Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 19:38:26 Player: CowMind Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (495) 495 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2170 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 60/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Machine Analyzer Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Cooled Ion Engine High-capacity Storage Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Machine Analyzer Visual Processing Unit > --- WEAPON ----------- Small Laser Particle Gun Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine High-capacity Storage Unit Advanced Weight Redist. System Particle Gun Beam Cannon Gauss Cannon Scythe [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . . 2 Parts Attached 21 | 7 1 . 13 Power 4 | 2 . . 2 Engine 3 | 2 . . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads . | . . . . Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device . | . . . . Storage 2 | 1 . . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 . . 7 Energy Gun 3 | . . . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . . . 10 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility . | . . . . Weapon 4 | . . . 4 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Backups 3 | 2 2 2 5 Power 1 | . 1 1 1 Propulsion . | . . . . Utility . | . . . 1 Weapon 1 | . 1 1 2 Tool/Special . | . . . . Unused Backups 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 88 | . 92 100 80 Engine 10 | . 14 14 6 Leg 21 | . 28 28 15 Storage 11 | . 14 14 9 Processor 14 | . 7 14 17 Energy Gun 5 | . . . 10 Ballistic Gun 23 | . 28 28 19 Peak Build Rating 18 | 6 8 8 18 Average Rating 11 | 3 7 8 15 On Entrance 5 | . 6 8 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 21 | 13 13 13 21 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 5 | 1 . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 7 | 6 8 8 7 Most Carried 8 | 5 3 2 8 Average Carried 3 | 2 2 2 5 Final Capacity 8 | 8 8 8 5 Final Carried 4 | 2 2 2 4 Class Distribution -------------------- 55% | Mutant 37% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 529 | 87 191 8 243 Remotely . | . . . . Salvage Created 546 | . . 19 527 Parts 30 | . . 2 28 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . 10 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 11 | . . 1 10 Guns 11 | . . 1 10 Classes Destroyed 4 | . . 1 3 Swarmer 1 | . . 1 . Grunt 6 | . . . 6 Sentry 2 | . . . 2 Hunter 2 | . . . 2 Best Kill Streak 7 | . . 1 7 Combat Bots Only 7 | . . 1 7 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 107 | . . 2 105 Missed 23 | . . . 23 Hits 84 | . . 2 82 Projectile 84 | . . 2 82 AOE 2 | . . . 2 Critical Strikes 2 | . . . 2 Part Disruptions 1 | . . . 1 Damage Taken 1480 | . . 18 1462 Core 558 | . . . 558 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . 100 . Volleys Fired 32 | . . 2 30 Largest 4 | . . 2 4 Hottest 165 | . . 40 165 Shots Fired 108 | . . 4 104 Gun 105 | . . 4 101 Cannon 3 | . . . 3 Launcher . | . . . . Special . | . . . . Kinetic 70 | . . 4 66 Thermal 38 | . . . 38 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . . 2 14 Robot Miss Streak 4 | . . 2 4 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 71 | . . 2 69 Core Hits 38 | . 1 1 36 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Destroy 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing 2 | . . . 2 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 876 | . 1 22 853 Guns 809 | . . 22 787 Cannons 35 | . . . 35 Explosions . | . . . . Melee 31 | . . . 31 Ramming 1 | . 1 . . Kinetic 525 | . . 22 503 Thermal 319 | . . . 319 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 31 | . . . 31 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 185 | . . . 185 Average Temperature 69 | . . . 69 Received Heat Transfer 261 | . . . 261 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 721 | . . . 721 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 110 | . . . 110 Initial . | . . . . Average 22 | . . . 32 Influence Increases 285 | . . 20 265 Destroy 0b10 Robot/C 220 | . . 20 200 Destroy Leader 60 | . . . 60 Successful Hack 5 | . . . 5 Influence Decreases 267 | . . 20 247 Time Decay 177 | . . 20 157 Lost Part 90 | . . . 90 Squads Dispatched 7 | . 3 . 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 10 7 21 Peak Tracking Total 8 | . 8 3 8 Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 2 | . . . 2 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . . . 6 Successful 1 | . . . 1 Failed 5 | . . . 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . . . 5 Terminals 6 | . . . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Robot Analysis 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 822 | . 82 266 474 Optics 822 | . 82 266 474 Machine Analysis 434 | . . . 434 Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 957 | 63 154 266 474 Spaces Moved 541 | 46 85 154 256 Core 35 | 19 . . 16 Treads . | . . . . Legs 506 | 27 85 154 240 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 121 | 104 120 120 126 Slowest Speed 300 | 120 120 120 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 22 25 25 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 765 | 60 137 231 337 Wait 140 | . 50 76 14 Move 538 | 45 84 153 256 Hop . | . . . . Pick Up 22 | 8 1 . 13 Fast Attach 1 | . . . 1 Attach 18 | 6 1 . 11 Detach 1 | . . . 1 Swap 4 | 1 . . 3 Drop 6 | . . . 6 Fire 32 | . . 2 30 Melee 2 | . . . 2 Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 199 | -10/Materials | Discovered new exit (range 8) 203 | -10/Materials | Discovered new exit (range 9) 218 | -10/Materials | Entered Subcaves 219 | -10/Subcaves | Continued accompanying wandering Federalists (3) 219 | -10/Subcaves | Approached by a straggling Scientist 236 | -10/Subcaves | Learned location of Zion (-7) 236 | -10/Subcaves | Met a Zionite searching for "candidates" 309 | -10/Subcaves | Build established: Mutant 379 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 472 | -10/Subcaves | Discovered new exit (range 8) 479 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 484 | -10/Subcaves | Entered Materials 484 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 813 | -8/Materials | Build established: Skirmisher 835 | -8/Materials | Destroyed 7 combat bots 844 | -8/Materials | Lost 3 parts (2n1w) 904 | -8/Materials | Core integrity fell below 50% 927 | -8/Materials | Lost 4 parts (1p1n2w) 953 | -8/Materials | Core integrity fell below 20% 958 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 00933_ K-01 Serf collects debris. 00934_ Sml. Laser destroyed. 00935_ U-05 Engineer lays Concrete. 00936_ Penetrated by Slug. 00936_ Aluminum Leg destroyed. 00936_ Knocked back. 00939_ Acquired 6 matter. 00946_ G-47 Trooper Particle Gun severed. 00946_ U-05 Engineer lays Concrete. 00948_ Dropped Scythe. 00949_ Dropped Beam Cannon. 00949_ U-05 Engineer lays Concrete. 00949_ Dropped Particle Gun. 00950_ U-05 Engineer lays Concrete. 00951_ Penetrated by Slug. 00951_ Knocked back. 00951_ Dropped Sml. Storage Unit. 00951_ U-05 Engineer lays Concrete. 00952_ Acquired 8 matter. 00952_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????? ????????????????????? | | ?????????????# ????????????????????? | | ????????????## #???????????????????? | | ????????????# #??????????????????? | | ???????????## #??????????????????? | | ??????????? #??????????????????? | | ???????????? #####+#####????????? | | ????????????? # #????????? | | ????????????? # #????????? | | ?????????????? ?# """ """ #????????? | | "?????????????# #?# """ """ #????????? | | S?????????????# #?# """@""" #????????? | | ??????????????# #?# #????????? | | ????########??# #?# ! #????????? | | ????# ?## ### #????????? | | ????# """ #! ##x#########????????? | | ????# """ # ########????? | | ????# """ + %/! #????? | | ????# # % % ## "" #????? | | ????# """ # %% ##### ## """ #????? | | ????# """?###m####### ! "# """ #????? | | ????# """?# """ " #[ ## """ #????? | | ????# ??# " ]/[ ##%""" #????? | | ????#######??# = %[ H/] %"# %** #????? | | ?????????????# [ # % "###+#######? | | ?????????????# # !!#? | | ?????????????# # !!#? | | ?????????????# # """ !!#? | | ?????????????# # """ !!#? | | ?????????????############ """ ]#? | | ????????????????######### ### ]]#? | | ????????????????# """ ## #?#####? | | ????????????????# """ ## """ #??????? | | ????????????????# """ ## """ #??????? | | ????????????????# ## """ #??????? | | ????????????????# ! ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Strength In Numbers Challenges ------------ None Game ------ Seed PowerShockboltAutocannon Manual? 0 Play Time 00:14:40 Cumulative 33.4 hours Start 2025.10.24 @ 19:25:40 End 2025.10.24 @ 19:38:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 18 Adventurer 1 Explorer 11 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8791c9eb-788c-4726-b806-9f68f2457e1c