Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 14:57:34

Player: Sn@43

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1537)     1537
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (87)                 87
              TOTAL SCORE: 3254

 Bonus
-------
High Alert Combat Kills    87

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Rolling (135) Ox3
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (20) ---
       Improved Ion Engine
                Wheel
                Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
          Light Armor Plating
          Heavy EM Pulse Gun
          Heavy Assault Rifle
                Autogun
                Autogun
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
          Heavy Assault Rifle
                Katana
>               --- INVENTORY --------
       Improved Ion Engine
                Wheel
                Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
          Light Armor Plating
          Heavy EM Pulse Gun
                Autogun
                Autogun
                Grenade Launcher
                Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             61   | 6   12  .   33  10  
  Power                    5    | 1   .   .   3   1   
    Engine                 5    | 1   .   .   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   3   .   11  .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  16   | 2   3   .   11  .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 2   5   .   8   2   
    Device                 4    | 1   1   .   2   .   
    Storage                6    | 1   4   .   1   .   
    Processor              3    | .   .   .   2   1   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 1   4   .   11  7   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | 1   4   .   8   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 11   | .   1   .   7   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   1   .   3   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   3    | .   .   .   2   1   
  Highest Loss Streak      3    | .   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 96  99  
  Engine                   12   | .   14  14  11  11  
  Wheel                    24   | .   27  28  20  22  
  Device                   9    | .   14  14  5   .   
  Storage                  12   | .   13  14  11  11  
  Processor                9    | .   .   .   19  22  
  Protection               3    | .   .   .   7   4   
  Ballistic Gun            23   | .   26  28  21  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             57   | 13  53  53  57  56  
  Greatest Support         32   | 32  32  32  32  22  
  Greatest Overweight (x)  10   | .   10  1   5   2   
  Average Overweight (x)   1    | .   .   1   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 7   16  20  20  20  
  Most Carried             14   | 1   11  10  14  13  
  Average Carried          8    | .   7   9   9   10  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            11   | 1   9   10  9   11  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Sto  
Matter Collected           2063 | 297  328  251  961  226  
  Remotely                 272  | 60   .    .    212  .    
Salvage Created            2491 | 60   417  .    1661 353  
  Parts                    161  | 2    37   .    100  22   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  41   | .   10  .   26  5   
  Melee                    4    | .   .   .   2   2   
  Guns                     37   | .   10  .   24  3   
Classes Destroyed          9    | 1   4   .   4   .   
  Worker                   4    | .   .   .   4   .   
  Builder                  3    | .   1   .   2   .   
  Recycler                 9    | 1   1   .   6   1   
  Operator                 2    | .   .   .   1   1   
  Watcher                  3    | .   2   .   1   .   
  Swarmer                  9    | .   5   .   4   .   
  Grunt                    18   | .   5   .   11  2   
  Duelist                  3    | .   .   .   2   1   
  Sentry                   11   | .   .   .   9   2   
Best Kill Streak           7    | 1   7   .   7   2   
  Combat Bots Only         5    | .   5   .   5   2   
Max Kills in Single Turn   2    | 1   2   .   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               2041 | .    406  .    1237 398  
  Core                     506  | .    99   .    254  153  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   475  | .    475  .    .    .    
Core Remaining (%)         80   | 100  .    60   .    .    
Volleys Fired              156  | 14   33   .    101  8    
  Largest                  2    | 1    2    .    2    2    
  Hottest                  46   | 20   46   .    46   46   
Shots Fired                287  | 14   65   .    193  15   
  Gun                      287  | 14   65   .    193  15   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  287  | 14   65   .    193  15   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         55   | 5    9    .    55   7    
  Robot Miss Streak        4    | 2    4    .    3    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           222  | 10   41   .    156  15   
  Core Hits                92   | 2    21   .    58   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    4    .    
  Critical Strikes         5    | .    .    .    5    .    
    Destroy                4    | .    .    .    4    .    
    Sever                  1    | .    .    .    1    .    
Melee Attacks              26   | .    .    .    12   14   
  Impact                   .    | .    .    .    .    .    
  Slashing                 21   | .    .    .    7    14   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3443 | 127  569  .    2484 263  
  Guns                     3200 | 127  569  .    2344 160  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    243  | .    .    .    140  103  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3200 | 127  569  .    2344 160  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 243  | .    .    .    140  103  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    
  Average Corruption       1    | .    1    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  42   | .    12   1    21   8    
    Message Errors         9    | .    4    .    4    1    
    Matter Fused           13   | .    4    .    4    5    
    Heat Flow Errors       2    | .    .    1    1    .    
    Energy Discharges      7    | .    4    .    3    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    5    .    
    Data Loss (major)      2    | .    .    .    2    .    
    Alerts                 2    | .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        207  | .    11   84   207  11   
  Average Temperature      12   | .    3    44   15   4    
  Received Heat Transfer   708  | .    78   .    468  162  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             526  | 5   287 30  526 448 
  Initial                  222  | .   3   19  11  222 
  Average                  161  | .   64  14  270 339 
Maximum Alert Level        2    | .   1   .   2   2   
  Low Security (%)         64   | 100 90  100 41  .   
  Level 1                  17   | .   9   .   22  61  
  Level 2                  17   | .   .   .   36  38  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   1   2   1   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           9    | .   3   .   5   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              96   | .   31  2   51  12  
  Peak Tracking Total      8    | .   7   2   7   8   
  Tactical Retreats        11   | .   5   1   5   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            6    | .   4   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          20   | .   9   1   6   4   
  Terminals                16   | .   8   .   4   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                55   | .   29  1   16  9   
  Successful               36   | .   21  1   10  4   
  Failed                   18   | .   7   .   6   5   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   37   | .   22  .   8   7   
  Terminals                40   | .   23  .   8   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   6   .   3   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   8   1   1   1   
  Robot Analysis           5    | .   5   .   .   .   
  Open Door                2    | .   .   1   .   1   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   5   .   2   .   
  Scan Component           4    | .   3   .   1   .   
  Repair                   3    | .   2   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   8   .   2   3   
  Terminals                13   | .   8   .   2   3   
    Botnet                 13   | .   8   .   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   8   .   3   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   
  Time                     102  | .   58  .   44  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   
  Non-combat               2    | .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   3   .   
  parse_system             1    | .   .   .   1   .   
  no_distress              1    | .   .   .   1   .   
  find_recycling           1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       5    | .   5   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               4092 | 93   1483 524  1697 295  
Spaces Moved               2881 | 56   1190 432  1025 178  
  Core                     2    | 1    1    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2879 | 55   1189 432  1025 178  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  115  110  115  
  Average Speed            112  | 99   105  115  118  115  
  Slowest Speed            550  | 100  550  115  155  115  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       58   | 5    98   81   70   38   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 4    | .    .    .    2    2    
Terrain Destroyed          4    | .    .    .    2    2    
  Melee                    4    | .    .    .    2    2    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Sto  
Total                      3441 | 76   1358 459  1316 232  
  Wait                     258  | .    104  27   113  14   
  Move                     2877 | 55   1189 431  1024 178  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  29   | 1    14   1    10   3    
  Fast Attach              25   | 6    8    .    11   .    
  Attach                   10   | .    1    .    7    2    
  Detach                   6    | .    .    .    4    2    
  Swap                     26   | .    3    .    15   8    
  Drop                     28   | .    6    .    19   3    
  Fire                     156  | 14   33   .    101  8    
  Melee                    26   | .    .    .    12   14   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  296 | -10/Materials | Discovered new exit (range 4)
  313 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 8)
  610 | -10/Materials | Discovered new exit (range 8)
  804 | -10/Materials | Discovered new exit (range 7)
  866 | -10/Materials | Discovered new exit (range 15)
 1173 | -10/Materials | Repaired Autogun
 1200 | -10/Materials | Repaired Hcp. Storage Unit
 1536 | -10/Materials | Central database locked down
 1577 | -10/Materials | Entered Mines
 1659 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1742 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1742 | -10/Mines     | Discovered new exit (range 5)
 1841 | -10/Mines     | Learned location of Storage (-9)
 1943 | -10/Mines     | Discovered new exit (range 6)
 2062 | -10/Mines     | Discovered new exit (range 10)
 2101 | -10/Mines     | Entered Materials
 2101 | -9/Materials  | Evolved 2 slots: Utility x2
 2843 | -9/Materials  | Discovered new exit (range 15)
 2859 | -9/Materials  | Discovered new exit (range 18)
 2934 | -9/Materials  | Build established: Scavenger-Mutant
 3224 | -9/Materials  | Discovered new exit (range 6)
 3274 | -9/Materials  | Repaired Broken Arm. Wheel
 3423 | -9/Materials  | Core integrity fell below 50%
 3580 | -9/Materials  | Discovered new exit (range 9)
 3614 | -9/Materials  | Identified exit to Mines
 3614 | -9/Materials  | Identified exit to Storage
 3798 | -9/Materials  | Entered Storage
 3979 | -9/Storage    | Core integrity fell below 20%
 4093 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
04002_ R-06 Scavenger collects Lgt. Armor Plating.
04005_ R-06 Scavenger collects Lgt. Treads.
04008_ R-06 Scavenger collects Heat Sink.
04025_ System corrupted: Matter fused (-5).
04031_ K-01 Serf collects debris. <x5>
04054_ B 2QI2EGNL2|SSJ,5KRX WNC&Q5ZDO4OEZB2G>&C
04073_ System corrupted: Matter fused (-5).
04077_ W-16 Scout sends out distress signal.
04087_ Grenade Launcher destroyed.
04088_ L-31 Rogue destroyed.
04089_ W-16 Scout destroyed.
04090_ Acquired 35 matter.
04091_ Wheel destroyed.
04092_ G-34 Mercenary destroyed.
04092_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????################+########    ###       |
| ????????????#               %              +   !!! |
| ????????????#                              ####### |
| ????????????#                              #?????? |
| ????????????######+#########+##+######/###+#?????? |
| ??????????????#        #        !##        #?????? |
| ??????????????#        #       =%##   //!!%##????? |
| ??????????????#        #         ##   /   ! #????? |
| ??????????????#        #         ##   /! | ##????? |
| ??????????????#        #         ##        #?????? |
| ??????????????#        #         ##  """"" #?????? |
| ??????????????#        #         ##  """"" #?????? |
| ??????????????#       !#         ##  """"" #?????? |
| ??????????????# =    []############        #?????? |
| ??????????????##+#######??????????#####+####?????? |
| ???????????????# #########???????????????????????? |
| ???????????????# #    !  #???????????????????????? |
| ???????????????# #!  =   #???????????????????????? |
| ????????######## #       ######+#######  ""??????? |
|                  +       /               ""??????? |
| ????????## ##### #     ]!#                  ?????? |
| ???????????????# ##+######                  ?????? |
| ???????????????#/##                      ""??????? |
| ???????????????   #    ![*#####+##       ""??????? |
| ???????????????   #  T g/!#?????????     "???????? |
| ???????????????   #    g=@#???????????    ???????? |
| ???????????????   #   gg =#??????????????????????? |
| ???????????????   #     =%#??????????????????????? |
| ???????????????   #      !#??????????????????????? |
| ???????????????   #       #??????????????????????? |
| ???????????????#+##       #??????????????????????? |
| ?????????????????        Y ??????????????????????? |
| ???????????????  ########  ??????????????????????? |
| ??????????????  ????????#  ??????????????????????? |
| ????????????   ?????????+  ??????????????????????? |
| ???????????   ??????????#  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????##??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              468
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Scanalyzed
        Arm. Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldDerelictRefractor
  Manual?         0
Play Time         00:42:49
  Cumulative      47.7 hours
  Start           2022.03.30 @ 14:14:49
  End             2022.03.30 @ 14:57:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           52
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          27
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f4a27cd-80a8-4bdb-ab72-f93094cedeb2