Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 19:56:05

Player: Shimmyarah

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (71)      355
Value Destroyed (2129)     2129
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (945)                945
              TOTAL SCORE: 6689

 Bonus
-------
Follower Combat Kills      351
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             0/850
Matter                     131/300
Energy                     350/350
System Corruption          8%
Temperature                Hot (204)
Movement                   Treading (225) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
  Advanced Treads
>          --- UTILITY (6) ------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Signal Interpreter
  Improved Target Analyzer
  Improved Core Shielding
>          --- WEAPON (4) -------
           Gatling Laser
     Heavy Assault Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
           Flexi-carbon Leg
  Improved Light Armor Plating
  Improved Shield Generator
           Flak Gun
     Heavy Flak Cannon
     Heavy Flak Cannon
           Antimatter Cannon
           Missile Launcher
           Power Maul

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
                Gravity Neutralizer
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced ECM Suite
>               --- WEAPON -----------
                Flak Gun
  Hypervelocity Gauss Rifle
          Heavy Flak Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
       Advanced Heat Sink
                Kinecellerator
                Kinecellerator
       Improved Light Armor Plating
                EM Disruption Field
                Pulse Rifle
                Pulse Rifle
          Heavy Laser
                Magnetic Acceleration Cannon
[Rating: 70]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             107  | 7   7   13  .   8   6   66  
  Power                    15   | 1   1   1   .   .   1   11  
    Engine                 8    | 1   .   1   .   .   .   6   
    Core                   5    | .   1   .   .   .   .   4   
    Reactor                2    | .   .   .   .   .   1   1   
  Propulsion               19   | 2   2   .   .   5   .   10  
    Treads                 13   | 2   2   .   .   5   .   4   
    Leg                    6    | .   .   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  38   | 2   1   6   .   3   2   24  
    Device                 23   | 1   .   4   .   2   2   14  
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             10   | .   .   2   .   1   .   7   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 2   3   6   .   .   3   21  
    Energy Gun             7    | .   3   1   .   .   .   3   
    Energy Cannon          5    | .   .   4   .   .   .   1   
    Ballistic Gun          8    | 2   .   1   .   .   1   4   
    Ballistic Cannon       7    | .   .   .   .   .   .   7   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          5    | .   .   .   .   .   .   5   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   
Parts Lost                 31   | .   .   .   .   .   2   29  
  Power                    6    | .   .   .   .   .   .   6   
  Propulsion               5    | .   .   .   .   .   .   5   
  Utility                  11   | .   .   .   .   .   .   11  
  Weapon                   9    | .   .   .   .   .   2   7   
  Highest Loss Streak      14   | .   .   .   .   .   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  98  100 100 99  88  
  Engine                   8    | .   4   8   11  11  4   5   
  Core                     1    | .   9   2   .   .   .   4   
  Treads                   18   | .   26  22  22  22  22  9   
  Leg                      2    | .   .   .   .   .   .   8   
  Device                   17   | .   14  13  11  18  22  19  
  Storage                  9    | .   14  11  11  11  11  6   
  Processor                1    | .   .   .   .   .   .   4   
  Protection               4    | .   .   8   11  3   .   4   
  Energy Gun               1    | .   18  .   .   .   .   2   
  Energy Cannon            15   | .   .   30  22  22  21  1   
  Ballistic Gun            8    | .   8   1   11  11  10  6   
  Ballistic Cannon         2    | .   .   .   .   .   .   7   
Peak Build Rating          70   | 9   14  21  16  26  38  70  
  Average Rating           29   | 6   12  18  16  17  31  55  
  On Entrance              16   | .   9   14  16  16  26  35  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             65   | 12  22  41  36  36  41  65  
  Greatest Support         78   | 40  40  40  40  56  56  78  
  Greatest Overweight (x)  6    | .   .   1   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  10  
  Average Carried          9    | 2   7   9   10  9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 3   9   10  10  10  9   10  

 Class Distribution 
--------------------
 42% | Scavenger-Skirmisher
 18% | Scavenger-Tank
 12% | Tank
  7% | Mutant
  7% | Scavenger-Mutant
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
                 Tank | -9/Mines
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Matter Collected           1636 | 330  60   227  9    50   100  860  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2459 | 197  363  344  254  .    232  1069 
  Parts                    142  | 19   23   24   12   .    12   52   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    1    7    .    
  Prevented                21   | .    .    .    .    .    21   .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  49   | .   6   13  4   .   5   21  
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     12   | .   6   .   1   .   .   5   
  Cannons                  29   | .   .   13  2   .   5   9   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          12   | 3   2   3   .   .   .   4   
  Worker                   9    | 2   .   .   .   .   .   7   
  Builder                  4    | .   .   .   .   .   .   4   
  Tunneler                 5    | 4   .   .   1   .   .   .   
  Recycler                 3    | 1   1   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  13   | .   .   8   .   .   2   3   
  Grunt                    20   | .   6   2   4   .   3   5   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   1   .   .   .   1   
  Sentry                   7    | .   .   2   .   .   .   5   
  Hunter                   4    | .   .   .   .   .   .   4   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           8    | 3   4   8   3   .   3   5   
  Combat Bots Only         8    | .   3   8   2   .   3   4   
Max Kills in Single Turn   2    | 1   1   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        546  | .    31   46   14   .    45   410  
  Missed                   166  | .    11   11   6    .    17   121  
Damage Taken               5917 | .    246  324  114  .    574  4659 
  Core                     1115 | .    101  54   12   .    95   853  
  Absorbed by Shields      109  | .    .    .    .    .    66   43   
  Redirected to Shielding  18   | .    .    .    .    .    .    18   
  Regen/Repaired (Parts)   150  | .    101  49   .    .    .    .    
Core Remaining (%)         72   | 100  59   .    .    .    59   .    
Volleys Fired              149  | 15   23   20   9    .    21   61   
  Largest                  4    | 2    2    3    3    .    3    4    
  Hottest                  213  | 40   130  180  140  .    140  213  
Shots Fired                337  | 30   46   58   27   .    52   124  
  Gun                      159  | 30   46   .    9    .    20   54   
  Cannon                   178  | .    .    58   18   .    32   70   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  164  | 30   21   .    9    .    20   84   
  Thermal                  152  | .    4    58   18   .    32   40   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          21   | .    21   .    .    .    .    .    
  Robot Hit Streak         13   | 7    8    5    8    .    6    13   
  Robot Miss Streak        6    | 1    3    3    2    .    5    6    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           212  | 21   27   25   15   .    22   102  
  Core Hits                104  | 10   16   12   6    .    10   50   
  Critical Kills           4    | .    .    .    1    .    .    3    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    5    
  Critical Strikes         12   | .    .    .    1    .    .    11   
    Meltdown               2    | .    .    .    1    .    .    1    
    Destroy                4    | .    .    .    .    .    .    4    
    Blast                  1    | .    .    .    .    .    .    1    
    Smash                  4    | .    .    .    .    .    .    4    
    Impale                 1    | .    .    .    .    .    .    1    
Melee Attacks              74   | .    .    .    .    .    .    74   
  Impact                   56   | .    .    .    .    .    .    56   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 18   | .    .    .    .    .    .    18   
  Sneak Attacks            7    | .    .    .    .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5224 | 201  332  718  380  .    440  3153 
  Guns                     1251 | 201  332  .    28   .    89   601  
  Cannons                  2681 | .    .    718  301  .    351  1311 
  Explosions               91   | .    .    .    .    .    .    91   
  Melee                    1059 | .    .    .    .    .    .    1059 
  Ramming                  142  | .    .    .    51   .    .    91   
  Kinetic                  1553 | 201  122  .    28   .    89   1113 
  Thermal                  2183 | .    14   718  301  .    351  799  
  Explosive                91   | .    .    .    .    .    .    91   
  Electromagnetic          196  | .    196  .    .    .    .    .    
  Impact                   785  | .    .    .    .    .    .    785  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 274  | .    .    .    .    .    .    274  
Highest Corruption         8    | .    .    .    .    .    .    8    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    .    .    24   
    Message Errors         6    | .    .    .    .    .    .    6    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      5    | .    .    .    .    .    .    5    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            495  | .    .    26   1    .    .    468  
  Projectiles              51   | .    .    26   1    .    .    24   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    444  | .    .    .    .    .    .    444  
Knockbacks                 13   | .    .    .    1    .    .    12   
  Impact                   5    | .    .    .    1    .    .    4    
  Kinetic                  8    | .    .    .    .    .    .    8    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      77   | .    .    .    .    .    .    77   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   14   | .    .    .    6    .    .    8    
Targets Rammed             17   | .    .    .    7    .    .    10   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    1    .    .    2    
Highest Temperature        585  | .    187  585  255  .    294  340  
  Average Temperature      126  | .    71   231  109  .    76   95   
  Received Heat Transfer   1689 | .    141  48   66   .    141  1293 
  Effects                  13   | .    .    9    .    .    .    4    
    Shutdowns              2    | .    .    2    .    .    .    .    
    Energy Bleed           2    | .    .    1    .    .    .    1    
    Interference           3    | .    .    1    .    .    .    2    
    Matter Decay           2    | .    .    1    .    .    .    1    
    Short Circuit          1    | .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    
    Damage (major)         2    | .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    5    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              12   | .    1    .    .    .    .    11   
  Impact Corruptions       16   | .    .    .    .    .    .    16   
Robots Melted              2    | .    .    .    1    .    .    1    
  Combat Hostiles          2    | .    .    .    1    .    .    1    
  Parts Melted             5    | .    .    2    1    .    1    1    
  Heat Transferred         3640 | .    37   1147 481  .    555  1420 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             425  | 35  147 350 164 .   .   425 
  Initial                  300  | .   22  16  58  .   .   300 
  Average                  104  | 13  69  142 56  .   .   121 
Maximum Alert Level        2    | .   .   1   .   .   .   2   
  Low Security (%)         83   | 100 100 91  100 .   .   73  
  Level 1                  16   | .   .   8   .   .   .   25  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   .   .   8   
  Investigation            2    | .   1   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           2    | .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              76   | .   12  15  5   .   12  32  
  Peak Tracking Total      6    | .   6   6   3   .   3   4   
  Tactical Retreats        3    | .   1   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          5    | .   .   .   .   .   .   5   
  Max in Single Turn       4    | .   .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          11   | .   6   1   .   1   .   3   
  Terminals                6    | .   5   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   1   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                31   | .   20  5   .   2   .   4   
  Successful               17   | .   10  3   .   2   .   2   
  Failed                   14   | .   10  2   .   .   .   2   
    Catastrophic           2    | .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   9   .   .   .   .   .   
  Terminals                18   | .   16  .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          9    | .   4   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             8    | .   5   .   .   2   .   1   
  Part Schematic           3    | .   1   .   .   2   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   4   3   .   .   .   .   
  Scan Component           4    | .   2   2   .   .   .   .   
  Repair                   3    | .   2   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   6   1   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   1   .   .   16  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   1   .   .   .   .   
  Time                     90   | .   52  38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total Allies               4    | .    .    .    .    4    .    .    
  Largest Group            4    | .    .    .    .    4    4    3    
  Highest-Rated Group      156  | .    .    .    .    156  156  119  
  Highest-Rated Ally       41   | .    .    .    .    41   41   41   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               76   | .    .    .    .    .    52   24   
  Total Damage             1603 | .    .    .    .    .    1096 507  
  Kills                    12   | .    .    .    .    .    8    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               10892 | 180  490  639  871  4716 811  3185 
Spaces Moved               5959  | 85   233  260  521  2938 463  1459 
  Core                     40    | 14   .    .    .    .    .    26   
  Treads                   5247  | 71   233  260  521  2938 463  761  
  Legs                     672   | .    .    .    .    .    .    672  
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  120  
  Average Speed            163   | 141  160  193  160  160  160  168  
  Slowest Speed            350   | 160  160  240  160  160  160  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    
Exploration Rate (%)       45    | 5    38   14   79   92   60   27   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             9     | .    .    .    1    5    3    .    
Spaces Dug                 42    | .    .    .    .    .    .    42   
Terrain Destroyed          90    | .    .    9    1    .    .    80   
  Melee                    42    | .    .    .    .    .    .    42   
  Projectile               25    | .    .    9    1    .    .    15   
  AOE                      23    | .    .    .    .    .    .    23   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      6701 | 118  312  352  536  2954 497  1932 
  Wait                     259  | .    30   40   .    .    2    187  
  Move                     5953 | 84   232  259  520  2937 462  1459 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  87   | 11   12   11   .    3    2    48   
  Fast Attach              10   | .    2    1    .    .    .    7    
  Attach                   46   | 7    3    5    .    .    1    30   
  Detach                   1    | .    .    .    .    .    .    1    
  Swap                     51   | .    2    7    .    8    5    29   
  Drop                     54   | 1    8    9    .    6    4    26   
  Fire                     149  | 15   23   20   9    .    21   61   
  Melee                    74   | .    .    .    .    .    .    74   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    17   | .    .    .    7    .    .    10   
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
   181 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   375 | -10/Materials      | Repaired Lgt. Treads
   403 | -10/Materials      | Repaired Lgt. Treads
   660 | -10/Materials      | Discovered new exit (range 5)
   671 | -10/Materials      | Entered another Materials area
   671 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1076 | -9/Materials       | Destroyed 8 combat bots
  1128 | -9/Materials       | Build established: Tank
  1180 | -9/Materials       | Repaired Lgt. Nuclear Core
  1274 | -9/Materials       | Discovered new exit (range 5)
  1310 | -9/Materials       | Entered Mines
  1331 | -9/Mines           | Met a Derelict bent on vengeance
  1331 | -9/Mines           | Learned location of 1 exit from Lower Caves
  2179 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2181 | -9/Mines           | Entered Zion
  2238 | -7/Zion            | Found CR-A16's Pointy Stick
  2266 | -7/Zion            | Discovered new exit (range 15)
  2535 | -7/Zion            | Build established: Scavenger-Tank
  2680 | -7/Zion            | Learned Factory terminal intel
  2922 | -7/Zion            | Found Prototype Device
  2923 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  3050 | -7/Zion            | Learned location of Warlord (-5)
  3869 | -7/Zion            | Build established: Scavenger-Skirmisher
  4776 | -7/Zion            | Learned Factory terminal intel
  5056 | -7/Zion            | Met Imprinter
  5147 | -7/Zion            | Imprinted
  5149 | -7/Zion            | Declared Zion's savior
  6897 | -7/Zion            | Entered Proximity Caves
  6897 | -6/Proximity Caves | Accompanied by 4 allies
  6900 | -6/Proximity Caves | Spotter reported a threat
  6902 | -6/Proximity Caves | Spotter reported a threat
  6964 | -6/Proximity Caves | Learned Factory emergency access door positions
  7431 | -6/Proximity Caves | Learned 4 Factory zone layouts
  7497 | -6/Proximity Caves | Spotted B-75 Beast
  7517 | -6/Proximity Caves | Allies destroyed B-75 Beast
  7673 | -6/Proximity Caves | Discovered new exit (range 16)
  7708 | -6/Proximity Caves | Entered Factory
  7708 | -6/Factory         | Accompanied by 3 allies
  7708 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  7709 | -6/Factory         | Identified exit to Factory
  7711 | -6/Factory         | Loaded intel: 26 terminal locations
  7743 | -6/Factory         | Garrison activated, responded to threat
  7811 | -6/Factory         | Lost 3 allies
  7898 | -6/Factory         | Core integrity fell below 50%
  7947 | -6/Factory         | Lost 14 parts (2p3n7u2w)
  8276 | -6/Factory         | Build established: Scavenger-Mutant
  8483 | -6/Factory         | Core integrity fell below 20%
  8822 | -6/Factory         | Build established: Scavenger-Tank
  8963 | -6/Factory         | Terminal network hard line cut
  9197 | -6/Factory         | Discovered new exit (range 11)
  9216 | -6/Factory         | Identified exit to Lower Caves
  9303 | -6/Factory         | Build established: Scavenger-Skirmisher
  9452 | -6/Factory         | Spotted B-75 Beast
 10152 | -6/Factory         | Build established: Skirmisher
 10383 | -6/Factory         | Crushed by falling debris
 10893 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10705_ System corrupted: Component data lost.
10725_ System corrupted: Heat flow error (+261).
10728_ Gauss Rifle destroyed.
10731_ U-05 Engineer builds a Wall.
10762_ Dropped Adv. Sensor Array.
10766_ OMQIP#HK  8FNYT,4<7 F6XIIZJS% |XY&
10766_ Destroyed Imp. Heat Sink.
10767_ Kinecellerator destroyed.
10770_ Y-54 Guardian destroyed.
10777_ Acquired 10 matter.
10780_ Acquired 42 matter.
10783_ Acquired 3 matter.
10786_ 3#D/WHWLQ9MF9YSYC SP0 5UITPO
10811_ Acquired Flexi-carbon Leg.
10818_ Acquired Missile Launcher.
10851_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 5J.
10861_ System corrupted: Energy discharge (-87).
10879_ Magnetic Acceleration Cannon destroyed.
10893_ System corrupted: Heat flow error (+195).

 Map 
-----
+----------------------------------------------------+
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| #####??????????????????????????????     #######    |
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| ??????????????????????"""""??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          34
Energy Capacity            1110
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    12
Armor Coverage             375
Core Shielding             30
Melee Speed Boost          20
Evasion (%)                55
Target Analysis            6
Recoil Reduction           3
Kinecelleration            30
Defensive Hacking          11

 Item Schematics 
-----------------
                  Heat Sink | -10/Materials | Hacked
                Slug Cannon | -7/Zion       | Free
                Enh. Flamer | -7/Zion       | Free
              Phase Shifter | -7/Zion       | Archive
        Imp. Cooling System | -7/Zion       | Archive
           Coolant Injector | -7/Zion       | Archive
   Imp. Heavy Armor Plating | -7/Zion       | Archive
  Adv. Field Recycling Unit | -7/Zion       | Archive
              Plasma Cannon | -7/Zion       | Archive
               Plasma Rifle | -7/Zion       | Archive
 Xenon Bombardment Thruster | -7/Zion       | Archive
            Power Amplifier | -7/Zion       | Archive
      Imp. Shield Generator | -7/Zion       | Archive
           Stasis Canceller | -7/Zion       | Archive
              Energy Filter | -7/Zion       | Archive
                   Arm. Leg | -7/Zion       | Archive
   Hvy. Shock Bomb Launcher | -7/Zion       | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
    P-60 Hacker | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalSuperquantumBank
  Manual?         0
Play Time         01:49:19
  Cumulative      31.5 hours
  Start           2024.11.11 @ 12:27:46
  End             2024.11.11 @ 19:56:05
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afd28f46-3ce2-4cf5-ba4c-3b9af9e5acab