Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 18:39:56 Player: Crap Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1122) 1122 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3787 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 143/300 Energy 48/100 System Corruption 0% Temperature Critical (1060) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- Particle Gun Spread Laser > --- INVENTORY (15) --- Light Ion Engine Light Armor Plating Medium Laser Medium Laser Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Advanced Beam Cannon Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Armor Plating Medium Laser Medium Laser Spread Laser Stasis Trap Stasis Trap Stasis Trap [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon 2 | . . . . . 2 . Parts Attached 43 | 6 2 2 11 4 13 5 Power 9 | 1 . 2 1 2 2 1 Engine 8 | 1 . 2 1 2 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . . 5 1 7 1 Treads 8 | 2 . . 5 1 . . Leg 4 | . . . . . 3 1 Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 6 | 1 2 . 1 1 1 . Device . | . . . . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . 1 . . 1 1 . Artifact . | . . . . . . . Weapon 12 | 2 . . 4 . 3 3 Energy Gun 6 | 1 . . 1 . 1 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 . . 2 . 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 15 | . . . 1 2 7 5 Power 2 | . . . . 1 1 . Propulsion 6 | . . . . . 5 1 Utility 3 | . . . 1 1 . 1 Weapon 4 | . . . . . 1 3 Highest Loss Streak 4 | . . . 1 2 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 93 100 86 97 70 79 Engine 9 | . 14 14 11 9 4 4 Treads 24 | . 28 28 36 44 9 . Leg 2 | . . . . . 4 21 Storage 10 | . 14 14 11 11 9 9 Processor 1 | . . . . 9 . . Protection 7 | . 8 14 5 . 9 7 Energy Gun 8 | . 14 14 6 . 6 13 Energy Cannon 5 | . . . 4 11 9 7 Ballistic Gun 12 | . 14 14 10 11 13 11 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 28 30 32 32 45 45 Greatest Support 80 | 40 40 40 80 80 80 30 Greatest Overweight (x) 14 | . . . . . 14 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 Most Carried 11 | 4 5 8 10 11 8 8 Average Carried 6 | 2 4 6 7 8 6 6 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 10 | 4 4 7 10 8 6 7 Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Mutant 21% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 930 | 149 . 28 379 91 235 48 Remotely . | . . . . . . . Salvage Created 1467 | . 35 126 451 246 491 118 Parts 97 | . 2 12 35 9 30 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 44 | . 1 9 11 7 13 3 Guns 28 | . 1 9 8 . 7 3 Cannons 15 | . . . 3 6 6 . Classes Destroyed 10 | . 1 1 3 1 3 1 Builder 1 | . . . . . 1 . Tunneler 1 | . . . . . 1 . Recycler 1 | . . . . . 1 . Watcher 2 | . . . 1 . 1 . Swarmer 23 | . . 9 3 2 9 . Cutter 1 | . . . . . . 1 Grunt 15 | . 1 . 4 4 4 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 7 | . 1 7 3 3 6 2 Combat Bots Only 7 | . 1 7 3 3 5 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 270 | . 5 36 57 45 90 37 Missed 67 | . 1 10 15 13 23 5 Damage Taken 2818 | . 43 206 486 400 688 995 Core 644 | . 12 40 21 15 55 501 Absorbed by Shields . | . . . . . . . Redirected to Shielding 54 | . 6 11 37 . . . Core Remaining (%) 90 | 100 . 79 . 91 . . Volleys Fired 137 | . 9 15 34 17 47 15 Largest 4 | . 2 2 2 2 4 4 Hottest 218 | . 70 70 91 91 164 218 Shots Fired 320 | . 17 30 68 34 122 49 Gun 240 | . 17 30 55 17 84 37 Cannon 80 | . . . 13 17 38 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 136 | . 9 15 34 17 49 12 Thermal 184 | . 8 15 34 17 73 37 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 3 5 10 10 6 4 Robot Miss Streak 13 | . 4 4 3 3 6 13 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 139 | . 7 15 42 19 40 16 Core Hits 75 | . 2 9 24 6 24 10 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 2 . 1 1 . Burn 3 | . . 2 . . 1 . Meltdown 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2496 | . 90 195 603 448 852 308 Guns 1526 | . 90 195 433 135 468 205 Cannons 931 | . . . 167 288 373 103 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 39 | . . . 3 25 11 . Kinetic 924 | . 53 83 268 135 291 94 Thermal 1533 | . 37 112 332 288 550 214 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 . . Average Corruption 4 | . . . . 4 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 26 | . . . 8 4 14 . Projectiles 26 | . . . 8 4 14 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . 1 2 1 . Targets Rammed 4 | . . . 1 2 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1082 | . 69 45 147 150 528 1082 Average Temperature 147 | . 27 19 38 63 151 443 Received Heat Transfer 642 | . 24 . 102 165 162 189 Effects 23 | . . . . . 5 18 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . . . . 3 Interference 4 | . . . . . 3 1 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . 2 1 Damage (minor) 3 | . . . . . . 3 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . . . . 1 2 . Heat Transferred 3521 | . 111 481 730 518 1258 423 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 304 | . 20 217 284 237 304 180 Initial 120 | . . 7 84 97 92 120 Average 149 | . . 160 176 172 185 140 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 74 | 100 100 72 55 87 68 100 Level 1 25 | . . 27 44 12 31 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 1 . 3 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 3 8 16 9 17 5 Peak Tracking Total 6 | . 2 3 3 3 6 3 Tactical Retreats 2 | . . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 3 Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 2 | . . . . . 2 . Successful 1 | . . . . . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 2439 | 81 260 306 663 286 680 163 Spaces Moved 1018 | 47 144 159 271 141 209 47 Core 22 | 10 . . . . 12 . Treads 838 | 37 144 159 271 141 86 . Legs 104 | . . . . . 57 47 Wheels 41 | . . . . . 41 . Hover . | . . . . . . . Flight 13 | . . . . . 13 . Fastest Speed 50 | 50 160 160 160 160 115 120 Average Speed 177 | 136 160 160 160 160 237 225 Slowest Speed 760 | 160 160 160 160 160 760 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 30 41 18 23 12 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1361 | 63 156 180 430 166 299 67 Wait 127 | 3 . . 105 . 19 . Move 1012 | 46 143 158 270 140 208 47 Hop . | . . . . . . . Pick Up 19 | 8 1 4 4 . 2 . Fast Attach 17 | 2 1 . 3 1 8 2 Attach 12 | 4 . . 3 . 4 1 Detach 5 | . . . 1 . 4 . Swap 14 | . 1 2 5 3 1 2 Drop 14 | . 1 1 4 3 5 . Fire 137 | . 9 15 34 17 47 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . 1 2 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered Mines 401 | -10/Mines | Destroyed 7 combat bots 459 | -10/Mines | Found a hidden stash of uninstalled traps 637 | -10/Mines | Discovered new exit (range 5) 648 | -10/Mines | Entered Materials 648 | -9/Materials | Evolved 2 slots: Propulsion x2 1182 | -9/Materials | Discovered new exit (range 15) 1311 | -9/Materials | Entered Mines 1358 | -9/Mines | Met a Derelict bent on vengeance 1448 | -9/Mines | Build established: Scavenger-Mutant 1541 | -9/Mines | Discovered new exit (range 7) 1597 | -9/Mines | Entered Materials 1597 | -8/Materials | Evolved 2 slots: Weapon x2 1784 | -8/Materials | Garrison activated, responded to threat 1820 | -8/Materials | Lost 4 parts (4n) 2270 | -8/Materials | Identified exit to Garrison 2277 | -8/Materials | Entered Garrison 2333 | -8/Garrison | Triggered checkpoint 2427 | -8/Garrison | Core integrity fell below 50% 2431 | -8/Garrison | Core integrity fell below 20% 2440 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Assault Rifle destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-41). Lgt. Nuclear Core severed. Overheating: Matter decay (-38). Hrd. Medium Armor Plating destroyed. Overheating: Core damaged (-110). Overheating: Aluminum Leg damaged (-17). Adv. Beam Cannon destroyed. Overheating: Core damaged (-77). Aluminum Leg broken. Overheating: Short circuit. Overheating: Core damaged (-77). Overheating: Energy bleed (-7). Overheating: Aluminum Leg damaged (-9). Overheating: Energy bleed (-14). Overheating: Energy bleed (-6). Aluminum Leg destroyed. Overheating: Particle Gun damaged (-28). Particle Gun severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ##???????????????????? | | ????????????????????????? ??? ??????????????? | | ????????????????????????? ??? ??????????????? | | ????????????????????????" ?? ???????????????? | | ????????????????????????" ?? ????????????????? | | ????????????????????????# #? ????????????????? | | ????????????????????????# ## ?????????????????? | | ???????????????????????? ^ ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# ^????????????????????? | | ????????????????????????#g #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????????###= #????????????????????? | | ??????????????????????? +%! #????????????????????? | | ????????????????????????#c #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????#[ #????????????????????? | | ######################### #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ################ !######### #????????????????????? | | ???????????????# %###?????? #????????????????????? | | ???????????????# %!#?????? #????????????????????? | | ???????????????# #?????? #????????????????????? | | ???????????????# #?????? #????????????????????? | | ???????????????# ###?????? #????????????????????? | | ???????????????# #???????? ????????????????????? | | ???????????????# #?????????#????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????? ^ #??????????????????????????????? | | ??????????????" #??????????????????????????????? | | ??????????????"# #??????????????????????????????? | | ??????????????## ???????????????????????????????? | | ????????????????##???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingHypercooledGun Manual? 0 Play Time 00:16:42 Cumulative 4.7 hours Start 2024.06.07 @ 14:21:40 End 2024.06.07 @ 18:39:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 12 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de37256a-77c4-43af-b93a-0a48eedf2ab9