Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 22:35:45 Player: Thr33_1Nt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (671) 671 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (856) 856 TOTAL SCORE: 3532 Bonus ------- Follower Combat Kills 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -44 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Warm (101) Movement Flying (120) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Seismic Detector Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- Makeshift Laser > --- INVENTORY (5) ---- ECM Suite Makeshift Shrapnel Gun Slug Cannon EMP Blaster CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- ECM Suite Makeshift Laser Makeshift Shrapnel Gun Slug Cannon EMP Blaster [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 68 | 6 16 3 17 9 11 6 Power 6 | 1 2 . 1 1 1 . Engine 6 | 1 2 . 1 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 4 3 8 3 . 2 Treads . | . . . . . . . Leg 14 | 2 4 3 5 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . . 3 3 . 2 Utility 19 | 1 4 . 3 2 9 . Device 11 | . 2 . 2 1 6 . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware 2 | . . . . . 2 . Protection 3 | . 1 . . 1 1 . Artifact . | . . . . . . . Weapon 21 | 2 6 . 5 3 1 4 Energy Gun 13 | 1 2 . 5 2 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 4 . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 12 | . 3 1 5 . . 3 Power 2 | . 1 . 1 . . . Propulsion 8 | . . 1 4 . . 3 Utility . | . . . . . . . Weapon 2 | . 2 . . . . . Highest Loss Streak 3 | . 2 1 3 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 94 99 87 63 82 94 Engine 11 | . 11 14 9 7 11 11 Leg 17 | . 27 27 15 . . . Flight 11 | . . . 15 27 33 30 Device 10 | . 7 14 14 7 11 11 Storage 8 | . 14 14 4 . . . Processor 1 | . . . 9 . . . Hackware 4 | . . . . . 14 22 Protection 2 | . 4 . . 9 3 . Energy Gun 8 | . 6 14 18 12 . 2 Ballistic Gun 11 | . 20 14 . . . 8 Piercing Weapon 2 | . . . . . 9 8 Naked Turns 11 | . . . 11 . . . Heaviest Build 22 | 11 21 20 22 11 11 10 Greatest Support 30 | 20 20 20 30 12 12 12 Greatest Overweight (x) 4 | 2 1 1 4 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 Average Capacity 7 | 7 9 10 6 5 5 5 Most Carried 10 | 8 10 10 10 5 5 5 Average Carried 7 | 5 9 9 6 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 Final Carried 9 | 8 9 9 5 5 5 5 Class Distribution -------------------- 60% | Mutant 20% | Scavenger-Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1026 | 246 316 51 130 108 46 129 Remotely 59 | . 59 . . . . . Salvage Created 1310 | 33 528 195 386 106 . 62 Parts 78 | 4 27 8 24 13 . 2 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 9 2 6 3 . 1 Guns 17 | . 9 2 4 1 . 1 AOE 4 | . . . 2 2 . . Classes Destroyed 9 | 1 6 1 . . . 1 Worker 1 | . . 1 . . . . Tunneler 4 | 2 . . . 2 . . Hauler 3 | . 2 . 1 . . . Recycler 4 | . 1 1 2 . . . Operator 1 | . 1 . . . . . Watcher 3 | . 2 . 1 . . . Swarmer 9 | . 3 . 3 3 . . Grunt 11 | . 6 2 3 . . . Brawler 1 | . . . . . . 1 Best Kill Streak 5 | 1 5 2 3 3 . 1 Combat Bots Only 5 | . 5 2 3 3 . 1 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1902 | . 737 120 715 99 . 231 Core 563 | . 127 24 299 41 . 72 Absorbed by Shields . | . . . . . . . Redirected to Shielding 8 | . 8 . . . . . Regen/Repaired (Parts) 77 | . 77 . . . . . Core Remaining (%) 69 | 100 . 39 . . . . Volleys Fired 117 | 8 63 16 15 7 . 8 Largest 2 | 2 2 2 2 1 . 2 Hottest 130 | 70 85 85 130 45 . 74 Shots Fired 221 | 16 126 32 29 7 . 11 Gun 219 | 16 126 32 29 5 . 11 Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 119 | 8 92 16 . . . 3 Thermal 68 | 8 24 16 12 . . 8 Explosive . | . . . . . . . Electromagnetic 34 | . 10 . 17 7 . . Robot Hit Streak 11 | 4 11 7 6 3 . 10 Robot Miss Streak 5 | 3 5 2 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 145 | 8 80 19 24 5 . 9 Core Hits 74 | 4 29 8 22 6 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 2 1 1 . . 1 Burn 5 | 1 1 1 1 . . 1 Corrupt 1 | . 1 . . . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1 | . . . . . . 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2106 | 95 841 252 598 114 . 206 Guns 1773 | 95 815 236 368 53 . 206 Cannons . | . . . . . . . Explosions 301 | . 20 . 220 61 . . Melee . | . . . . . . . Ramming 32 | . 6 16 10 . . . Kinetic 805 | 43 621 57 . . . 84 Thermal 861 | 52 186 179 322 . . 122 Explosive . | . . . . . . . Electromagnetic 408 | . 28 . 266 114 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 1 | . . . 1 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 22 | . . . 22 . . . Projectiles . | . . . . . . . Explosions 22 | . . . 22 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 113 | . . . 113 . . . Shots 3 | . . . 3 . . . Rammed 4 | . . . 4 . . . Targets Rammed 8 | . 3 1 4 . . . Kicked 4 | . 3 1 . . . . Crushed . | . . . . . . . Highest Temperature 272 | 70 272 72 90 . . 92 Average Temperature 74 | 27 127 32 28 . . 44 Received Heat Transfer 681 | . 312 66 249 . . 54 Effects 2 | . 2 . . . . . Energy Bleed 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 2134 | 222 555 481 543 . . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 199 | 10 199 65 194 138 . . Initial 58 | . 6 15 . 58 . . Average 64 | 3 60 32 96 131 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 4 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . 3 . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 31 2 32 3 . 19 Peak Tracking Total 15 | . 4 2 15 3 . 7 Tactical Retreats 9 | . 5 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 5 . 1 . . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 15 . 2 . . . Successful 7 | . 7 . . . . . Failed 10 | . 8 . 2 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 9 . . . 5 . Terminals 15 | . 13 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 5 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 1 . 4 4 Highest-Rated Group 154 | . . 40 16 . 154 154 Highest-Rated Ally 41 | . . 16 16 . 41 41 Total Orders . | . . . . . . . Ally Attacks 64 | . . . 3 . . 61 Total Damage 1166 | . . . 45 . . 1121 Kills 11 | . . . 1 . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . 3 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4032 | 116 1462 689 590 220 621 334 Spaces Moved 4211 | 67 843 526 510 405 1289 571 Core 148 | 9 . . 130 9 . . Treads . | . . . . . . . Legs 1562 | 58 843 526 135 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2501 | . . . 245 396 1289 571 Fastest Speed 32 | 50 120 120 34 34 34 32 Average Speed 70 | 114 138 120 65 35 34 34 Slowest Speed 380 | 150 190 190 380 100 34 117 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . 3 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 81 98 34 65 91 40 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . 1 3 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 1 . 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . 2 . 6 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . 2 . 6 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5042 | 89 1027 551 737 469 1474 695 Wait 562 | . 80 5 168 47 156 106 Move 4199 | 66 842 525 509 398 1288 571 Hop 3 | . . . . 3 . . Pick Up 33 | 9 10 . 7 4 3 . Fast Attach 39 | 5 6 1 10 5 10 2 Attach 11 | 1 3 . 2 3 . 2 Detach 3 | . . . . . 2 1 Swap 18 | . 7 2 5 1 1 2 Drop 48 | . 13 1 17 1 14 2 Fire 117 | 8 63 16 15 7 . 8 Melee 1 | . . . . . . 1 Ram 4 | . . . 4 . . . Kick 4 | . 3 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 604 | -10/Materials | Repaired Aluminum Leg 775 | -10/Materials | Discovered new exit (range 16) 1108 | -10/Materials | Discovered new exit (range 11) 1437 | -10/Materials | Discovered new exit (range 13) 1540 | -10/Materials | Core integrity fell below 50% 1579 | -10/Materials | Entered Mines 1678 | -10/Mines | Learned location of Mines (-8) 1839 | -10/Mines | Discovered new exit (range 7) 1919 | -10/Mines | Discovered new exit (range 7) 2118 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2170 | -10/Mines | Learned location of 1 exit from Materials 2174 | -10/Mines | Learned Materials stockpile data 2268 | -10/Mines | Entered Materials 2268 | -9/Materials | Accompanied by 1 ally 2268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2269 | -9/Materials | Identified exit to Mines 2778 | -9/Materials | Released all parts (8) 2789 | -9/Materials | Core integrity fell below 50% 2858 | -9/Materials | Entered Mines 2863 | -9/Mines | Core integrity fell below 20% 2869 | -9/Mines | Met a Derelict bent on vengeance 2886 | -9/Mines | Lost 3 parts (3n) 2955 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2962 | -9/Mines | Discovered new exit (range 6) 3026 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3058 | -9/Mines | Learned location of Storage (-7) 3078 | -9/Mines | Entered Zion 3112 | -7/Zion | Discovered new exit (range 14) 3122 | -7/Zion | Found Prototype Device 3122 | -7/Zion | Identified Phasing AFG 3147 | -7/Zion | System corruption cleaned by Quarantine Array 3159 | -7/Zion | Learned location of Recycling (-7) 3162 | -7/Zion | Learned 4 Factory zone layouts 3169 | -7/Zion | Found CR-A16's Pointy Stick 3181 | -7/Zion | Received a visual enhancement algorithm 3199 | -7/Zion | Learned Factory stockpile data 3228 | -7/Zion | Build established: Scavenger-Mutant 3229 | -7/Zion | Found Prototype Device 3229 | -7/Zion | Identified Bomb Factory No. 2 3361 | -7/Zion | Found Prototype Device 3361 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3386 | -7/Zion | Given the Hacking Drone Bay 3387 | -7/Zion | Found Prototype Device 3387 | -7/Zion | Identified Hacking Drone Bay 3451 | -7/Zion | Imprinted 3453 | -7/Zion | Declared Zion's savior 3581 | -7/Zion | Build established: Hacker-Mutant 3699 | -7/Zion | Entered Proximity Caves 3699 | -6/Proximity Caves | Accompanied by 4 allies 3951 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4033 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03979_ Dropped Wave Gun. 03979_ Acquired Mak. Laser. 03981_ Neutrino Core fries itself beyond repair. 03982_ Acquired 20 matter. 04020_ CL-IR1(M) suffers critical hit (Burn). 04020_ WG-FSZ(M) destroyed. 04024_ G-67 Veteran suffers critical hit (Burn). 04024_ G-67 Veteran overheating. 04025_ G-67 Veteran heat damages Field Laser. 04025_ G-67 Veteran overheating. 04027_ G-67 Veteran heat damages Flexi-carbon Leg. 04027_ G-67 Veteran shuts down. 04027_ G-67 Veteran suffers critical hit (Burn). 04028_ G-67 Veteran heat damages Flexi-carbon Leg, Adv. Heat Sink. 04029_ G-67 Veteran heat damages Adv. Heat Sink, Adv. Heat Sink. 04029_ CL-IR1(M) destroyed. 04030_ G-67 Veteran heat damages Adv. Heat Sink. 04031_ Flight Unit destroyed. 04031_ G-50 Soldier suffers critical hit (Burn). 04032_ G-67 Veteran heat short circuits Field Laser. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####??????????###???????? | | ???????????????????????## ##???????## ##??????? | | ???????????????????????# ######### ####???? | | ??????????????????????## ##??? | | ??????????############# g % #??? | | ??????????# # =%g########## #? | | ??????????# ## ##% %[l #?????????? | | ??????????# # # M #???????????? | | ??????????# #Y #% ##?????????????? | | ??????????# ###+"#;[ @ ####????????????????? | | ??????????# + ;% ##?????????????????????? | | ??????????# # %%= #??????????????????????? | | ??????????# #""""" ; %[ #?????######???????????? | | ??????????# #######; ####### ###?????????? | | ??????????# %% ##????????? | | ??????????##### ## #????????? | | ??????????????# ## ######## #????????? | | ??????????????## #??????? #????????? | | ??????????????## ##???????? #????????? | | ?????????????## ##????????? #????????? | | ?????????????# #??????????? #????????? | | ???????###??## # #?????????? #???????? | | ???????# #### # ## #??????????? ##???????? | | ???????# ## ### #??????????? #????????? | | ??????## #### #??##??????? ???? ????????? | | ??????# ##??# #????### ???? ???????? | | ??????# ####??## ### #????? ??????? | | ??????# ##?##### #??????? ??????? | | ??????# #?## #?????????? ????????? | | ??????#####?# ### ##???????????????????? | | ???????????## # ###??######????????????????????? | | ???????????# ###??????????????????????????????? | | ???????????# ##???#####???????????????????????? | | ???????????# ###?# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 63 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed LatentDamperFrame Manual? 0 Play Time 00:59:37 Cumulative 12.6 hours Start 2022.03.20 @ 21:33:51 End 2022.03.20 @ 22:35:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfa57206-7629-4642-a6e2-85d0323963b9