Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 16:23:46 Player: Minty Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (72) 360 Value Destroyed (3186) 3186 Prototype IDs (33) 660 Alien Tech Used (6) 1200 Bonus (6584) 6584 TOTAL SCORE: 18890 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 1163 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 1000 Used Core Reset Matrix 3000 Friendly Fire -83 Cogmind --------- Core Integrity 0/1300 Matter 206/300 Energy 64/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Experimental Sensor Array Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Thermal Shield Advanced Micro-nuke Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Matter Drive > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Signal Interpreter Phase Redirector Hacking Suite Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Improved Corruption Screen Improved Corruption Screen > --- WEAPON ----------- (None) > --- INVENTORY -------- Experimental Sensor Array Relay Coupler [Cutter] Core Reset Matrix Advanced Micro-nuke Launcher Improved Remote Datajack [Rating: 111] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Redirector Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Slots Evolved 14 | . . 2 . 2 2 2 . . . 2 . 2 . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . . . 1 . Utility 10 | . . 2 . 1 1 1 . . . 2 . 2 . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 124 | . 5 14 4 13 15 4 9 11 3 3 1 12 1 . 4 3 22 Power 17 | . 1 . . 1 1 1 1 2 1 . . 3 . . 1 1 4 Engine 6 | . 1 . . . 1 1 . 2 . . . . . . . 1 . Core 6 | . . . . 1 . . 1 . 1 . . 2 . . . . 1 Reactor 5 | . . . . . . . . . . . . 1 . . 1 . 3 Propulsion 20 | . . 7 1 4 4 1 . . . . . 3 . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg 4 | . . 4 . . . . . . . . . . . . . . . Wheel 3 | . . 2 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 13 | . . 1 . 4 4 1 . . . . . 3 . . . . . Utility 66 | . 4 4 2 5 8 1 6 6 2 3 1 5 1 . 1 2 15 Device 19 | . 3 3 1 2 4 . . 1 . . . . . . . 2 3 Storage 4 | . . . . 1 1 . . . . . . 2 . . . . . Processor 11 | . 1 . 1 1 2 . . 1 . . . 2 . . . . 3 Hackware 28 | . . 1 . 1 . 1 5 4 2 3 1 1 1 . . . 8 Protection 3 | . . . . . 1 . 1 . . . . . . . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . 1 Weapon 21 | . . 3 1 3 2 1 2 3 . . . 1 . . 2 . 3 Energy Gun 8 | . . . . 2 1 . . 3 . . . . . . 2 . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . 3 . . 1 . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . . . . 1 Special Weapon 3 | . . . . . . . 2 . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 1 2 3 1 . 1 . . . . . . . . 7 Corrupted Parts 3 | . 1 1 . . . . 1 . . . . . . . . . . System Corruption 7 | . 3 1 . . . . 3 . . . . . . . . . . Parts Lost 39 | . . . . 1 5 . 6 2 5 . . 4 . . 2 1 13 Power 6 | . . . . 1 1 . 2 . 1 . . . . . . . 1 Propulsion 8 | . . . . . 2 . . 1 1 . . 2 . . . . 2 Utility 18 | . . . . . 2 . 2 1 1 . . 1 . . 1 1 9 Weapon 7 | . . . . . . . 2 . 2 . . 1 . . 1 . 1 Highest Loss Streak 7 | . . . . 1 2 . 5 1 2 . . 4 . . 2 1 7 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . Average Backups 6 | . 7 7 8 5 7 8 7 7 7 8 7 5 5 5 4 4 4 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . 2 2 3 . . 1 . . . . . . . . . . . Utility 4 | . 3 2 3 4 5 5 5 6 6 7 7 5 5 5 4 4 1 Weapon 1 | . 2 2 1 1 2 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 19 | . 4 6 2 1 . . 1 2 1 . . 2 . . . . . Power 3 | . 2 . . . . . . . 1 . . . . . . . . Propulsion 4 | . . 2 1 1 . . . . . . . . . . . . . Utility 6 | . 2 . . . . . 1 1 . . . 2 . . . . . Weapon 6 | . . 4 1 . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 95 100 80 86 93 88 94 80 66 74 73 81 84 86 79 60 Engine 6 | . 14 11 11 6 1 8 4 6 . . . . 2 5 5 2 . Core 1 | . . . . 1 3 . 1 1 4 3 . 4 5 5 3 . . Leg 3 | . 28 8 . . . . . . . . . . . . . . . Wheel 4 | . . 13 22 . . . . . . . . . . . . . . Flight 12 | . . . . 23 27 26 25 26 22 17 17 11 10 10 10 9 6 Device 7 | . 10 24 20 5 5 8 4 . . . . . . . . 2 5 Storage 7 | . 14 11 11 8 7 6 6 6 6 5 5 2 5 5 5 4 1 Processor 9 | . 3 . 1 13 12 20 18 10 13 11 5 13 15 15 15 14 13 Hackware 17 | . . 4 11 17 13 4 13 27 24 25 39 36 35 36 31 26 23 Energy Gun 6 | . 28 14 . 1 . 1 1 8 4 . . . . . 6 9 2 Ballistic Cannon 4 | . . 7 21 . 2 3 . . . . . . . . . . . Peak Build Rating 111 | . 8 18 25 28 55 58 59 60 61 51 49 95 91 88 94 99 111 Average Rating 44 | . 6 13 19 22 37 54 49 57 50 45 48 68 88 88 85 94 76 On Entrance 49 | 6 6 7 18 21 25 50 56 54 57 40 46 49 88 88 88 94 96 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 39 | 12 15 24 24 13 24 30 30 25 24 15 9 31 25 25 30 31 39 Greatest Support 34 | 20 20 34 22 14 24 30 30 24 24 18 18 30 30 30 30 30 30 Greatest Overweight (x) 4 | . . 1 1 1 3 . . 1 . . . 1 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 8 8 8 8 8 10 5 5 5 5 5 Average Capacity 7 | . 8 8 8 7 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 Average Carried 6 | . 7 7 7 5 7 7 7 7 7 7 7 5 4 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 4 Class Distribution -------------------- 50% | Mutant 21% | Bothacker-Sprinter 8% | Hacker-Sprinter 7% | Bothacker-Mutant 6% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Bothacker-Sprinter | -6/Garrison Bothacker-Sprinter | -6/Factory Bothacker-Sprinter | -6/Garrison Bothacker-Sprinter | -5/Factory Bothacker-Sprinter | -5/DSF Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Bothacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Matter Collected 2737 | 200 40 276 398 98 326 98 215 301 120 . . . 282 . 35 . 348 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3092 | . 307 392 438 98 449 164 408 325 38 . . . . . 90 298 85 Parts 144 | . 18 24 36 2 13 4 12 11 5 . . . . . 5 11 3 Haulers Intercepted 9 | . 1 3 . 1 2 . . 1 . . . . . . . 1 . Recyclers Shooed 2 | . 1 . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Combat Hostiles Destroyed 45 | . 3 4 8 1 8 3 10 3 1 . . . . . 1 2 1 Melee 8 | . . . . . 2 1 5 . . . . . . . . . . Guns 8 | . 3 . . 1 . . . 3 . . . . . . . 1 . Cannons 15 | . . 4 8 . 2 . 1 . . . . . . . . . . AOE 4 | . . . . . 2 . 1 . 1 . . . . . . . . Classes Destroyed 12 | . 5 2 1 . . . 2 . . . . . . . 1 . 1 Worker 6 | . 1 . 3 . 1 . . 1 . . . . . . . . . Builder 4 | . 1 3 . . . . . . . . . . . . . . . Tunneler 5 | . . . 4 . . . . 1 . . . . . . . . . Hauler 9 | . 1 3 . 1 2 . . 1 . . . . . . . 1 . Recycler 3 | . 1 1 1 . . . . . . . . . . . . . . Swarmer 3 | . . . . . . . 3 . . . . . . . . . . Grunt 28 | . 3 2 7 . 7 3 4 2 . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . . . Sentry 7 | . . 1 . 1 1 . 1 1 . . . . . . . 2 . Specialist 1 | . . . . . . . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . 2 . 1 . . . . . . . . Best Kill Streak 5 | . 4 5 5 2 4 3 4 2 1 . . . . . 1 1 1 Combat Bots Only 4 | . 1 3 2 1 2 3 4 1 1 . . . . . 1 1 1 Max Kills in Single Turn 2 | . 2 2 2 1 2 1 1 1 1 . . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 . 1 . . . . . . . . Melee 1 | . . . . . 1 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Hostile Shots Fired 464 | . 10 21 10 27 75 3 76 26 52 . 1 25 . . 6 16 116 Missed 202 | . 6 11 5 10 37 1 25 11 17 . 1 8 . . 2 7 61 Hits 262 | . 4 10 5 17 38 2 51 15 35 . . 17 . . 4 9 55 Projectile 262 | . 4 10 5 17 38 2 51 15 35 . . 17 . . 4 9 55 AOE 1 | . . . . . . . . . . . . . . . 1 . . Critical Strikes 14 | . 1 1 . 2 1 . 1 1 1 . . 1 . . . . 5 Actively Blocked 1 | . . . . . 1 . . . . . . . . . . . . Damage Taken 5239 | . 52 131 56 251 389 38 891 270 569 . . 293 12 . 278 216 1793 Core 2089 | . 10 41 23 59 120 20 218 78 218 . . 79 4 . 8 24 1187 Absorbed by Shields 16 | . . . . . . . . . 16 . . . . . . . . Redirected to Shielding 209 | . . . . . 79 11 . . . . . . . . 68 . 51 Regen/Repaired (Parts) 169 | . . . . 34 . . . 58 . . . . 2 . 42 33 . Core Remaining (%) 85 | 100 96 . 84 89 82 . . . 37 . 100 . . . 92 . . Volleys Fired 247 | . 15 24 28 13 17 . 12 50 25 . 2 15 1 . 7 17 21 Largest 2 | . 2 2 2 1 1 . 1 2 1 . 1 1 1 . 2 2 2 Hottest 150 | . 80 80 74 56 56 . 56 150 65 . 7 110 110 . 150 150 150 Shots Fired 347 | . 30 48 52 13 17 . 12 60 25 . 2 15 1 . 11 34 27 Gun 200 | . 30 32 . 13 7 . 6 42 12 . . . . . 10 34 14 Cannon 78 | . . 16 49 . 8 . . . . . . 1 1 . 1 . 2 Launcher 11 | . . . 3 . 2 . 1 . . . . . . . . . 5 Special 58 | . . . . . . . 5 18 13 . 2 14 . . . . 6 Kinetic 73 | . . 16 49 . 8 . . . . . . . . . . . . Thermal 82 | . . . . 13 7 . 6 42 12 . . . . . 2 . . Explosive 11 | . . . 3 . 2 . 1 . . . . . . . . . 5 Electromagnetic 123 | . 30 32 . . . . . . . . . 1 1 . 9 34 16 Robot Hit Streak 10 | . 6 5 4 9 5 . 7 10 6 . 1 8 . . 4 6 9 Robot Miss Streak 8 | . 2 4 8 1 2 . 1 2 3 . 2 3 2 . 3 6 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 264 | . 18 30 40 11 21 5 38 39 16 . 1 10 . . 6 20 9 Core Hits 128 | . 13 23 40 3 12 1 10 9 1 . . . . . 2 9 5 Critical Kills 2 | . . . . . 1 . 1 . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . 2 1 4 . . . . . . . . . . Critical Strikes 23 | . 1 . . 1 7 1 8 4 . . . . . . . . 1 Burn 11 | . . . . 1 3 . 3 4 . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . Corrupt 2 | . 1 . . . . . . . . . . . . . . . 1 Smash 9 | . . . . . 3 1 5 . . . . . . . . . . Melee Attacks 67 | . . . . 3 18 5 41 . . . . . . . . . . Impact 67 | . . . . 3 18 5 41 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 4 2 5 . . . . . . . . . . Combat Hostiles 8 | . . . . . 1 2 5 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 6205 | . 311 768 693 195 941 294 1338 593 191 . . . . . 128 535 218 Guns 2403 | . 242 224 . 195 84 . 85 593 174 . . . . . 128 535 143 Cannons 1128 | . . 304 693 . 131 . . . . . . . . . . . . Explosions 591 | . 62 240 . . 198 . 16 . . . . . . . . . 75 Melee 2059 | . . . . . 528 294 1237 . . . . . . . . . . Ramming 24 | . 7 . . . . . . . 17 . . . . . . . . Kinetic 1128 | . . 304 693 . 131 . . . . . . . . . . . . Thermal 1446 | . 62 240 . 195 84 . 85 593 174 . . . . . 13 . . Explosive 289 | . . . . . 198 . 16 . . . . . . . . . 75 Electromagnetic 1259 | . 242 224 . . . . . . . . . . . . 115 535 143 Impact 2059 | . . . . . 528 294 1237 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 3 1 1 1 . . 5 5 14 . . . . . . . . Average Corruption 3 | . 3 1 1 1 . . 2 5 7 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . . . . . . 4 . 9 Effects 28 | . . 1 3 1 . . 3 13 7 . . . . . . . . Message Errors 2 | . . . . . . . 1 . 1 . . . . . . . . Matter Fused 8 | . . . 2 . . . . 4 2 . . . . . . . . Heat Flow Errors 8 | . . . 1 . . . 1 4 2 . . . . . . . . Energy Discharges 2 | . . . . 1 . . 1 . . . . . . . . . . Data Loss (minor) 5 | . . 1 . . . . . 3 1 . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 645 | . . 46 . . 261 67 271 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 50 | . . 46 . . 4 . . . . . . . . . . . . Melee 595 | . . . . . 257 67 271 . . . . . . . . . . Knockbacks 22 | . . 1 11 . 2 3 5 . . . . . . . . . . Impact 7 | . . . . . 1 2 4 . . . . . . . . . . Kinetic 13 | . . 1 11 . 1 . . . . . . . . . . . . Secondary 2 | . . . . . . 1 1 . . . . . . . . . . Self-Inflicted Damage 112 | . . 15 . . . . 28 . 8 . . . . . . . 61 Shots 3 | . . 1 . . . . 1 . . . . . . . . . 1 Rammed 2 | . . . . . . . . . 2 . . . . . . . . Targets Rammed 5 | . 3 . . . . . . . 2 . . . . . . . . Kicked 3 | . 3 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 162 48 272 122 114 3 210 400 276 . . 50 58 . 24 348 136 Average Temperature 68 | . 56 19 25 60 38 2 30 115 91 . . 26 35 . 12 122 45 Received Heat Transfer 937 | . 48 75 30 117 183 18 108 93 117 . . 70 . . . 36 42 Effects 7 | . . . . . . . . 3 . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . Interference 4 | . . . . . . . . 1 . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 3 2 3 . . . . . . . 1 1 1 Combat Hostiles 9 | . . . . . 1 2 3 . . . . . . . 1 1 1 Parts Fried 12 | . 1 . . . 4 1 1 . . . . . . . 1 3 1 Impact Corruptions 18 | . . . . . 5 2 11 . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Melted 10 | . . . . . 3 . . 7 . . . . . . . . . Heat Transferred 3713 | . 100 250 . 481 407 . 407 1809 222 . . . . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Maximum Alert Level 2 | . . . . . . . 2 1 . . . . . . 2 2 1 Low Security (%) 73 | . 100 100 100 100 100 100 23 30 100 100 100 100 100 100 21 . 48 Level 1 19 | . . . . . . . 28 69 . . . . . . 47 33 51 Level 2 7 | . . . . . . . 48 . . . . . . . 31 66 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . Peak Influence 641 | . 69 107 128 137 170 70 641 382 189 93 58 125 62 16 577 611 346 Initial 326 | . . 22 37 37 58 68 35 325 133 63 58 30 36 16 11 324 326 Average 145 | . 11 44 36 24 120 49 378 251 137 89 58 62 31 16 371 490 216 Influence Increases 3993 | . 123 216 240 180 353 70 666 334 98 30 . 255 78 . 626 357 367 Destroy 0b10 Robot/C 1320 | . 60 80 160 20 180 60 200 100 40 . . 40 . . 240 120 20 Destroy 0b10 Robot/NC 165 | . 20 35 40 5 15 . . 20 . . . 5 . . 20 5 . Destroy Leader 230 | . 22 26 10 12 54 10 10 24 . . . . . . 30 32 . Allied During Kill 422 | . . . . . 4 . 9 70 8 . . 4 . . 217 100 10 Successful Hack 199 | . 15 4 . 35 . . 18 69 . . . 30 . . . . 28 Select Force Hacks 120 | . . . . 30 60 . . . . 30 . . . . . . . Disable Machine 240 | . . 30 . . . . . 30 . . . . . . 15 30 135 Anti-Garrison Action 300 | . . . . . . . 250 . 50 . . . . . . . . Destroy Structure 502 | . 6 11 15 3 10 . 29 6 . . . 56 78 . 104 70 114 Partial Spotted 135 | . . . . 60 15 . 30 15 . . . . . . . . 15 Lose Combat Pursuer 360 | . . 30 15 15 15 . 120 . . . . 120 . . . . 45 Influence Decreases 3778 | . 70 172 239 149 341 161 95 764 168 68 25 208 159 8 65 353 733 Entered New Map 1366 | . . 31 60 61 71 73 15 296 58 58 25 28 69 8 5 253 255 Time Decay 1373 | . 70 131 179 87 180 20 . 238 . 10 . 90 60 . . 70 238 Lost Part 351 | . . . . 1 50 . 60 20 50 . . 10 . . 20 10 130 Lost Ally 470 | . . 10 . . 40 . 20 60 60 . . 80 30 . 40 20 110 Purge Threat 218 | . . . . . . 68 . 150 . . . . . . . . . Squads Dispatched 31 | . 1 1 . 3 7 3 . 4 . 1 . 2 . 1 2 1 5 Investigation 21 | . 1 . . 3 6 3 . 2 . 1 . . . 1 . . 4 Extermination 3 | . . . . . 1 . . 1 . . . 1 . . . . . Reinforcement 6 | . . 1 . . . . . . . . . 1 . . 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Alert ID Control Effect 8 | . . . . . . . . 5 1 . . 2 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Distress Signals 4 | . . 1 . 1 . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 164 | . 7 8 8 11 14 2 23 18 9 . 1 17 7 . 6 7 26 Peak Tracking Total 13 | . 3 3 3 9 4 1 6 3 4 . 1 9 4 . 3 2 13 Tactical Retreats 14 | . . 1 1 1 1 . 5 . . . . 2 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Traps Triggered 5 | . . . . . . . . . 1 . . 1 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Machines Disabled 22 | . . 2 . . . . 5 2 1 . . . . . 1 2 9 Max in Single Turn 2 | . . 2 . . . . 1 1 1 . . . . . . 1 1 Garrison Relay 4 | . . . . . . . 3 . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Machines Accessed 52 | . 4 2 . 8 11 4 3 9 . 2 . 4 . 1 . . 4 Terminals 35 | . 4 2 . 6 6 2 3 3 . 1 . 3 . 1 . . 4 Fabricators 6 | . . . . . 2 1 . 3 . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . . . . . . . . Recycling Units 5 | . . . . 1 2 . . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . 1 . 1 . . . . . . . Total Hacks 174 | . 14 5 . 46 36 10 8 27 . 3 . 10 . 3 . . 12 Successful 87 | . 8 1 . 30 12 4 2 14 . 3 . 8 . 1 . . 4 Failed 87 | . 6 4 . 16 24 6 6 13 . . . 2 . 2 . . 8 Catastrophic 17 | . 2 . . 3 5 3 1 2 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 103 | . 11 5 . 27 26 2 . 21 . 1 . 7 . . . . 3 Terminals 125 | . 14 5 . 36 23 5 8 9 . 1 . 9 . 3 . . 12 Fabricators 17 | . . . . . 5 2 . 10 . . . . . . . . . Repair Stations 8 | . . . . 7 . . . 1 . . . . . . . . . Recycling Units 13 | . . . . 3 6 . . 3 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 2 3 . 4 . 2 . . . . . . . Terminal Hacks 39 | . 5 . . 16 4 3 2 1 . 1 . 3 . 1 . . 3 Record 1 | . . . . 1 . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . 1 . . . . . . . . . . . . 1 Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Terminal Index 3 | . . . . 1 1 . . . . . . 1 . . . . . Alert Level 4 | . . . . 2 1 . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . . . . . . . . Locate Traps 5 | . . . . 2 . 1 . . . . . 1 . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 3 | . . . . 1 1 . . . . . . . . . . . 1 Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . . 1 . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . 3 . . . . . . . . . Network Status 4 | . . . . . 2 . . 2 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 2 2 . . 1 . . . 1 . . . . . Report Inventory 5 | . . . . 1 2 . . 1 . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . . 1 . 1 . . . . . . . . . Coupler Status 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 28 | . 3 1 . 6 4 . . 8 . 1 . 4 . . . . 1 Terminals 17 | . 3 1 . 5 2 . . 1 . . . 4 . . . . 1 Track 5 | . . . . 2 1 . . 1 . . . 1 . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 9 | . 1 1 . 3 1 . . . . . . 2 . . . . 1 Operators 2 | . 1 . . . . . . . . . . 1 . . . . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . Fabnet 2 | . . . . . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . Patch 1 | . . . . . . . . 1 . . . . . . . . . Recycling Units 4 | . . . . 1 2 . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . Tunnel 3 | . . . . 1 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . . . . . Restock 1 | . . . . . . . . 1 . . . . . . . . . Intercept 1 | . . . . . . . . 1 . . . . . . . . . Eject 1 | . . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 2 . 7 10 4 3 8 . 1 . 3 . 1 . . 4 Full Trace Events 17 | . 1 . . 2 4 3 2 1 . . . . . 1 . . 3 Feedback Events 3 | . . . . 1 2 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . Hackware Fried 2 | . . . . . 2 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . 3 Robots Built 3 | . . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . 50 . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . 15 . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . . . . . . . 19 Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . . Time 115 | . . . . 115 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . 7 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Used RIF Installer 2 | . . . . . . . 2 . . . . . . . . . . Alert ID Control 1 | . . . . . . . 1 . . . . . . . . . . Robots Hacked 31 | . . . . . . . 5 10 4 . 1 7 . . 1 . 3 Non-combat 8 | . . . . . . . . 5 . . . 3 . . . . . Combat 23 | . . . . . . . 5 5 4 . 1 4 . . 1 . 3 Robot Hacks Applied 35 | . . . . . . . 5 13 4 . 1 9 . . . . 3 parse_system 3 | . . . . . . . . 1 1 . . 1 . . . . . generate_echo 1 | . . . . . . . . 1 . . . . . . . . . hold_bot 1 | . . . . . . . . . . . . 1 . . . . . start_disposal 1 | . . . . . . . . . . . . 1 . . . . . map_walls 1 | . . . . . . . . . . . . 1 . . . . . drop_inventory 1 | . . . . . . . . . . . . 1 . . . . . locate_stockpiles 1 | . . . . . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . . . . ignore_parts 1 | . . . . . . . . 1 . . . . . . . . . map_route 1 | . . . . . . . . 1 . . . . . . . . . link_fov 1 | . . . . . . . . 1 . . . . . . . . . spike_heat 1 | . . . . . . . . 1 . . . . . . . . . overload_power 1 | . . . . . . . . 1 . . . . . . . . . amplify_resonance 5 | . . . . . . . 1 1 2 . . . . . . . 1 reboot_system 4 | . . . . . . . 1 1 1 . 1 . . . . . . overwrite_iff 6 | . . . . . . . 1 1 . . . 3 . . . . 1 formatsys_low 1 | . . . . . . . . 1 . . . . . . . . . formatsys_high 4 | . . . . . . . 2 1 . . . . . . . . 1 Relay Couplers Released 22 | . . . . . . . 11 4 3 4 . . . . . . . Ejected 4 | . . . . . . . . . . 4 . . . . . . . Machine Destruction 14 | . . . . . . . 11 . 3 . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . Attached 20 | . . . . . . . 5 4 2 3 1 1 1 . . . 3 Fabnet Peak Effective % 6 | . . . . . . . . . . 6 6 2 2 2 2 . . Autooverrided 2 | . . . . . . . . . . . . 1 . . 1 . . Robots Rewired 5 | . . . . . 2 . . . . . . 3 . . . . . Allies Hacked 3 | . . . . . . . . . 2 . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Total Allies 43 | . 1 . . . 2 . 5 6 . . . 7 19 . 1 . 2 Largest Group 20 | . 1 1 . . 1 . 4 9 3 . . 3 20 15 9 7 6 Highest-Rated Group 766 | . 10 10 . . 32 . 153 283 118 . . 125 766 602 351 283 232 Highest-Rated Ally 68 | . 10 10 . . 32 . 51 51 51 . . 64 64 50 68 50 50 Total Orders 3 | . . . . . . . . 3 . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . AID 2 | . . . . . . . . 2 . . . . . . . . . Ally Attacks 217 | . . . . . 8 . 6 43 7 . . 17 73 1 38 18 6 Total Damage 7497 | . . . . . 204 . 74 948 117 . . 724 2679 23 1860 820 48 Kills 40 | . . . . . 1 . . 9 2 . . 5 8 . 11 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Active Infowar (turns) 4264 | . 383 280 662 311 366 62 351 503 142 20 20 211 128 16 152 143 514 Optics 2785 | . . . . 161 366 62 351 503 142 20 20 211 128 16 152 143 510 Sensors 99 | . . . 2 . 11 3 . . . . . . . . . . 83 IFF 143 | . . . . . . . . . . . . . . . . . 143 Terrain 1154 | . . 217 660 179 98 . . . . . . . . . . . . Structural 93 | . 93 . . . . . . . . . . . . . . . . Seismic 1168 | . 290 280 598 . . . . . . . . . . . . . . Jamming 216 | . . . . . 33 59 124 . . . . . . . . . . ECM 17 | . . 2 . 1 14 . . . . . . . . . . . . Robot Analysis Total 3 | . 1 . . 1 . . . . . . . . . . . . 1 Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Turns Passed 4405 | . 507 280 662 312 366 62 351 503 142 20 20 211 128 16 152 159 514 Spaces Moved 5302 | 1 291 179 330 369 644 115 479 753 226 39 54 488 191 18 145 169 811 Core 211 | . . . . . 9 . . . . . . . . . . . 202 Treads . | . . . . . . . . . . . . . . . . . . Legs 348 | 1 291 56 . . . . . . . . . . . . . . . Wheels 453 | . . 123 330 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4290 | . . . . 369 635 115 479 753 226 39 54 488 191 18 145 169 609 Fastest Speed 26 | 120 120 80 85 29 26 26 26 27 27 29 29 29 37 37 37 37 37 Average Speed 43 | 120 120 99 99 31 31 26 27 27 28 29 29 33 37 37 37 38 41 Slowest Speed 250 | 120 120 130 100 112 200 27 32 92 29 29 29 117 37 37 37 117 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . 2 6 . 3 9 . . . 17 . . . 2 8 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 33 | 1 34 17 66 36 21 2 45 11 30 2 72 16 83 1 86 7 78 Regions Visited 17 Branch Regions 2 Pre-discovered Areas 3 | . . . . 1 2 . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 . 1 . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . . Spaces Dug 17 | . . . 7 3 6 . 1 . . . . . . . . . . Terrain Destroyed 122 | . 6 11 25 3 10 . 4 . . . . . . . . . 63 Melee 10 | . . . . 3 6 . 1 . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . . . . . . . . AOE 111 | . 6 11 25 . 3 . 3 . . . . . . . . . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Fac DSF Fac Was Fac DSF Res Qua Total 6929 | . 419 236 611 545 762 135 628 999 289 47 57 512 247 26 230 227 959 Wait 951 | . 88 . 243 128 38 2 58 172 10 . . 2 53 9 57 34 57 Move 5203 | . 290 178 329 364 632 114 473 734 225 39 53 460 190 17 144 164 797 Hop 37 | . . . . 2 5 . 2 9 . . . 11 . . . 2 6 Pick Up 65 | . 9 7 2 6 7 2 15 6 4 2 . 1 1 . . 1 2 Fast Attach 66 | . 2 1 . 8 8 2 4 4 . 2 . 13 . . . 1 21 Attach 48 | . 1 4 . 6 10 2 4 3 4 2 1 . 1 . 1 . 9 Detach 36 | . 1 1 . 2 7 . 1 4 3 1 1 1 1 . . . 13 Swap 60 | . 3 11 6 4 6 6 5 8 . . . . . . 3 3 5 Drop 83 | . 7 10 3 9 9 2 12 7 1 1 . 7 . . . 5 10 Fire 247 | . 15 24 28 13 17 . 12 50 25 . 2 15 1 . 7 17 21 Melee 67 | . . . . 3 18 5 41 . . . . . . . . . . Ram 2 | . . . . . . . . . 2 . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . . . 15 . . . . . 18 . 18 Rewire 10 | . . . . . 5 . 1 2 . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -4/DSF -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 22) 308 | -10/Materials | Build established: Mutant 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Accompanied by 1 ally 508 | -9/Materials | Evolved 2 slots: Utility x2 769 | -9/Materials | Discovered new exit (range 7) 788 | -9/Materials | Entered Mines 818 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 866 | -9/Mines | Excavation squad dispatched 866 | -9/Mines | A large section of the Mines collapsed 1116 | -9/Mines | Excavation squad dispatched 1179 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1182 | -9/Mines | Found Prototype Device 1182 | -9/Mines | Identified Exp. Sensor Array 1286 | -9/Mines | Discovered new exit (range 14) 1290 | -9/Mines | Learned location of 1 exit from Materials 1450 | -9/Mines | Entered Materials 1450 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1451 | -8/Materials | Identified exit to Factory 1508 | -8/Materials | Repaired VTOL Module 1541 | -8/Materials | Repaired Weight Redist. System 1593 | -8/Materials | Repaired Imp. Flight Unit 1724 | -8/Materials | Discovered exit to Factory (range 13) 1762 | -8/Materials | Entered Factory 1762 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2081 | -7/Factory | Hacking Suite fried by hacking feedback 2081 | -7/Factory | System Shield fried by hacking feedback 2116 | -7/Factory | Discovered new exit (range 20) 2121 | -7/Factory | Identified exit to Factory 2128 | -7/Factory | Entered another Factory area 2128 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2170 | -6/Factory | Identified exit to Garrison 2190 | -6/Factory | Entered Garrison 2195 | -6/Garrison | Discovered new exit (range 66) 2195 | -6/Garrison | Discovered new exit (range 51) 2195 | -6/Garrison | Discovered new exit (range 62) 2195 | -6/Garrison | Discovered new exit (range 64) 2200 | -6/Garrison | Triggered checkpoint 2201 | -6/Garrison | Garrison Relay disabled 2268 | -6/Garrison | Installed Relay Interface Framework 2308 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 2332 | -6/Garrison | Triggered checkpoint 2334 | -6/Garrison | Garrison Relay disabled 2354 | -6/Garrison | Lost 5 parts (2p2u1w) 2418 | -6/Garrison | Garrison Relay disabled 2473 | -6/Garrison | Rescued a captive Derelict 2476 | -6/Garrison | Rescued a captive Derelict 2519 | -6/Garrison | Identified exit to Factory 2541 | -6/Garrison | Entered Factory 2541 | -6/Factory | Accompanied by 3 allies 2618 | -6/Factory | Fabricated G-50 Soldier? 2737 | -6/Factory | Build established: Bothacker-Sprinter 2752 | -6/Factory | Discovered new exit (range 19) 2778 | -6/Factory | Identified exit to Factory 2848 | -6/Factory | Identified exit to Garrison 2967 | -6/Factory | Garrison activated, responded to threat 3044 | -6/Factory | Entered Garrison 3044 | -6/Garrison | Accompanied by 3 allies 3052 | -6/Garrison | Triggered checkpoint 3075 | -6/Garrison | Garrison Relay disabled 3119 | -6/Garrison | Core integrity fell below 50% 3139 | -6/Garrison | Lost 3 allies 3157 | -6/Garrison | System corruption reached 10% 3174 | -6/Garrison | Triggered checkpoint 3181 | -6/Garrison | Discovered exit to Factory (range 11) 3186 | -6/Garrison | Entered Factory 3186 | -5/Factory | Evolved 2 slots: Utility x2 3206 | -5/Factory | Identified exit to DSF 3206 | -5/Factory | Entered DSF 3211 | -5/DSF | Discovered new exit (range 19) 3226 | -5/DSF | Entered Factory 3226 | -4/Factory | Evolved 2 slots: Utility x2 3284 | -4/Factory | Discovered new exit (range 14) 3327 | -4/Factory | Lost 4 parts (2n1u1w) 3365 | -4/Factory | Lost 5 allies 3437 | -4/Factory | Manually triggered Chute Trap 3437 | -4/Factory | Sucked down chute 3437 | -4/Factory | Entered Waste 3443 | -4/Waste | Spotted C-40 Crusher 3444 | -4/Waste | Spotted C-40 Crusher 3444 | -4/Waste | Spotted C-40 Crusher 3451 | -4/Waste | Spotted C-40 Crusher 3452 | -4/Waste | 1 allies followed down the chute 3460 | -4/Waste | Spotted C-40 Crusher 3461 | -4/Waste | Discovered new exit (range 12) 3468 | -4/Waste | Warlord forces began an assault 3494 | -4/Waste | Allies destroyed C-40 Crusher 3507 | -4/Waste | Allies destroyed C-40 Crusher 3519 | -4/Waste | Allies destroyed C-40 Crusher 3550 | -4/Waste | Lost 4 allies 3565 | -4/Waste | Entered Factory 3565 | -4/Factory | Accompanied by 15 allies 3571 | -4/Factory | Identified exit to DSF 3581 | -4/Factory | Entered DSF 3581 | -4/DSF | Accompanied by 9 allies 3606 | -4/DSF | Additional patrols routed to DSF 3606 | -4/DSF | Discovered new exit (range 19) 3648 | -4/DSF | Build established: Mutant 3686 | -4/DSF | Sterilization system engaged 3706 | -4/DSF | Ambient heat levels rising (+10) 3721 | -4/DSF | Ambient heat levels rising (+10) 3733 | -4/DSF | Entered Research 3733 | -3/Research | Accompanied by 7 allies 3733 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3815 | -3/Research | Discovered new exit (range 17) 3892 | -3/Research | Entered Quarantine 3892 | -3/Quarantine | Accompanied by 6 allies 3936 | -3/Quarantine | Found Alien Artifact 3987 | -3/Quarantine | Cryocooling Duct disabled 3990 | -3/Quarantine | Cryocooling Duct disabled 4002 | -3/Quarantine | Ambient heat levels rising (+20) 4002 | -3/Quarantine | Non-combat units ordered to evacuate 4005 | -3/Quarantine | Ambient heat levels rising (+20) 4005 | -3/Quarantine | Combat units ordered to evacuate 4034 | -3/Quarantine | Found Prototype Launcher 4034 | -3/Quarantine | Identified Adv. Micro-nuke Launcher 4046 | -3/Quarantine | Found Prototype Processor 4046 | -3/Quarantine | Identified Exp. Targeting Computer 4061 | -3/Quarantine | Lost 5 allies 4082 | -3/Quarantine | Found Alien Artifact 4082 | -3/Quarantine | Identified Transdimensional Reconstructor 4082 | -3/Quarantine | Warped through subspace 4087 | -3/Quarantine | Lost 6 parts (1p4u1w) 4101 | -3/Quarantine | Found Alien Reactor 4101 | -3/Quarantine | Identified Matter Drive 4105 | -3/Quarantine | Quarantine Guard activated 4136 | -3/Quarantine | Found Alien Artifact 4136 | -3/Quarantine | Identified Phase Redirector 4197 | -3/Quarantine | Cryocooling Duct disabled 4212 | -3/Quarantine | Ambient heat levels rising (+20) 4220 | -3/Quarantine | Build established: Bothacker-Mutant 4240 | -3/Quarantine | Spotted Quarantine Guard 4252 | -3/Quarantine | Found Alien Artifact 4252 | -3/Quarantine | Identified Terrabomb 4252 | -3/Quarantine | Used Terrabomb 4259 | -3/Quarantine | Identified Core Reset Matrix 4259 | -3/Quarantine | Used Core Reset Matrix 4263 | -3/Quarantine | Detected hypermatrix surge 4263 | -3/Quarantine | Sensed 13 artifacts in vicinity 4270 | -3/Quarantine | Discovered new exit (range 20) 4270 | -3/Quarantine | Spotted Quarantine Guard 4282 | -3/Quarantine | Spotted Quarantine Guard 4309 | -3/Quarantine | Spotted Quarantine Guard 4310 | -3/Quarantine | Core integrity fell below 50% 4315 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 4315 | -3/Quarantine | Warped through subspace 4317 | -3/Quarantine | Spotted Quarantine Guard 4320 | -3/Quarantine | Spotted Quarantine Guard 4322 | -3/Quarantine | Spotted Quarantine Guard 4346 | -3/Quarantine | Lost 7 parts (2n5u) 4404 | -3/Quarantine | Core integrity fell below 20% 4406 | -3/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- 04307_ Knocked back. 04308_ The unstable cave ceiling collapses. 04309_ Knocked back. 04315_ Adv. Heat Sink destroyed. 04315_ Authchip [R/Combat] destroyed. 04315_ Acquired Hpw. Transdimensional Reconstructor. 04315_ Warped through subspace. 04318_ Acquired 6 matter. 04339_ Potential Refractor disabled. 04363_ Acquired Unknown Processor. 04363_ Identified Imp. System Guard. 04367_ Acquired Unknown Device. 04367_ Identified Adv. Component Analysis Suite. 04369_ Dropped Adv. Component Analysis Suite. 04371_ Acquired Unknown Power Core. 04371_ Identified Fusion Compressor. 04373_ Dropped Fusion Compressor. 04376_ Acquired Unknown Device. 04376_ Identified Thermal Shield. 04406_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# """T""" #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????#! """ #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????#*!! """ #?????????????+##### | | ??????????######????#* #??????# | | ??????????# #????#*! #????###+########### | | ??????????# ###??# #???# #????? | | ??????????# * #;####;;#%+#####???# #????? | | ??????????# %% #????# """ """ #????? | | ??????????# % @% #????# "&" "&" #????? | | ?????????#; % #????# """ """ #????? | | ?????????## Y Y #????# ""T"" #????? | | ??????????############### #????? ?????? | | ???????????????#! # Y #??????? ???????? | | ???????????????# """ # ##########+########## | | ???????????????# * """ + ? | | ???????????????# """ *# | | ???????????????# # | | ???????????????# """ # | | ???????????????# ] """ =########################## | | ???????????????# """ #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????##########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Corruption Containment 12 Corruption Block 30 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 6 Relay Coupler Value 123 Authchip Count 4 Item Schematics ----------------- Prc. Matter Filter | -3/Quarantine | Archive Exp. Energy Well | -3/Quarantine | Archive Exp. Optical Array | -3/Quarantine | Archive Exp. Thermal Defense Suite | -3/Quarantine | Archive Robot Schematics ------------------ C-55 Analyst | -3/Quarantine | Archive Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Repaired ---------- VTOL Module | 56% | -8/Materials Weight Redist. System | 59% | -8/Materials Imp. Flight Unit | 65% | -8/Materials Alien Tech Used ----------------- Transdimensional Reconstructor Matter Drive Phase Redirector Terrabomb Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TechExperimentalStorm Manual? 0 Play Time 01:01:07 Cumulative 1051.2 hours Start 2025.05.20 @ 15:22:16 End 2025.05.20 @ 16:23:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1303 Rogue 1020 Adventurer 124 Explorer 159 Win Type - Total 46 Types 32/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23278466-e8e5-4299-b3a0-ea96157410c8