Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.01 @ 18:42:31 // Halloween2020/ForbiddenLore Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (4098) 4098 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 8465 Bonus ------- Follower Combat Kills 222 Cogmind --------- Core Integrity 0/850 Matter 101/300 Energy 100/100 System Corruption 0% Temperature Cool (754) Movement Core (300) Ox5 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Targeting Computer Improved Targeting Computer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Compact Ion Cannon Flak Gun Gauss Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Targeting Computer Improved Targeting Computer System Backup Module > --- WEAPON ----------- Gauss Cannon Heavy Flak Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Light Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Compact Ion Cannon Flak Gun Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device System Backup Module Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Slots Evolved 9 | . 1 2 2 2 . 2 . Power 1 | . . 1 . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . 1 . . 2 . 1 . Weapon 2 | . . 1 . . . 1 . Parts Attached 75 | 7 2 6 6 12 13 18 11 Power 10 | 1 . 2 . 2 1 3 1 Engine 7 | 1 . 2 . . 1 3 . Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . . 3 2 5 3 5 Treads . | . . . . . . . . Leg 20 | 2 . . 3 2 5 3 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 1 . 2 5 4 1 Device 2 | . . . . . . 2 . Storage 4 | 1 . . . 1 1 1 . Processor 4 | 1 . 1 . . 2 . . Hackware 1 | . . . . . . . 1 Protection 5 | . 1 . . 1 2 1 . Artifact . | . . . . . . . . Weapon 29 | 2 1 3 3 6 2 8 4 Energy Gun 1 | 1 . . . . . . . Energy Cannon 3 | . 1 1 . . . 1 . Ballistic Gun 6 | 1 . . . 4 1 . . Ballistic Cannon 19 | . . 2 3 2 1 7 4 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 1 2 . Parts Lost 30 | . . . . 3 1 9 17 Power 6 | . . . . 2 . 1 3 Propulsion 7 | . . . . . . 2 5 Utility 7 | . . . . . 1 3 3 Weapon 10 | . . . . 1 . 3 6 Highest Loss Streak 12 | . . . . 2 1 6 12 Average Slot Usage (%) 98 | . 99 100 99 96 99 97 96 Engine 10 | . 12 20 16 7 4 11 9 Core 2 | . . . . 3 9 . 1 Leg 26 | . 25 20 33 28 28 23 23 Device 1 | . . . . . . 1 9 Storage 11 | . 12 10 8 14 11 10 11 Processor 11 | . 12 10 8 7 10 17 12 Protection 8 | . 12 10 8 14 13 6 . Energy Cannon 2 | . 8 11 . . . 5 . Ballistic Gun 5 | . 12 1 . 6 13 6 . Ballistic Cannon 14 | . . 17 24 14 7 11 24 Naked Turns . | . . . . . . . . Heaviest Build 80 | 17 19 33 43 45 49 80 80 Greatest Support 69 | 20 20 20 45 45 65 65 69 Greatest Overweight (x) 7 | 4 . 1 2 . 1 5 7 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 14 | 8 8 8 8 8 10 14 14 Average Capacity 10 | 7 8 8 8 8 8 12 13 Most Carried 12 | 3 6 7 8 8 10 12 11 Average Carried 7 | 1 4 5 7 7 7 9 8 Final Capacity 14 | 8 8 8 8 8 10 14 10 Final Carried 10 | 3 6 7 8 8 10 8 7 Class Distribution -------------------- 78% | Hacker-Gunner 21% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Matter Collected 3811 | 193 151 162 400 661 829 733 682 Remotely . | . . . . . . . . Salvage Created 3892 | . 376 302 423 446 936 963 446 Parts 196 | . 21 19 24 17 45 56 14 Haulers Intercepted 5 | . 1 1 1 . 2 . . Recyclers Shooed 3 | . . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Combat Hostiles Destroyed 75 | . 6 4 10 11 15 15 14 Guns 19 | . 4 . . 4 7 4 . Cannons 53 | . 2 4 10 6 8 11 12 AOE 3 | . . . . 1 . . 2 Classes Destroyed 14 | . 5 . 3 2 2 2 . Worker 5 | . . . . . 2 3 . Builder 4 | . . . . . . 4 . Hauler 5 | . 1 1 1 . 2 . . Recycler 8 | . 1 2 . 1 2 2 . Operator 5 | . . . 2 1 . . 2 Watcher 7 | . 1 1 2 . 1 2 . Swarmer 6 | . 2 . . . . 3 1 Grunt 40 | . 4 4 6 5 5 8 8 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . . 2 . . Sentry 12 | . . . 2 3 4 1 2 Hunter 7 | . . . 2 1 3 . 1 Programmer 4 | . . . . 1 1 2 . Behemoth 3 | . . . . . . 1 2 Best Kill Streak 8 | . 4 3 4 3 6 8 4 Combat Bots Only 5 | . 4 2 3 3 5 5 4 Max Kills in Single Turn 3 | . 2 1 1 2 2 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Damage Taken 4902 | . 58 21 152 969 780 1149 1773 Core 1077 | . 10 . . 90 92 345 540 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 96 100 100 . 74 . . Volleys Fired 238 | . 18 15 30 61 44 35 35 Largest 4 | . 2 3 3 3 3 4 4 Hottest 219 | . 80 138 144 144 124 219 189 Shots Fired 615 | . 36 33 75 103 128 127 113 Gun 182 | . 25 . . 45 83 29 . Cannon 433 | . 11 33 75 58 45 98 113 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 575 | . 18 30 75 103 128 108 113 Thermal 33 | . 11 3 . . . 19 . Explosive . | . . . . . . . . Electromagnetic 7 | . 7 . . . . . . Robot Hit Streak 82 | . 11 7 14 28 61 82 15 Robot Miss Streak 4 | . 3 2 2 1 1 2 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 457 | . 25 21 50 91 102 87 81 Core Hits 198 | . 13 8 19 31 41 49 37 Critical Hits 22 | . . . 4 1 2 5 10 Critical Kills 10 | . . . 2 . 1 3 4 Critical Parts Destroyed 11 | . . . 1 1 1 2 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11398 | . 378 472 1344 2214 2047 2372 2571 Guns 2454 | . 204 . . 601 1277 372 . Cannons 8378 | . 174 472 1344 1320 763 1986 2319 Explosions 462 | . . . . 216 . . 246 Melee . | . . . . . . . . Ramming 104 | . . . . 77 7 14 6 Kinetic 10071 | . 109 437 1344 1921 2040 1901 2319 Thermal 1128 | . 174 35 . 216 . 457 246 Explosive . | . . . . . . . . Electromagnetic 95 | . 95 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 2 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged 2 | . . . . . . 1 1 Effects 4 | . . . . . 2 1 1 Message Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . . . 1 1 1 Overload Shots . | . . . . . . . . Overflow Damage 252 | . . . 37 125 . 37 53 Projectiles 192 | . . . 37 65 . 37 53 Explosions 60 | . . . . 60 . . . Melee . | . . . . . . . . Knockbacks 36 | . . 3 7 7 5 10 4 Impact . | . . . . . . . . Kinetic 34 | . . 3 7 7 4 10 3 Secondary 2 | . . . . . 1 . 1 Self-Inflicted Damage 73 | . . . . 71 . 2 . Shots 1 | . . . . 1 . . . Rammed 6 | . . . . 5 . 1 . Targets Rammed 21 | . . . . 14 2 4 1 Kicked 15 | . . . . 9 2 3 1 Crushed . | . . . . . . . . Highest Temperature 839 | . 90 264 325 279 298 791 839 Average Temperature 188 | . 41 76 114 108 108 351 329 Received Heat Transfer 2115 | . 6 18 63 474 387 429 738 Effects 130 | . . 1 3 3 . 67 56 Shutdowns 28 | . . . . . . 19 9 Energy Bleed 15 | . . . . . . 11 4 Interference 32 | . . 1 3 3 . 14 11 Matter Decay 8 | . . . . . . 5 3 Short Circuit 6 | . . . . . . 2 4 Damage (minor) 10 | . . . . . . 6 4 Damage (major) 26 | . . . . . . 8 18 Damage (core) 5 | . . . . . . 2 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1286 | . 370 74 . 150 . 592 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Peak Influence 524 | . 163 152 203 286 263 524 439 Initial 126 | . . 48 1 59 14 64 126 Average 130 | . 90 115 75 112 96 167 218 Maximum Alert Level 2 | . . . 1 1 1 2 2 Low Security (%) 79 | 100 100 100 98 82 87 62 61 Level 1 17 | . . . 1 17 12 29 33 Level 2 2 | . . . . . . 8 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . . 3 4 4 5 8 Investigation 12 | . . . 2 1 3 2 4 Extermination 4 | . . . . 1 1 2 . Reinforcement 6 | . . . 1 . . 1 4 Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Distress Signals 4 | . . . . . 1 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 9 8 13 15 16 22 29 Peak Tracking Total 11 | . 5 2 3 4 5 4 11 Tactical Retreats 4 | . . . . . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . . . 4 Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Machines Disabled 14 | . 1 . 2 3 2 . 6 Max in Single Turn 3 | . 1 . 1 2 1 . 3 Garrison Access 1 | . . . . 1 . . . Energy Cycler 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Machines Accessed 21 | . . 3 3 2 4 4 5 Terminals 16 | . . 3 3 1 2 3 4 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . . 2 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 69 | . . 9 9 6 15 11 19 Successful 41 | . . 8 4 3 8 5 13 Failed 28 | . . 1 5 3 7 6 6 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 50 | . . 9 9 4 6 7 15 Fabricators 4 | . . . . . . 4 . Repair Stations 13 | . . . . . 9 . 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 31 | . . 8 4 2 3 3 11 Record 4 | . . 2 . . . . 2 Part Schematic 2 | . . . . . . . 2 Prototype ID Bank 3 | . . 1 1 . . . 1 Open Door 4 | . . . . . 1 1 2 Branch Access Points 1 | . . . . . . . 1 Recycling Unit Index 1 | . . . 1 . . . . Alert Level 2 | . . 2 . . . . . Unreport Threat 3 | . . 1 . . 2 . . Locate Traps 2 | . . . . 1 . . 1 Reprogram Traps 1 | . . . . . . . 1 Maintenance Status 1 | . . . . . . . 1 Zone Layout 7 | . . 2 2 1 . 2 . Fabricator Hacks 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 7 | . . . . . 5 . 2 Scan Component 4 | . . . . . 3 . 1 Repair 3 | . . . . . 2 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used . | . . . . . . . . Hacking Detections 17 | . . 2 3 1 4 3 4 Full Trace Events 11 | . . . 2 1 3 2 3 Feedback Events 2 | . . . . . 1 1 . Corruption 2 | . . . . . 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 6 | . . . . . . 6 . Matter 570 | . . . . . . 570 . Time 152 | . . . . . . 152 . Total Robot Build Rating 30 | . . . . . . 30 . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 2 . 1 Time 78 | . . . . . 52 . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Total Allies 7 | . . . . . . 6 1 Largest Group 4 | . . . . . . 4 1 Highest-Rated Group 112 | . . . . . . 112 31 Highest-Rated Ally 31 | . . . . . . 29 31 Total Orders . | . . . . . . . . Ally Attacks 58 | . . . . . . 28 30 Total Damage 877 | . . . . . . 435 442 Kills 7 | . . . . . . 4 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Turns Passed 4352 | 78 193 323 565 898 602 1120 573 Spaces Moved 2266 | 48 111 162 245 564 301 566 269 Core 20 | 19 . . . . . . 1 Treads . | . . . . . . . . Legs 2246 | 29 111 162 245 564 301 566 268 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 122 120 Average Speed 134 | 135 120 150 149 120 122 143 146 Slowest Speed 400 | 250 120 150 180 120 150 270 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 26 20 20 14 52 16 36 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . 4 . . . . Terrain Destroyed 113 | . . 1 35 26 12 4 35 Melee . | . . . . . . . . Projectile 79 | . . 1 35 6 12 4 21 AOE 34 | . . . . 20 . . 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Total 3076 | 57 135 211 387 692 437 787 370 Wait 436 | . . 25 100 36 67 155 53 Move 2259 | 47 110 161 244 563 300 565 269 Hop . | . . . . . . . . Pick Up 22 | 3 4 1 3 1 4 5 1 Fast Attach 25 | 7 1 3 1 5 3 4 1 Attach 25 | . 1 2 2 2 2 11 5 Detach 4 | . . 2 . . . 2 . Swap 25 | . . 1 3 5 8 3 5 Drop 21 | . 1 1 4 5 7 3 . Fire 238 | . 18 15 30 61 44 35 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 21 | . . . . 14 2 4 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Extension (discovered 1 exit: Cet) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 103 | -10/Materials | Identified exit to Mines 103 | -10/Materials | Discovered exit to Mines (range 16) 181 | -10/Materials | Identified exit to Materials 181 | -10/Materials | Discovered exit to Materials (range 9) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 541 | -9/Materials | Identified exit to Materials 541 | -9/Materials | Discovered exit to Materials (range 10) 595 | -9/Materials | Entered another Materials area 595 | -8/Materials | Evolved 2 slots: Propulsion x2 1148 | -8/Materials | Identified exit to Factory 1148 | -8/Materials | Discovered exit to Factory (range 5) 1160 | -8/Materials | Entered Factory 1160 | -7/Factory | Evolved 2 slots: Utility x2 1664 | -7/Factory | Garrison activated, responded to threat 2031 | -7/Factory | Identified exit to Storage 2031 | -7/Factory | Discovered exit to Storage (range 3) 2032 | -7/Factory | Build established: Hacker-Gunner 2058 | -7/Factory | Entered Storage 2100 | -7/Storage | Repaired Propulsion Shielding 2141 | -7/Storage | Repaired Core Shielding 2397 | -7/Storage | Learned location of Armory (-4) 2640 | -7/Storage | Found Prototype Processor 2641 | -7/Storage | Identified Exp. Targeting Computer 2652 | -7/Storage | Identified exit to Factory 2652 | -7/Storage | Discovered exit to Factory (range 8) 2660 | -7/Storage | Entered Factory 2660 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2990 | -6/Factory | Spotted B-75 Beast 3003 | -6/Factory | Destroyed B-75 Beast 3186 | -6/Factory | Fabricated G-50 Soldier (x3) 3262 | -6/Factory | Fabricated G-50 Soldier (x3) 3363 | -6/Factory | Local fabrication network quarantined 3674 | -6/Factory | Lost 6 parts (2n2u2w) 3767 | -6/Factory | Identified exit to Extension 3767 | -6/Factory | Discovered exit to Extension (range 10) 3780 | -6/Factory | Entered Extension 3972 | -6/Extension | Repaired Broken Carbon-fiber Leg 4070 | -6/Extension | Energy Cycler disabled 4070 | -6/Extension | Rescued a captive Derelict 4070 | -6/Extension | Rescued a captive Derelict 4070 | -6/Extension | Rescued a captive Derelict 4070 | -6/Extension | Rescued a captive Derelict 4071 | -6/Extension | Rescued a captive Derelict 4072 | -6/Extension | Rescued a captive Derelict 4075 | -6/Extension | Rescued a captive Derelict 4082 | -6/Extension | Rescued a captive Derelict 4083 | -6/Extension | Rescued a captive Derelict 4084 | -6/Extension | Rescued a captive Derelict 4084 | -6/Extension | Rescued a captive Derelict 4154 | -6/Extension | Core integrity fell below 50% 4180 | -6/Extension | Lost 3 parts (1p1n1u) 4212 | -6/Extension | Identified exit to Cetus 4293 | -6/Extension | Spotted B-75 Beast 4306 | -6/Extension | Spotted B-75 Beast 4309 | -6/Extension | Destroyed B-75 Beast 4327 | -6/Extension | Destroyed B-75 Beast 4346 | -6/Extension | Core integrity fell below 20% 4354 | -6/Extension | Core destroyed Last Messages --------------- 04345_ Overheating: Broken Imp. Carbon-fiber Leg damaged (-9). 04345_ Acquired 24 matter. 04345_ Imp. Carbon-fiber Leg destroyed. 04345_ Carbon-fiber Leg destroyed. 04346_ Overheating: Matter decay (-15). 04347_ Overheating: Assault Cannon damaged (-8). 04347_ Overheating: Gauss Cannon damaged (-23). 04347_ Overheating: Antimatter Cannon damaged (-11). 04347_ Overheating: System Shield damaged (-4). 04347_ Assault Cannon destroyed. 04348_ Lgt. Angular Momentum Engine destroyed. 04348_ Broken Imp. Carbon-fiber Leg destroyed. 04349_ Overheating: System Shield damaged (-1). 04350_ Overheating: System interference. 04350_ Gauss Cannon temporarily disabled. 04350_ Gauss Cannon destroyed. 04352_ Overheating: Lrg. Storage Unit damaged (-53). 04352_ Overheating: Broken Imp. Targeting Computer damaged (-1). 04352_ Antimatter Cannon destroyed. 04354_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ##########????????????????????????????????????? | | #????????????????????????????????????? | | ## *=!##???????????????????????????????????? | | ## = """"" =#############????????????????????????? | | ?# ""T"!!=%%*! #????????????????????????? | | ?# %%=### ####### #????????????????????????? | | ?# #?#%T#????# #????????????????????????? | | #?# ##????# #????????????????????????? | | ##### ######?# #?????# #????????????????????????? | | T???#T #??????###?????# #????????????????????????? | | ????## #??????????????# #????????????????????????? | | ?????# #??????????????# #????????????????????????? | | ?????###??????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #??###???????????????????? | | ????????????????????### ### ;# ###%#?????????????? | | ???????????????????##"" @= ""%""????????????? | | ???????????????????#; = Y A %" #???????????? | | ???????????????????## %g g % #???????????? | | ????????????????????# g g % #???????????? | | ????????????????????# g b #???????????? | | ??????????????????? ?????????? | | ?????????????????? ??????????? | | ???????????????? ??????????? | | ??????????????? = ??????????? | | ?????????????? % R =ut ???????????? | | ?????????????######## !*= #???????????? | | ????????????????????# ????????????? | | ????????????????????# ????????????? | | ????????????????????# g ??????????????? | | ????????????????????# ????????????????? | | ????????????????????#####;T# ???????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 490 Matter Stores 446 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 23 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- System Guard | -6/Extension | Hacked Hvy. Pick | -6/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineMediumReplicator Manual? 0 Play Time 00:41:24 Cumulative 830.5 hours Start 2020.11.01 @ 17:54:34 End 2020.11.01 @ 18:42:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 659 Rogue 62 Adventurer 0 Explorer 597 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d93d9a1d-3e39-4e54-b51a-7f70e87facbc