Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 00:58:14

Player: Gabe+Kate4EVR

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (162)     810
Value Destroyed (5158)     5158
Prototype IDs (5)          100
Alien Tech Used (1)        200
Bonus (1831)               1831
              TOTAL SCORE: 14399

 Bonus
-------
High Alert Combat Kills    336
Follower Combat Kills      1030
Entered DSFs               500
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/1300
Matter                     208/300
Energy                     85/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (7) ------
  Advanced Coolant Injector
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
           Hardcell Cannon
>          --- INVENTORY (5) ----
  Improved Antigrav System
  Improved Antigrav System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Antimatter Reactor
>          --- PROPULSION -------
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Coolant Injector
           Huge Storage Unit
  Advanced Signal Interpreter
           Salvage Targeting Computer
           Particle Charger
           System Shield
>          --- WEAPON -----------
           Smartbomb Launcher
           Lance
>          --- INVENTORY --------
    Medium Treads
  Advanced Medium Treads
           Gyrokinetic Inverter
           Gyrokinetic Inverter
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Sensor Array
           Energy Filter
  Improved Transmission Jammer
           ECM Suite
  Advanced ECM Suite
           Phase Shifter
  Improved Utility Shielding
  Improved Medium Armor Plating
           Thermal Shield
  Advanced Hacking Suite
  Improved Field Recycling Unit
[Rating: 115]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Cargo Storage Unit
  Device                   Improved Cooling System
  Storage                  Cargo Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Slots Evolved              14   | .   .   .   2   2   2   .   .   2   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   2   2   1   .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   1   .   .   2   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Parts Attached             199  | 6   .   1   12  22  52  10  7   6   30  8   19  .   9   17  
  Power                    20   | 1   .   .   1   4   3   1   2   1   1   2   1   .   .   3   
    Engine                 14   | 1   .   .   1   3   1   1   2   1   .   1   1   .   .   2   
    Core                   5    | .   .   .   .   1   2   .   .   .   1   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               82   | 2   .   .   7   9   27  4   2   .   15  3   2   .   7   4   
    Treads                 22   | .   .   .   1   .   8   3   2   .   3   3   2   .   .   .   
    Leg                    17   | 2   .   .   1   9   5   .   .   .   .   .   .   .   .   .   
    Wheel                  32   | .   .   .   5   .   14  1   .   .   12  .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   .   1   1   .   8   .   1   3   4   1   4   .   1   7   
    Device                 22   | .   .   1   .   .   7   .   1   1   4   1   2   .   1   4   
    Storage                3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   .   .   3   9   14  5   2   2   10  2   12  .   1   3   
    Energy Gun             29   | .   .   .   1   3   10  2   2   1   5   1   3   .   1   .   
    Energy Cannon          6    | .   .   .   .   1   1   .   .   .   1   .   2   .   .   1   
    Ballistic Gun          10   | 2   .   .   2   2   1   .   .   .   1   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               10   | .   .   .   .   .   2   3   .   .   1   .   3   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   2   2   .   .   .   .   1   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    System Corruption      24   | .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 86   | .   .   .   .   6   16  2   .   .   12  5   21  .   4   20  
  Power                    7    | .   .   .   .   1   .   1   .   .   1   .   1   .   1   2   
  Propulsion               44   | .   .   .   .   4   14  1   .   .   8   5   4   .   .   8   
  Utility                  13   | .   .   .   .   .   1   .   .   .   1   .   4   .   2   5   
  Weapon                   22   | .   .   .   .   1   1   .   .   .   2   .   12  .   1   5   
  Highest Loss Streak      21   | .   .   .   .   3   9   2   .   .   5   4   21  .   4   16  
  To Critical Strikes      2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  98  86  81  87  78  68  80  83  85  64  57  75  58  
  Engine                   5    | .   14  14  11  6   5   6   7   6   .   .   4   5   4   3   
  Core                     1    | .   .   .   .   2   1   .   .   .   4   4   .   .   .   .   
  Treads                   10   | .   .   .   6   .   10  17  24  26  15  4   10  10  5   .   
  Leg                      11   | .   28  28  28  37  19  .   .   .   .   .   .   .   .   .   
  Wheel                    12   | .   .   .   5   9   18  24  7   6   14  28  3   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   18  31  
  Device                   7    | .   .   12  2   .   6   7   7   12  10  10  10  10  13  2   
  Storage                  6    | .   14  14  11  9   7   7   7   6   5   5   5   5   5   3   
  Processor                3    | .   .   .   .   .   .   .   .   6   11  11  7   5   5   5   
  Energy Gun               8    | .   .   .   .   3   8   6   12  13  13  16  5   .   4   .   
  Ballistic Gun            4    | .   28  28  21  7   4   .   .   .   .   .   .   .   .   .   
Peak Build Rating          115  | 6   6   10  17  25  42  72  71  81  90  66  67  51  100 115 
  Average Rating           48   | 4   6   8   12  20  32  55  67  78  76  61  52  51  77  76  
  On Entrance              42   | .   6   6   10  17  24  42  68  71  81  58  66  51  51  82  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             181  | 14  14  15  153 156 160 164 162 163 170 169 177 177 181 171 
  Greatest Support         196  | 20  20  20  40  63  86  196 190 190 190 86  56  56  80  80  
  Greatest Overweight (x)  54   | .   .   .   15  15  15  3   .   .   6   8   54  3   16  6   
  Average Overweight (x)   2    | .   .   .   2   2   2   1   .   .   1   3   6   3   3   2   
Largest Inventory Capacity 30   | 8   8   8   30  30  30  30  30  30  30  30  30  30  30  30  
  Average Capacity         28   | 7   8   8   25  30  30  30  30  30  30  30  30  30  30  27  
  Most Carried             30   | 1   1   7   24  30  30  30  30  30  30  30  30  14  25  30  
  Average Carried          25   | .   1   4   11  28  29  29  29  29  29  29  20  14  18  26  
  Final Capacity           30   | 8   8   8   30  30  30  30  30  30  30  30  30  30  30  5   
  Final Carried            30   | 1   1   7   24  30  30  30  30  30  30  30  14  14  25  5   

 Class Distribution 
--------------------
 59% | Hauler-Mutant
 13% | Scavenger-Mutant
 13% | Hauler-Skirmisher
  7% | Scavenger-Skirmisher
  6% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
     Hauler-Mutant | -7/Waste
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -6/Factory
 Hauler-Skirmisher | -5/Factory
 Hauler-Skirmisher | -5/Upper Caves
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -4/Factory
     Hauler-Mutant | -4/DSF
     Hauler-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  DSF  Res  
Matter Collected           2995 | 204  .    144  377  224  912  105  70   50   353  132  314  .    16   94   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7331 | .    .    196  619  887  1713 443  162  304  1392 560  692  .    60   303  
  Parts                    337  | .    .    9    57   23   92   5    11   4    84   12   25   .    2    13   
Haulers Intercepted        7    | .    .    .    1    1    3    .    .    1    1    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    .    .    .    .    10   24   .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Combat Hostiles Destroyed  98   | .   .   3   13  10  30  .   3   5   13  5   13  .   1   2   
  Melee                    5    | .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   
  Guns                     68   | .   .   3   13  4   20  .   3   5   11  4   5   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   .   5   .   .   .   2   .   5   .   .   1   
Classes Destroyed          18   | .   .   2   5   3   2   .   .   2   1   1   1   .   1   .   
  Worker                   23   | .   .   .   4   2   7   .   1   .   8   .   .   .   .   1   
  Builder                  10   | .   .   .   .   1   1   .   .   .   7   .   .   .   .   1   
  Tunneler                 5    | .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   1   1   3   .   .   1   1   .   .   .   .   .   
  Recycler                 10   | .   .   1   .   4   2   .   .   .   2   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   3   .   1   .   .   .   3   .   .   .   .   .   
  Swarmer                  19   | .   .   .   7   .   8   .   .   .   2   .   2   .   .   .   
  Grunt                    44   | .   .   3   2   8   14  .   2   3   2   3   7   .   .   .   
  Brawler                  4    | .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   .   4   1   4   .   .   .   1   1   1   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   2   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | .   .   2   6   4   11  .   2   4   12  3   11  .   1   2   
  Combat Bots Only         10   | .   .   1   4   3   5   .   2   4   3   3   10  .   1   1   
Max Kills in Single Turn   4    | .   .   1   1   1   3   .   2   1   4   1   3   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   1   .   2   .   .   1   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  DSF  Res  
Hostile Shots Fired        991   | .    .    23   69   52   268  1    18   50   165  33   135  .    58   119  
  Missed                   282   | .    .    6    22   19   83   .    4    22   46   8    26   .    26   20   
Damage Taken               12877 | .    .    237  497  556  2249 58   368  424  2131 522  2451 .    544  2840 
  Core                     2827  | .    .    70   70   137  188  .    .    41   171  122  560  .    161  1307 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   562   | .    .    .    .    .    .    205  332  25   .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    72   82   75   .    .    73   95   .    .    14   .    86   .    
Volleys Fired              353   | .    .    13   51   17   109  21   9    23   63   20   23   .    .    4    
  Largest                  3     | .    .    2    2    2    2    2    2    2    3    3    3    .    .    1    
  Hottest                  247   | .    .    40   79   130  160  162  162  162  247  221  226  .    .    105  
Shots Fired                744   | .    .    26   102  28   218  36   18   46   163  53   49   .    .    5    
  Gun                      676   | .    .    26   102  28   188  36   18   46   142  53   37   .    .    .    
  Cannon                   49    | .    .    .    .    .    25   .    .    .    17   .    3    .    .    4    
  Launcher                 17    | .    .    .    .    .    5    .    .    .    2    .    9    .    .    1    
  Special                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  213   | .    .    26   99   9    66   .    .    .    4    .    9    .    .    .    
  Thermal                  514   | .    .    .    3    19   147  36   18   46   157  53   31   .    .    4    
  Explosive                17    | .    .    .    .    .    5    .    .    .    2    .    9    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    .    4    13   18   16   17   7    9    14   13   9    .    .    1    
  Robot Miss Streak        6     | .    .    2    6    3    6    3    2    2    4    1    4    .    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6     | .    .    .    2    .    1    .    1    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           548   | .    .    14   59   50   163  30   11   34   99   37   36   .    3    12   
  Core Hits                298   | .    .    8    29   10   105  7    10   13   57   20   31   .    1    7    
  Critical Kills           3     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         42    | .    .    .    1    12   4    1    1    1    10   3    5    .    2    2    
    Burn                   26    | .    .    .    .    3    3    1    1    1    10   3    4    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Melee Attacks              65    | .    .    .    .    35   .    .    .    1    .    1    4    .    3    21   
  Impact                   36    | .    .    .    .    35   .    .    .    1    .    .    .    .    .    .    
  Slashing                 6     | .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    
  Piercing                 23    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    21   
  Sneak Attacks            19    | .    .    .    .    10   .    .    .    .    .    .    4    .    1    4    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        4     | .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    
Damage Inflicted           14779 | .    .    177  781  1795 3360 689  422  919  3079 836  1882 .    141  698  
  Guns                     9389  | .    .    174  781  345  2479 689  282  919  2312 836  572  .    .    .    
  Cannons                  756   | .    .    .    .    .    421  .    .    .    312  .    23   .    .    .    
  Explosions               2078  | .    .    .    .    .    460  .    .    .    445  .    1023 .    .    150  
  Melee                    2371  | .    .    .    .    1450 .    .    .    .    .    .    264  .    141  516  
  Ramming                  175   | .    .    3    .    .    .    .    140  .    .    .    .    .    .    32   
  Kinetic                  2186  | .    .    174  765  85   930  .    .    .    39   .    193  .    .    .    
  Thermal                  7969  | .    .    .    16   260  1970 689  282  919  2595 836  402  .    .    .    
  Explosive                2078  | .    .    .    .    .    460  .    .    .    445  .    1023 .    .    150  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1450  | .    .    .    .    1450 .    .    .    .    .    .    .    .    .    .    
  Slashing                 305   | .    .    .    .    .    .    .    .    .    .    .    196  .    109  .    
  Piercing                 616   | .    .    .    .    .    .    .    .    .    .    .    68   .    32   516  
Highest Corruption         25    | .    .    .    .    25   .    .    .    2    3    3    4    .    .    18   
  Average Corruption       7     | .    .    .    .    23   .    .    .    1    1    3    3    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  123   | .    .    .    .    49   .    .    .    1    2    34   19   .    .    18   
    Message Errors         32    | .    .    .    .    8    .    .    .    .    1    12   6    .    .    5    
    Matter Fused           24    | .    .    .    .    11   .    .    .    1    .    8    1    .    .    3    
    Heat Flow Errors       19    | .    .    .    .    9    .    .    .    .    .    1    6    .    .    3    
    Energy Discharges      18    | .    .    .    .    9    .    .    .    .    .    6    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      13    | .    .    .    .    6    .    .    .    .    .    4    2    .    .    1    
    Data Loss (major)      4     | .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    
    Misfires               5     | .    .    .    .    1    .    .    .    .    .    2    1    .    .    1    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            926   | .    .    .    .    643  .    .    .    .    44   .    66   .    .    173  
  Projectiles              18    | .    .    .    .    .    .    .    .    .    14   .    4    .    .    .    
  Explosions               133   | .    .    .    .    .    .    .    .    .    30   .    38   .    .    65   
  Melee                    775   | .    .    .    .    643  .    .    .    .    .    .    24   .    .    108  
Knockbacks                 7     | .    .    .    .    6    .    .    1    .    .    .    .    .    .    .    
  Impact                   7     | .    .    .    .    6    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      257   | .    .    .    .    .    2    .    .    .    .    .    165  .    .    90   
  Shots                    7     | .    .    .    .    .    1    .    .    .    .    .    5    .    .    1    
  Rammed                   9     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    3    
Targets Rammed             10    | .    .    1    .    .    .    .    6    .    .    .    .    .    .    3    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        727   | .    .    2    36   255  225  .    27   39   367  240  396  .    20   727  
  Average Temperature      119   | .    .    2    15   101  82   .    16   19   123  67   181  .    20   218  
  Received Heat Transfer   2775  | .    .    135  120  252  744  .    81   123  189  156  795  .    180  .    
  Effects                  30    | .    .    .    .    1    .    .    .    .    5    .    3    .    .    21   
    Shutdowns              7     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    5    
    Energy Bleed           3     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    
    Interference           4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Damage (major)         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       22    | .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    
  Parts Melted             36    | .    .    .    .    .    11   1    .    1    16   2    5    .    .    .    
  Heat Transferred         16131 | .    .    .    37   814  4432 1332 518  1517 4811 1591 1079 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Peak Influence             889  | .   .   88  330 363 402 125 889 763 731 .   .   .   23  42  
  Initial                  435  | .   .   .   .   63  .   125 .   435 370 .   .   .   3   .   
  Average                  215  | .   .   56  166 142 195 59  294 603 497 .   .   .   20  16  
Maximum Alert Level        3    | .   .   .   1   1   2   .   3   3   3   .   .   .   .   .   
  Low Security (%)         59   | 100 100 100 72  70  48  100 47  .   .   .   .   100 100 100 
  Level 1                  21   | .   .   .   27  29  49  .   16  .   20  .   .   .   .   .   
  Level 2                  14   | .   .   .   .   .   2   .   15  73  68  .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   .   20  26  10  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   2   1   7   .   6   5   3   .   1   .   1   3   
  Investigation            3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   2   .   3   1   1   .   .   .   .   1   
  Reinforcement            12   | .   .   .   1   1   3   .   2   .   2   .   .   .   1   2   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Distress Signals           10   | .   .   .   2   2   3   .   .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   .   7   26  23  42  2   17  16  34  6   13  .   3   7   
  Peak Tracking Total      10   | .   .   3   5   4   6   1   3   7   10  3   7   .   3   4   
  Tactical Retreats        17   | .   .   3   3   4   .   .   .   .   3   1   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Traps Triggered            8    | .   .   .   1   1   1   .   2   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Machines Disabled          19   | .   .   .   .   .   .   .   10  1   4   2   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Machines Accessed          12   | .   .   .   .   1   4   .   3   1   1   1   .   1   .   .   
  Terminals                7    | .   .   .   .   1   2   .   2   1   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   .   .   .   1   8   .   9   2   2   1   .   1   .   .   
  Successful               12   | .   .   .   .   1   2   .   5   1   1   1   .   1   .   .   
  Failed                   12   | .   .   .   .   .   6   .   4   1   1   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   .   1   4   .   3   2   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   1   2   .   1   1   .   1   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   3   .   3   1   1   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     112  | .   .   .   .   .   .   .   112 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  DSF  Res  
Total Allies               23   | .    .    3    .    .    .    20   .    .    .    .    .    .    .    .    
  Largest Group            20   | .    .    3    .    .    .    20   20   9    .    .    .    .    .    .    
  Highest-Rated Group      545  | .    .    40   .    .    .    545  545  260  .    .    .    .    .    .    
  Highest-Rated Ally       35   | .    .    16   .    .    .    35   35   35   .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               195  | .    .    1    .    .    .    27   83   84   .    .    .    .    .    .    
  Total Damage             5506 | .    .    10   .    .    .    763  2547 2186 .    .    .    .    .    .    
  Kills                    41   | .    .    .    .    .    .    3    26   12   .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  DSF  Res  
Turns Passed               11318 | 68   12   400  929  1327 1847 898  1050 729  775  1482 867  39   141  754  
Spaces Moved               5178  | 51   11   280  252  481  862  510  554  395  269  912  151  10   46   394  
  Core                     84    | 4    .    .    .    .    .    .    .    .    .    .    2    .    .    78   
  Treads                   1486  | .    .    .    56   .    5    190  554  395  155  28   84   10   9    .    
  Legs                     1028  | 47   11   280  132  322  236  .    .    .    .    .    .    .    .    .    
  Wheels                   2227  | .    .    .    64   159  621  320  .    .    114  884  65   .    .    .    
  Hover                    353   | .    .    .    .    .    .    .    .    .    .    .    .    .    37   316  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  125  125  111  156  156  99   99   200  430  126  50   
  Average Speed            170   | 114  120  120  284  226  159  134  158  156  145  136  421  430  241  156  
  Slowest Speed            2750  | 120  120  120  720  1170 720  240  160  156  235  246  2750 430  750  306  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27    | 4    6    46   20   35   20   96   18   11   6    92   14   1    36   10   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Terrain Destroyed          140   | .    .    .    .    .    35   .    1    2    15   .    65   .    .    22   
  Melee                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Projectile               10    | .    .    .    .    .    .    .    1    1    2    .    2    .    .    4    
  AOE                      129   | .    .    .    .    .    35   .    .    .    13   .    63   .    .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  DSF  Res  
Total                      6870 | 57   10   318  364  644  1129 693  703  464  467  1111 335  9    68   498  
  Wait                     778  | .    .    17   19   51   33   128  118  25   53   162  140  .    1    31   
  Move                     5165 | 50   10   279  251  480  862  509  553  394  268  911  150  9    45   394  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  135  | 1    .    7    18   24   24   7    4    8    13   4    .    .    8    17   
  Fast Attach              84   | 6    .    .    7    8    22   5    3    .    12   3    3    .    9    6    
  Attach                   53   | .    .    1    1    6    7    1    2    2    5    3    16   .    .    9    
  Detach                   14   | .    .    .    5    1    3    .    .    .    1    1    .    .    3    .    
  Swap                     63   | .    .    .    4    8    23   4    2    4    13   3    .    .    .    2    
  Drop                     128  | .    .    .    8    18   46   17   6    7    12   3    .    .    .    11   
  Fire                     353  | .    .    13   51   17   109  21   9    23   63   20   23   .    .    4    
  Melee                    59   | .    .    .    .    31   .    .    .    1    .    1    3    .    2    21   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27   | .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / [*Low])
-7/Waste
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/DSF
-3/Research

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 15)
    69 | -11/Scrapyard  | Entered Materials
    69 | -10/Materials  | Discovered new exit (range 7)
    81 | -10/Materials  | Entered Mines
   105 | -10/Mines      | Discovered new exit (range 6)
   183 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
   229 | -10/Mines      | Assembled infested the area
   234 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
   299 | -10/Mines      | Lost 3 allies
   309 | -10/Mines      | Build established: Mutant
   394 | -10/Mines      | Discovered new exit (range 14)
   408 | -10/Mines      | Learned 2 Materials zone layouts
   415 | -10/Mines      | Learned location of Storage (-7)
   481 | -10/Mines      | Entered Materials
   481 | -9/Materials   | Evolved 2 slots: Propulsion x2
   956 | -9/Materials   | Build established: Hauler-Mutant
  1374 | -9/Materials   | Discovered new exit (range 8)
  1410 | -9/Materials   | Entered another Materials area
  1410 | -8/Materials   | Evolved 2 slots: Propulsion x2
  1801 | -8/Materials   | Lost 3 parts (3n)
  1802 | -8/Materials   | System corruption reached 10%
  2729 | -8/Materials   | Discovered new exit (range 4)
  2737 | -8/Materials   | Entered Factory
  2737 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  3381 | -7/Factory     | Garrison activated, responded to threat
  3494 | -7/Factory     | Lost 9 parts (8n1u)
  3510 | -7/Factory     | Discovered new exit (range 9)
  3536 | -7/Factory     | Identified exit to Factory
  3807 | -7/Factory     | Build established: Scavenger-Mutant
  3890 | -7/Factory     | Lost 3 parts (2n1w)
  4584 | -7/Factory     | Sucked down chute
  4584 | -7/Factory     | Entered Waste
  4585 | -7/Waste       | Joined by Warlord forces that had cleared the area
  4647 | -7/Waste       | Found Damper Plating
  4667 | -7/Waste       | Build established: Hauler-Mutant
  4782 | -7/Waste       | Discovered new exit (range 15)
  4984 | -7/Waste       | A Compactor rumbled back to life
  4984 | -7/Waste       | Spotted C-40 Crusher
  4984 | -7/Waste       | Allies destroyed C-40 Crusher
  5114 | -7/Waste       | A Compactor rumbled back to life
  5114 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  5114 | -7/Waste       | Spotted C-40 Crusher
  5116 | -7/Waste       | Allies destroyed C-40 Crusher
  5184 | -7/Waste       | A Compactor rumbled back to life
  5184 | -7/Waste       | Spotted C-40 Crusher
  5184 | -7/Waste       | Allies destroyed C-40 Crusher
  5482 | -7/Waste       | Entered Factory
  5482 | -7/Factory     | Accompanied by 20 allies
  5622 | -7/Factory     | Repaired Hvy. Treads
  5679 | -7/Factory     | Repaired Smartbomb Launcher
  6186 | -7/Factory     | Lost 5 allies
  6505 | -7/Factory     | Discovered exit to Factory (range 12)
  6532 | -7/Factory     | Entered another Factory area
  6532 | -6/Factory     | Accompanied by 9 allies
  6532 | -6/Factory     | Evolved 2 slots: Utility x2
  6882 | -6/Factory     | First assault squad dispatched
  6976 | -6/Factory     | Garrison activated, responded to threat
  7032 | -6/Factory     | Spotted B-75 Beast
  7039 | -6/Factory     | Allies destroyed B-75 Beast
  7134 | -6/Factory     | Lost 8 allies
  7244 | -6/Factory     | Discovered new exit (range 10)
  7260 | -6/Factory     | Identified exit to Factory
  7261 | -6/Factory     | Entered another Factory area
  7261 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  7587 | -5/Factory     | Discovered new exit (range 9)
  7589 | -5/Factory     | Build established: Hauler-Skirmisher
  7683 | -5/Factory     | Lost 5 parts (4n1u)
  7743 | -5/Factory     | Identified exit to Upper Caves
  7902 | -5/Factory     | Discovered new exit (range 4)
  7907 | -5/Factory     | Identified exit to Extension
  8015 | -5/Factory     | Lost 4 parts (3n1w)
  8033 | -5/Factory     | Cargo convoy interrupted
  8036 | -5/Factory     | Entered Upper Caves
  8266 | -5/Upper Caves | Build established: Scavenger-Skirmisher
  8409 | -5/Upper Caves | Learned Factory terminal intel
  8590 | -5/Upper Caves | Learned 8 Factory zone layouts
  8629 | -5/Upper Caves | Found Alien Artifact
  8629 | -5/Upper Caves | Identified Dimensional Node Initializer
  8629 | -5/Upper Caves | Initialized slip node
  8872 | -5/Upper Caves | Lost 4 parts (4n)
  9039 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9133 | -5/Upper Caves | Build established: Hauler-Skirmisher
  9238 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts
  9496 | -5/Upper Caves | Discovered new exit (range 8)
  9516 | -5/Upper Caves | Identified exit to Upper Caves
  9518 | -5/Upper Caves | Entered another Upper Caves area
  9794 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  9825 | -5/Upper Caves | Core integrity fell below 50%
  9852 | -5/Upper Caves | Core integrity fell below 20%
  9887 | -5/Upper Caves | Destroyed 10 combat bots
  9897 | -5/Upper Caves | Lost 21 parts (1p4n4u12w)
 10088 | -5/Upper Caves | Build established: Hauler-Mutant
 10269 | -5/Upper Caves | Discovered new exit (range 14)
 10380 | -5/Upper Caves | Identified exit to Factory
 10385 | -5/Upper Caves | Entered Factory
 10385 | -4/Factory     | Evolved 2 slots: Power x1, Weapon x1
 10387 | -4/Factory     | Loaded intel: 26 terminal locations
 10424 | -4/Factory     | Identified exit to DSF
 10424 | -4/Factory     | Entered DSF
 10537 | -4/DSF         | Additional patrols routed to DSF
 10546 | -4/DSF         | Discovered new exit (range 11)
 10563 | -4/DSF         | Identified exit to Research
 10565 | -4/DSF         | Entered Research
 10565 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 10594 | -3/Research    | Lost 4 parts (1p2u1w)
 10661 | -3/Research    | Lost 3 parts (1u2w)
 11243 | -3/Research    | System corruption reached 10%
 11252 | -3/Research    | Core integrity fell below 50%
 11278 | -3/Research    | Core integrity fell below 20%
 11292 | -3/Research    | Lost 16 parts (2p7n4u3w)
 11319 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
11268_ Dropped ECM Suite.
11268_ Dropped Imp. Medium Armor Plating.
11269_ Acquired Imp. Antigrav System.
11269_ U-05 Engineer lays Concrete.
11270_ Acquired Imp. Gyrokinetic Inverter.
11272_ Acquired Imp. Antigrav System.
11274_ U-05 Engineer lays Concrete.
11274_ Acquired Imp. Gyrokinetic Inverter.
11276_ Dropped Imp. Antigrav System.
11276_ Acquired Imp. Antigrav System.
11276_ U-05 Engineer builds a Wall.
11281_ System corrupted: Heat flow error (+224).
11283_ Triggered Fusion Bomb Trap.
11283_ An explosion rips through the floor.
11295_ ALERT: Cargo convoy en route, clear transfer corridor.
11306_ System corrupted: Gyrokinetic Inverter rejected.
11306_ Acquired Gyrokinetic Inverter.
11310_ Slammed into P-80 Master. <x2>
11314_ Gyrokinetic Inverter destroyed.
11318_ Acquired Hardcell Cannon.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          100
Energy Generation          28
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Power Amplification        20
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           6
Particle Charging          25
Salvage Targeting          4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteLaserAccelerator
  Manual?         0
Play Time         01:21:44
  Cumulative      203.3 hours
  Start           2024.11.01 @ 21:41:57
  End             2024.11.02 @ 00:58:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          395
  Rogue           395
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          64
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9906e06d-3f27-44e6-a14e-8d24a628405c