Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 11:56:41 Player: taku_the_hopeless Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (219) 1095 Value Destroyed (6700) 6700 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2473) 2473 TOTAL SCORE: 14688 Bonus ------- High Alert Combat Kills 840 Follower Combat Kills 1033 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 214/300 Energy 92/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Authchip [Device] Z-Drone Bay (2/2) Power Sword Phasing Sabre Peak State ------------ > --- POWER ------------ Backup Power III Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Core Analyzer Makeshift Hacking Suite Z-Drone Bay > --- WEAPON ----------- Ripper Ripper > --- INVENTORY -------- Cooled Deuterium Engine Light Fission Core Zionite Composite Leg I Zionite Composite Leg I Microactuators Microactuators Transmission Jammer Advanced ECM Suite Improved Utility Shielding Improved Utility Shielding Zionite Weapon Casing Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Phasing AFG Heavy Rocket Launcher Power Sword Phasing Sabre CR-A16's Pointy Stick [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Ripper Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . 1 . . Utility 4 | . . . 2 2 . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 163 | 3 6 26 11 61 6 3 3 . 29 3 12 Power 22 | . 1 4 1 6 1 . . . 6 1 2 Engine 17 | . 1 4 . 4 1 . . . 4 1 2 Core 4 | . . . 1 2 . . . . 1 . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 57 | 2 . 12 4 20 1 . 1 . 14 1 2 Treads 5 | 2 . 1 2 . . . . . . . . Leg 47 | . . 7 1 20 1 . 1 . 14 1 2 Wheel 1 | . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . 4 . . . . . . . . . Utility 50 | . 2 7 3 20 2 3 . . 6 1 6 Device 14 | . . . . 8 1 1 . . 2 . 2 Storage 2 | . 1 . . . 1 . . . . . . Processor 8 | . . . 1 4 . 1 . . . 1 1 Hackware 5 | . . . . 3 . 1 . . . . 1 Protection 21 | . 1 7 2 5 . . . . 4 . 2 Artifact . | . . . . . . . . . . . . Weapon 34 | 1 3 3 3 15 2 . 2 . 3 . 2 Energy Gun 2 | . . . . 2 . . . . . . . Energy Cannon 2 | . 1 1 . . . . . . . . . Ballistic Gun 7 | 1 . 1 1 4 . . . . . . . Ballistic Cannon 4 | . . . . 4 . . . . . . . Launcher 3 | . . . 1 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 6 | . 1 1 1 3 . . . . . . . Slashing Weapon 9 | . 1 . . 1 1 . 2 . 3 . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 . . . . 4 . 1 Parts Lost 73 | . . 14 1 23 1 . . . 15 3 16 Power 11 | . . 1 . 3 . . . . 3 1 3 Propulsion 30 | . . 6 . 8 . . . . 7 2 7 Utility 22 | . . 5 1 8 1 . . . 4 . 3 Weapon 10 | . . 2 . 4 . . . . 1 . 3 Highest Loss Streak 15 | . . 7 1 15 1 . . . 5 2 8 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 15 | 1 13 13 14 14 15 14 17 20 19 18 19 Power . | . . . 1 . 1 1 1 1 1 . 1 Propulsion 2 | 1 5 5 5 1 . . . 1 2 2 1 Utility 7 | . 5 5 6 5 8 8 8 9 7 9 11 Weapon 5 | . 1 2 2 5 5 5 7 9 7 6 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 32 | . . . 2 10 1 2 1 . 4 1 11 Power 4 | . . . 1 . . . . . 1 . 2 Propulsion . | . . . . . . . . . . . . Utility 19 | . . . . 5 . 2 . . 3 1 8 Weapon 9 | . . . 1 5 1 . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 79 75 86 95 98 95 94 92 93 85 93 Engine 6 | . 5 6 . 4 7 7 7 7 8 8 11 Core 1 | . . . 3 2 . . . . 1 . . Treads 2 | . 28 5 7 . . . . . . . . Leg 25 | . . 20 15 28 30 30 30 30 32 25 30 Device 5 | . . . . 6 13 10 11 7 6 8 7 Storage 7 | . 12 11 9 7 7 7 7 7 6 6 5 Processor 10 | . . . 8 8 15 15 15 15 13 19 20 Hackware 6 | . . . . 13 7 7 7 7 6 1 1 Protection 5 | . 12 7 14 6 . . 3 7 3 . . Ballistic Gun 2 | . . 3 8 4 . . . . . . . Ballistic Cannon 1 | . . . . 1 5 4 2 . . . . Impact Weapon 4 | . 13 11 9 4 3 . . . . . . Slashing Weapon 4 | . 4 . . 1 5 7 7 7 11 10 12 Peak Build Rating 69 | 3 11 21 25 48 42 47 50 50 66 65 69 Average Rating 37 | 1 9 12 19 37 41 41 46 50 55 56 63 On Entrance 32 | . 3 11 11 25 41 39 44 50 50 61 58 Avg Prop Armor Cover (%) 13 | 32 36 9 13 . 4 4 10 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 1 37 41 44 51 37 37 56 54 72 64 67 Greatest Support 102 | 3 40 40 20 65 48 48 54 54 87 102 95 Greatest Overweight (x) 9 | . . 4 2 9 . 1 2 . 1 . . Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 20 15 20 20 20 20 20 Average Capacity 16 | 5 13 15 15 15 15 15 18 20 20 20 19 Most Carried 20 | 2 15 15 15 15 15 15 20 20 20 20 20 Average Carried 15 | 1 13 13 14 14 14 14 17 20 19 18 19 Final Capacity 20 | 5 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 2 15 15 15 15 15 14 20 20 20 19 5 Class Distribution -------------------- 23% | Mutant 19% | Gladiator 16% | Scavenger-Mutant 14% | Hacker-Mutant 9% | Machinist-Mutant 5% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Derelict-Gladiator | -6/Factory Messiah-Mutant | -6/Waste Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 4664 | 210 84 263 170 2396 187 59 162 . 385 311 437 Remotely . | . . . . . . . . . . . . Salvage Created 9897 | . 417 1477 339 2935 51 45 . . 2772 1103 758 Parts 401 | . 18 55 15 145 5 4 . . 127 . 32 Haulers Intercepted 9 | . 1 4 1 3 . . . . . . . Recyclers Shooed 11 | . . . . 4 . . . . 6 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 6 2 1 . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 135 | . 6 29 10 49 1 3 . . 22 6 9 Melee 64 | . 5 20 2 7 . . . . 22 . 8 Guns 13 | . . . . 13 . . . . . . . Cannons 15 | . . . . 15 . . . . . . . AOE 23 | . . . 3 9 1 3 . . . 6 1 Classes Destroyed 17 | . 7 3 1 3 1 . . . . 1 1 Worker 22 | . 1 5 2 6 . . . . 6 . 2 Builder 15 | . 1 . 1 6 . . . . 5 . 2 Tunneler 3 | . . . 1 1 . . . . 1 . . Hauler 9 | . 1 4 1 3 . . . . . . . Recycler 25 | . 1 2 . 10 . . . . 10 . 2 Operator 4 | . 1 2 . 1 . . . . . . . Watcher 6 | . 1 . . 3 . . . . 2 . . Swarmer 22 | . . 7 6 3 1 3 . . 2 . . Grunt 64 | . 6 14 3 28 . . . . 11 . 2 Brawler 1 | . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . 1 Sentry 18 | . . 7 1 5 . . . . 3 . 2 Specialist 4 | . . . . 2 . . . . 2 . . Hunter 5 | . . . . 2 . . . . . . 3 Programmer 14 | . . . . 9 . . . . 4 . 1 Compactor 6 | . . . . . . . . . . 6 . Decomposer 1 | . . . . . . 1 . . . . . Samaritan 1 | . . . . . 1 . . . . . . Best Kill Streak 26 | . 3 5 4 26 1 3 . . 8 3 6 Combat Bots Only 9 | . 2 5 3 9 1 3 . . 6 3 3 Max Kills in Single Turn 4 | . 1 1 2 4 1 2 . . 1 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 2 3 1 2 . . . 2 1 Melee 1 | . 1 1 1 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 1403 | . 18 202 51 507 20 11 . . 289 3 302 Missed 419 | . 3 45 12 143 12 4 . . 95 1 104 Hits 984 | . 15 157 39 364 8 7 . . 194 2 198 Melee 9 | . . 2 . . . . . . 3 2 2 Projectile 975 | . 15 155 39 364 8 7 . . 191 . 196 Critical Strikes 30 | . . 6 . 14 . . . . 5 . 5 Damage Taken 12698 | . 222 2165 474 4323 126 151 . . 2480 90 2667 Core 2005 | . 48 373 49 564 14 99 . . 274 . 584 Absorbed by Shields 706 | . . . . 655 . . . . 51 . . Ignored by Resistances 49 | . . . . 49 . . . . . . . Regen/Repaired (Parts) 469 | . . . 42 404 . . . . . 3 20 Core Remaining (%) 56 | 100 80 6 91 . . . . 3 . . . Volleys Fired 174 | . 1 4 3 136 1 4 . . . 21 4 Largest 2 | . 1 1 1 2 1 1 . . . 1 1 Hottest 80 | . 60 68 33 80 39 39 . . . 39 39 Shots Fired 285 | . 1 4 3 243 2 4 1 . . 22 5 Gun 129 | . . 2 1 126 . . . . . . . Cannon 112 | . 1 2 . 107 1 . 1 . . . . Launcher 44 | . . . 2 10 1 4 . . . 22 5 Special . | . . . . . . . . . . . . Kinetic 238 | . . 2 1 233 1 . 1 . . . . Thermal 3 | . 1 2 . . . . . . . . . Explosive 44 | . . . 2 10 1 4 . . . 22 5 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 18 | . . 2 3 18 . . . . . 5 2 Robot Miss Streak 5 | . . 1 1 3 . 4 . . . 5 1 Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 489 | . 17 85 25 202 1 . . . 110 11 38 Core Hits 251 | . 5 20 7 105 2 4 . . 49 19 40 Critical Kills 3 | . . 2 . 1 . . . . . . . Critical Parts Destroyed 23 | . 3 8 3 9 . . . . . . . Critical Strikes 43 | . 3 10 3 14 . . . . 9 . 4 Destroy 3 | . . . . 3 . . . . . . . Blast 3 | . . . . 3 . . . . . . . Smash 23 | . 3 10 3 7 . . . . . . . Sever 14 | . . . . 1 . . . . 9 . 4 Melee Attacks 508 | . 33 119 34 125 3 2 1 . 142 . 49 Impact 272 | . 30 119 34 88 1 . . . . . . Slashing 236 | . 3 . . 37 2 2 1 . 142 . 49 Piercing . | . . . . . . . . . . . . Sneak Attacks 67 | . 6 14 5 9 1 . . . 30 . 2 Combat Hostiles 2 | . . 1 . . . . . . 1 . . Follow-up Attacks 26 | . . . . 3 . . . . 17 . 6 Damage Inflicted 26654 | . 761 3016 1107 7925 187 315 . . 5812 5086 2445 Guns 1931 | . . 15 . 1916 . . . . . . . Cannons 1811 | . . 21 . 1790 . . . . . . . Explosions 8253 | . . . 189 1635 62 279 . . . 5086 1002 Melee 14585 | . 761 2968 918 2567 125 . . . 5810 . 1436 Ramming 74 | . . 12 . 17 . 36 . . 2 . 7 Kinetic 3721 | . . 15 . 3706 . . . . . . . Thermal 21 | . . 21 . . . . . . . . . Explosive 8185 | . . . 189 1567 62 279 . . . 5086 1002 Electromagnetic 68 | . . . . 68 . . . . . . . Impact 6032 | . 652 2968 918 1369 125 . . . . . . Slashing 8553 | . 109 . . 1198 . . . . 5810 . 1436 Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . 1 . . 5 5 5 5 . 10 10 11 Average Corruption 5 | . 1 . . 3 5 5 5 . 8 10 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 195 | . 5 . . 66 15 8 1 . 36 28 36 Message Errors 46 | . 1 . . 13 1 3 . . 10 10 8 Matter Fused 51 | . 2 . . 15 6 3 . . 11 4 10 Heat Flow Errors 26 | . . . . 12 1 . . . 3 6 4 Energy Discharges 26 | . 1 . . 8 4 1 . . 6 2 4 Parts Rejected 5 | . . . . 2 . . . . . 2 1 Parts Fused 5 | . . . . 2 . 1 . . 1 . 1 Data Loss (minor) 15 | . 1 . . 8 1 . . . 1 . 4 Data Loss (major) 7 | . . . . 1 1 . . . 3 1 1 Misfires 5 | . . . . 1 1 . 1 . . 1 1 Alerts 5 | . . . . 2 . . . . 1 1 1 Misdirections 2 | . . . . . . . . . . 1 1 Weapon Failures 2 | . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2846 | . 280 710 286 806 . 31 . . 724 . 9 Projectiles 3 | . . . . 3 . . . . . . . Explosions 59 | . . . 3 39 . 13 . . . . 4 Melee 2784 | . 280 710 283 764 . 18 . . 724 . 5 Knockbacks 40 | . 4 11 1 24 . . . . . . . Impact 22 | . 4 10 1 7 . . . . . . . Kinetic 16 | . . . . 16 . . . . . . . Secondary 2 | . . 1 . 1 . . . . . . . Self-Inflicted Damage 93 | . . . . . . 32 . . . . 61 Shots 2 | . . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 11 | . . 2 . 6 . 1 . . 1 . 1 Kicked 11 | . . 2 . 6 . 1 . . 1 . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 271 | . 26 60 . 271 205 . . . 191 219 251 Average Temperature 73 | . 16 18 . 72 113 . . . 72 85 88 Received Heat Transfer 3810 | . 126 870 135 1210 72 45 . . 746 . 606 Effects 2 | . . . . 2 . . . . . . . Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 37 | . 3 15 7 11 . 1 . . . . . Combat Hostiles 20 | . 1 9 5 5 . . . . . . . Parts Fried 47 | . 6 24 8 9 . . . . . . . Impact Corruptions 84 | . 7 36 12 26 . 3 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 37 | . . 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 4 | . . 1 . 4 . . . . 1 . 4 Low Security (%) 58 | 100 100 64 100 47 . . . . 41 100 15 Level 1 14 | . . 35 . . . . . . 58 . 1 Level 2 6 | . . . . 9 . . . . . . 31 Level 3 7 | . . . . 16 . . . . . . 14 Level 4 12 | . . . . 25 . . . . . . 36 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1306 | . 63 267 140 1293 . . . . 340 92 1306 Initial 100 | . . 5 100 33 . . . . . 92 . Average 324 | . 14 178 72 516 . . . . 198 14 723 Influence Increases 6881 | . 223 929 303 2033 150 130 . . 936 93 2084 Destroy 0b10 Robot/C 3160 | . 120 580 200 980 20 60 . . 460 . 740 Destroy 0b10 Robot/NC 440 | . 30 65 25 150 . . . . 120 . 50 Destroy Leader 782 | . 34 158 32 262 10 10 . . 114 . 162 Allied During Kill 710 | . . . . . . . . . 16 . 694 Successful Hack 273 | . 35 27 17 174 . . . . 4 . 16 Disable Machine 435 | . . . 15 165 . . . . 15 . 240 Destroy Structure 391 | . 4 9 14 107 . . . . 12 93 152 Lose Combat Pursuer 690 | . . 90 . 195 120 60 . . 195 . 30 Influence Decreases 5725 | . 210 704 466 815 743 323 507 . 671 358 928 Entered New Map 1480 | . . 8 138 42 479 133 507 . . 173 . Time Decay 3138 | . 210 556 318 589 254 190 . . 448 155 418 Lost Part 684 | . . 140 10 184 10 . . . 150 30 160 Lost Ally 423 | . . . . . . . . . 73 . 350 Squads Dispatched 58 | . 2 4 1 23 . . . . 11 . 17 Investigation 13 | . 1 2 1 5 . . . . 2 . 2 Extermination 11 | . . . . 6 . . . . 3 . 2 Reinforcement 22 | . 1 2 . 10 . . . . 4 . 5 Assault 6 | . . . . 2 . . . . 2 . 2 Garrison 6 | . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . 2 . . . . . . 3 Haulers Reinforced 5 | . . . . 3 . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 12 | . 1 3 . 2 . . . . 4 . 2 Communications Jammed 4 | . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . 4 Times Spotted 258 | . 11 43 15 81 9 7 . . 42 6 44 Peak Tracking Total 8 | . 3 7 5 7 8 4 . . 7 6 8 Tactical Retreats 25 | . . 4 . 8 2 1 . . 8 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 7 | . 2 . 2 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 32 | . 3 . 1 11 . . . . 1 . 16 Max in Single Turn 6 | . 1 . 1 6 . . . . 1 . 1 Garrison Access 3 | . . . 1 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 53 | . 8 7 6 24 . 1 . . 2 . 5 Terminals 27 | . 6 5 4 12 . . . . . . . Fabricators 9 | . . . . 4 . . . . 2 . 3 Repair Stations 7 | . . . 1 5 . . . . . . 1 Recycling Units 3 | . 2 1 . . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . 1 Total Hacks 143 | . 25 19 18 62 . 1 . . 8 . 10 Successful 83 | . 15 11 11 36 . 1 . . 6 . 3 Failed 60 | . 10 8 7 26 . . . . 2 . 7 Catastrophic 11 | . . 2 1 6 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 91 | . 17 13 13 17 . . . . 24 . 7 Terminals 81 | . 22 15 14 30 . . . . . . . Fabricators 25 | . . . . 11 . . . . 8 . 6 Repair Stations 20 | . . . 3 16 . . . . . . 1 Recycling Units 6 | . 3 3 . . . . . . . . . Scanalyzers 5 | . . 1 . 4 . . . . . . . Garrison Access 5 | . . . 1 1 . . . . . . 3 Terminal Hacks 20 | . 5 2 3 9 . 1 . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 3 | . . . 1 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . . . 2 . . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . Fabricator Hacks 12 | . . . . 5 . . . . 5 . 2 Network Status 2 | . . . . 1 . . . . 1 . . Load Schematic 6 | . . . . 2 . . . . 3 . 1 Build 4 | . . . . 2 . . . . 1 . 1 Repair Station Hacks 15 | . . . 2 13 . . . . . . . Scan Component 8 | . . . 1 7 . . . . . . . Repair 7 | . . . 1 6 . . . . . . . Recycling Unit Hacks 4 | . 3 1 . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . Scanalyzer 4 | . . 1 . 3 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Retrieve Study 2 | . . 1 . 1 . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . Unauthorized Hacks 26 | . 7 7 5 5 . . . . 1 . 1 Terminals 21 | . 7 6 5 3 . . . . . . . Track 2 | . . 2 . . . . . . . . . Botnet 13 | . 4 3 4 2 . . . . . . . Disrupt 2 | . 1 . . 1 . . . . . . . Operators 4 | . 2 1 1 . . . . . . . . Fabricators 4 | . . . . 2 . . . . 1 . 1 Prioritize 1 | . . . . 1 . . . . . . . Haulers 2 | . . . . 1 . . . . 1 . . Recompile 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 44 | . 7 5 5 21 . . . . 2 . 4 Full Trace Events 8 | . . 1 . 4 . . . . 2 . 1 Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 1 . . 15 . . . . Parts Built 8 | . . . . 4 . . . . 2 . 2 Authchips . | . . . . . . . . . . . . Time 242 | . . . . 72 . . . . 106 . 64 Total Part Build Rating 40 | . . . . 12 . . . . 12 . 16 Part Studies Acquired 2 | . . 1 . 1 . . . . . . . Parts Repaired 7 | . . . 1 6 . . . . . . . Time 222 | . . . 32 190 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 19 | . 9 10 . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 27 | . . . . . . . 4 . 2 18 3 Largest Group 18 | . . . . . . . 4 4 4 18 18 Highest-Rated Group 700 | . . . . . . . 152 152 170 656 700 Highest-Rated Ally 85 | . . . . . . . 39 39 85 50 85 Zionite Dispatches 4 | . . . . . . . . . 2 . 2 Heavy 2 | . . . . . . . . . 1 . 1 Recon 1 | . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . 6 . . STAY 1 | . . . . . . . . . 1 . . EXPLORE 3 | . . . . . . . . . 3 . . RETURN 2 | . . . . . . . . . 2 . . Ally Attacks 179 | . . . . . . . . . 6 . 173 Total Damage 6169 | . . . . . . . . . 144 . 6025 Kills 35 | . . . . . . . . . 1 . 34 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 6207 | . . . . 2415 421 362 619 . 613 728 1049 Optics 1769 | . . . . . . . . . . 720 1049 Sensors 1334 | . . . . 918 416 . . . . . . Seismic 3902 | . . . . 1227 405 362 619 . 613 647 29 Machine Analysis 910 | . . . . 910 . . . . . . . Jamming 834 | . . . . . . . . . . . 834 Robot Analysis Total 3 | . . . 1 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 1 1 . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . 2 . . Zionite Intel Received 4 | . . . . . . . . . 4 . . Component Stockpiles 1 | . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 12920 | 61 781 1884 720 3658 555 394 1246 443 1401 728 1049 Spaces Moved 7740 | 108 512 829 419 1999 421 364 922 203 811 525 627 Core 303 | 108 158 . . 1 . . . . . . 36 Treads 508 | . 354 151 3 . . . . . . . . Legs 6430 | . . 566 29 1998 421 364 922 203 811 525 591 Wheels 387 | . . . 387 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 112 | . . 112 . . . . . . . . . Fastest Speed 50 | 50 50 101 115 86 75 75 75 86 84 113 50 Average Speed 116 | 50 126 166 129 116 75 75 115 86 108 115 115 Slowest Speed 500 | 50 160 330 320 500 86 165 255 86 190 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 5 88 58 48 56 62 56 87 46 22 97 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . . 1 . 5 . . Known Exits Taken 4 | . . . 1 1 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . . . Scrap Searched 11 | . . . . . 7 1 3 . . . . Spaces Dug 102 | . 4 9 2 43 1 2 . . 12 24 5 Terrain Destroyed 399 | . 4 9 13 106 11 53 . . 12 170 21 Melee 78 | . 4 9 2 43 1 2 . . 12 . 5 Projectile 12 | . . . . 12 . . . . . . . AOE 308 | . . . 11 50 10 51 . . . 170 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total 10524 | 112 589 1120 532 2859 647 477 1099 471 1114 624 880 Wait 1620 | . 22 115 47 385 205 92 160 269 104 54 167 Move 7728 | 107 511 828 418 1998 420 363 919 202 811 524 627 Hop 1 | . . . . . . . 1 . . . . Pick Up 118 | 2 14 9 6 47 2 3 5 . 17 7 6 Fast Attach 95 | 3 5 16 10 30 2 2 3 . 14 2 8 Attach 55 | . 1 7 3 23 . 2 . . 11 4 4 Detach 27 | . 1 2 . 11 1 1 4 . 5 . 2 Swap 109 | . . 4 5 54 9 3 3 . 13 8 10 Drop 113 | . 2 14 6 52 4 4 3 . 15 4 9 Fire 174 | . 1 4 3 136 1 4 . . . 21 4 Melee 473 | . 32 119 34 117 3 2 1 . 123 . 42 Ram . | . . . . . . . . . . . . Kick 11 | . . 2 . 6 . 1 . . 1 . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low / Ext) -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 8) 808 | -10/Materials | Discovered new exit (range 16) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Propulsion x2 1528 | -9/Materials | Discovered new exit (range 16) 1732 | -9/Materials | Build established: Scavenger-Mutant 1838 | -9/Materials | Discovered new exit (range 6) 1848 | -9/Materials | Discovered new exit (range 15) 1926 | -9/Materials | Core integrity fell below 50% 1935 | -9/Materials | Lost 7 parts (1p4n1u1w) 1974 | -9/Materials | Core integrity fell below 20% 1990 | -9/Materials | Lost 3 parts (1n2u) 2171 | -9/Materials | Build established: Mutant 2727 | -9/Materials | Entered another Materials area 2727 | -8/Materials | Evolved 2 slots: Utility x2 3088 | -8/Materials | Repaired Med. Armor Plating 3421 | -8/Materials | Discovered new exit (range 15) 3446 | -8/Materials | Identified exit to Factory 3447 | -8/Materials | Entered Factory 3447 | -7/Factory | Evolved 2 slots: Utility x2 3760 | -7/Factory | Build established: Hacker-Mutant 3842 | -7/Factory | Identified exit to Factory 4260 | -7/Factory | Repaired Med. Armor Plating 4344 | -7/Factory | Repaired Imp. Aluminum Leg+ 4435 | -7/Factory | Fabricated VSS Leg? 4723 | -7/Factory | Lost 15 parts (1p4n7u3w) 4914 | -7/Factory | Repaired Gauss Rifle 4953 | -7/Factory | Repaired Lgt. Deuterium Engine 4993 | -7/Factory | Repaired Minigun 5084 | -7/Factory | Core integrity fell below 50% 5214 | -7/Factory | Destroyed 9 combat bots 5221 | -7/Factory | Lost 3 parts (2n1u) 5250 | -7/Factory | Discovered new exit (range 12) 5766 | -7/Factory | Repaired Imp. Shield Generator 5786 | -7/Factory | Build established: Scavenger-Mutant 5847 | -7/Factory | First assault squad dispatched 6090 | -7/Factory | Identified exit to Lower Caves 7040 | -7/Factory | Fabricated VSS Leg? 7054 | -7/Factory | Core integrity fell below 20% 7105 | -7/Factory | Entered Lower Caves 7316 | -7/Lower Caves | Learned 12 Factory zone layouts 7417 | -7/Lower Caves | Build established: Machinist-Mutant 7654 | -7/Lower Caves | Discovered new exit (range 10) 7659 | -7/Lower Caves | Identified exit to Lower Caves 7660 | -7/Lower Caves | Entered another Lower Caves area 7667 | -7/Lower Caves | Discovered exit to Factory (range 8) 8052 | -7/Lower Caves | Discovered new exit (range 3) 8054 | -7/Lower Caves | Entered Zion 8091 | -7/Zion | System corruption cleaned by Quarantine Array 8165 | -7/Zion | Learned Factory emergency access door positions 8331 | -7/Zion | Learned Factory terminal intel 8531 | -7/Zion | Found Unknown Piercing Weapon 8603 | -7/Zion | Build established: Derelict-Mutant 8714 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8887 | -7/Zion | Met Imprinter 8902 | -7/Zion | Imprinted 8904 | -7/Zion | Declared Zion's savior 8960 | -7/Zion | Build established: Gladiator 8992 | -7/Zion | Found Prototype Device 9172 | -7/Zion | Discovered new exit (range 14) 9300 | -7/Zion | Entered Proximity Caves 9300 | -6/Proximity Caves | Accompanied by 4 allies 9694 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9734 | -6/Proximity Caves | Learned Factory garrison access intel 9743 | -6/Proximity Caves | Entered Factory 9743 | -6/Factory | Accompanied by 4 allies 9743 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9744 | -6/Factory | Identified exit to Factory 9744 | -6/Factory | Identified exit to Lower Caves 9744 | -6/Factory | Identified exit to Extension 9746 | -6/Factory | Loaded intel: 27 terminal locations 9747 | -6/Factory | Loaded intel: 4 garrison access locations 9951 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10047 | -6/Factory | Build established: Machinist-Gladiator 10121 | -6/Factory | Lost 5 parts (2n2u1w) 10235 | -6/Factory | Lost 3 parts (2n1u) 10322 | -6/Factory | Fabricated Adv. Shield Generator? 10349 | -6/Factory | Build established: Gladiator 10514 | -6/Factory | Lost 3 parts (1p2n) 10527 | -6/Factory | Identified Phasing AFG 10555 | -6/Factory | Retrieved Zion intel report: Trap Installations 10556 | -6/Factory | Zion Heavy squad teleported in 10690 | -6/Factory | Zion Recon squad teleported in 10747 | -6/Factory | Found Prototype Protection 10816 | -6/Factory | Build established: Derelict-Gladiator 10958 | -6/Factory | Identified Zio. Weapon Casing 10969 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10982 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 11051 | -6/Factory | Terminal network hard line cut 11056 | -6/Factory | System corruption reached 10% 11108 | -6/Factory | Spotted B-75 Beast 11144 | -6/Factory | Sucked down chute 11144 | -6/Factory | Entered Waste 11153 | -6/Waste | Spotted C-40 Crusher 11175 | -6/Waste | Spotted C-40 Crusher 11200 | -6/Waste | Spotted C-40 Crusher 11212 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11254 | -6/Waste | Spotted C-40 Crusher 11254 | -6/Waste | Spotted C-40 Crusher 11261 | -6/Waste | Spotted C-40 Crusher 11379 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11390 | -6/Waste | Destroyed C-40 Crusher 11390 | -6/Waste | Destroyed C-40 Crusher 11428 | -6/Waste | Destroyed C-40 Crusher 11463 | -6/Waste | Destroyed C-40 Crusher 11465 | -6/Waste | Destroyed C-40 Crusher 11475 | -6/Waste | Destroyed C-40 Crusher 11503 | -6/Waste | Build established: Messiah-Mutant 11537 | -6/Waste | Warlord forces began an assault 11575 | -6/Waste | Discovered new exit (range 22) 11591 | -6/Waste | Found Quantum Capacitor 11872 | -6/Waste | Entered Factory 11872 | -6/Factory | Accompanied by 18 allies 11931 | -6/Factory | Identified CR-A16's Pointy Stick 11985 | -6/Factory | Zion Melee Resupply teleported in 12020 | -6/Factory | Build established: Gladiator 12420 | -6/Factory | Zion Heavy squad teleported in 12459 | -6/Factory | Fabricated Hyp. Railgun (x2) 12572 | -6/Factory | First assault squad dispatched 12717 | -6/Factory | Lost 12 allies 12785 | -6/Factory | Core integrity fell below 50% 12798 | -6/Factory | Garrison activated, responded to threat 12877 | -6/Factory | Lost 8 parts (2p4n1u1w) 12895 | -6/Factory | Garrison activated, responded to threat 12907 | -6/Factory | Core integrity fell below 20% 12921 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 12904_ Zio. Composite Leg I destroyed. 12904_ U-05 Engineer lays Concrete. 12905_ K-01 Serf collects debris. 12905_ U-05 Engineer lays Concrete. 12907_ Zio. Composite Leg I destroyed. 12908_ U-05 Engineer lays Concrete. 12909_ K-01 Serf collects debris. 12909_ U-05 Engineer lays Concrete. 12910_ Ripper destroyed. 12910_ U-05 Engineer lays Concrete. 12912_ U-05 Engineer builds a Wall. 12913_ U-05 Engineer lays Concrete. 12913_ K-01 Serf collects debris. 12914_ U-05 Engineer lays Concrete. 12915_ The unstable cave ceiling collapses. 12915_ U-05 Engineer builds a Wall. 12915_ U-05 Engineer lays Concrete. 12920_ U-05 Engineer builds a Wall. 12921_ Triggered Heavy Explosive Trap. 12921_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | # """"""" """"""" ##+####### | | =%= # """"""" """"""" # # | | ##" * # # """""""^""""""" # """ # | | ##""" # # # """"" # | | ###### ] # ^ ^ # """"" # | | #?##### # # # | | ### # # # ## # """ # | | # ## + """"" # | | # ## """ # | | # ################ % = # | | #??????????????#% # /### | | #????????? "??# *!% | | ##????????? ""?# ! !!!!! | | #?????????? S"# % !!!! | | # [ #??????????"" + * %*! | | # #???????? """ # | | | # ##???????" """ # ### | | ## #### #???????? # #? | | # ####??????????""" #? | | #######?????????""" #| | | """"" +????" """ # | | "" F" ########????? + | | "" "" #?????????????######## # | | #????????????????????# # | | #######################u #? | | """ """% @ #?# | | """ """ #?? | | """ """ #?? | | """^ #?? | | k k ^ R #?? | | """ """ #################+#############/####?? | | """ """ #??????????????? ?????????? ???? | | =[""" """ #???????????????"""???????? """"""?? | | *""" """ ??????????????"""" ?????# """""" | | ???????????"""" ?????# """""" | | #???????? """" !????# """""" | | #???????? """" ????# | | ##+########### #???????# """" ???# """""" | | ?? ????????????????????# """" ???# """""" | | ??? ??????????????????#????? = #??# """"??? | | ??? ???????????????????????####??# ???????? | | ???? ???????????????????????????# ???????? | | ????""" #??????????????????????????# ????????? | | ?????"" #??????????????????????????###?????????? | | ????? #??????????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ??????"?? #??????????????????????????????????????? | | ????????? #??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 68 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- VSS Leg | -8/Materials | Hacked Imp. Shield Generator | -7/Factory | Scanalyzed Matter Compressor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Greatsword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ VSS Leg | x2 | -7/Factory VSS Leg | x2 | -7/Factory Adv. Shield Generator | x2 | -6/Factory Hyp. Railgun | x2 | -6/Factory | Preloaded Repaired ---------- Med. Armor Plating | 65% | -8/Materials Med. Armor Plating | 18% | -7/Factory Imp. Aluminum Leg | 28% | -7/Factory Gauss Rifle | 6% | -7/Factory Lgt. Deuterium Engine | 38% | -7/Factory Minigun | 52% | -7/Factory Imp. Shield Generator | 67% | -7/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked VSS Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Plot Armor Sprinter Challenges ------------ None Game ------ Seed CloakGhostAnalyzer Manual? 0 Play Time 01:55:09 Cumulative 257.9 hours Start 2025.10.25 @ 11:23:53 End 2025.10.26 @ 11:56:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 281 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 70 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 140c7262-2959-48e9-8814-c67436ac283a