Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 21:16:46 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2749) 2749 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 5725 Bonus ------- High Alert Combat Kills 186 Cogmind --------- Core Integrity 671/700 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Sensor Array Improved Light Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Sensor Array Improved Light Armor Plating Improved Light Armor Plating [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 81 | 7 1 34 35 4 Power 12 | 1 . 6 5 . Engine 8 | 1 . 6 1 . Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 27 | 2 . 7 16 2 Treads . | . . . . . Leg 27 | 2 . 7 16 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 1 10 8 1 Device 11 | 1 1 5 4 . Storage 1 | 1 . . . . Processor 2 | . . 1 1 . Hackware 1 | . . . 1 . Protection 7 | . . 4 2 1 Artifact . | . . . . . Weapon 20 | 2 . 11 6 1 Energy Gun 13 | 1 . 6 5 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 3 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 16 | . . 11 5 . Power 4 | . . 2 2 . Propulsion 2 | . . 1 1 . Utility 7 | . . 6 1 . Weapon 3 | . . 2 1 . Highest Loss Streak 5 | . . 5 2 . To Critical Strikes . | . . . . . Average Backups 4 | 2 4 4 4 3 Power . | . 1 . . 1 Propulsion . | . . . . 1 Utility 1 | . . . 1 1 Weapon 1 | 1 2 2 2 . Tool/Special . | . . . . . Unused Backups 8 | . . 3 2 3 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 100 94 95 99 Engine 7 | . 14 11 4 . Core 2 | . . . 4 7 Leg 27 | . 28 22 32 30 Device 17 | . 18 19 15 15 Processor 8 | . . 10 9 7 Hackware 2 | . . . 4 7 Protection 7 | . . 8 6 7 Energy Gun 13 | . 14 11 13 18 Ballistic Gun 6 | . 14 8 4 . Peak Build Rating 37 | 7 7 15 33 37 Average Rating 19 | 5 7 10 28 34 On Entrance 12 | . 7 7 15 31 Naked Turns . | . . . . . Heaviest Build 20 | 11 11 19 20 19 Greatest Support 52 | 20 20 20 52 49 Greatest Overweight (x) 1 | 1 . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 7 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 2 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 3 5 5 5 5 Class Distribution -------------------- 49% | Scavenger-Mutant 18% | Scavenger-Skirmisher 17% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1706 | 275 3 714 634 80 Remotely . | . . . . . Salvage Created 3194 | 52 30 1276 1653 183 Parts 158 | 7 1 68 77 5 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . . 32 33 3 Guns 58 | . . 25 30 3 AOE 9 | . . 7 2 . Classes Destroyed 13 | 1 1 7 4 . Worker 4 | . . 2 2 . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Hauler 2 | . . . 2 . Recycler 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 3 | . 1 . 1 1 Swarmer 11 | . . 7 4 . Grunt 44 | . . 18 23 3 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 10 | . . 6 4 . Hunter 1 | . . . 1 . Best Kill Streak 10 | 2 1 10 6 2 Combat Bots Only 8 | . . 8 6 2 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 359 | . 1 179 168 11 Missed 104 | . . 52 49 3 Hits 255 | . 1 127 119 8 Melee 3 | . . 2 1 . Projectile 252 | . 1 125 118 8 Critical Strikes 9 | . . 3 5 1 Damage Taken 3503 | . 12 1570 1800 121 Core 563 | . 12 240 282 29 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 31 | . . . 31 . Core Remaining (%) 70 | 100 95 40 48 . Volleys Fired 240 | 5 3 105 114 13 Largest 3 | 2 2 2 2 3 Hottest 175 | 60 60 123 110 175 Shots Fired 466 | 10 6 192 226 32 Gun 452 | 10 6 183 221 32 Cannon . | . . . . . Launcher 9 | . . 6 3 . Special 5 | . . 3 2 . Kinetic 135 | 5 3 79 48 . Thermal 305 | 5 3 90 175 32 Explosive 9 | . . 6 3 . Electromagnetic 17 | . . 17 . . Robot Hit Streak 18 | 2 2 9 18 11 Robot Miss Streak 3 | 1 1 3 3 3 Penetration Max . | . . . . . Secondary Targets 9 | . . 1 8 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 304 | 5 4 117 158 20 Core Hits 147 | 4 2 61 71 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 2 9 1 Burn 12 | . . 2 9 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5739 | 46 40 1926 3345 382 Guns 4975 | 46 40 1455 3052 382 Cannons . | . . . . . Explosions 763 | . . 471 292 . Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 1240 | 22 18 635 565 . Thermal 3638 | 24 22 723 2487 382 Explosive 719 | . . 427 292 . Electromagnetic 141 | . . 141 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 9 . . Average Corruption 8 | . . 8 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . 29 . . Message Errors 6 | . . 6 . . Matter Fused 4 | . . 4 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 3 | . . 3 . . Parts Rejected 3 | . . 3 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 2 | . . 2 . . Alerts 2 | . . 2 . . Weapon Failures 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 14 | . . . 14 . Projectiles . | . . . . . Explosions 14 | . . . 14 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . 48 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 307 | 40 40 307 144 228 Average Temperature 57 | 19 19 74 35 66 Received Heat Transfer 1713 | . 6 663 954 90 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Parts Melted 16 | . . 2 11 3 Heat Transferred 8097 | 50 50 1818 5365 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 2 3 1 Low Security (%) 45 | 100 100 50 38 . Level 1 39 | . . 38 35 100 Level 2 14 | . . 10 24 . Level 3 . | . . . 1 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 724 | 5 7 419 724 329 Initial 329 | . . . 167 329 Average 232 | 1 . 197 309 300 Influence Increases 2111 | 10 12 915 1081 93 Destroy 0b10 Robot/C 1360 | . . 640 660 60 Destroy 0b10 Robot/NC 70 | 10 5 20 30 5 Destroy Leader 310 | . 2 160 136 12 Successful Hack 40 | . 5 16 19 . Disable Machine 105 | . . 30 75 . Destroy Structure 46 | . . 34 11 1 Lose Combat Pursuer 180 | . . 15 150 15 Influence Decreases 1829 | 10 12 518 754 535 Entered New Map 625 | . . . 230 395 Time Decay 1044 | 10 12 408 474 140 Lost Part 160 | . . 110 50 . Squads Dispatched 13 | . . 5 7 1 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 9 | . . 5 4 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 2 41 56 7 Peak Tracking Total 7 | . 1 7 7 3 Tactical Retreats 10 | . . 1 8 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 2 5 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 2 4 7 1 Terminals 9 | . 1 4 4 . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 35 | . 4 8 21 2 Successful 24 | . 3 4 15 2 Failed 11 | . 1 4 6 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 18 | . 3 7 8 . Terminals 26 | . 3 8 15 . Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . . 3 . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 1 2 6 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . 1 1 . Terminal Index 2 | . 1 . 1 . Locate Traps 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 6 | . 1 2 3 . Terminals 6 | . 1 2 3 . Botnet 4 | . 1 1 2 . Disrupt 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 12 | . 1 4 6 1 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 73 | . . . . 73 Total Part Build Rating 6 | . . . . 6 Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2544 | 25 223 1105 901 290 Sensors 2256 | . . 1065 901 290 Structural 798 | . 70 728 . . Seismic 320 | 25 223 72 . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3043 | 84 223 1225 1219 292 Spaces Moved 1649 | 54 167 665 643 120 Core 16 | 16 . . . . Treads . | . . . . . Legs 1633 | 38 167 665 643 120 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 112 Average Speed 119 | 103 120 124 115 117 Slowest Speed 190 | 120 120 190 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 25 65 61 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 69 | . . 62 7 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 68 | . . 62 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2267 | 71 184 867 903 242 Wait 195 | . 11 18 70 96 Move 1645 | 53 166 664 642 120 Hop . | . . . . . Pick Up 33 | 6 2 14 9 2 Fast Attach 22 | 4 1 13 4 . Attach 17 | 3 . 8 4 2 Detach 1 | . . 1 . . Swap 65 | . . 26 33 6 Drop 48 | . 1 18 26 3 Fire 240 | 5 3 105 114 13 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 672 | -9/Materials | Build established: Skirmisher 863 | -9/Materials | Destroyed 8 combat bots 863 | -9/Materials | Lost 5 parts (1p1n3u) 947 | -9/Materials | Discovered new exit (range 13) 996 | -9/Materials | Core integrity fell below 50% 1500 | -9/Materials | Discovered new exit (range 16) 1517 | -9/Materials | Identified exit to Materials 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Propulsion x2 1552 | -8/Materials | Identified exit to Storage 1767 | -8/Materials | Build established: Scavenger-Mutant 2285 | -8/Materials | Repaired Lgt. Nuclear Core 2650 | -8/Materials | Core integrity fell below 50% 2733 | -8/Materials | First assault squad dispatched 2738 | -8/Materials | Discovered new exit (range 13) 2750 | -8/Materials | Identified exit to Factory 2752 | -8/Materials | Entered Factory 2752 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2861 | -7/Factory | Fabricated Imp. Light Armor Plating? 3042 | -7/Factory | Allied Derelicts emerged from ambush trap array 3044 | -7/Factory | Self-destructed Last Messages --------------- 02951_ Acquired Aluminum Leg. 02951_ K-01 Serf collects debris. 02952_ Acquired 20 matter. 02953_ K-01 Serf collects debris. 02956_ Dropped Imp. Light Armor Plating. 02957_ Acquired Particle Gun. 02960_ K-01 Serf collects debris. 02988_ Visual Processing Unit melted. 02988_ Imp. Hover Unit melted. 02988_ W-25 Informer destroyed. 02991_ W-25 Informer suffers critical hit (Burn). 03013_ K-01 Serf collects debris. 03042_ Triggered Ambush Trap. 03042_ L5-CH7(g) emerges from a hatch in the floor. 03042_ AE-RNY(g) emerges from a hatch in the floor. 03042_ VG-S9V(g) emerges from a hatch in the floor. 03044_ L5-CH7(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 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Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -7/Factory Repaired ---------- Lgt. Nuclear Core | 38% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingIonicMesh Manual? 0 Play Time 00:38:15 Cumulative 224.6 hours Start 2025.07.01 @ 19:16:10 End 2025.07.06 @ 21:16:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 390 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8777fbae-6eae-4ba7-81ba-732f7ff9644e