Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 21:44:03 Player: RAT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2193) 2193 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 5404 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 0/700 Matter 263/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Energy Filter Recalibrator > --- WEAPON ----------- Heavy EM Shotgun Heavy Laser Ion Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aerolev Unit Heavy Machine Gun [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 1 . . . Weapon 2 | . . 1 . 1 . . Parts Attached 68 | 7 9 8 21 10 8 5 Power 13 | 1 2 2 5 . 3 . Engine 11 | 1 1 2 4 . 3 . Core 2 | . 1 . 1 . . . Reactor . | . . . . . . . Propulsion 17 | 2 2 2 4 4 1 2 Treads 4 | . 2 2 . . . . Leg 4 | . . . 2 . . 2 Wheel 4 | 2 . . . 2 . . Hover 4 | . . . 2 1 1 . Flight 1 | . . . . 1 . . Utility 14 | 2 . 2 5 3 . 2 Device 5 | 1 . 1 1 2 . . Storage 3 | 1 . . 1 1 . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 4 | . . 1 2 . . 1 Artifact . | . . . . . . . Weapon 24 | 2 5 2 7 3 4 1 Energy Gun 10 | 1 4 . 2 2 . 1 Energy Cannon 4 | . . . 1 1 2 . Ballistic Gun 4 | 1 . 1 . . 2 . Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . . 1 3 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 38 | . 4 3 12 1 15 3 Power 11 | . 2 2 2 . 5 . Propulsion 9 | . 1 . 3 1 2 2 Utility 6 | . . 1 2 . 3 . Weapon 12 | . 1 . 5 . 5 1 Highest Loss Streak 8 | . 4 2 8 1 7 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 97 90 83 60 56 16 Engine 8 | . 4 5 14 7 5 . Core 4 | . 8 2 . 7 5 . Treads 11 | . 17 22 11 . . . Leg 1 | . . . 3 . . 7 Wheel 3 | . 9 . . 15 5 . Hover 2 | . . . 1 3 8 . Device 10 | . 14 13 7 7 8 . Storage 9 | . 14 11 8 2 6 . Protection 3 | . . 2 8 . . 3 Energy Gun 11 | . 22 11 6 1 8 1 Energy Cannon 1 | . . . 1 4 2 . Ballistic Gun 2 | . 2 10 . . . . Ballistic Cannon 3 | . 1 11 1 . . . Launcher 4 | . . . 11 7 1 . Naked Turns 136 | . . . . . 92 44 Heaviest Build 78 | 14 16 22 78 41 41 5 Greatest Support 46 | 26 40 46 46 24 24 35 Greatest Overweight (x) 15 | 3 . . 15 2 7 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 20 10 10 5 Average Capacity 10 | 7 8 8 15 6 9 5 Most Carried 11 | 8 6 8 11 6 6 5 Average Carried 5 | 4 3 5 7 1 3 . Final Capacity 10 | 8 8 8 5 10 5 5 Final Carried 6 | 4 6 6 3 4 . . Class Distribution -------------------- 52% | Mutant 20% | Gunner 12% | Tank 6% | Bomber 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1340 | 260 208 246 267 51 277 31 Remotely . | . . . . . . . Salvage Created 2444 | 14 463 539 1020 51 357 . Parts 123 | 5 26 24 52 2 14 . Haulers Intercepted 4 | . . 3 . 1 . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 53 | . 12 10 24 . 7 . Guns 26 | . 11 5 4 . 6 . Cannons 11 | . 1 5 4 . 1 . AOE 15 | . . . 15 . . . Classes Destroyed 13 | 1 3 2 6 . 1 . Worker 3 | . 1 . 2 . . . Builder 1 | . . . 1 . . . Tunneler 6 | 1 1 . 4 . . . Hauler 4 | . . 3 . 1 . . Recycler 2 | . . . 2 . . . Mechanic 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 9 | . 3 . 5 . 1 . Grunt 27 | . 9 4 11 . 3 . Brawler 2 | . . . 2 . . . Duelist 1 | . . . . . 1 . Sentry 12 | . . 6 5 . 1 . Hunter 2 | . . . 1 . 1 . Best Kill Streak 9 | 1 4 4 9 1 6 . Combat Bots Only 6 | . 4 4 6 . 6 . Max Kills in Single Turn 3 | 1 2 1 3 1 1 . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 461 | . 57 71 177 . 111 45 Missed 120 | . 10 20 46 . 37 7 Damage Taken 5302 | . 609 697 1937 . 1472 587 Core 1526 | . 210 141 470 . 454 251 Absorbed by Shields 268 | . . . 268 . . . Redirected to Shielding 106 | . . . 106 . . . Ignored by Resistances 45 | . . . 45 . . . Core Remaining (%) 48 | 100 16 64 14 . . . Volleys Fired 225 | 3 60 46 74 2 39 1 Largest 3 | 2 2 2 3 1 3 1 Hottest 179 | 70 90 85 115 60 179 80 Shots Fired 352 | 6 110 92 93 2 48 1 Gun 235 | 6 109 46 43 . 30 1 Cannon 93 | . 1 46 26 2 18 . Launcher 24 | . . . 24 . . . Special . | . . . . . . . Kinetic 76 | 3 13 46 11 . 3 . Thermal 212 | 3 97 46 20 2 43 1 Explosive 24 | . . . 24 . . . Electromagnetic 40 | . . . 38 . 2 . Robot Hit Streak 20 | 2 9 7 20 1 6 1 Robot Miss Streak 6 | 1 6 5 5 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 218 | 3 67 58 60 1 28 1 Core Hits 141 | 2 27 21 74 1 16 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 1 10 2 . 1 . Burn 9 | . 1 6 1 . 1 . Blast 4 | . . 4 . . . . Sever 1 | . . . 1 . . . Melee Attacks 2 | . . . 2 . . . Impact . | . . . . . . . Slashing 2 | . . . 2 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6130 | 28 762 915 3759 23 631 12 Guns 2132 | 28 742 302 680 . 368 12 Cannons 1155 | . 20 613 236 23 263 . Explosions 2818 | . . . 2818 . . . Melee 25 | . . . 25 . . . Ramming . | . . . . . . . Kinetic 877 | 16 87 613 99 . 62 . Thermal 2322 | 12 675 302 753 23 545 12 Explosive 2266 | . . . 2266 . . . Electromagnetic 640 | . . . 616 . 24 . Impact . | . . . . . . . Slashing 25 | . . . 25 . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . 3 . . . Average Corruption 1 | . 1 . 3 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . 5 . . . Message Errors 1 | . . . 1 . . . Matter Fused 1 | . . . 1 . . . Parts Rejected 2 | . . . 2 . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 182 | . . . 182 . . . Projectiles 7 | . . . 7 . . . Explosions 175 | . . . 175 . . . Melee . | . . . . . . . Knockbacks 6 | . . 5 1 . . . Impact . | . . . . . . . Kinetic 6 | . . 5 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 286 | . . . 286 . . . Shots 9 | . . . 9 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 620 | 50 562 25 329 36 620 12 Average Temperature 146 | 26 136 8 113 21 266 9 Received Heat Transfer 1870 | . 330 300 637 . 558 45 Effects 53 | . 18 . 3 . 32 . Shutdowns 8 | . 2 . . . 6 . Energy Bleed 3 | . 3 . . . . . Interference 7 | . 3 . 3 . 1 . Matter Decay 3 | . 2 . . . 1 . Short Circuit 2 | . . . . . 2 . Damage (minor) 6 | . 2 . . . 4 . Damage (major) 21 | . 5 . . . 16 . Damage (core) 3 | . 1 . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 4 1 . . 1 . Heat Transferred 5264 | 37 1753 1332 1081 37 999 25 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 6 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 603 | 5 318 369 603 276 . . Initial 269 | . 3 113 124 269 . . Average 256 | . 184 220 346 267 . . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 30 | 100 41 42 15 . . . Level 1 53 | . 58 57 45 100 . . Level 2 15 | . . . 39 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 1 2 . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . 1 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 6 | . 2 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 25 11 42 . 13 7 Peak Tracking Total 7 | . 7 3 7 . 5 7 Tactical Retreats 9 | . 2 1 2 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . 1 . Successful 1 | . . . . . 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 3525 | 69 756 715 1084 144 664 93 Spaces Moved 1914 | 52 385 280 393 109 605 90 Core 300 | 21 . . 14 . 188 77 Treads 772 | . 214 280 278 . . . Legs 60 | . . . 47 . . 13 Wheels 525 | 31 171 . . 100 223 . Hover 251 | . . . 54 3 194 . Flight 6 | . . . . 6 . . Fastest Speed 50 | 50 90 160 56 90 50 50 Average Speed 133 | 84 129 160 215 105 92 60 Slowest Speed 800 | 200 160 160 800 210 400 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 73 34 58 2 74 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 2 Spaces Dug . | . . . . . . . Terrain Destroyed 177 | . . . 172 . 5 . Melee . | . . . . . . . Projectile 8 | . . . 3 . 5 . AOE 169 | . . . 169 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2531 | 70 537 457 536 137 667 127 Wait 237 | . 70 109 23 . 9 26 Move 1908 | 51 384 279 392 108 604 90 Hop . | . . . . . . . Pick Up 62 | 9 10 10 13 13 2 5 Fast Attach 5 | 2 . . 3 . . . Attach 53 | 5 7 6 11 11 8 5 Detach 2 | . . . . . 2 . Swap 11 | . 2 2 7 . . . Drop 26 | . 4 5 11 3 3 . Fire 225 | 3 60 46 74 2 39 1 Melee 2 | . . . 2 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 325 | -10/Materials | Core integrity fell below 50% 364 | -10/Materials | Lost 4 parts (2p1n1w) 547 | -10/Materials | Core integrity fell below 20% 597 | -10/Materials | Discovered new exit (range 15) 785 | -10/Materials | Discovered new exit (range 15) 826 | -10/Materials | Entered another Materials area 826 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1137 | -9/Materials | Build established: Gunner 1172 | -9/Materials | Discovered new exit (range 14) 1446 | -9/Materials | Discovered new exit (range 15) 1541 | -9/Materials | Entered another Materials area 1541 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2341 | -8/Materials | First assault squad dispatched 2407 | -8/Materials | Core integrity fell below 50% 2442 | -8/Materials | Lost 8 parts (2p2n1u3w) 2602 | -8/Materials | Core integrity fell below 20% 2616 | -8/Materials | Discovered new exit (range 14) 2625 | -8/Materials | Entered Factory 2625 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2692 | -7/Factory | Discovered new exit (range 8) 2769 | -7/Factory | Entered Lower Caves 2956 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3044 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 3302 | -7/Lower Caves | Core integrity fell below 50% 3320 | -7/Lower Caves | Build established: Mutant 3336 | -7/Lower Caves | Lost 7 parts (4p1n1u1w) 3428 | -7/Lower Caves | Discovered new exit (range 10) 3433 | -7/Lower Caves | Entered another Lower Caves area 3456 | -7/Lower Caves | Discovered new exit (range 7) 3464 | -7/Lower Caves | Learned location of Zion (-7) 3515 | -7/Lower Caves | Core integrity fell below 20% 3526 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03465_ Found Gatling Laser. 03465_ Found Utility Shielding. 03465_ Found 31 Matter. 03466_ Acquired 31 matter. 03467_ Acquired Gatling Laser. 03468_ Acquired Utility Shielding. 03470_ Acquired Carbon-fiber Leg. 03472_ Searching scrap... 03472_ Found Adv. Terrain Scan Processor. 03472_ Found Imp. Titanium Leg. 03472_ Found 11 Matter. 03473_ Acquired Imp. Titanium Leg. 03474_ Acquired Adv. Terrain Scan Processor. 03502_ C-30 ARC bursts open, deploying its payload. 03502_ G-50 Soldier unfolds itself. 03502_ G-47 Trooper unfolds itself. 03505_ Gatling Laser destroyed. 03513_ Carbon-fiber Leg destroyed. 03523_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????#####???????????????????????? | | ????????????# ???## ##??????????????????????? | | ?????????????? ??# ###??????????????????### | | ??????????????? # ?? #?#########????????# | | ??????????????# ? # #?#[ #???###?## | | ??????????????? # ## # #?# ##### #??## ### | | ????????????????? ## ### #???# #### | | ??????????????????? ##% #??## | | ????????????????????? ## #####?## | | ??????????????????????# #?# #?????# ## #### | | ??????????????????????# #?# #?????## #?## ## | | ??????????????????????# #?# #?????? # #?## ## | | ??????????????????????# ### #### < ## ###### # | | ??????????????????????# s@s gg #?####?# ## | | ??????????????????????########## ##??????## | | ???????????????????????????????#????????## | | ???????????????????????????????????????## | | ??????????????????????????????????????## | | ????????????????????????????????##??### | | ?????????????????????????### ### ### # | | ?????????????????????????# # | | ????????????????????????# ### # | | ?????????????????????????# ## #?## # | | ?????????????????????????## ?????## ##??# # | | ????????????????????????????????????## ##???# # | | ?????????????????????????????????????# #????# # | | ?????????????????????????????????????## #????# # | | ??????????????????????????????????????####????# # | | ?????????????????????????????????????????????? # | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed CompactWaveBiocell Manual? 0 Play Time 00:36:02 Cumulative 15.3 hours Start 2024.06.30 @ 21:05:59 End 2024.06.30 @ 21:44:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc42fc5c-4a8d-4b03-8f1d-ddbfd6870a8d