Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 20:05:00

Player: Dadrick

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (109)     545
Value Destroyed (4099)     4099
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (256)                256
              TOTAL SCORE: 9420

 Bonus
-------
Follower Combat Kills      245
Met Data Miner             300
Friendly Fire              -289

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (3) -------
           Shock Maul
>          --- INVENTORY (5) ----
    Cooled Deuterium Engine
           Structural Scanner
  Improved Datajack
           Molecular Deconstructor

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
>           --- PROPULSION -------
      Heavy Treads
    Armored Wheel
    Armored Wheel
>           --- UTILITY ----------
   Improved Cooling System
            Huge Storage Unit
            Visual Processing Unit
   Improved Signal Interpreter
   Improved Light Armor Plating
            Hacking Suite
            Hacking Suite
>           --- WEAPON -----------
   Advanced Beam Rifle
            Plasma Rifle
      Heavy Particle Cannon
>           --- INVENTORY --------
      Light Nuclear Core
     Cooled Deuterium Engine
            Fission Core
      Light Antimatter Reactor
    Armored Treads
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
   Improved Cooling System
      Large Matter Pod
   Improved Sensor Array
   Improved Signal Interpreter
   Advanced Targeting Computer
   Improved Reaction Control System
            Hacking Suite
            System Shield
   Improved Trap Extractor
  Makeshift Laser
            Plasma Cannon
       Mini Grenade Launcher
   Improved Datajack
            Molecular Deconstructor
      Heavy Mace
            Tearclaws
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Mace
  Slashing Weapon          Tearclaws

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   4   2   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   2   2   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             191  | 7   2   15  33  10  9   8   16  21  .   22  48  
  Power                    15   | 1   .   2   2   .   1   1   2   .   .   2   4   
    Engine                 8    | 1   .   2   1   .   .   .   1   .   .   2   1   
    Core                   7    | .   .   .   1   .   1   1   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   1   4   9   1   1   .   1   2   .   4   7   
    Treads                 14   | .   1   1   5   .   1   .   1   1   .   2   2   
    Leg                    2    | .   .   .   1   .   .   .   .   .   .   .   1   
    Wheel                  13   | 2   .   3   3   1   .   .   .   1   .   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  92   | 2   1   2   13  9   3   7   9   16  .   12  18  
    Device                 64   | 1   .   .   7   6   3   4   7   12  .   9   15  
    Storage                4    | 1   1   .   2   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   2   1   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   1   .   .   1   .   .   .   .   3   
    Protection             16   | .   .   2   1   2   .   2   2   4   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   .   7   9   .   4   .   4   3   .   4   19  
    Energy Gun             13   | .   .   2   1   .   3   .   1   2   .   .   4   
    Energy Cannon          14   | .   .   1   3   .   .   .   2   .   .   3   5   
    Ballistic Gun          8    | 2   .   3   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   1   .   1   .   1   1   .   1   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   5   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 53   | .   .   9   7   .   3   1   2   2   .   7   22  
  Power                    7    | .   .   2   1   .   .   .   1   .   .   2   1   
  Propulsion               17   | .   .   2   4   .   .   .   1   .   .   1   9   
  Utility                  14   | .   .   2   1   .   1   1   .   1   .   2   6   
  Weapon                   15   | .   .   3   1   .   2   .   .   1   .   2   6   
  Highest Loss Streak      21   | .   .   6   2   .   3   1   2   2   .   5   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 93  95  93  89  92  91  91  92  96  89  
  Engine                   3    | .   14  10  2   7   1   .   .   .   .   5   3   
  Core                     4    | .   .   .   6   .   5   7   6   7   7   1   2   
  Treads                   9    | .   13  13  13  9   7   7   6   7   7   8   5   
  Wheel                    9    | .   14  14  10  7   7   7   7   6   7   10  13  
  Device                   11   | .   14  7   6   13  21  13  14  13  15  8   6   
  Storage                  8    | .   14  14  9   7   7   7   7   7   7   7   5   
  Processor                11   | .   .   .   7   14  15  15  15  15  15  15  12  
  Hackware                 6    | .   .   .   7   7   1   6   7   7   7   7   11  
  Protection               2    | .   .   3   2   .   .   2   .   1   .   4   5   
  Energy Gun               12   | .   .   6   4   7   18  23  22  22  23  10  7   
  Energy Cannon            3    | .   .   3   6   7   1   .   .   .   .   10  8   
  Ballistic Gun            4    | .   28  13  9   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   5   7   .   .   .   .   .   .   .   
Peak Build Rating          62   | 9   10  12  27  41  45  48  52  57  51  56  62  
  Average Rating           37   | 6   9   10  23  33  42  46  47  50  51  46  53  
  On Entrance              31   | .   9   10  9   26  35  42  48  50  51  51  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 15  20  24  97  118 99  113 110 122 102 126 112 
  Greatest Support         90   | 26  26  20  40  28  28  28  28  90  28  90  34  
  Greatest Overweight (x)  31   | .   1   7   6   6   3   4   3   4   3   4   31  
  Average Overweight (x)   2    | .   .   .   2   3   3   3   3   3   3   3   3   
Largest Inventory Capacity 25   | 8   10  10  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 7   9   10  16  25  25  25  25  25  25  25  23  
  Most Carried             25   | 4   10  10  23  25  25  25  25  25  25  25  25  
  Average Carried          19   | 3   8   9   14  24  21  23  24  23  25  20  22  
  Final Capacity           25   | 8   10  10  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 4   10  9   23  25  20  25  23  25  25  22  5   

 Class Distribution 
--------------------
 55% | Scavenger-Skirmisher
 15% | Mutant
  9% | Scavenger-Tank
  8% | Skirmisher
  4% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Waste
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           3678 | 293  96   515  745  180  325  85   295  243  .    241  660  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4704 | 82   141  389  743  281  399  368  345  221  .    582  1153 
  Parts                    199  | 6    6    19   51   17   1    18   11   8    .    15   47   
Haulers Intercepted        2    | .    1    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    1    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    6    .    .    .    .    10   18   .    12   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  85   | .   1   12  17  3   3   5   6   5   .   9   24  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     39   | .   1   6   8   .   1   4   5   5   .   6   3   
  Cannons                  19   | .   .   1   5   3   .   .   .   .   .   3   7   
  AOE                      19   | .   .   5   4   .   2   .   .   .   .   .   8   
Classes Destroyed          17   | 2   2   2   7   1   1   1   1   .   .   .   .   
  Worker                   2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   .   1   1   .   2   .   .   .   .   .   
  Operator                 4    | .   .   .   2   .   .   .   .   .   .   .   2   
  Watcher                  5    | .   .   .   1   1   .   1   .   .   .   .   2   
  Swarmer                  18   | .   .   .   8   .   .   .   1   2   .   .   7   
  Grunt                    27   | .   1   1   2   2   .   2   2   1   .   5   11  
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   2   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Sentry                   10   | .   .   1   4   .   .   1   2   1   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   5    | .   .   .   2   .   .   .   .   .   .   1   2   
  Programmer               6    | .   .   .   .   1   .   1   .   .   .   .   4   
  Compactor                3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Subdweller               10   | .   .   10  .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | 1   1   3   5   6   2   3   2   2   .   3   7   
  Combat Bots Only         7    | .   1   3   4   2   2   2   2   2   .   3   7   
Max Kills in Single Turn   4    | 1   1   1   3   1   1   1   1   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   2   .   1   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        782   | .    3    72   100  11   2    72   21   31   .    122  348  
  Missed                   225   | .    .    18   31   3    .    28   9    8    .    36   92   
Damage Taken               7907  | .    71   1151 901  169  152  556  172  664  .    1167 2904 
  Core                     1615  | .    33   157  135  .    .    53   22   169  .    195  851  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   44    | .    .    .    .    .    .    .    .    .    .    44   .    
  Regen/Repaired (Parts)   51    | .    .    .    .    .    51   .    .    .    .    .    .    
Core Remaining (%)         59    | 100  .    24   75   .    .    .    .    .    .    37   .    
Volleys Fired              366   | 8    14   51   78   17   25   26   29   12   .    33   73   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    .    3    3    
  Hottest                  230   | 40   40   125  132  160  183  183  183  183  .    216  230  
Shots Fired                799   | 16   28   76   172  51   41   77   51   35   .    83   169  
  Gun                      528   | 16   28   32   135  17   23   77   32   34   .    57   77   
  Cannon                   204   | .    .    25   35   34   3    .    6    .    .    20   81   
  Launcher                 67    | .    .    19   2    .    15   .    13   1    .    6    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  183   | 16   28   8    114  17   .    .    .    .    .    .    .    
  Thermal                  549   | .    .    49   56   34   26   77   38   34   .    77   158  
  Explosive                67    | .    .    19   2    .    15   .    13   1    .    6    11   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | 7    10   12   13   5    25   11   8    15   .    14   11   
  Robot Miss Streak        7     | 1    3    3    5    3    2    7    4    2    .    5    3    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    1    .    1    .    .    2    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    1    .    1    .    
Shots Hit Robots           462   | 13   14   47   87   29   37   39   21   26   .    41   108  
  Core Hits                186   | 3    7    21   33   10   13   16   9    9    .    25   40   
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    .    .    .    .    .    1    
  Critical Strikes         18    | .    .    .    2    1    .    1    3    2    .    4    5    
    Burn                   14    | .    .    .    .    1    .    1    3    2    .    4    3    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    2    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              12    | .    .    .    .    .    .    .    .    .    .    .    12   
  Impact                   11    | .    .    .    .    .    .    .    .    .    .    .    11   
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13943 | 170  205  1747 1816 584  3320 861  436  528  .    984  3292 
  Guns                     6257  | 170  174  347  1400 123  380  861  436  528  .    660  1178 
  Cannons                  2646  | .    .    299  204  461  53   .    .    .    .    324  1305 
  Explosions               4795  | .    31   1101 212  .    2887 .    .    .    .    .    564  
  Melee                    245   | .    .    .    .    .    .    .    .    .    .    .    245  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1613  | 170  174  .    992  277  .    .    .    .    .    .    .    
  Thermal                  7321  | .    31   646  612  307  433  861  436  528  .    984  2483 
  Explosive                4764  | .    .    1101 212  .    2887 .    .    .    .    .    564  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   228   | .    .    .    .    .    .    .    .    .    .    .    228  
  Slashing                 17    | .    .    .    .    .    .    .    .    .    .    .    17   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    1    1    1    1    6    6    10   1    
  Average Corruption       2     | .    .    .    .    1    1    1    1    3    6    8    1    
  Corruption Purged        1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  99    | .    .    .    .    4    3    6    11   27   3    38   7    
    Message Errors         27    | .    .    .    .    2    .    4    3    7    1    7    3    
    Matter Fused           20    | .    .    .    .    .    .    .    2    4    1    11   2    
    Heat Flow Errors       12    | .    .    .    .    1    1    .    1    7    .    2    .    
    Energy Discharges      7     | .    .    .    .    .    1    1    .    1    .    3    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      15    | .    .    .    .    1    .    .    1    3    1    9    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    1    1    .    4    .    
    Misfires               5     | .    .    .    .    .    1    .    2    2    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    1    2    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            252   | .    .    10   3    12   .    .    .    .    .    14   213  
  Projectiles              61    | .    .    .    3    12   .    .    .    .    .    14   32   
  Explosions               43    | .    .    10   .    .    .    .    .    .    .    .    33   
  Melee                    148   | .    .    .    .    .    .    .    .    .    .    .    148  
Knockbacks                 6     | .    .    .    1    4    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  5     | .    .    .    1    4    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158   | .    23   38   .    .    67   .    .    .    .    .    30   
  Shots                    7     | .    1    2    .    .    3    .    .    .    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        385   | .    20   24   335  385  245  185  252  282  .    300  312  
  Average Temperature      83    | .    11   9    89   135  41   58   67   92   .    112  81   
  Received Heat Transfer   1990  | .    45   90   216  72   .    132  45   123  .    315  952  
  Effects                  5     | .    .    .    3    1    .    .    .    .    .    1    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    2    1    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    5    
Robots Melted              5     | .    .    .    .    .    .    1    1    .    .    .    3    
  Combat Hostiles          5     | .    .    .    .    .    .    1    1    .    .    .    3    
  Parts Melted             38    | .    .    .    2    2    .    6    .    4    .    6    18   
  Heat Transferred         14221 | .    50   1285 883  740  814  1591 999  1110 .    2011 4738 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Peak Influence             317  | 10  204 .   267 110 105 317 .   .   .   .   234 
  Initial                  64   | .   6   .   15  64  38  .   .   .   .   .   .   
  Average                  99   | 2   87  .   140 47  69  124 .   .   .   .   75  
Maximum Alert Level        1    | .   1   .   1   .   .   1   .   .   .   .   1   
  Low Security (%)         86   | 100 88  .   76  100 100 80  .   .   .   .   91  
  Level 1                  13   | .   11  .   23  .   .   19  .   .   .   .   8   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   2   .   .   3   .   .   .   .   16  
  Investigation            3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Extermination            5    | .   .   .   .   .   .   2   .   .   .   .   3   
  Reinforcement            6    | .   .   .   2   .   .   .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   1   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           5    | .   1   .   .   .   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   6   18  25  5   6   11  7   10  .   11  36  
  Peak Tracking Total      9    | .   3   3   4   1   3   3   5   4   .   6   9   
  Tactical Retreats        8    | .   1   .   .   .   .   .   1   1   .   2   3   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   .   .   .   .   .   .   1   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          18   | .   3   .   5   .   .   8   .   .   .   1   1   
  Max in Single Turn       3    | .   3   .   1   .   .   1   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          22   | .   2   .   3   4   .   4   .   .   4   .   5   
  Terminals                9    | .   2   .   2   2   .   1   .   .   .   .   2   
  Fabricators              3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   .   .   2   
Total Hacks                82   | .   7   .   12  10  .   6   .   .   27  .   20  
  Successful               53   | .   5   .   10  5   .   2   .   .   27  .   4   
  Failed                   29   | .   2   .   2   5   .   4   .   .   .   .   16  
    Catastrophic           2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   3   .   7   3   .   1   .   .   .   1   .   
  Terminals                35   | .   7   .   10  7   .   2   .   .   .   .   9   
  Fabricators              3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   .   .   .   4   
  Garrison Access          11   | .   .   .   .   2   .   2   .   .   .   .   7   
Terminal Hacks             44   | .   4   .   6   3   .   1   .   .   27  .   3   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   3   .   .   
  Branch Access Points     2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             4    | .   1   .   1   1   .   .   .   .   .   .   1   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              5    | .   2   .   1   1   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Network Status           2    | .   .   .   .   1   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   2   .   .   .   .   .   .   .   1   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         15   | .   .   .   2   4   .   4   .   .   .   .   5   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   1   .   .   .   .   .   9   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               21   | .    .    .    .    .    20   .    1    .    .    .    .    
  Largest Group            19   | .    .    .    .    .    19   19   1    1    .    .    .    
  Highest-Rated Group      475  | .    .    .    .    .    475  475  32   32   .    .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    35   35   32   32   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               90   | .    .    .    .    .    60   26   .    4    .    .    .    
  Total Damage             3161 | .    .    .    .    .    1936 1096 .    129  .    .    .    
  Kills                    16   | .    .    .    .    .    3    10   .    3    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       2    | .   .   .   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               12150 | 90   695  1109 1831 766  475  1202 1873 1337 132  1223 1417 
Spaces Moved               6624  | 58   274  680  911  401  261  662  1205 802  92   683  595  
  Core                     94    | 1    .    3    .    .    .    .    .    .    .    .    90   
  Treads                   266   | .    14   14   158  .    .    .    .    25   .    55   .    
  Legs                     1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Wheels                   6263  | 57   260  663  752  401  261  662  1205 777  92   628  505  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   95   80   145  145  145  145  145  145  135  50   
  Average Speed            141   | 90   107  118  141  159  145  146  145  149  145  157  131  
  Slowest Speed            1600  | 100  160  400  260  190  145  160  145  245  145  245  1600 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    1    .    1    .    
Exploration Rate (%)       51    | 4    42   33   54   11   93   24   97   79   77   87   15   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    .    .    .    5    4    .    1    .    
Spaces Dug                 79    | .    .    8    13   .    .    .    21   .    .    12   25   
Terrain Destroyed          685   | .    20   148  28   .    147  1    163  12   .    77   89   
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Projectile               22    | .    .    1    16   .    3    1    .    1    .    .    .    
  AOE                      657   | .    20   147  12   .    144  .    163  11   .    77   83   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      8696 | 76   645  907  1312 491  323  833  1284 908  91   763  1063 
  Wait                     1363 | .    347  150  238  51   21   125  28   69   .    19   315  
  Move                     6613 | 57   273  679  910  401  260  661  1204 801  91   681  595  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 4    7    7    30   6    2    9    3    3    .    4    8    
  Fast Attach              37   | 7    .    5    17   1    1    .    .    .    .    .    6    
  Attach                   54   | .    .    6    3    2    7    1    2    4    .    11   18   
  Detach                   12   | .    .    .    .    2    1    .    .    2    .    3    4    
  Swap                     100  | .    2    4    13   7    1    7    14   17   .    11   24   
  Drop                     52   | .    2    5    22   4    5    4    3    .    .    .    7    
  Fire                     366  | 8    14   51   78   17   25   26   29   12   .    33   73   
  Melee                    12   | .    .    .    .    .    .    .    .    .    .    .    12   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [Min] / [*Sub])
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / Ext x2)

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 15)
    91 | -11/Scrapyard      | Entered Materials
   171 | -10/Materials      | Discovered new exit (range 12)
   222 | -10/Materials      | Discovered new exit (range 7)
   312 | -10/Materials      | Build established: Mutant
   391 | -10/Materials      | Discovered new exit (range 6)
   786 | -10/Materials      | Entered Subcaves
   790 | -10/Subcaves       | Learned Materials stockpile data
   835 | -10/Subcaves       | Learned location of 1 exit from Materials
   939 | -10/Subcaves       | Learned location of Zion (-6)
   939 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1328 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1407 | -10/Subcaves       | Core integrity fell below 50%
  1495 | -10/Subcaves       | Lost 6 parts (2p1n1u2w)
  1876 | -10/Subcaves       | Discovered new exit (range 14)
  1895 | -10/Subcaves       | Entered Materials
  1895 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1896 | -8/Materials       | Identified exit to Factory
  2287 | -8/Materials       | Build established: Scavenger-Tank
  2337 | -8/Materials       | Discovered exit to Factory (range 17)
  2990 | -8/Materials       | Discovered exit to Factory (range 16)
  3092 | -8/Materials       | Build established: Scavenger-Skirmisher
  3726 | -8/Materials       | Entered Factory
  3726 | -7/Factory         | Evolved 2 slots: Utility x2
  3883 | -7/Factory         | Discovered new exit (range 18)
  3944 | -7/Factory         | Identified exit to Factory
  4492 | -7/Factory         | Sucked down chute
  4492 | -7/Factory         | Entered Waste
  4493 | -7/Waste           | Met a frightened Derelict
  4513 | -7/Waste           | Spotted C-40 Crusher
  4528 | -7/Waste           | Destroyed C-40 Crusher
  4559 | -7/Waste           | Spotted C-40 Crusher
  4560 | -7/Waste           | Spotted C-40 Crusher
  4577 | -7/Waste           | Destroyed C-40 Crusher
  4580 | -7/Waste           | Spotted C-40 Crusher
  4583 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  4586 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4589 | -7/Waste           | Destroyed C-40 Crusher
  4617 | -7/Waste           | Lost 3 parts (1u2w)
  4622 | -7/Waste           | Spotted C-40 Crusher
  4714 | -7/Waste           | Spotted C-40 Crusher
  4747 | -7/Waste           | Warlord forces began an assault
  4755 | -7/Waste           | Allies destroyed C-40 Crusher
  4756 | -7/Waste           | Allies destroyed C-40 Crusher
  4838 | -7/Waste           | Allies destroyed C-40 Crusher
  4878 | -7/Waste           | Build established: Skirmisher
  4940 | -7/Waste           | Discovered new exit (range 11)
  4954 | -7/Waste           | Identified exit to Factory
  4967 | -7/Waste           | Entered Factory
  4967 | -7/Factory         | Accompanied by 19 allies
  5212 | -7/Factory         | Lost 15 allies
  5493 | -7/Factory         | Garrison activated, responded to threat
  5580 | -7/Factory         | Discovered new exit (range 17)
  5644 | -7/Factory         | Identified exit to Lower Caves
  5892 | -7/Factory         | Discovered exit to Factory (range 17)
  6075 | -7/Factory         | Build established: Scavenger-Skirmisher
  6169 | -7/Factory         | Entered Lower Caves
  6256 | -7/Lower Caves     | Found DCF Scrap (16 items)
  6977 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7074 | -7/Lower Caves     | Discovered new exit (range 11)
  7102 | -7/Lower Caves     | Identified exit to Lower Caves
  7226 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7325 | -7/Lower Caves     | Learned Factory machine intel
  7342 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7460 | -7/Lower Caves     | Learned location of Extension (-6)
  8042 | -7/Lower Caves     | Entered another Lower Caves area
  8042 | -7/Lower Caves     | Accompanied by 1 ally
  8044 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8135 | -7/Lower Caves     | Discovered exit to Factory (range 13)
  8753 | -7/Lower Caves     | Crushed by falling debris
  8929 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9359 | -7/Lower Caves     | Discovered new exit (range 15)
  9378 | -7/Lower Caves     | Identified exit to Data Miner
  9379 | -7/Lower Caves     | Entered Data Miner
  9379 | -7/Data Miner      | Discovered new exit (range 6)
  9404 | -7/Data Miner      | Met Data Miner
  9453 | -7/Data Miner      | Learned location of Section 7 (-2)
  9453 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9478 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9509 | -7/Data Miner      | Identified exit to Proximity Caves
  9511 | -7/Data Miner      | Entered Proximity Caves
  9760 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9837 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w)
  9969 | -6/Proximity Caves | Crushed by falling debris
  9970 | -6/Proximity Caves | Core integrity fell below 50%
  9970 | -6/Proximity Caves | System corruption reached 10%
 10032 | -6/Proximity Caves | Learned 8 Factory zone layouts
 10615 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 10627 | -6/Proximity Caves | Found Prototype Special Weapon
 10719 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 10734 | -6/Proximity Caves | Entered Factory
 10734 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10735 | -6/Factory         | Identified exit to Extension
 10735 | -6/Factory         | Identified exit to Factory
 10736 | -6/Factory         | Loaded intel: 257 machine locations
 11373 | -6/Factory         | Destroyed 7 combat bots
 11396 | -6/Factory         | Spotted B-75 Beast
 11500 | -6/Factory         | Garrison activated, responded to threat
 11934 | -6/Factory         | Garrison activated, responded to threat
 11969 | -6/Factory         | Cargo convoy interrupted
 12063 | -6/Factory         | Core integrity fell below 50%
 12080 | -6/Factory         | Core integrity fell below 20%
 12087 | -6/Factory         | Identified Molecular Deconstructor
 12138 | -6/Factory         | Lost 21 parts (1p8n6u6w)
 12151 | -6/Factory         | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
12096_ Terminal disabled.
12103_ T-07 Excavator is excavating.
12107_ Broken Imp. Reaction Control System destroyed.
12109_ Acquired Shock Maul.
12112_ Destroyed Imp. Heat Sink.
12112_ P-60 Hacker system corrupted by crushing effect.
12112_ Target Analyzer fried.
12112_ P-60 Hacker destroyed.
12112_ K-01 Serf collects debris. <x3>
12123_ Acquired 51 matter.
12139_ P-60 Hacker suffers critical hit (Smash).
12139_ Destroyed Mic. Nuclear Core.
12139_ Destroyed Gravmag System.
12139_ Destroyed Target Analyzer.
12139_ P-60 Hacker system corrupted by crushing effect. <x3>
12139_ P-60 Hacker knocked back.
12143_ Destroyed Imp. Heat Sink.
12143_ P-60 Hacker system corrupted by crushing effect.
12143_ P-60 Hacker destroyed.
12151_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
           Adv. Beam Rifle | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free
            Centrium Wheel | -7/Data Miner | Free

 Robot Schematics 
------------------
       G-50 Soldier | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
      Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionElectrostormField
  Manual?         0
Play Time         02:13:27
  Cumulative      71.5 hours
  Start           2024.08.15 @ 19:41:38
  End             2024.08.19 @ 20:05:00
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           39
  Adventurer      21
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          47
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d084fd51-bdb4-42a2-96a3-45d23b0e4022