7565 | -8/Storage | Discovered new exit (range 5) 8145 | -8/Storage | Entered Factory 8145 | -7/Factory | Evolved 2 slots: Utility x2 8452 | -7/Factory | Build established: Skirmisher 8828 | -7/Factory | Garrison activated, responded to threat 8919 | -7/Factory | Build established: Scavenger-Skirmisher 9239 | -7/Factory | Build established: Skirmisher 10342 | -7/Factory | Garrison activated, responded to threat 10539 | -7/Factory | Discovered new exit (range 8) 10557 | -7/Factory | Identified exit to Factory 10567 | -7/Factory | Entered another Factory area 10567 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10848 | -6/Factory | Identified exit to DSF 10855 | -6/Factory | Build established: Scavenger-Gunner 11075 | -6/Factory | Garrison activated, responded to threat 11155 | -6/Factory | Identified Gui. Missile Launcher 11167 | -6/Factory | Lost 6 parts (1u5w) 11287 | -6/Factory | Crushed by falling debris 11299 | -6/Factory | System corruption reached 10% 11321 | -6/Factory | Lost 10 parts (2p1n2u5w) 11498 | -6/Factory | Cargo convoy interrupted 11732 | -6/Factory | Found PL-3XN's Ring of Power 11780 | -6/Factory | Core integrity fell below 50% 11795 | -6/Factory | Crushed by falling debris 11795 | -6/Factory | Core integrity fell below 20% 11826 | -6/Factory | Lost 8 parts (1p1n4u2w) 12101 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12061_ The unstable cave ceiling collapses. 12067_ U-05 Engineer lays Concrete. 12072_ U-05 Engineer builds a Wall. 12072_ U-05 Engineer lays Concrete. 12073_ U-05 Engineer builds a Wall. 12074_ System corrupted: Substantial component data lost. 12093_ System corrupted: Matter fused (-9). 12096_ Subcomponent Replicator disabled. 12096_ U-05 Engineer destroyed. 12096_ U-05 Engineer call for reinforcements jammed. 12096_ U-05 Engineer distress signal jammed. 12096_ U-05 Engineer call for reinforcements jammed. 12096_ U-05 Engineer distress signal jammed. 12097_ U-05 Engineer lays Concrete. 12099_ U-05 Engineer call for reinforcements jammed. 12099_ U-05 Engineer distress signal jammed. 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"" "" ## # g g # | | ?????????? ## # " #? | | ??????????###+###### #@ " #? | | ????????????# #???# # "" #?? | | ????????????# ????## # ! #?? | | ????????????# ?????# ##############??? | | ??????????????????# ??????????????? | | ??????????????????# # ??????????????? | | ????????????????? # "?????????????? ? | | ??????????????? +?"??????????????? ? | | ?????????????? #?""?????????????? ??? | | ?????????????""""""""" #?? ?????????????? ????? | | ????????????? #???????????????????????? | | ???????????????" ???????????????????????? | | ????????????????? ! ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 42% | -10/Materials Ion Engine | 51% | -10/Materials Assault Rifle | 68% | -9/Materials Assault Rifle | 30% | -9/Materials Hvy. Assault Rifle | 20% | -8/Storage Hrd. Light Armor Plating | 27% | -8/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Omniscient Cartographer Challenges ------------ None Game ------ Seed ElectrostormNuclearChip Manual? 0 Play Time 01:39:54 Cumulative 26.2 hours Start 2026.07.19 @ 08:35:58 End 2026.07.19 @ 12:40:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80668c6b-1bdd-424f-bb8c-a1111b04d9d5