Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.29 @ 21:21:29

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (484)      484
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (568)                568
              TOTAL SCORE: 3182

 Bonus
-------
Follower Combat Kills      393
Aligned with FarCom        300
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             383/400
Matter                     290/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
    Medium Storage Unit
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
           EM Pulse Gun
           EM Shotgun
>          --- INVENTORY (12) ---
     Light Treads
     Light Treads
           Cooling System
  Improved Terrain Scanner
  Improved Terrain Scanner
     Light Armor Plating
           EM Pulse Gun
           EM Pulse Gun
     Heavy Assault Rifle
           Grenade Launcher
           Mining Laser
           Katana

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           EM Pulse Gun
  Improved Medium Laser
>          --- INVENTORY --------
     Light Treads
           Cooling System
  Improved Terrain Scanner
  Improved Terrain Scanner
     Light Armor Plating
     Light Armor Plating
           EM Pulse Gun
           EM Pulse Gun
           EM Shotgun
     Heavy Assault Rifle
           Grenade Launcher
           Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             36   | 8   16  1   7   4   .   
  Power                    4    | 1   3   .   .   .   .   
    Engine                 4    | 1   3   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   1   .   3   .   .   
    Treads                 6    | 2   1   .   3   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 3   3   1   2   4   .   
    Device                 6    | 2   1   .   1   2   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   9   .   2   .   .   
    Energy Gun             7    | .   5   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 1    | .   1   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 100 
  Engine                   12   | .   14  14  11  11  11  
  Treads                   30   | .   28  28  33  33  33  
  Device                   7    | .   11  4   1   7   .   
  Storage                  18   | .   14  23  22  22  22  
  Protection               4    | .   2   .   9   3   11  
  Energy Gun               20   | .   17  28  21  22  22  
  Ballistic Gun            3    | .   8   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 10  20  25  29  29  29  
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   8   12  12  12  12  
  Average Capacity         9    | 5   7   10  12  12  12  
  Most Carried             12   | 5   8   9   12  12  12  
  Average Carried          8    | 2   6   8   9   11  12  
  Final Capacity           12   | 6   8   12  12  12  12  
  Final Carried            12   | 5   8   9   12  12  12  

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           658  | 206 242 14  166 30  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            894  | 127 512 .   180 75  .   
  Parts                    82   | 15  45  .   12  10  .   
Haulers Intercepted        4    | .   2   .   2   .   .   
Recyclers Shooed           3    | .   2   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  10   | .   9   .   1   .   .   
  Guns                     7    | .   6   .   1   .   .   
  AOE                      3    | .   3   .   .   .   .   
Classes Destroyed          10   | 2   7   .   1   .   .   
  Worker                   2    | .   2   .   .   .   .   
  Builder                  3    | .   1   .   .   2   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   
  Recycler                 2    | 1   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    7    | .   6   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   .   
Best Kill Streak           5    | 2   5   .   1   1   .   
  Combat Bots Only         5    | .   5   .   1   .   .   
Max Kills in Single Turn   3    | 1   3   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Damage Taken               385  | .   266 .   .   119 .   
  Core                     39   | .   22  .   .   17  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         95   | 100 .   91  .   .   .   
Volleys Fired              77   | 27  29  .   12  9   .   
  Largest                  2    | 2   2   .   2   2   .   
  Hottest                  100  | 40  100 .   85  85  .   
Shots Fired                150  | 54  56  .   23  17  .   
  Gun                      145  | 54  51  .   23  17  .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 4    | .   4   .   .   .   .   
  Special                  1    | .   1   .   .   .   .   
  Kinetic                  73   | 54  19  .   .   .   .   
  Thermal                  1    | .   1   .   .   .   .   
  Explosive                4    | .   4   .   .   .   .   
  Electromagnetic          72   | .   32  .   23  17  .   
  Robot Hit Streak         9    | 9   9   .   5   7   .   
  Robot Miss Streak        4    | 3   2   .   4   2   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           90   | 35  29  .   13  13  .   
  Core Hits                53   | 11  32  .   4   6   .   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1500 | 263 883 .   204 150 .   
  Guns                     1027 | 263 410 .   204 150 .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               473  | .   473 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  344  | 263 81  .   .   .   .   
  Thermal                  22   | .   22  .   .   .   .   
  Explosive                451  | .   451 .   .   .   .   
  Electromagnetic          683  | .   329 .   204 150 .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            71   | .   71  .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               71   | .   71  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      109  | .   109 .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        126  | .   90  .   54  126 .   
  Average Temperature      30   | .   27  .   24  46  .   
  Received Heat Transfer   93   | .   57  .   .   36  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           1    | .   .   .   1   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              6    | .   5   .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             407  | 25  307 91  399 407 .   
  Initial                  155  | .   16  91  35  155 .   
  Average                  165  | 11  165 91  178 278 .   
Maximum Alert Level        2    | .   1   .   1   2   .   
  Low Security (%)         67   | 100 66  100 74  33  .   
  Level 1                  30   | .   33  .   25  58  .   
  Level 2                  1    | .   .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           4    | .   2   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   24  .   15  8   .   
  Peak Tracking Total      6    | .   6   .   4   3   .   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          5    | .   3   .   1   1   .   
  Max in Single Turn       2    | .   2   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          9    | .   6   .   2   .   1   
  Terminals                8    | .   6   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   19  .   7   .   1   
  Successful               16   | .   12  .   3   .   1   
  Failed                   11   | .   7   .   4   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   13  .   7   .   1   
  Terminals                26   | .   19  .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   7   .   1   .   1   
  Part Schematic           2    | .   2   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   5   .   2   .   .   
  Terminals                7    | .   5   .   2   .   .   
    Track                  2    | .   2   .   .   .   .   
    Botnet                 4    | .   2   .   2   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   6   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   3   1   
  Highest-Rated Group      40   | .   .   40  40  40  15  
  Highest-Rated Ally       16   | .   .   16  16  16  15  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               73   | .   .   .   44  29  .   
  Total Damage             805  | .   .   .   455 350 .   
  Kills                    21   | .   .   .   12  9   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Scr Mat Min Mat Min Exi 
Turns Passed               1781 | 210 729 103 243 323 173 
Spaces Moved               936  | 84  377 63  122 182 108 
  Core                     9    | 9   .   .   .   .   .   
  Treads                   927  | 75  377 63  122 182 108 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            158  | 148 160 160 160 160 160 
  Slowest Speed            160  | 160 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       34   | 9   75  22  25  36  40  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 1    | .   1   .   .   .   .   
Terrain Destroyed          22   | .   22  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   1   .   .   .   .   
  AOE                      21   | .   21  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      1088 | 123 449 65  147 196 108 
  Wait                     6    | .   6   .   .   .   .   
  Move                     931  | 83  376 62  121 181 108 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 5   10  1   4   1   .   
  Fast Attach              10   | 6   2   1   1   .   .   
  Attach                   7    | 1   2   .   3   1   .   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     19   | 1   12  .   3   3   .   
  Drop                     16   | .   12  1   2   1   .   
  Fire                     77   | 27  29  .   12  9   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  211 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 13)
  624 | -10/Materials | Discovered new exit (range 8)
  680 | -10/Materials | Discovered new exit (range 12)
  733 | -10/Materials | Identified exit to Mines
  940 | -10/Materials | Entered Mines
 1027 | -10/Mines     | Discovered new exit (range 7)
 1039 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1043 | -10/Mines     | Entered Materials
 1043 | -9/Materials  | Accompanied by 3 allies
 1043 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1260 | -9/Materials  | Discovered new exit (range 14)
 1286 | -9/Materials  | Entered Mines
 1286 | -9/Mines      | Accompanied by 3 allies
 1414 | -9/Mines      | Found a hidden stash of uninstalled traps
 1420 | -9/Mines      | Discovered new exit (range 9)
 1493 | -9/Mines      | Learned 2 Materials zone layouts
 1513 | -9/Mines      | Discovered new exit (range 6)
 1603 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1603 | -9/Mines      | Discovered new exit (range 5)
 1609 | -9/Mines      | Entered Exiles
 1609 | -9/Exiles     | Accompanied by 1 ally
 1648 | -9/Exiles     | Met 8R-AWN
 1677 | -9/Exiles     | Met EX-HEX
 1720 | -9/Exiles     | Met EX-BIN
 1737 | -9/Exiles     | Aligned with FarCom system
 1739 | -9/Exiles     | Given EX-Vault access code
 1752 | -9/Exiles     | Build established: Scavenger-Mutant
 1776 | -9/Exiles     | Opened EX-Vault
 1782 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
    Modified TNC
    0b10 Alert Chip
    Cloak of Protection
    Skeleton Box
    Trap Reconfigurator
    Supersonic Drone Bay
    Army-in-a-Box
    PSU Rigger
    Chronowheel
    AWS/Thermal
    Latent Energy Streamer
    Gui. Plasma Cannon
    Firepult
    YOLO Cannon
    AWS/Gauss
    XL Autogun Array
    AWS/Autocannon
    Field Lobotomy Kit
    Longsword +1
    Deploy-a-Sentry

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserShadingComputer
  Manual?         0
Play Time         00:15:45
  Cumulative      324.9 hours
  Start           2021.09.29 @ 21:03:23
  End             2021.09.29 @ 21:21:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           37
  Adventurer      113
  Explorer        2
Win Type          -
  Total           25
  Types           22/2/0/0/0/0/0/0/1
Lore%             49
Gallery%          79
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3598f1e3-edd0-4fa0-a352-8ed71b41f916