Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:27:57

Player: Bananaman

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (131)     655
Value Destroyed (4316)     4316
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (7662)               7662
              TOTAL SCORE: 20393

 Bonus
-------
High Alert Combat Kills    546
Follower Combat Kills      1042
Entered DSFs               1000
Met Imprinter              300
Was Imprinted              300
Met MAIN.C                 5000
Friendly Fire              -526

 Cogmind 
---------
Core Integrity             0/1600
Matter                     16/300
Energy                     85/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
  Advanced Terrain Scan Processor
           Core Analyzer
           Core Analyzer
           Graphene Brace
>          --- WEAPON (3) -------
           Fusion Bomb Launcher
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Advanced Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Terrain Scan Processor
           Core Analyzer
           Core Analyzer
           Core Analyzer
  Advanced Reaction Control System
           Graphene Brace
>          --- WEAPON -----------
           Smartbomb Launcher
>          --- INVENTORY --------
     Light Quantum Reactor
     Light Quantum Reactor
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Fusion Bomb Launcher
[Rating: 97]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Xenon Bombardment Thruster
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [R/Combat]
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com 
Slots Evolved              18   | .   .   2   .   .   .   6   .   2   .   .   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
  Utility                  12   | .   .   2   .   .   .   4   .   1   .   .   1   1   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 6   12  16  4   6   2   5   11  8   4   .   18  4   1   23  16  2   
  Power                    16   | 1   1   3   1   .   1   .   1   1   .   .   1   .   1   2   3   .   
    Engine                 6    | 1   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   
  Propulsion               36   | 2   .   3   1   .   1   .   4   1   .   .   10  2   .   8   3   1   
    Treads                 15   | 2   .   3   1   .   1   .   4   1   .   .   3   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   .   .   .   .   .   .   7   2   .   8   3   1   
  Utility                  47   | 1   6   3   1   4   .   4   2   5   2   .   5   1   .   5   8   .   
    Device                 20   | .   .   1   .   1   .   2   .   4   .   .   1   .   .   3   8   .   
    Storage                8    | 1   4   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
    Processor              10   | .   1   1   .   .   .   1   .   .   2   .   2   1   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   1   1   3   .   .   1   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   5   7   1   2   .   1   4   1   2   .   2   1   .   8   2   1   
    Energy Gun             11   | 2   2   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   .   .   .   .   .   .   4   1   1   .   1   1   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
    Launcher               10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 63   | .   1   6   2   .   .   .   1   .   2   .   24  .   .   12  10  5   
  Power                    10   | .   .   2   1   .   .   .   1   .   .   .   2   .   .   1   3   .   
  Propulsion               24   | .   .   2   .   .   .   .   .   .   .   .   10  .   .   6   3   3   
  Utility                  18   | .   .   .   .   .   .   .   .   .   1   .   8   .   .   4   3   2   
  Weapon                   11   | .   1   2   1   .   .   .   .   .   1   .   4   .   .   1   1   .   
  Highest Loss Streak      16   | .   1   4   1   .   .   .   1   .   1   .   16  .   .   7   5   5   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  93  100 99  100 93  88  82  86  88  50  41  43  30  41  29  
  Engine                   6    | .   14  10  11  11  7   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   3   6   5   5   5   5   2   .   .   .   1   3   
  Treads                   16   | .   28  17  22  22  22  13  14  11  11  11  2   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   11  14  14  7   14  5   
  Device                   6    | .   .   9   .   .   .   13  13  18  23  23  9   4   4   2   6   8   
  Storage                  10   | .   14  11  11  11  11  13  13  11  11  11  5   4   4   1   .   .   
  Processor                12   | .   8   22  13  11  11  13  13  9   14  17  13  13  14  14  13  12  
  Protection               10   | .   4   1   19  21  22  13  8   5   1   .   1   .   .   .   .   .   
  Energy Gun               10   | .   26  14  20  15  11  6   .   .   .   .   .   .   .   1   .   .   
  Energy Cannon            3    | .   .   3   .   6   11  6   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   .   .   .   .   .   .   18  17  13  11  2   4   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 14  31  35  41  46  55  69  69  146 147 129 137 11  26  33  37  21  
  Greatest Support         140  | 40  40  40  40  40  48  48  90  140 140 140 140 13  28  40  43  31  
  Greatest Overweight (x)  3    | 2   .   1   1   1   1   1   1   1   1   .   2   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  15  25  25  25  25  5   5   5   5   5   
  Average Capacity         15   | 7   12  15  15  15  15  15  15  23  25  25  10  5   5   5   5   5   
  Most Carried             21   | 2   15  15  14  15  15  14  15  20  21  20  19  4   4   5   5   4   
  Average Carried          13   | 1   11  13  12  14  15  10  12  17  19  20  7   1   3   3   4   3   
  Final Capacity           25   | 8   15  15  15  15  15  15  15  25  25  25  5   5   5   5   5   5   
  Final Carried            20   | 2   14  14  13  15  15  10  15  20  20  20  5   1   4   4   4   2   

 Class Distribution 
--------------------
 60% | Mutant
 13% | Skirmisher
  8% | Infiltrator-Gunner
  5% | Infiltrator-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
         Skirmisher | -9/Materials
             Mutant | -9/Mines
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
      Derelict-Tank | -6/Factory
     Scavenger-Tank | -6/DSF
         Skirmisher | -5/Factory
 Infiltrator-Gunner | -5/Upper Caves
 Infiltrator-Gunner | -5/Upper Caves
             Mutant | -4/Factory
             Mutant | -3/Research
             Mutant | -3/DSF
             Mutant | -2/Research
             Mutant | -1/Access
             Mutant | -1/Command

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Res  DSF  Res  Acc  Com  
Matter Collected           2875 | 260  314  236  60   19   61   .    335  649  509  .    48   24   .    285  75   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4701 | .    600  1456 223  .    110  .    211  890  791  .    4    24   .    266  126  .    
  Parts                    332  | .    45   112  17   .    7    .    12   54   44   .    .    2    .    30   9    .    
Haulers Intercepted        4    | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Retrieved Matter         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Self-Destructed      58   | .    .    .    .    2    13   .    .    .    43   .    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com 
Combat Hostiles Destroyed  105  | .   13  28  4   .   1   .   4   14  19  .   .   .   .   16  6   .   
  Guns                     66   | .   12  16  1   .   .   .   4   14  19  .   .   .   .   .   .   .   
  Cannons                  9    | .   .   8   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   1   4   3   .   .   .   .   .   .   .   .   .   .   16  6   .   
Classes Destroyed          16   | .   7   2   1   .   2   .   2   2   .   .   .   .   .   .   .   .   
  Worker                   9    | .   1   3   .   .   .   .   .   3   .   .   .   1   .   1   .   .   
  Builder                  3    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  53   | .   6   8   .   .   .   .   .   4   13  .   .   .   .   16  6   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Grunt                    31   | .   7   13  2   .   .   .   1   3   5   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   7   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   7   2   .   1   .   2   6   7   .   .   1   .   5   6   .   
  Combat Bots Only         7    | .   3   6   2   .   1   .   2   6   7   .   .   .   .   5   6   .   
Max Kills in Single Turn   6    | .   1   2   2   .   1   .   2   2   3   .   .   1   .   4   6   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Exploded                 6    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   4   6   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Res  DSF  Res  Acc  Com  
Hostile Shots Fired        965   | .    50   156  8    .    4    .    25   67   109  .    248  .    14   111  100  73   
  Missed                   385   | .    12   41   2    .    1    .    10   24   39   .    108  .    7    56   52   33   
Damage Taken               12027 | .    401  1273 128  .    100  .    440  733  865  .    3625 .    213  1493 1097 1659 
  Core                     4046  | .    52   354  .    .    27   .    72   63   71   .    1034 .    55   699  338  1281 
  Absorbed by Shields      623   | .    .    .    .    .    .    .    .    123  320  .    132  .    .    24   24   .    
  Redirected to Shielding  33    | .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  79   .    .    .    4    .    91   .    .    86   10   .    95   51   .    .    
Volleys Fired              276   | .    52   73   8    .    10   .    15   50   34   .    11   6    .    14   3    .    
  Largest                  3     | .    2    2    2    .    2    .    3    3    3    .    3    1    .    1    1    .    
  Hottest                  125   | .    100  125  90   .    110  .    90   93   116  .    116  30   .    94   52   .    
Shots Fired                604   | .    103  128  15   1    20   .    45   145  94   .    31   6    .    13   3    .    
  Gun                      531   | .    103  93   13   1    10   .    45   145  93   .    20   6    .    2    .    .    
  Cannon                   46    | .    .    24   .    .    10   .    .    .    1    .    11   .    .    .    .    .    
  Launcher                 27    | .    .    11   2    .    .    .    .    .    .    .    .    .    .    11   3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  321   | .    .    .    .    .    .    .    45   145  94   .    31   6    .    .    .    .    
  Thermal                  126   | .    74   40   .    .    10   .    .    .    .    .    .    .    .    2    .    .    
  Explosive                14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   3    .    
  Electromagnetic          143   | .    29   88   15   1    10   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | .    11   9    5    .    13   .    8    8    13   .    8    1    .    5    6    .    
  Robot Miss Streak        5     | .    4    5    3    .    3    .    3    5    4    .    5    4    .    2    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    
  Secondary Targets        20    | .    4    3    .    .    .    .    2    4    7    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           353   | .    61   72   12   .    17   .    27   73   65   .    18   1    .    6    1    .    
  Core Hits                223   | .    26   52   10   .    10   .    11   33   29   .    16   1    .    26   7    2    
  Critical Kills           5     | .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    1    4    .    2    .    .    .    .    .    
  Critical Strikes         17    | .    4    1    .    .    .    .    .    2    8    .    2    .    .    .    .    .    
    Burn                   4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                12    | .    .    .    .    .    .    .    .    2    8    .    2    .    .    .    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              3     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10253 | .    890  1656 320  .    302  .    688  2030 1258 .    455  20   .    1923 698  13   
  Guns                     6203  | .    835  821  154  .    124  .    688  2030 1258 .    216  20   .    57   .    .    
  Cannons                  731   | .    .    314  .    .    178  .    .    .    .    .    239  .    .    .    .    .    
  Explosions               3289  | .    55   521  166  .    .    .    .    .    .    .    .    .    .    1849 698  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    13   
  Kinetic                  4451  | .    .    .    .    .    .    .    688  2030 1258 .    455  20   .    .    .    .    
  Thermal                  1598  | .    618  634  111  .    178  .    .    .    .    .    .    .    .    57   .    .    
  Explosive                2547  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1849 698  .    
  Electromagnetic          1627  | .    272  1022 209  .    124  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    5    5    5    .    .    .    4    4    4    6    .    .    5    2    8    
  Average Corruption       3     | .    .    5    5    5    .    .    .    2    4    4    3    .    .    5    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64    | .    .    2    10   1    .    .    .    14   25   .    5    .    .    4    .    3    
    Message Errors         16    | .    .    1    4    .    .    .    .    2    7    .    2    .    .    .    .    .    
    Matter Fused           11    | .    .    .    .    .    .    .    .    4    4    .    .    .    .    2    .    1    
    Heat Flow Errors       6     | .    .    .    2    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    1    .    .    .    .    3    3    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    1    .    .    .    .    2    2    .    .    .    .    1    .    1    
    Data Loss (major)      5     | .    .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    1    
    Misfires               3     | .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            140   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   63   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               140   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   63   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      322   | .    32   58   39   .    .    .    .    .    .    .    .    .    .    151  36   6    
  Shots                    12    | .    1    4    3    .    .    .    .    .    .    .    .    .    .    3    1    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367   | .    264  367  234  12   285  .    .    33   255  .    279  .    .    57   1    .    
  Average Temperature      81    | .    75   90   75   8    90   .    .    14   58   .    96   .    .    29   1    .    
  Received Heat Transfer   1655  | .    126  336  36   .    21   .    18   78   164  .    687  .    30   54   51   54   
  Effects                  4     | .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    4    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         3717  | .    1961 1236 150  .    296  .    .    .    .    .    .    .    .    74   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    1    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Res  DSF  Res  Acc  Com  
Peak Influence             1577 | .    191  749  388  .    .    93   488  546  .    .    316  124  96   1284 1577 1123 
  Initial                  1008 | .    .    36   291  .    .    93   65   256  .    .    192  119  96   54   770  1008 
  Average                  333  | .    56   370  316  .    .    93   306  326  .    .    226  121  96   637  1136 1030 
Maximum Alert Level        4    | .    .    3    1    .    .    .    2    2    .    .    1    .    .    4    4    4    
  Low Security (%)         41   | 100  100  24   29   .    .    100  25   12   .    .    25   100  100  8    .    .    
  Level 1                  29   | .    .    28   70   .    .    .    31   50   .    .    74   .    .    23   .    .    
  Level 2                  18   | .    .    42   .    .    .    .    43   36   .    .    .    .    .    23   .    .    
  Level 3                  7    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    33   51   82   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   48   17   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    3    4    .    .    1    1    2    4    .    .    7    .    .    6    6    .    
  Investigation            12   | .    3    1    .    .    1    1    .    .    .    .    1    .    .    3    2    .    
  Extermination            4    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    1    .    
  Reinforcement            12   | .    .    3    .    .    .    .    2    2    .    .    2    .    .    2    1    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com 
Distress Signals           15   | .   .   3   .   .   .   .   .   2   .   .   .   .   .   3   7   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              295  | .   24  36  2   .   10  .   13  28  24  .   39  .   2   49  50  18  
  Peak Tracking Total      19   | .   3   5   2   .   5   .   5   6   7   .   12  .   2   18  19  13  
  Tactical Retreats        42   | .   1   3   .   .   1   .   1   2   3   .   7   .   .   11  11  2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com 
Traps Triggered            8    | .   2   .   .   .   .   .   .   1   .   .   1   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com 
Machines Disabled          27   | .   2   5   2   1   1   .   1   8   1   .   3   .   .   2   1   .   
  Max in Single Turn       2    | .   2   2   2   1   .   .   1   2   1   .   1   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com 
Machines Accessed          22   | .   8   4   .   .   1   1   .   .   .   .   3   1   .   .   3   1   
  Terminals                18   | .   6   3   .   .   1   1   .   .   .   .   2   1   .   .   3   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   28  12  .   .   3   2   .   .   .   .   6   2   .   .   4   1   
  Successful               31   | .   12  8   .   .   3   1   .   .   .   .   2   1   .   .   3   1   
  Failed                   27   | .   16  4   .   .   .   1   .   .   .   .   4   1   .   .   1   .   
    Catastrophic           4    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   2   2   .   .   1   4   .   4   .   .   8   .   .   9   15  4   
  Terminals                48   | .   22  10  .   .   3   2   .   .   .   .   4   2   .   .   4   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   9   7   .   .   3   1   .   .   .   .   2   1   .   .   3   1   
  Record                   6    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Open DSF                 4    | .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   4   3   .   .   1   1   .   .   .   .   3   .   .   .   2   .   
  Full Trace Events        9    | .   4   1   .   .   1   1   .   .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Res  DSF  Res  Acc  Com  
Total Allies               27   | .    .    .    .    8    2    .    .    .    .    .    8    .    .    2    7    .    
  Largest Group            8    | .    .    .    .    8    8    6    6    2    .    .    4    .    .    1    4    .    
  Highest-Rated Group      380  | .    .    .    .    239  380  339  339  79   .    .    156  .    .    50   162  .    
  Highest-Rated Ally       96   | .    .    .    .    40   96   96   96   40   .    .    50   .    .    50   81   .    
Zionite Dispatches         8    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    3    .    
  Fire                     3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Demo                     2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Resource Resupply        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               107  | .    .    .    .    .    40   .    30   17   .    .    12   .    .    2    6    .    
  Total Damage             3955 | .    .    .    .    .    1799 .    780  569  .    .    345  .    .    243  219  .    
  Kills                    38   | .    .    .    .    .    13   .    9    7    .    .    4    .    .    3    2    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Res  DSF  Res  Acc  Com  
Turns Passed               10498 | 65   1259 1058 569  2452 1011 245  264  1127 1154 15   354  51   30   390  362  92   
Spaces Moved               6722  | 37   653  442  245  1011 393  100  105  489  593  10   560  95   71   817  931  170  
  Core                     237   | 8    .    .    .    .    .    .    .    .    .    .    48   .    .    151  .    30   
  Treads                   4104  | 29   653  442  245  1011 393  100  105  489  593  10   34   .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2381  | .    .    .    .    .    .    .    .    .    .    .    478  95   71   666  931  140  
  Fastest Speed            29    | 50   160  160  160  160  160  240  160  160  160  160  31   37   34   29   29   39   
  Average Speed            136   | 145  160  184  221  235  237  240  179  189  171  160  50   37   35   38   33   42   
  Slowest Speed            250   | 160  160  240  240  240  240  240  240  240  240  160  250  37   37   50   39   200  
  Overloaded Moves         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Hopped            56    | .    .    .    .    .    .    .    .    .    .    .    13   .    2    12   27   2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    88   60   55   88   61   4    89   16   64   3    23   3    72   34   34   13   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    1    1    1    1    1    .    1    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      4     | 1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    
Scrap Searched             8     | .    .    .    .    3    3    .    .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 77    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    35   40   .    
Terrain Destroyed          293   | .    2    6    7    .    2    .    .    11   4    .    1    .    .    197  63   .    
  Melee                    2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18    | .    .    .    .    .    2    .    .    11   4    .    1    .    .    .    .    .    
  AOE                      273   | .    .    6    7    .    .    .    .    .    .    .    .    .    .    197  63   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   -1   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Res  DSF  Res  Acc  Com  
Total                      7435 | 45   763  558  257  1081 450  106  152  586  658  9    590  104  72   861  954  189  
  Wait                     194  | 1    12   4    .    52   45   2    .    25   24   .    7    .    .    3    5    14   
  Move                     6600 | 36   652  441  244  1010 392  99   104  488  592  9    535  94   66   793  879  166  
  Hop                      50   | .    .    .    .    .    .    .    .    .    .    .    11   .    2    11   24   2    
  Pick Up                  69   | 2    20   11   .    3    .    .    8    9    2    .    4    .    3    4    3    .    
  Fast Attach              68   | 6    4    5    1    5    1    .    9    2    1    .    9    1    1    15   8    .    
  Attach                   55   | .    3    7    2    .    .    5    1    4    3    .    9    3    .    8    8    2    
  Detach                   17   | .    2    3    .    1    .    .    .    1    1    .    .    .    .    4    5    .    
  Swap                     15   | .    5    4    1    1    1    .    1    2    .    .    .    .    .    .    .    .    
  Drop                     62   | .    11   10   1    6    1    .    14   5    .    .    4    .    .    5    4    1    
  Fire                     276  | .    52   73   8    .    10   .    15   50   34   .    11   6    .    14   3    .    
  Melee                    3    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Rewire                   3    | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-3/DSF
-2/Research (discovered 2 exits: *Acc x2)
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 16)
    66 | -11/Scrapyard      | Entered Materials
   298 | -10/Materials      | Discovered new exit (range 5)
   311 | -10/Materials      | Build established: Mutant
   519 | -10/Materials      | Discovered new exit (range 13)
   921 | -10/Materials      | Discovered new exit (range 7)
  1002 | -10/Materials      | Identified exit to Mines
  1232 | -10/Materials      | Discovered exit to Mines (range 11)
  1322 | -10/Materials      | Identified exit to Materials
  1325 | -10/Materials      | Entered another Materials area
  1325 | -9/Materials       | Evolved 2 slots: Utility x2
  1617 | -9/Materials       | Discovered new exit (range 4)
  1618 | -9/Materials       | Build established: Skirmisher
  1620 | -9/Materials       | Identified exit to Materials
  1801 | -9/Materials       | Discovered new exit (range 16)
  1834 | -9/Materials       | Identified exit to Mines
  1924 | -9/Materials       | Core integrity fell below 50%
  1964 | -9/Materials       | Lost 4 parts (2p1n1w)
  2190 | -9/Materials       | Core integrity fell below 20%
  2383 | -9/Materials       | Entered Mines
  2400 | -9/Mines           | Met a Derelict bent on vengeance
  2424 | -9/Mines           | Learned location of Zion (-7)
  2555 | -9/Mines           | Build established: Mutant
  2941 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2950 | -9/Mines           | Identified exit to Zion
  2952 | -9/Mines           | Entered Zion
  3036 | -7/Zion            | System corruption cleaned by Quarantine Array
  3395 | -7/Zion            | Learned Factory emergency access door positions
  3643 | -7/Zion            | Learned location of Data Miner (-6)
  3811 | -7/Zion            | Gained Derelict followers
  3871 | -7/Zion            | Found GAL Module
  4039 | -7/Zion            | Given the Hacking Drone Bay
  4187 | -7/Zion            | Found Prototype Device
  4187 | -7/Zion            | Identified Bomb Factory No. 2
  4577 | -7/Zion            | Given A8's code to call for help
  4769 | -7/Zion            | Imprinted
  4771 | -7/Zion            | Declared Zion's savior
  5368 | -7/Zion            | Discovered new exit (range 15)
  5402 | -7/Zion            | Identified exit to Proximity Caves
  5404 | -7/Zion            | Entered Proximity Caves
  5404 | -6/Proximity Caves | Accompanied by 8 allies
  5657 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  5673 | -6/Proximity Caves | Learned Extension trap positions
  5676 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help
  5681 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help
  6340 | -6/Proximity Caves | Discovered new exit (range 13)
  6372 | -6/Proximity Caves | Identified exit to Factory
  6415 | -6/Proximity Caves | Entered Factory
  6415 | -6/Factory         | Accompanied by 6 allies
  6415 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
  6655 | -6/Factory         | Identified exit to DSF
  6660 | -6/Factory         | Entered DSF
  6660 | -6/DSF             | Accompanied by 6 allies
  6713 | -6/DSF             | Additional patrols routed to DSF
  6827 | -6/DSF             | Discovered new exit (range 16)
  6907 | -6/DSF             | Sterilization system engaged
  6922 | -6/DSF             | Identified exit to Factory
  6924 | -6/DSF             | Entered Factory
  6924 | -5/Factory         | Accompanied by 2 allies
  6924 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6933 | -5/Factory         | Lost 3 allies
  7498 | -5/Factory         | Build established: Skirmisher
  8005 | -5/Factory         | Build established: Infiltrator-Tank
  8005 | -5/Factory         | Discovered new exit (range 8)
  8049 | -5/Factory         | Identified exit to Upper Caves
  8051 | -5/Factory         | Entered Upper Caves
  8061 | -5/Upper Caves     | Learned Factory stockpile data
  8256 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  8335 | -5/Upper Caves     | Destroyed 7 combat bots
  8430 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8895 | -5/Upper Caves     | Learned Factory terminal intel
  8970 | -5/Upper Caves     | Build established: Infiltrator-Gunner
  9186 | -5/Upper Caves     | Discovered new exit (range 13)
  9203 | -5/Upper Caves     | Identified exit to Upper Caves
  9205 | -5/Upper Caves     | Entered another Upper Caves area
  9205 | -5/Upper Caves     | Discovered new exit (range 10)
  9210 | -5/Upper Caves     | Learned Factory stockpile data
  9218 | -5/Upper Caves     | Identified exit to Factory
  9220 | -5/Upper Caves     | Entered Factory
  9220 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  9222 | -4/Factory         | Loaded intel: 26 terminal locations
  9245 | -4/Factory         | Zion Fire squad teleported in
  9265 | -4/Factory         | Garrison activated, responded to threat
  9272 | -4/Factory         | Spotted B-86 Titan
  9319 | -4/Factory         | Lost 3 allies
  9347 | -4/Factory         | Core integrity fell below 50%
  9353 | -4/Factory         | Lost 16 parts (2p5n5u4w)
  9389 | -4/Factory         | Zion Fire squad teleported in
  9394 | -4/Factory         | P-70 Sage assimilated allied QN-6LP(i)
  9422 | -4/Factory         | Zion Demo squad teleported in
  9449 | -4/Factory         | Assembled infested ambush trap array
  9482 | -4/Factory         | Lost 3 parts (1n2u)
  9564 | -4/Factory         | Core integrity fell below 20%
  9570 | -4/Factory         | Discovered new exit (range 10)
  9574 | -4/Factory         | Entered Research
  9574 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9594 | -3/Research        | Lost 5 parts (4n1u)
  9604 | -3/Research        | Build established: Mutant
  9625 | -3/Research        | Identified exit to DSF
  9625 | -3/Research        | Entered DSF
  9627 | -3/DSF             | Found Fusion Bomb Launcher
  9629 | -3/DSF             | Found Fusion Bomb Launcher
  9645 | -3/DSF             | Additional patrols routed to DSF
  9650 | -3/DSF             | Discovered new exit (range 14)
  9655 | -3/DSF             | Entered Research
  9655 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9754 | -2/Research        | Zion Demo squad teleported in
  9816 | -2/Research        | Lost 7 parts (1p5n1u)
  9862 | -2/Research        | Zion Resource Resupply teleported in
  9880 | -2/Research        | Lost 3 parts (1n1u1w)
  9880 | -2/Research        | Assembled infested ambush trap array
  9894 | -2/Research        | Spotted B-90 Cyclops
  9905 | -2/Research        | First assault squad dispatched
  9905 | -2/Research        | Spotted B-90 Cyclops
  9912 | -2/Research        | Discovered new exit (range 12)
  9971 | -2/Research        | Retrieved Zion intel report: Emergency Access
 10035 | -2/Research        | Discovered new exit (range 14)
 10045 | -2/Research        | Entered Access
 10045 | -1/Access          | Evolved 2 slots: Utility x2
 10100 | -1/Access          | Spotted B-99 Colossus
 10222 | -1/Access          | Zion Hacker squad teleported in
 10270 | -1/Access          | Lost 5 parts (1p1n2u1w)
 10294 | -1/Access          | Zion Zionite Resupply teleported in
 10322 | -1/Access          | First assault squad dispatched
 10354 | -1/Access          | Retrieved Zion intel report: Component Stockpiles
 10355 | -1/Access          | Zion Fire squad teleported in
 10405 | -1/Access          | Discovered new exit (range 7)
 10407 | -1/Access          | Entered Command
 10470 | -1/Command         | Spotted M Guard
 10470 | -1/Command         | Spotted M Guard
 10470 | -1/Command         | Spotted Combat Programmer
 10471 | -1/Command         | Spotted Combat Programmer
 10478 | -1/Command         | Core integrity fell below 50%
 10489 | -1/Command         | Met MAIN.C
 10490 | -1/Command         | Core integrity fell below 20%
 10496 | -1/Command         | 0b10 Conduit disabled
 10499 | -1/Command         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Besides, there is clearly too much Sigix in you.
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
[Achievement: Meet Your Maker]
10495_ Slammed into MAIN.C.
10496_ EMDS Slug penetrates 0b10 Conduit.
10496_ 0b10 Conduit disabled.
10496_ Slammed into MAIN.C. <x2>
10499_ System corrupted: Component data lost.
10499_ Slammed into MAIN.C.
[Achievement: 10k Club]
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          55
Energy Capacity            620
Matter Stores              351
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
ECM Strength               2
Power Amplification        30
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                75
Targeting Accuracy         10
Core Analysis              9
Recoil Reduction           4
Matter Filtering           30
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
20k Club
Dangerous Findings
Denied?
Dodgeball, But With Guns
Knowing Is Half The Battle
Meet Your Maker
Party Time
Quick And Dirty
Remodeling
Significant Disruption
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              AntimissileComponentSplitter
  Manual?         0
Play Time         02:33:43
  Cumulative      8.4 hours
  Start           2024.04.07 @ 19:30:25
  End             2024.04.09 @ 19:27:57
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          80%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6559a21-abb4-40c7-92c9-b148312e3ac8