Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:27:57 Player: Bananaman Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (131) 655 Value Destroyed (4316) 4316 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (7662) 7662 TOTAL SCORE: 20393 Bonus ------- High Alert Combat Kills 546 Follower Combat Kills 1042 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Met MAIN.C 5000 Friendly Fire -526 Cogmind --------- Core Integrity 0/1600 Matter 16/300 Energy 85/100 System Corruption 8% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Terrain Scan Processor Core Analyzer Core Analyzer Graphene Brace > --- WEAPON (3) ------- Fusion Bomb Launcher > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Terrain Scan Processor Core Analyzer Core Analyzer Core Analyzer Advanced Reaction Control System Graphene Brace > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Fusion Bomb Launcher [Rating: 97] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Slots Evolved 18 | . . 2 . . . 6 . 2 . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 1 . 1 . . . 1 . 1 . . Utility 12 | . . 2 . . . 4 . 1 . . 1 1 . 1 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 138 | 6 12 16 4 6 2 5 11 8 4 . 18 4 1 23 16 2 Power 16 | 1 1 3 1 . 1 . 1 1 . . 1 . 1 2 3 . Engine 6 | 1 1 3 1 . . . . . . . . . . . . . Core 5 | . . . . . 1 . 1 1 . . 1 . . . 1 . Reactor 5 | . . . . . . . . . . . . . 1 2 2 . Propulsion 36 | 2 . 3 1 . 1 . 4 1 . . 10 2 . 8 3 1 Treads 15 | 2 . 3 1 . 1 . 4 1 . . 3 . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . . . . . . 7 2 . 8 3 1 Utility 47 | 1 6 3 1 4 . 4 2 5 2 . 5 1 . 5 8 . Device 20 | . . 1 . 1 . 2 . 4 . . 1 . . 3 8 . Storage 8 | 1 4 . . . . 1 . 1 . . 1 . . . . . Processor 10 | . 1 1 . . . 1 . . 2 . 2 1 . 2 . . Hackware 1 | . . . . . . . 1 . . . . . . . . . Protection 8 | . 1 1 1 3 . . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 39 | 2 5 7 1 2 . 1 4 1 2 . 2 1 . 8 2 1 Energy Gun 11 | 2 2 5 1 . . . . . . . . . . 1 . . Energy Cannon 4 | . 2 1 . 1 . . . . . . . . . . . . Ballistic Gun 9 | . . . . . . . 4 1 1 . 1 1 . 1 . . Ballistic Cannon 3 | . . . . . . 1 . . 1 . 1 . . . . . Launcher 10 | . . 1 . . . . . . . . . . . 6 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . 1 . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . . . 1 . . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . . . . . . . Parts Lost 63 | . 1 6 2 . . . 1 . 2 . 24 . . 12 10 5 Power 10 | . . 2 1 . . . 1 . . . 2 . . 1 3 . Propulsion 24 | . . 2 . . . . . . . . 10 . . 6 3 3 Utility 18 | . . . . . . . . . 1 . 8 . . 4 3 2 Weapon 11 | . 1 2 1 . . . . . 1 . 4 . . 1 1 . Highest Loss Streak 16 | . 1 4 1 . . . 1 . 1 . 16 . . 7 5 5 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 93 100 99 100 93 88 82 86 88 50 41 43 30 41 29 Engine 6 | . 14 10 11 11 7 . . . . . . . . . . . Core 1 | . . . . . 3 6 5 5 5 5 2 . . . 1 3 Treads 16 | . 28 17 22 22 22 13 14 11 11 11 2 . . . . . Flight 1 | . . . . . . . . . . . 11 14 14 7 14 5 Device 6 | . . 9 . . . 13 13 18 23 23 9 4 4 2 6 8 Storage 10 | . 14 11 11 11 11 13 13 11 11 11 5 4 4 1 . . Processor 12 | . 8 22 13 11 11 13 13 9 14 17 13 13 14 14 13 12 Protection 10 | . 4 1 19 21 22 13 8 5 1 . 1 . . . . . Energy Gun 10 | . 26 14 20 15 11 6 . . . . . . . 1 . . Energy Cannon 3 | . . 3 . 6 11 6 . . . . . . . . . . Ballistic Gun 3 | . . . . . . . 18 17 13 11 2 4 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 147 | 14 31 35 41 46 55 69 69 146 147 129 137 11 26 33 37 21 Greatest Support 140 | 40 40 40 40 40 48 48 90 140 140 140 140 13 28 40 43 31 Greatest Overweight (x) 3 | 2 . 1 1 1 1 1 1 1 1 . 2 . . . . 3 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 25 25 25 25 5 5 5 5 5 Average Capacity 15 | 7 12 15 15 15 15 15 15 23 25 25 10 5 5 5 5 5 Most Carried 21 | 2 15 15 14 15 15 14 15 20 21 20 19 4 4 5 5 4 Average Carried 13 | 1 11 13 12 14 15 10 12 17 19 20 7 1 3 3 4 3 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 5 5 5 5 5 5 Final Carried 20 | 2 14 14 13 15 15 10 15 20 20 20 5 1 4 4 4 2 Class Distribution -------------------- 60% | Mutant 13% | Skirmisher 8% | Infiltrator-Gunner 5% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -6/DSF Skirmisher | -5/Factory Infiltrator-Gunner | -5/Upper Caves Infiltrator-Gunner | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Matter Collected 2875 | 260 314 236 60 19 61 . 335 649 509 . 48 24 . 285 75 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4701 | . 600 1456 223 . 110 . 211 890 791 . 4 24 . 266 126 . Parts 332 | . 45 112 17 . 7 . 12 54 44 . . 2 . 30 9 . Haulers Intercepted 4 | . 1 3 . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . . . . . . . . Parts Field Recycled 1 | . . . . . . . . . . . . . . . 1 . Retrieved Matter 3 | . . . . . . . . . . . . . . . 3 . Parts Self-Destructed 58 | . . . . 2 13 . . . 43 . . . . . . . Prevented 3 | . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Combat Hostiles Destroyed 105 | . 13 28 4 . 1 . 4 14 19 . . . . 16 6 . Guns 66 | . 12 16 1 . . . 4 14 19 . . . . . . . Cannons 9 | . . 8 . . 1 . . . . . . . . . . . AOE 30 | . 1 4 3 . . . . . . . . . . 16 6 . Classes Destroyed 16 | . 7 2 1 . 2 . 2 2 . . . . . . . . Worker 9 | . 1 3 . . . . . 3 . . . 1 . 1 . . Builder 3 | . . 2 . . . . . 1 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 4 | . 1 3 . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . . . . . Watcher 6 | . 2 3 . . . . . 1 . . . . . . . . Swarmer 53 | . 6 8 . . . . . 4 13 . . . . 16 6 . Cutter 2 | . . . . . . . 2 . . . . . . . . . Grunt 31 | . 7 13 2 . . . 1 3 5 . . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 10 | . . 7 2 . . . . . 1 . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . Programmer 6 | . . . . . 1 . . 5 . . . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | . 3 7 2 . 1 . 2 6 7 . . 1 . 5 6 . Combat Bots Only 7 | . 3 6 2 . 1 . 2 6 7 . . . . 5 6 . Max Kills in Single Turn 6 | . 1 2 2 . 1 . 2 2 3 . . 1 . 4 6 . Gunslinging 1 | . . 1 . . . . . 1 1 . . . . . . . Exploded 6 | . 1 1 2 . . . . . . . . . . 4 6 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Hostile Shots Fired 965 | . 50 156 8 . 4 . 25 67 109 . 248 . 14 111 100 73 Missed 385 | . 12 41 2 . 1 . 10 24 39 . 108 . 7 56 52 33 Damage Taken 12027 | . 401 1273 128 . 100 . 440 733 865 . 3625 . 213 1493 1097 1659 Core 4046 | . 52 354 . . 27 . 72 63 71 . 1034 . 55 699 338 1281 Absorbed by Shields 623 | . . . . . . . . 123 320 . 132 . . 24 24 . Redirected to Shielding 33 | . 33 . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 79 . . . 4 . 91 . . 86 10 . 95 51 . . Volleys Fired 276 | . 52 73 8 . 10 . 15 50 34 . 11 6 . 14 3 . Largest 3 | . 2 2 2 . 2 . 3 3 3 . 3 1 . 1 1 . Hottest 125 | . 100 125 90 . 110 . 90 93 116 . 116 30 . 94 52 . Shots Fired 604 | . 103 128 15 1 20 . 45 145 94 . 31 6 . 13 3 . Gun 531 | . 103 93 13 1 10 . 45 145 93 . 20 6 . 2 . . Cannon 46 | . . 24 . . 10 . . . 1 . 11 . . . . . Launcher 27 | . . 11 2 . . . . . . . . . . 11 3 . Special . | . . . . . . . . . . . . . . . . . Kinetic 321 | . . . . . . . 45 145 94 . 31 6 . . . . Thermal 126 | . 74 40 . . 10 . . . . . . . . 2 . . Explosive 14 | . . . . . . . . . . . . . . 11 3 . Electromagnetic 143 | . 29 88 15 1 10 . . . . . . . . . . . Robot Hit Streak 13 | . 11 9 5 . 13 . 8 8 13 . 8 1 . 5 6 . Robot Miss Streak 5 | . 4 5 3 . 3 . 3 5 4 . 5 4 . 2 . . Penetration Max 2 | . . . . . . . . 2 1 . 1 . . . . . Secondary Targets 20 | . 4 3 . . . . 2 4 7 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 1 . . . . . . . Shots Hit Robots 353 | . 61 72 12 . 17 . 27 73 65 . 18 1 . 6 1 . Core Hits 223 | . 26 52 10 . 10 . 11 33 29 . 16 1 . 26 7 2 Critical Kills 5 | . . . . . . . . 1 4 . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . 1 4 . 2 . . . . . Critical Strikes 17 | . 4 1 . . . . . 2 8 . 2 . . . . . Burn 4 | . 4 . . . . . . . . . . . . . . . Destroy 12 | . . . . . . . . 2 8 . 2 . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . Melee Attacks 3 | . 2 . . 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 3 | . 2 . . 1 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10253 | . 890 1656 320 . 302 . 688 2030 1258 . 455 20 . 1923 698 13 Guns 6203 | . 835 821 154 . 124 . 688 2030 1258 . 216 20 . 57 . . Cannons 731 | . . 314 . . 178 . . . . . 239 . . . . . Explosions 3289 | . 55 521 166 . . . . . . . . . . 1849 698 . Melee . | . . . . . . . . . . . . . . . . . Ramming 30 | . . . . . . . . . . . . . . 17 . 13 Kinetic 4451 | . . . . . . . 688 2030 1258 . 455 20 . . . . Thermal 1598 | . 618 634 111 . 178 . . . . . . . . 57 . . Explosive 2547 | . . . . . . . . . . . . . . 1849 698 . Electromagnetic 1627 | . 272 1022 209 . 124 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . 5 5 5 . . . 4 4 4 6 . . 5 2 8 Average Corruption 3 | . . 5 5 5 . . . 2 4 4 3 . . 5 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 64 | . . 2 10 1 . . . 14 25 . 5 . . 4 . 3 Message Errors 16 | . . 1 4 . . . . 2 7 . 2 . . . . . Matter Fused 11 | . . . . . . . . 4 4 . . . . 2 . 1 Heat Flow Errors 6 | . . . 2 . . . . . 4 . . . . . . . Energy Discharges 7 | . . . 1 . . . . 3 3 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . . . . Data Loss (minor) 7 | . . . 1 . . . . 2 2 . . . . 1 . 1 Data Loss (major) 5 | . . 1 1 . . . . . 1 . 1 . . . . 1 Misfires 3 | . . . . 1 . . . 1 1 . . . . . . . Alerts 2 | . . . . . . . . . 1 . 1 . . . . . Weapon Failures 5 | . . . . . . . . 2 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 140 | . . . . . . . . . . . . . . 77 63 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 140 | . . . . . . . . . . . . . . 77 63 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . 6 . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 6 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 322 | . 32 58 39 . . . . . . . . . . 151 36 6 Shots 12 | . 1 4 3 . . . . . . . . . . 3 1 . Rammed 8 | . . . . . . . . . . . . . . 4 . 4 Targets Rammed 8 | . . . . . . . . . . . . . . 4 . 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 367 | . 264 367 234 12 285 . . 33 255 . 279 . . 57 1 . Average Temperature 81 | . 75 90 75 8 90 . . 14 58 . 96 . . 29 1 . Received Heat Transfer 1655 | . 126 336 36 . 21 . 18 78 164 . 687 . 30 54 51 54 Effects 4 | . . 2 . . 2 . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | . 4 4 . . . . . 1 . . . . . . . . Heat Transferred 3717 | . 1961 1236 150 . 296 . . . . . . . . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 5 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Peak Influence 1577 | . 191 749 388 . . 93 488 546 . . 316 124 96 1284 1577 1123 Initial 1008 | . . 36 291 . . 93 65 256 . . 192 119 96 54 770 1008 Average 333 | . 56 370 316 . . 93 306 326 . . 226 121 96 637 1136 1030 Maximum Alert Level 4 | . . 3 1 . . . 2 2 . . 1 . . 4 4 4 Low Security (%) 41 | 100 100 24 29 . . 100 25 12 . . 25 100 100 8 . . Level 1 29 | . . 28 70 . . . 31 50 . . 74 . . 23 . . Level 2 18 | . . 42 . . . . 43 36 . . . . . 23 . . Level 3 7 | . . 4 . . . . . . . . . . . 33 51 82 Level 4 4 | . . . . . . . . . . . . . . 11 48 17 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . Squads Dispatched 34 | . 3 4 . . 1 1 2 4 . . 7 . . 6 6 . Investigation 12 | . 3 1 . . 1 1 . . . . 1 . . 3 2 . Extermination 4 | . . . . . . . . 2 . . 1 . . . 1 . Reinforcement 12 | . . 3 . . . . 2 2 . . 2 . . 2 1 . Assault 3 | . . . . . . . . . . . . . . 1 2 . Garrison 3 | . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 1 . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Distress Signals 15 | . . 3 . . . . . 2 . . . . . 3 7 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 295 | . 24 36 2 . 10 . 13 28 24 . 39 . 2 49 50 18 Peak Tracking Total 19 | . 3 5 2 . 5 . 5 6 7 . 12 . 2 18 19 13 Tactical Retreats 42 | . 1 3 . . 1 . 1 2 3 . 7 . . 11 11 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Traps Triggered 8 | . 2 . . . . . . 1 . . 1 . . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Machines Disabled 27 | . 2 5 2 1 1 . 1 8 1 . 3 . . 2 1 . Max in Single Turn 2 | . 2 2 2 1 . . 1 2 1 . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Machines Accessed 22 | . 8 4 . . 1 1 . . . . 3 1 . . 3 1 Terminals 18 | . 6 3 . . 1 1 . . . . 2 1 . . 3 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 58 | . 28 12 . . 3 2 . . . . 6 2 . . 4 1 Successful 31 | . 12 8 . . 3 1 . . . . 2 1 . . 3 1 Failed 27 | . 16 4 . . . 1 . . . . 4 1 . . 1 . Catastrophic 4 | . 2 . . . . . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 49 | . 2 2 . . 1 4 . 4 . . 8 . . 9 15 4 Terminals 48 | . 22 10 . . 3 2 . . . . 4 2 . . 4 1 Fabricators 2 | . . . . . . . . . . . 2 . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . . . Recycling Units 5 | . 3 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 27 | . 9 7 . . 3 1 . . . . 2 1 . . 3 1 Record 6 | . 3 . . . 3 . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . 3 1 Open DSF 4 | . . . . . . 1 . . . . 2 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . . . Locate Traps 5 | . 3 2 . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 3 . . 1 1 . . . . 3 . . . 2 . Full Trace Events 9 | . 4 1 . . 1 1 . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Total Allies 27 | . . . . 8 2 . . . . . 8 . . 2 7 . Largest Group 8 | . . . . 8 8 6 6 2 . . 4 . . 1 4 . Highest-Rated Group 380 | . . . . 239 380 339 339 79 . . 156 . . 50 162 . Highest-Rated Ally 96 | . . . . 40 96 96 96 40 . . 50 . . 50 81 . Zionite Dispatches 8 | . . . . . . . . . . . 3 . . 2 3 . Fire 3 | . . . . . . . . . . . 2 . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . 1 . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 107 | . . . . . 40 . 30 17 . . 12 . . 2 6 . Total Damage 3955 | . . . . . 1799 . 780 569 . . 345 . . 243 219 . Kills 38 | . . . . . 13 . 9 7 . . 4 . . 3 2 . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Turns Passed 10498 | 65 1259 1058 569 2452 1011 245 264 1127 1154 15 354 51 30 390 362 92 Spaces Moved 6722 | 37 653 442 245 1011 393 100 105 489 593 10 560 95 71 817 931 170 Core 237 | 8 . . . . . . . . . . 48 . . 151 . 30 Treads 4104 | 29 653 442 245 1011 393 100 105 489 593 10 34 . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2381 | . . . . . . . . . . . 478 95 71 666 931 140 Fastest Speed 29 | 50 160 160 160 160 160 240 160 160 160 160 31 37 34 29 29 39 Average Speed 136 | 145 160 184 221 235 237 240 179 189 171 160 50 37 35 38 33 42 Slowest Speed 250 | 160 160 240 240 240 240 240 240 240 240 160 250 37 37 50 39 200 Overloaded Moves 13 | . . . . . . . . . . . . . . 13 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . 1 . . Robots Hopped 56 | . . . . . . . . . . . 13 . 2 12 27 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 88 60 55 88 61 4 89 16 64 3 23 3 72 34 34 13 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 1 1 . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 . 1 1 1 . 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . . . . 1 . . 1 1 . Scrap Searched 8 | . . . . 3 3 . . . 2 . . . . . . . Spaces Dug 77 | . 2 . . . . . . . . . . . . 35 40 . Terrain Destroyed 293 | . 2 6 7 . 2 . . 11 4 . 1 . . 197 63 . Melee 2 | . 2 . . . . . . . . . . . . . . . Projectile 18 | . . . . . 2 . . 11 4 . 1 . . . . . AOE 273 | . . 6 7 . . . . . . . . . . 197 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res DSF Res Acc Com Total 7435 | 45 763 558 257 1081 450 106 152 586 658 9 590 104 72 861 954 189 Wait 194 | 1 12 4 . 52 45 2 . 25 24 . 7 . . 3 5 14 Move 6600 | 36 652 441 244 1010 392 99 104 488 592 9 535 94 66 793 879 166 Hop 50 | . . . . . . . . . . . 11 . 2 11 24 2 Pick Up 69 | 2 20 11 . 3 . . 8 9 2 . 4 . 3 4 3 . Fast Attach 68 | 6 4 5 1 5 1 . 9 2 1 . 9 1 1 15 8 . Attach 55 | . 3 7 2 . . 5 1 4 3 . 9 3 . 8 8 2 Detach 17 | . 2 3 . 1 . . . 1 1 . . . . 4 5 . Swap 15 | . 5 4 1 1 1 . 1 2 . . . . . . . . Drop 62 | . 11 10 1 6 1 . 14 5 . . 4 . . 5 4 1 Fire 276 | . 52 73 8 . 10 . 15 50 34 . 11 6 . 14 3 . Melee 3 | . 2 . . 1 . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . 4 . 4 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . 15 . Rewire 3 | . . . . 2 . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/DSF -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 13) 921 | -10/Materials | Discovered new exit (range 7) 1002 | -10/Materials | Identified exit to Mines 1232 | -10/Materials | Discovered exit to Mines (range 11) 1322 | -10/Materials | Identified exit to Materials 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Utility x2 1617 | -9/Materials | Discovered new exit (range 4) 1618 | -9/Materials | Build established: Skirmisher 1620 | -9/Materials | Identified exit to Materials 1801 | -9/Materials | Discovered new exit (range 16) 1834 | -9/Materials | Identified exit to Mines 1924 | -9/Materials | Core integrity fell below 50% 1964 | -9/Materials | Lost 4 parts (2p1n1w) 2190 | -9/Materials | Core integrity fell below 20% 2383 | -9/Materials | Entered Mines 2400 | -9/Mines | Met a Derelict bent on vengeance 2424 | -9/Mines | Learned location of Zion (-7) 2555 | -9/Mines | Build established: Mutant 2941 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2950 | -9/Mines | Identified exit to Zion 2952 | -9/Mines | Entered Zion 3036 | -7/Zion | System corruption cleaned by Quarantine Array 3395 | -7/Zion | Learned Factory emergency access door positions 3643 | -7/Zion | Learned location of Data Miner (-6) 3811 | -7/Zion | Gained Derelict followers 3871 | -7/Zion | Found GAL Module 4039 | -7/Zion | Given the Hacking Drone Bay 4187 | -7/Zion | Found Prototype Device 4187 | -7/Zion | Identified Bomb Factory No. 2 4577 | -7/Zion | Given A8's code to call for help 4769 | -7/Zion | Imprinted 4771 | -7/Zion | Declared Zion's savior 5368 | -7/Zion | Discovered new exit (range 15) 5402 | -7/Zion | Identified exit to Proximity Caves 5404 | -7/Zion | Entered Proximity Caves 5404 | -6/Proximity Caves | Accompanied by 8 allies 5657 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5673 | -6/Proximity Caves | Learned Extension trap positions 5676 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 5681 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 6340 | -6/Proximity Caves | Discovered new exit (range 13) 6372 | -6/Proximity Caves | Identified exit to Factory 6415 | -6/Proximity Caves | Entered Factory 6415 | -6/Factory | Accompanied by 6 allies 6415 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6655 | -6/Factory | Identified exit to DSF 6660 | -6/Factory | Entered DSF 6660 | -6/DSF | Accompanied by 6 allies 6713 | -6/DSF | Additional patrols routed to DSF 6827 | -6/DSF | Discovered new exit (range 16) 6907 | -6/DSF | Sterilization system engaged 6922 | -6/DSF | Identified exit to Factory 6924 | -6/DSF | Entered Factory 6924 | -5/Factory | Accompanied by 2 allies 6924 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6933 | -5/Factory | Lost 3 allies 7498 | -5/Factory | Build established: Skirmisher 8005 | -5/Factory | Build established: Infiltrator-Tank 8005 | -5/Factory | Discovered new exit (range 8) 8049 | -5/Factory | Identified exit to Upper Caves 8051 | -5/Factory | Entered Upper Caves 8061 | -5/Upper Caves | Learned Factory stockpile data 8256 | -5/Upper Caves | Attracted the attention of an 0b10 base 8335 | -5/Upper Caves | Destroyed 7 combat bots 8430 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8895 | -5/Upper Caves | Learned Factory terminal intel 8970 | -5/Upper Caves | Build established: Infiltrator-Gunner 9186 | -5/Upper Caves | Discovered new exit (range 13) 9203 | -5/Upper Caves | Identified exit to Upper Caves 9205 | -5/Upper Caves | Entered another Upper Caves area 9205 | -5/Upper Caves | Discovered new exit (range 10) 9210 | -5/Upper Caves | Learned Factory stockpile data 9218 | -5/Upper Caves | Identified exit to Factory 9220 | -5/Upper Caves | Entered Factory 9220 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9222 | -4/Factory | Loaded intel: 26 terminal locations 9245 | -4/Factory | Zion Fire squad teleported in 9265 | -4/Factory | Garrison activated, responded to threat 9272 | -4/Factory | Spotted B-86 Titan 9319 | -4/Factory | Lost 3 allies 9347 | -4/Factory | Core integrity fell below 50% 9353 | -4/Factory | Lost 16 parts (2p5n5u4w) 9389 | -4/Factory | Zion Fire squad teleported in 9394 | -4/Factory | P-70 Sage assimilated allied QN-6LP(i) 9422 | -4/Factory | Zion Demo squad teleported in 9449 | -4/Factory | Assembled infested ambush trap array 9482 | -4/Factory | Lost 3 parts (1n2u) 9564 | -4/Factory | Core integrity fell below 20% 9570 | -4/Factory | Discovered new exit (range 10) 9574 | -4/Factory | Entered Research 9574 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9594 | -3/Research | Lost 5 parts (4n1u) 9604 | -3/Research | Build established: Mutant 9625 | -3/Research | Identified exit to DSF 9625 | -3/Research | Entered DSF 9627 | -3/DSF | Found Fusion Bomb Launcher 9629 | -3/DSF | Found Fusion Bomb Launcher 9645 | -3/DSF | Additional patrols routed to DSF 9650 | -3/DSF | Discovered new exit (range 14) 9655 | -3/DSF | Entered Research 9655 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9754 | -2/Research | Zion Demo squad teleported in 9816 | -2/Research | Lost 7 parts (1p5n1u) 9862 | -2/Research | Zion Resource Resupply teleported in 9880 | -2/Research | Lost 3 parts (1n1u1w) 9880 | -2/Research | Assembled infested ambush trap array 9894 | -2/Research | Spotted B-90 Cyclops 9905 | -2/Research | First assault squad dispatched 9905 | -2/Research | Spotted B-90 Cyclops 9912 | -2/Research | Discovered new exit (range 12) 9971 | -2/Research | Retrieved Zion intel report: Emergency Access 10035 | -2/Research | Discovered new exit (range 14) 10045 | -2/Research | Entered Access 10045 | -1/Access | Evolved 2 slots: Utility x2 10100 | -1/Access | Spotted B-99 Colossus 10222 | -1/Access | Zion Hacker squad teleported in 10270 | -1/Access | Lost 5 parts (1p1n2u1w) 10294 | -1/Access | Zion Zionite Resupply teleported in 10322 | -1/Access | First assault squad dispatched 10354 | -1/Access | Retrieved Zion intel report: Component Stockpiles 10355 | -1/Access | Zion Fire squad teleported in 10405 | -1/Access | Discovered new exit (range 7) 10407 | -1/Access | Entered Command 10470 | -1/Command | Spotted M Guard 10470 | -1/Command | Spotted M Guard 10470 | -1/Command | Spotted Combat Programmer 10471 | -1/Command | Spotted Combat Programmer 10478 | -1/Command | Core integrity fell below 50% 10489 | -1/Command | Met MAIN.C 10490 | -1/Command | Core integrity fell below 20% 10496 | -1/Command | 0b10 Conduit disabled 10499 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 10495_ Slammed into MAIN.C. 10496_ EMDS Slug penetrates 0b10 Conduit. 10496_ 0b10 Conduit disabled. 10496_ Slammed into MAIN.C. 10499_ System corrupted: Component data lost. 10499_ Slammed into MAIN.C. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ???????????????????? """" #??????????????? | | ???????????????????? "" #??????????????? | | ??????????????????? "" ################ | | ??????????????????"""""" / | | ??????????????????? """ p/s | | ???????????????????"""" p/p | | ??????????????????""""" ss################ | | ????????????? " """""" #??????????????? | | ????????????? " " #??????????????? | | ????????????? " "MMM@ ""#??????????????? | | ???????????????"""""""MMM "" """"#??????????????? | | ???????????????? MMM" " """""#??????????????? | | ?????????????? """""""""""#??????????????? | | ????????????# " " " " #??????????????? | | ????????????# " " " "????????????????? | | ????????????" " " " """" "????????????????? | | ????????????" """ " " """"????????????????? | | ????????????? "? ?" " ????????????????????? | | ????????????? ""?????""" ????????????????????? | | ?????????????? "??????? ?"""????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 55 Energy Capacity 620 Matter Stores 351 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Power Amplification 30 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 75 Targeting Accuracy 10 Core Analysis 9 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Dangerous Findings Denied? Dodgeball, But With Guns Knowing Is Half The Battle Meet Your Maker Party Time Quick And Dirty Remodeling Significant Disruption Slippery One Challenges ------------ None Game ------ Seed AntimissileComponentSplitter Manual? 0 Play Time 02:33:43 Cumulative 8.4 hours Start 2024.04.07 @ 19:30:25 End 2024.04.09 @ 19:27:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 80% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6559a21-abb4-40c7-92c9-b148312e3ac8