Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 02:23:47 Player: Player Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1113) 1113 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3643 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 25/220 System Corruption 10% Temperature Critical (778) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Medium Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON (2) ------- Spread Laser > --- INVENTORY (10) --- VSS Leg Improved Titanium Leg Advanced Visual Processing Unit Target Analyzer Advanced ECM Suite System Restoration Module Heavy Particle Cannon Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON ----------- Spread Laser Remote Datajack > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Advanced Visual Processing Unit Target Analyzer Advanced ECM Suite System Restoration Module Heavy Particle Cannon Phase Cannon Grenade Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 64 | 6 2 14 21 21 Power 14 | 1 . 3 6 4 Engine 3 | 1 . . . 2 Core 11 | . . 3 6 2 Reactor . | . . . . . Propulsion 14 | 2 . 4 4 4 Treads . | . . . . . Leg 13 | 2 . 4 4 3 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 2 5 5 6 Device 7 | . . 3 2 2 Storage 4 | 1 1 1 1 . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 5 | . 1 1 1 2 Artifact . | . . . . . Weapon 17 | 2 . 2 6 7 Energy Gun 7 | 1 . 1 2 3 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . . 2 13 5 Power 5 | . . . 4 1 Propulsion 3 | . . . 2 1 Utility 9 | . . 2 5 2 Weapon 3 | . . . 2 1 Highest Loss Streak 10 | . . 1 10 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 92 | . 91 90 85 98 Engine 4 | . 14 3 . 3 Core 7 | . . 7 11 10 Leg 21 | . 28 21 16 22 Device 6 | . . 10 6 6 Storage 13 | . 14 11 14 14 Processor 6 | . . . 8 14 Protection 9 | . 5 14 9 7 Energy Gun 9 | . 14 11 8 6 Energy Cannon 4 | . . 7 2 4 Ballistic Gun 4 | . 14 3 2 . Peak Build Rating 40 | 6 8 19 30 40 Average Rating 20 | 5 6 13 21 36 On Entrance 11 | . 6 8 19 24 Naked Turns . | . . . . . Heaviest Build 42 | 13 19 28 37 42 Greatest Support 44 | 20 20 25 30 44 Greatest Overweight (x) 5 | 1 . 1 5 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | . 4 9 8 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | . 10 10 10 9 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 781 | 302 26 157 122 174 Remotely . | . . . . . Salvage Created 1349 | 151 135 349 359 355 Parts 78 | 4 13 22 18 21 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 3 11 10 9 Guns 16 | . 3 7 5 1 Cannons 13 | . . 4 1 8 AOE 4 | . . . 4 . Classes Destroyed 10 | 2 5 1 . 2 Worker 3 | . 1 . 2 . Builder 2 | . 1 . 1 . Tunneler 3 | 3 . . . . Recycler 2 | 1 . . 1 . Watcher 3 | . 1 . 1 1 Swarmer 17 | . 2 5 5 5 Grunt 9 | . 1 4 4 . Brawler 2 | . . . . 2 Sentry 4 | . . 2 1 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | 2 5 3 6 4 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 298 | . 36 51 113 98 Missed 100 | . 18 16 38 28 Damage Taken 3561 | . 162 353 1310 1736 Core 1138 | . 18 70 289 761 Absorbed by Shields 27 | . . 27 . . Redirected to Shielding 92 | . . 26 35 31 Regen/Repaired (Parts) 27 | . . 27 . . Core Remaining (%) 80 | 100 92 82 47 . Volleys Fired 121 | 14 13 28 26 40 Largest 2 | 2 2 2 2 2 Hottest 150 | 60 60 133 133 150 Shots Fired 202 | 28 26 55 38 55 Gun 129 | 28 26 40 21 14 Cannon 60 | . . 15 9 36 Launcher 9 | . . . 8 1 Special 4 | . . . . 4 Kinetic 47 | 14 13 13 7 . Thermal 142 | 14 13 42 23 50 Explosive 9 | . . . 8 1 Electromagnetic . | . . . . . Robot Hit Streak 14 | 10 4 8 14 12 Robot Miss Streak 5 | 4 5 5 4 5 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 126 | 15 12 33 26 40 Core Hits 85 | 5 7 18 30 25 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2731 | 173 184 443 946 985 Guns 1036 | 173 184 281 233 165 Cannons 1005 | . . 162 142 701 Explosions 690 | . . . 571 119 Melee . | . . . . . Ramming . | . . . . . Kinetic 372 | 86 97 91 98 . Thermal 1669 | 87 87 352 277 866 Explosive 568 | . . . 449 119 Electromagnetic 122 | . . . 122 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 1 10 Average Corruption 1 | . . . 1 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 4 1 Message Errors 1 | . . . 1 . Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions 6 | . . . . 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 190 | . . . 150 40 Shots 5 | . . . 4 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 878 | . 12 315 458 878 Average Temperature 202 | . 10 91 216 289 Received Heat Transfer 655 | . 18 103 504 30 Effects 35 | . . . 7 28 Shutdowns 10 | . . . 1 9 Energy Bleed 2 | . . . . 2 Interference 4 | . . . 3 1 Matter Decay 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 6 | . . . 2 4 Damage (major) 3 | . . . 1 2 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2739 | 200 200 676 492 1171 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 258 | 20 124 250 258 173 Initial 68 | . 13 1 56 68 Average 93 | 7 43 118 132 88 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 88 | 100 100 78 72 100 Level 1 11 | . . 21 27 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 1 4 1 Investigation 2 | . . 1 1 . Extermination 1 | . . . . 1 Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 7 19 22 16 Peak Tracking Total 7 | . 4 5 7 5 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 2 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 4 3 4 6 Terminals 12 | . 3 2 4 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 36 | . 8 8 8 12 Successful 15 | . 4 4 2 5 Failed 21 | . 4 4 6 7 Catastrophic 4 | . . 1 2 1 Database Lockouts . | . . . . . Manual 19 | . 4 2 8 5 Terminals 26 | . 7 4 8 7 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 5 | . 1 . . 4 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . 3 1 2 3 Open DSF 2 | . . . . 2 Level Access Points 2 | . 1 . 1 . Locate Traps 5 | . 2 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . 1 . . 2 Report Inventory 2 | . 1 . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 3 3 4 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 parse_system 1 | . . . . 1 find_chute 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2761 | 148 479 659 643 832 Spaces Moved 1632 | 86 337 305 299 605 Core 26 | 15 . . 11 . Treads . | . . . . . Legs 1606 | 71 337 305 288 605 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 100 Average Speed 132 | 110 120 153 178 110 Slowest Speed 300 | 190 120 190 300 183 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 72 35 28 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 55 | . . . 49 6 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 53 | . . . 49 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2027 | 111 386 442 369 719 Wait 125 | . 21 73 5 26 Move 1628 | 85 336 304 298 605 Hop . | . . . . . Pick Up 53 | 6 12 11 14 10 Fast Attach 13 | . . 5 2 6 Attach 28 | 6 1 3 11 7 Detach 3 | . . . . 3 Swap 23 | . 1 6 8 8 Drop 33 | . 2 12 5 14 Fire 121 | 14 13 28 26 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 273 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x2 638 | -9/Materials | Discovered new exit (range 12) 942 | -9/Materials | Repaired Lgt. Nuclear Core 1228 | -9/Materials | Discovered new exit (range 9) 1287 | -9/Materials | Entered another Materials area 1287 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1516 | -8/Materials | Lost 10 parts (4p2n3u1w) 1813 | -8/Materials | Identified exit to Factory 1926 | -8/Materials | Core integrity fell below 50% 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2750 | -7/Factory | Core integrity fell below 50% 2755 | -7/Factory | System corruption reached 10% 2757 | -7/Factory | Core integrity fell below 20% 2763 | -7/Factory | Core destroyed Last Messages --------------- U-05 Engineer builds a Door. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+2). Power failure, Lgt. Nuclear Core shutdown. B-48 Gladiator destroyed. Overheating: Core damaged (-140). K-01 Serf collects debris. Overheating: Spread Laser damaged (-13). R-06 Scavenger collects Broken Rnf. Deuterium Engine. Overheating: Matter decay (-11). K-01 Serf collects debris. Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-10). Power failure, Lgt. Nuclear Core shutdown. Overheating: Lgt. Nuclear Core damaged (-2). Overheating: Adv. Targeting Computer damaged (-9). R-06 Scavenger collects Mace. Overheating: Core damaged (-133). 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""" #???# #?????????? | | ?????????????? | """ #???#+### #?????????? | | ????????????? #?? # #?????????? | | ???????????? + # #?????????? | | ???????????######### ######## # #?????????? | | ???????????????????# #??????# ! # #?????????? | | ???????????????????# ???????######## #?????????? | | ???????????????????# ??????????????? ??????????? | | ???????????????????# ???????????????+??????????? | | ???????????????????# ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerPowerWarhead Manual? 0 Play Time 00:52:37 Cumulative 21.2 hours Start 2025.04.04 @ 01:19:24 End 2025.04.04 @ 02:23:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b339b0a-e0a9-419c-8f63-79819e7333cc