Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 14:50:31 Player: garza Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1465) 1465 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (203) 203 TOTAL SCORE: 5113 Bonus ------- High Alert Combat Kills 203 Cogmind --------- Core Integrity 683/850 Matter 242/300 Energy 416/480 System Corruption 4% Temperature Warning (349) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Medium Storage Unit Huge Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Plasma Cannon > --- INVENTORY (25) --- Carbon-fiber Leg Medium Matter Pod (100) Improved Targeting Computer Heavy Plasma Cannon Heavy Plasma Cannon Power Sword Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Terrain Scanner Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Autogun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Armored Leg Armored Leg Medium Matter Pod Improved Targeting Computer Gatling Laser Heavy Plasma Cannon Heavy Plasma Cannon Heavy Rocket Launcher Power Sword [Rating: 52] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 52 | 7 2 16 2 . 2 23 Power 9 | 1 1 3 . . . 4 Engine 9 | 1 1 3 . . . 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 5 . . 1 4 Treads 2 | 2 . . . . . . Leg 10 | . . 5 . . 1 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 1 4 . . 1 7 Device 6 | 1 1 1 . . . 3 Storage 4 | 1 . . . . . 3 Processor 3 | . . 2 . . . 1 Hackware . | . . . . . . . Protection 2 | . . 1 . . 1 . Artifact . | . . . . . . . Weapon 16 | 2 . 4 2 . . 8 Energy Gun 3 | 1 . . . . . 2 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 7 | 1 . 3 1 . . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 19 | . . 1 . . 2 16 Power 3 | . . . . . . 3 Propulsion 4 | . . . . . 1 3 Utility 5 | . . 1 . . 1 3 Weapon 7 | . . . . . . 7 Highest Loss Streak 8 | . . 1 . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 92 100 100 98 89 Engine 10 | . 14 11 11 11 11 10 Treads 4 | . 28 8 . . . . Leg 16 | . . 11 22 22 21 17 Device 5 | . 14 5 . . . 9 Storage 9 | . 14 11 11 11 11 6 Processor 17 | . . 14 22 22 22 19 Protection 7 | . . 8 11 11 11 5 Energy Gun 3 | . 14 4 . . . 2 Energy Cannon 1 | . . . . . . 5 Ballistic Gun 14 | . 14 12 14 22 22 8 Launcher 1 | . . 4 7 . . . Naked Turns . | . . . . . . . Heaviest Build 126 | 14 16 28 27 27 27 126 Greatest Support 51 | 40 40 40 20 20 25 51 Greatest Overweight (x) 2 | . . 2 1 1 2 2 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 Average Capacity 9 | 6 8 8 8 8 8 11 Most Carried 11 | 3 7 8 8 8 8 11 Average Carried 7 | 1 4 7 8 8 7 7 Final Capacity 25 | 8 8 8 8 8 8 25 Final Carried 8 | 3 7 8 8 8 7 6 Class Distribution -------------------- 67% | Mutant 30% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1363 | 304 6 347 98 . 175 433 Remotely . | . . . . . . . Salvage Created 1564 | 122 61 192 127 . 244 818 Parts 82 | 12 5 16 6 . 11 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 1 7 3 . 5 19 Guns 24 | . 1 4 2 . 5 12 Cannons 5 | . . . . . . 5 AOE 6 | . . 3 1 . . 2 Classes Destroyed 11 | 2 2 2 . . 1 4 Worker 1 | . . . . . . 1 Tunneler 3 | 3 . . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . 1 . . . . . Drone 2 | . . . . . 2 . Swarmer 7 | . . 3 . . . 4 Grunt 16 | . 1 3 3 . 3 6 Brawler 3 | . . . . . . 3 Duelist 3 | . . 1 . . . 2 Sentry 3 | . . . . . . 3 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 3 1 2 1 . 2 6 Combat Bots Only 5 | . 1 2 1 . 2 5 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 294 | . 5 32 14 . 28 215 Missed 87 | . . 9 6 . 3 69 Damage Taken 3149 | . 96 448 118 . 481 2006 Core 286 | . 12 69 . . 38 167 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 95 . . . 73 . Volleys Fired 150 | 34 6 17 14 . 21 58 Largest 3 | 1 2 2 2 . 2 3 Hottest 178 | 20 60 60 46 . 46 178 Shots Fired 263 | 34 12 29 18 . 42 128 Gun 216 | 34 12 26 9 . 42 93 Cannon 27 | . . . . . . 27 Launcher 20 | . . 3 9 . . 8 Special . | . . . . . . . Kinetic 169 | 34 6 16 9 . 42 62 Thermal 58 | . . . . . . 58 Explosive 20 | . . 3 9 . . 8 Electromagnetic 16 | . 6 10 . . . . Robot Hit Streak 34 | 5 9 6 11 . 34 12 Robot Miss Streak 4 | 3 1 2 2 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 188 | 23 9 17 14 . 35 90 Core Hits 108 | 7 3 12 8 . 13 65 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . 1 2 . . 1 . Destroy 1 | . . . . . 1 . Corrupt 3 | . 1 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4235 | 199 108 392 494 . 507 2535 Guns 2367 | 199 108 202 127 . 507 1224 Cannons 602 | . . . . . . 602 Explosions 1266 | . . 190 367 . . 709 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1739 | 199 38 124 127 . 507 744 Thermal 1238 | . . 30 . . . 1208 Explosive 1076 | . . 126 367 . . 583 Electromagnetic 182 | . 70 112 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 95 | . . 5 32 . . 58 Projectiles 21 | . . . . . . 21 Explosions 74 | . . 5 32 . . 37 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 287 | . . 79 . . . 208 Shots 6 | . . 2 . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 518 | . 64 75 42 . 48 518 Average Temperature 112 | . 29 24 18 . 21 172 Received Heat Transfer 843 | . 30 30 87 . 192 504 Effects 15 | . . . . . . 15 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 8 | . . . . . . 8 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2400 | . . 50 . . . 2350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 956 | 20 73 261 171 . . 956 Initial 918 | . 13 30 40 . . 918 Average 381 | 6 55 154 128 . . 672 Maximum Alert Level 3 | . . 1 . . . 3 Low Security (%) 43 | 100 100 61 100 . . . Level 1 11 | . . 38 . . . 8 Level 2 17 | . . . . . . 36 Level 3 26 | . . . . . . 54 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 3 . . . 9 Investigation 2 | . . 1 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 2 . . . 2 Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered 3 | . . . . . . 3 Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 2 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 4 13 4 . 10 24 Peak Tracking Total 6 | . 2 6 2 . 2 5 Tactical Retreats 5 | . . 2 1 . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . 1 2 . . 2 Max in Single Turn 2 | . . 1 2 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 1 1 . . 1 1 Terminals 3 | . 1 1 . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 5 2 . . 1 2 Successful 8 | . 4 1 . . 1 2 Failed 2 | . 1 1 . . . . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 7 | . 3 2 . 1 1 . Terminals 8 | . 5 2 . . 1 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 4 1 . . 1 . Record 2 | . 1 . . . 1 . Part Schematic 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 51 | . . . . . . 51 Total Part Build Rating 1 | . . . . . . 1 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3482 | 150 334 495 328 151 790 1234 Spaces Moved 1545 | 51 173 212 131 78 372 528 Core 5 | 5 . . . . . . Treads 316 | 46 173 97 . . . . Legs 1224 | . . 115 131 78 372 528 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 190 190 190 120 Average Speed 184 | 149 160 190 190 190 192 186 Slowest Speed 260 | 160 160 260 190 190 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 39 22 49 10 57 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 94 | . . 21 17 . . 56 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 92 | . . 21 17 . . 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 1930 | 95 220 277 192 81 404 661 Wait 138 | . 33 12 46 4 9 34 Move 1539 | 50 172 211 130 77 371 528 Hop . | . . . . . . . Pick Up 30 | 4 5 8 . . . 13 Fast Attach 20 | 6 . 6 . . 1 7 Attach 18 | 1 . 2 . . 1 14 Detach 2 | . . . . . . 2 Swap 14 | . 2 8 2 . . 2 Drop 18 | . 2 13 . . . 3 Fire 150 | 34 6 17 14 . 21 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 14) 151 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 10) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Utility x2 954 | -9/Materials | Discovered new exit (range 14) 980 | -9/Materials | Entered Mines 1030 | -9/Mines | Discovered new exit (range 7) 1067 | -9/Mines | Discovered new exit (range 7) 1292 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1308 | -9/Mines | Entered Zion 1375 | -7/Zion | Received a visual enhancement algorithm 1440 | -7/Zion | Discovered new exit (range 10) 1459 | -7/Zion | Entered Proximity Caves 1462 | -6/Proximity Caves | Spotter reported a threat 1464 | -6/Proximity Caves | Spotter reported a threat 1503 | -6/Proximity Caves | Learned location of 1 exit from Factory 1517 | -6/Proximity Caves | Spotter reported a threat 1584 | -6/Proximity Caves | Spotter reported a threat 1642 | -6/Proximity Caves | Spotter reported a threat 1664 | -6/Proximity Caves | Spotter reported a threat 2209 | -6/Proximity Caves | Discovered new exit (range 11) 2238 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2249 | -6/Proximity Caves | Entered Factory 2249 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2250 | -6/Factory | Identified exit to Factory 2599 | -6/Factory | Search patrols dispatched 2659 | -6/Factory | Garrison activated, responded to threat 2949 | -6/Factory | Search patrols dispatched 2991 | -6/Factory | Build established: Scavenger-Skirmisher 3299 | -6/Factory | Search patrols dispatched 3318 | -6/Factory | Garrison activated, responded to threat 3351 | -6/Factory | Fabricated Huge Storage Unit (x1) 3449 | -6/Factory | Lost 8 parts (2p1n2u3w) 3483 | -6/Factory | Self-destructed Last Messages --------------- 03451_ The unstable cave ceiling collapses. 03451_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03454_ L-41 Fighter destroyed. 03461_ B-48 Gladiator destroyed. 03462_ Acquired 62 matter. 03466_ Acquired Rnf. Deuterium Engine. 03468_ S-27 Virus destroyed. 03473_ UYL3>UD:>ZTC4LLLDZDR 03474_ Overheating: Energy bleed (-68). 03474_ S-27 Virus destroyed. 03477_ Power failure, Rnf. Deuterium Engine shutdown. 03479_ Power failure, Imp. Deuterium Engine shutdown. 03480_ Overheating: Visual Processing Unit damaged (-3). 03480_ Overheating: Arm. Leg damaged (-106). 03480_ U-05 Engineer lays Concrete. 03482_ Overheating: System interference. 03482_ Imp. Targeting Computer temporarily disabled. 03482_ Plasma Cannon temporarily disabled. 03482_ U-05 Engineer builds a Wall. 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""" #? | | ??????????# # ?? ?????# # """ #? | | ??????????# # ??? ?????# # #? | | ??????????# ? ? ? ! ????# #+#########? | | ??????????# ? ??????????# #????????? | | ???????????? ????#???????# #?????##?? | | ????????????????????????????# #????#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed Let's See Who's Tougher Tourist Challenges ------------ None Game ------ Seed ArmoredHugeCloak Manual? 0 Play Time 00:31:55 Cumulative 3.3 hours Start 2024.04.01 @ 14:18:52 End 2024.04.01 @ 14:50:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8f3d518f-04db-425a-aa9a-c88fb9c74952