Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 18:39:56

Player: Crap

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (49)      245
Value Destroyed (1122)     1122
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3787

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     143/300
Energy                     48/100
System Corruption          0%
Temperature                Critical (1060)
Movement                   Walking (260) Ox2
Location                   -8/Garrison

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
   Large Storage Unit
>        --- WEAPON (4) -------
         Particle Gun
         Spread Laser
>        --- INVENTORY (15) ---
   Light Ion Engine
   Light Armor Plating
  Medium Laser
  Medium Laser
         Stasis Trap (100%)
         Stasis Trap (100%)
         Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
  Advanced Beam Cannon
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Armor Plating
    Medium Laser
    Medium Laser
           Spread Laser
           Stasis Trap
           Stasis Trap
           Stasis Trap
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             43   | 6   2   2   11  4   13  5   
  Power                    9    | 1   .   2   1   2   2   1   
    Engine                 8    | 1   .   2   1   2   2   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   5   1   7   1   
    Treads                 8    | 2   .   .   5   1   .   .   
    Leg                    4    | .   .   .   .   .   3   1   
    Wheel                  2    | .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   
  Utility                  6    | 1   2   .   1   1   1   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   4   .   3   3   
    Energy Gun             6    | 1   .   .   1   .   1   3   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          5    | 1   .   .   2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 15   | .   .   .   1   2   7   5   
  Power                    2    | .   .   .   .   1   1   .   
  Propulsion               6    | .   .   .   .   .   5   1   
  Utility                  3    | .   .   .   1   1   .   1   
  Weapon                   4    | .   .   .   .   .   1   3   
  Highest Loss Streak      4    | .   .   .   1   2   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   93  100 86  97  70  79  
  Engine                   9    | .   14  14  11  9   4   4   
  Treads                   24   | .   28  28  36  44  9   .   
  Leg                      2    | .   .   .   .   .   4   21  
  Storage                  10   | .   14  14  11  11  9   9   
  Processor                1    | .   .   .   .   9   .   .   
  Protection               7    | .   8   14  5   .   9   7   
  Energy Gun               8    | .   14  14  6   .   6   13  
  Energy Cannon            5    | .   .   .   4   11  9   7   
  Ballistic Gun            12   | .   14  14  10  11  13  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 12  28  30  32  32  45  45  
  Greatest Support         80   | 40  40  40  80  80  80  30  
  Greatest Overweight (x)  14   | .   .   .   .   .   14  2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   9   15  15  15  15  15  
  Most Carried             11   | 4   5   8   10  11  8   8   
  Average Carried          6    | 2   4   6   7   8   6   6   
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            10   | 4   4   7   10  8   6   7   

 Class Distribution 
--------------------
 43% | Mutant
 30% | Scavenger-Mutant
 21% | Tank
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar 
Matter Collected           930  | 149 .   28  379 91  235 48  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1467 | .   35  126 451 246 491 118 
  Parts                    97   | .   2   12  35  9   30  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  44   | .   1   9   11  7   13  3   
  Guns                     28   | .   1   9   8   .   7   3   
  Cannons                  15   | .   .   .   3   6   6   .   
Classes Destroyed          10   | .   1   1   3   1   3   1   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   1   .   1   .   
  Swarmer                  23   | .   .   9   3   2   9   .   
  Cutter                   1    | .   .   .   .   .   .   1   
  Grunt                    15   | .   1   .   4   4   4   2   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
Best Kill Streak           7    | .   1   7   3   3   6   2   
  Combat Bots Only         7    | .   1   7   3   3   5   2   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        270  | .    5    36   57   45   90   37   
  Missed                   67   | .    1    10   15   13   23   5    
Damage Taken               2818 | .    43   206  486  400  688  995  
  Core                     644  | .    12   40   21   15   55   501  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  54   | .    6    11   37   .    .    .    
Core Remaining (%)         90   | 100  .    79   .    91   .    .    
Volleys Fired              137  | .    9    15   34   17   47   15   
  Largest                  4    | .    2    2    2    2    4    4    
  Hottest                  218  | .    70   70   91   91   164  218  
Shots Fired                320  | .    17   30   68   34   122  49   
  Gun                      240  | .    17   30   55   17   84   37   
  Cannon                   80   | .    .    .    13   17   38   12   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  136  | .    9    15   34   17   49   12   
  Thermal                  184  | .    8    15   34   17   73   37   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    3    5    10   10   6    4    
  Robot Miss Streak        13   | .    4    4    3    3    6    13   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           139  | .    7    15   42   19   40   16   
  Core Hits                75   | .    2    9    24   6    24   10   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    2    .    1    1    .    
    Burn                   3    | .    .    2    .    .    1    .    
    Meltdown               1    | .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2496 | .    90   195  603  448  852  308  
  Guns                     1526 | .    90   195  433  135  468  205  
  Cannons                  931  | .    .    .    167  288  373  103  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  39   | .    .    .    3    25   11   .    
  Kinetic                  924  | .    53   83   268  135  291  94   
  Thermal                  1533 | .    37   112  332  288  550  214  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    .    .    
  Average Corruption       4    | .    .    .    .    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    8    4    14   .    
  Projectiles              26   | .    .    .    8    4    14   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    1    2    1    .    
Targets Rammed             4    | .    .    .    1    2    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1082 | .    69   45   147  150  528  1082 
  Average Temperature      147  | .    27   19   38   63   151  443  
  Received Heat Transfer   642  | .    24   .    102  165  162  189  
  Effects                  23   | .    .    .    .    .    5    18   
    Shutdowns              2    | .    .    .    .    .    .    2    
    Energy Bleed           3    | .    .    .    .    .    .    3    
    Interference           4    | .    .    .    .    .    3    1    
    Matter Decay           3    | .    .    .    .    .    .    3    
    Short Circuit          3    | .    .    .    .    .    2    1    
    Damage (minor)         3    | .    .    .    .    .    .    3    
    Damage (core)          5    | .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             3    | .    .    .    .    1    2    .    
  Heat Transferred         3521 | .    111  481  730  518  1258 423  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             304  | .   20  217 284 237 304 180 
  Initial                  120  | .   .   7   84  97  92  120 
  Average                  149  | .   .   160 176 172 185 140 
Maximum Alert Level        1    | .   .   1   1   1   1   .   
  Low Security (%)         74   | 100 100 72  55  87  68  100 
  Level 1                  25   | .   .   27  44  12  31  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   3   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              58   | .   3   8   16  9   17  5   
  Peak Tracking Total      6    | .   2   3   3   3   6   3   
  Tactical Retreats        2    | .   .   .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          1    | .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                2    | .   .   .   .   .   2   .   
  Successful               1    | .   .   .   .   .   1   .   
  Failed                   1    | .   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar 
Turns Passed               2439 | 81  260 306 663 286 680 163 
Spaces Moved               1018 | 47  144 159 271 141 209 47  
  Core                     22   | 10  .   .   .   .   12  .   
  Treads                   838  | 37  144 159 271 141 86  .   
  Legs                     104  | .   .   .   .   .   57  47  
  Wheels                   41   | .   .   .   .   .   41  .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   13  .   
  Fastest Speed            50   | 50  160 160 160 160 115 120 
  Average Speed            177  | 136 160 160 160 160 237 225 
  Slowest Speed            760  | 160 160 160 160 160 760 260 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 4   30  41  18  23  12  11  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Total                      1361 | 63  156 180 430 166 299 67  
  Wait                     127  | 3   .   .   105 .   19  .   
  Move                     1012 | 46  143 158 270 140 208 47  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  19   | 8   1   4   4   .   2   .   
  Fast Attach              17   | 2   1   .   3   1   8   2   
  Attach                   12   | 4   .   .   3   .   4   1   
  Detach                   5    | .   .   .   1   .   4   .   
  Swap                     14   | .   1   2   5   3   1   2   
  Drop                     14   | .   1   1   4   3   5   .   
  Fire                     137  | .   9   15  34  17  47  15  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   1   2   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Entered Mines
  401 | -10/Mines     | Destroyed 7 combat bots
  459 | -10/Mines     | Found a hidden stash of uninstalled traps
  637 | -10/Mines     | Discovered new exit (range 5)
  648 | -10/Mines     | Entered Materials
  648 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1182 | -9/Materials  | Discovered new exit (range 15)
 1311 | -9/Materials  | Entered Mines
 1358 | -9/Mines      | Met a Derelict bent on vengeance
 1448 | -9/Mines      | Build established: Scavenger-Mutant
 1541 | -9/Mines      | Discovered new exit (range 7)
 1597 | -9/Mines      | Entered Materials
 1597 | -8/Materials  | Evolved 2 slots: Weapon x2
 1784 | -8/Materials  | Garrison activated, responded to threat
 1820 | -8/Materials  | Lost 4 parts (4n)
 2270 | -8/Materials  | Identified exit to Garrison
 2277 | -8/Materials  | Entered Garrison
 2333 | -8/Garrison   | Triggered checkpoint
 2427 | -8/Garrison   | Core integrity fell below 50%
 2431 | -8/Garrison   | Core integrity fell below 20%
 2440 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Assault Rifle destroyed.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Matter decay (-41).
Lgt. Nuclear Core severed.
Overheating: Matter decay (-38).
Hrd. Medium Armor Plating destroyed.
Overheating: Core damaged (-110).
Overheating: Aluminum Leg damaged (-17).
Adv. Beam Cannon destroyed.
Overheating: Core damaged (-77).
Aluminum Leg broken.
Overheating: Short circuit.
Overheating: Core damaged (-77).
Overheating: Energy bleed (-7).
Overheating: Aluminum Leg damaged (-9).
Overheating: Energy bleed (-14).
Overheating: Energy bleed (-6).
Aluminum Leg destroyed.
Overheating: Particle Gun damaged (-28).
Particle Gun severed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingHypercooledGun
  Manual?         0
Play Time         00:16:42
  Cumulative      4.7 hours
  Start           2024.06.07 @ 14:21:40
  End             2024.06.07 @ 18:39:56
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          12
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de37256a-77c4-43af-b93a-0a48eedf2ab9