Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 23:40:40 Player: Bowster Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (156) 780 Value Destroyed (7174) 7174 Prototype IDs (15) 300 Alien Tech Used (3) 600 Bonus (3827) 3827 TOTAL SCORE: 19181 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 78/300 Energy 272/450 System Corruption 12% Temperature Critical (590) Movement Treading (162) Location -3/Quarantine Parts ------- > --- POWER (3) -------- Reinforced Fission Core Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Medium Treads Improved Heavy Siege Treads Flexi-carbon Leg Improved VSS Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Improved Target Analyzer Armor Integrity Analyzer Improved Weapon Cycler Improved Power Shielding Layered Heavy Armor Plating > --- WEAPON (4) ------- Gamma Rifle Field Laser Hardcell Cannon Hypervelocity Mass Driver > --- INVENTORY (10) --- Advanced Heat Sink Experimental Cooling System Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Cloaking Device Advanced Remote Force Field Plasma Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Medium Treads Improved Heavy Siege Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Improved Target Analyzer Experimental Target Analyzer Armor Integrity Analyzer Improved Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Field Laser Hypervelocity Mass Driver Sigix Terminator > --- INVENTORY -------- Light Quantum Reactor Flexi-carbon Leg Improved VSS Leg Advanced Heat Sink Experimental Cooling System Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Cloaking Device Improved Power Shielding Layered Heavy Armor Plating Advanced Remote Force Field Improved Component Analysis Suite Gamma Rifle Field Laser Plasma Rifle KE Penetrator Hardcell Cannon Improved Remote Datajack [Rating: 148] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Slots Evolved 14 | . . 2 2 . . 2 2 . . . . 2 2 2 . Power 2 | . . . . . . 1 . . . . . 1 . . . Propulsion 4 | . . 2 . . . . . . . . . . 1 1 . Utility 6 | . . . 2 . . 1 1 . . . . 1 . 1 . Weapon 2 | . . . . . . . 1 . . . . . 1 . . Parts Attached 186 | 6 7 6 11 4 15 14 6 5 1 . 12 51 9 8 31 Power 34 | 1 1 1 1 1 2 4 . 1 . . 3 10 3 2 4 Engine 11 | 1 1 1 1 . . 2 . 1 . . . 3 1 . . Core 19 | . . . . 1 2 2 . . . . 3 7 2 1 1 Reactor 4 | . . . . . . . . . . . . . . 1 3 Propulsion 54 | 2 3 2 3 1 7 4 1 1 1 . 4 14 4 1 6 Treads 13 | 2 . . 1 . 3 . . . . . . 4 . . 3 Leg 32 | . . . 2 1 4 4 1 1 1 . 4 6 4 1 3 Wheel 9 | . 3 2 . . . . . . . . . 4 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 53 | 1 2 . 3 . 1 5 3 2 . . 1 18 . 5 12 Device 27 | . . . 1 . 1 3 2 . . . . 13 . 2 5 Storage 4 | 1 1 . . . . . . . . . . . . . 2 Processor 8 | . . . 1 . . 1 . 1 . . . 2 . 1 2 Hackware 4 | . . . 1 . . 1 . 1 . . . . . 1 . Protection 10 | . 1 . . . . . 1 . . . 1 3 . 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | 2 1 3 4 2 5 1 2 1 . . 4 9 2 . 9 Energy Gun 20 | . . 1 4 2 1 . 2 . . . 1 4 1 . 4 Energy Cannon 2 | . . . . . 1 . . . . . . 1 . . . Ballistic Gun 10 | 2 . 2 . . 3 . . . . . 1 2 . . . Ballistic Cannon 6 | . 1 . . . . . . 1 . . . 1 . . 3 Launcher 3 | . . . . . . . . . . . 2 . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . 2 1 . . . . . 1 1 . 3 Parts Lost 93 | . 3 . 5 2 6 1 2 1 . 3 11 32 . . 27 Power 22 | . 2 . 1 . 3 . . . . 1 3 7 . . 5 Propulsion 29 | . . . 3 1 2 . 1 . . 1 3 10 . . 8 Utility 24 | . . . 1 . 1 1 1 1 . 1 1 10 . . 7 Weapon 18 | . 1 . . 1 . . . . . . 4 5 . . 7 Highest Loss Streak 11 | . 2 . 5 1 2 1 1 1 . 2 6 6 . . 11 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Backups 15 | 1 10 15 14 19 19 18 18 19 19 20 11 15 18 17 13 Power 1 | . 1 1 1 2 1 . 2 3 3 3 . . 2 2 1 Propulsion 2 | . 3 3 2 2 1 2 3 3 3 3 1 1 2 2 2 Utility 7 | . 3 5 5 8 10 10 8 8 8 9 7 7 8 7 7 Weapon 3 | . 1 4 5 5 5 3 2 3 4 4 1 5 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 31 | . 3 1 . 4 4 5 . 2 . . . 3 2 1 6 Power 4 | . . 1 . 1 1 . . . . . . . 1 . . Propulsion 5 | . 2 . . 1 . 2 . . . . . . . . . Utility 14 | . . . . 2 1 1 . 2 . . . 2 . 1 5 Weapon 8 | . 1 . . . 2 2 . . . . . 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 99 92 97 94 99 99 99 100 98 92 92 96 99 90 Engine 4 | . 13 10 8 5 . 6 6 6 6 6 . 2 . . . Core 7 | . . . . 3 8 8 6 6 6 5 9 10 13 11 7 Treads 4 | . 5 . 23 27 8 2 . . . . . 1 4 1 4 Leg 18 | . . . 7 7 19 27 25 26 26 25 24 16 16 25 18 Wheel 3 | . 22 43 3 . 3 . . . . . . 2 2 . . Device 13 | . . . 7 9 9 20 20 21 13 13 12 15 15 18 16 Storage 6 | . 14 11 9 9 9 7 6 6 6 6 6 5 5 4 3 Processor 7 | . . . 9 9 9 8 2 3 6 6 6 9 10 6 11 Hackware 2 | . . . 4 9 8 1 2 . 6 6 6 1 . 4 . Protection 4 | . 8 11 . . . . 5 6 6 5 5 4 5 2 1 Energy Gun 7 | . . . 15 17 9 6 17 15 13 13 4 4 3 4 5 Energy Cannon 2 | . . . . . 3 7 2 . . . 5 1 5 4 2 Ballistic Gun 3 | . 27 12 2 . 4 . . . . . . 1 5 4 2 Ballistic Cannon 2 | . . 9 . . . . . 3 6 6 . 3 5 1 3 Peak Build Rating 148 | 6 8 13 30 30 33 52 65 68 67 67 64 90 106 117 148 Average Rating 63 | 4 7 11 22 29 28 43 61 66 66 66 55 71 99 112 119 On Entrance 49 | . 6 7 13 30 29 30 52 65 66 67 54 60 89 105 115 Avg Prop Armor Cover (%) 6 | . . . 5 5 11 9 . . . . . 4 10 5 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 119 | 12 52 54 56 56 56 71 80 80 78 78 83 113 117 108 119 Greatest Support 189 | 40 40 64 64 60 60 72 74 74 72 72 72 69 105 139 189 Greatest Overweight (x) 30 | . 1 . . . 5 1 1 1 1 1 3 30 5 . 6 Average Overweight (x) . | . . . . . 1 . 1 . 1 1 . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 3 16 18 18 20 20 20 20 20 20 20 19 20 20 20 20 Average Carried 16 | 1 10 15 14 19 19 18 17 19 19 20 11 15 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Final Carried 20 | 3 15 17 18 19 20 19 20 19 20 20 11 20 20 20 9 Class Distribution -------------------- 25% | Scavenger-Mutant 23% | Derelict-Tank 18% | Mutant 10% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Matter Collected 4519 | 252 261 291 156 30 289 150 57 144 28 6 318 1342 71 105 1019 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7575 | . 297 279 545 901 793 337 57 340 63 . 233 2276 211 21 1222 Parts 371 | . 14 25 26 36 48 17 3 16 5 . 3 111 17 . 50 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 15 5 . 2 . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Combat Hostiles Destroyed 118 | . 5 8 10 13 13 5 1 6 3 . 4 30 3 . 17 Guns 67 | . 5 5 8 6 12 2 1 3 2 . 2 12 . . 9 Cannons 34 | . . 3 . . 1 2 . 3 1 . 1 14 3 . 6 AOE 13 | . . . 2 5 . . . . . . 1 4 . . 1 Classes Destroyed 19 | . 4 2 2 1 1 . . 1 . . 2 5 . . 1 Worker 10 | . 1 1 . . 2 1 . . . . . 2 . . 3 Builder 11 | . . . . . 1 . . . . . . 6 . 1 3 Tunneler 1 | . . . . . . . . . . . . 1 . . . Recycler 7 | . 1 . . . 1 . . . . . . 5 . . . Minesweeper 2 | . . . . . . . . 2 . . . . . . . Operator 2 | . . . 1 . . . . . . . . . 1 . . Watcher 5 | . 1 1 . . 1 1 . . . . . 1 . . . Swarmer 8 | . . 4 . . . . . 1 3 . . . . . . Grunt 64 | . 5 . 9 11 7 3 . 3 . . 3 12 3 . 8 Brawler 2 | . . . . . . . . . . . . 1 . . 1 Duelist 3 | . . . . 1 1 . . 1 . . . . . . . Sentry 13 | . . 4 . . 3 2 . 1 . . . 3 . . . Specialist 2 | . . . . . . . . . . . . 2 . . . Hunter 6 | . . . 1 1 2 . 1 . . . . 1 . . . Programmer 17 | . . . . . . . . . . . . 10 . . 7 Heavy 1 | . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | . 4 4 3 3 3 4 1 3 3 . 2 6 3 1 5 Combat Bots Only 4 | . 4 4 3 3 3 3 1 3 3 . 2 4 3 . 3 Max Kills in Single Turn 3 | . 1 1 2 2 2 1 1 2 2 . 1 3 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . . . . . 1 3 . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Hostile Shots Fired 1032 | . 43 31 62 38 85 95 24 15 6 56 85 190 10 20 272 Missed 270 | . 15 7 16 13 21 36 4 8 . 22 20 47 1 6 54 Hits 762 | . 28 24 46 25 64 59 20 7 6 34 65 143 9 14 218 Melee 12 | . . . . . 3 . . . . 5 . 3 . . 1 Projectile 750 | . 28 24 46 25 61 59 20 7 6 29 65 140 9 14 217 AOE 1 | . . . . . . . . . . . . 1 . . . Critical Strikes 44 | . . . . . 3 3 1 2 . 1 5 13 1 . 15 Part Disruptions 4 | . . . . . . . . . . . . 3 . . 1 Damage Taken 17123 | . 370 288 688 491 1016 539 252 193 89 683 1415 4165 191 288 6455 Core 2770 | . 59 51 71 74 159 82 . 23 14 72 145 545 38 . 1437 Absorbed by Shields 404 | . . . . . . 72 95 . . . . . . . 237 Reduced by Siege Mode 50 | . . . . . . . . . . . . . . . 50 Regen/Repaired (Parts) 54 | . . . . . . . . . . . . . . . 54 Core Remaining (%) 75 | 100 76 87 . . 44 88 . . . . 70 45 96 . . Volleys Fired 439 | . 44 23 22 31 55 17 3 16 3 1 32 112 9 8 63 Largest 4 | . 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 Hottest 245 | . 40 53 130 138 138 121 183 162 162 162 163 155 245 245 242 Shots Fired 992 | . 88 46 44 62 110 34 9 48 9 3 65 222 33 27 192 Gun 698 | . 88 28 44 62 96 17 9 32 6 2 32 133 16 14 119 Cannon 278 | . . 18 . . 14 17 . 16 3 1 22 89 16 12 70 Launcher 12 | . . . . . . . . . . . 11 . . . 1 Special 4 | . . . . . . . . . . . . . 1 1 2 Kinetic 454 | . 88 46 16 . 36 . . 16 3 1 16 120 16 12 84 Thermal 419 | . . . 2 16 74 34 9 32 6 2 37 84 16 14 93 Explosive 11 | . . . . . . . . . . . 11 . . . . Electromagnetic 104 | . . . 26 46 . . . . . . 1 18 . . 13 Robot Hit Streak 32 | . 8 20 11 32 11 18 4 6 3 . 9 13 8 3 13 Robot Miss Streak 7 | . 3 2 2 3 4 2 2 3 2 . 3 4 4 2 7 Penetration Max 1 | . . . . . 1 . . . . . . 1 . . 1 Secondary Targets 3 | . . . 1 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . 1 Shots Hit Robots 638 | . 44 33 38 50 76 28 8 25 4 . 43 147 17 10 115 Core Hits 314 | . 17 13 28 31 34 10 3 13 3 . 13 80 12 2 55 Critical Kills 5 | . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 10 | . . . . . . . . . . . . 5 . . 5 Critical Strikes 49 | . . 1 . . 1 . 2 2 1 . . 16 2 2 22 Burn 20 | . . . . . 1 . 2 2 1 . . 3 2 1 8 Destroy 11 | . . . . . . . . . . . . 1 . . 10 Blast 12 | . . 1 . . . . . . . . . 8 . 1 2 Corrupt 1 | . . . . . . . . . . . . . . . 1 Smash 4 | . . . . . . . . . . . . 4 . . . Sever 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 101 | . . . . . . 2 2 . . . . 54 . 24 19 Impact 79 | . . . . . . . . . . . . 54 . 24 1 Slashing 18 | . . . . . . . . . . . . . . . 18 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . 6 . 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18006 | 4 548 524 749 1530 1392 626 120 606 118 . 1310 4889 486 267 4837 Guns 8660 | . 548 329 693 1077 1209 278 120 340 60 . 428 1568 154 106 1750 Cannons 5128 | . . 195 . . 182 348 . 266 58 . 374 1956 332 91 1326 Explosions 2094 | . . . 56 453 . . . . . . 508 440 . . 637 Melee 2096 | . . . . . . . . . . . . 902 . 70 1124 Ramming 28 | 4 . . . . 1 . . . . . . 23 . . . Kinetic 6398 | . 548 524 221 . 355 . . 266 58 . 245 2333 157 116 1575 Thermal 7246 | . . . 71 643 1036 626 120 340 60 . 557 1542 329 81 1841 Explosive 508 | . . . . . . . . . . . 508 . . . . Electromagnetic 1730 | . . . 457 887 . . . . . . . 89 . . 297 Impact 972 | . . . . . . . . . . . . 902 . 70 . Slashing 1124 | . . . . . . . . . . . . . . . 1124 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . . . . 28 . . 12 Average Corruption 16 | . . . . . . . . . . . . 21 . . 5 Corruption Purged 10 | . . . . . . . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 131 | . . . . . . . . . . . . 104 . . 27 Message Errors 29 | . . . . . . . . . . . . 26 . . 3 Matter Fused 33 | . . . . . . . . . . . . 25 . . 8 Heat Flow Errors 10 | . . . . . . . . . . . . 7 . . 3 Energy Discharges 16 | . . . . . . . . . . . . 10 . . 6 Parts Fused 4 | . . . . . . . . . . . . 4 . . . Data Loss (minor) 10 | . . . . . . . . . . . . 8 . . 2 Data Loss (major) 5 | . . . . . . . . . . . . 5 . . . Misfires 7 | . . . . . . . . . . . . 5 . . 2 Alerts 2 | . . . . . . . . . . . . 2 . . . Misdirections 3 | . . . . . . . . . . . . 3 . . . Weapon Failures 12 | . . . . . . . . . . . . 9 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1354 | . . 6 . . . 21 . 23 6 . 6 617 . 56 619 Projectiles 111 | . . 6 . . . 21 . 23 6 . 6 19 . 8 22 Explosions 330 | . . . . . . . . . . . . 42 . . 288 Melee 913 | . . . . . . . . . . . . 556 . 48 309 Knockbacks 49 | 1 . 2 . . . . . 3 . . . 15 . 2 26 Impact 5 | 1 . . . . . . . . . . . 3 . 1 . Kinetic 42 | . . 2 . . . . . 3 . . . 10 . 1 26 Secondary 2 | . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 1304 | . . . 49 108 . . . . . . . 218 . . 929 Shots 8 | . . . 1 2 . . . . . . . 3 . . 2 Rammed 3 | 2 . . . . . . . . . . . 1 . . . Targets Rammed 5 | 2 . . . . 1 . . . . . . 2 . . . Kicked 2 | . . . . . 1 . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 685 | . 8 17 20 93 147 403 243 206 180 60 492 475 499 414 685 Average Temperature 155 | . 2 6 7 33 49 134 125 85 92 38 194 125 164 173 260 Received Heat Transfer 2844 | . 213 54 279 189 279 216 . 45 . . 444 477 45 . 603 Effects 93 | . . . . . . 5 . . . . 5 11 4 3 65 Shutdowns 40 | . . . . . . 1 . . . . 1 5 2 1 30 Energy Bleed 15 | . . . . . . . . . . . 2 4 1 . 8 Interference 10 | . . . . . . 4 . . . . . 2 . . 4 Matter Decay 6 | . . . . . . . . . . . 1 . . . 5 Short Circuit 7 | . . . . . . . . . . . . . 1 1 5 Damage (minor) 5 | . . . . . . . . . . . 1 . . 1 3 Damage (major) 6 | . . . . . . . . . . . . . . . 6 Damage (core) 4 | . . . . . . . . . . . . . . . 4 Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 22 | . . . . . . . . . . . . . . . 22 Longest Duration 22 | . . . . . . . . . . . . . . . 22 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . 1 Robots Corrupted 8 | . . . . 4 . . . . . . . 3 . 1 . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . Parts Fried 17 | . . . 3 4 . . . . . . . 7 . 3 . Impact Corruptions 18 | . . . . . . . . . . . . 16 . 2 . Robots Melted 2 | . . . . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . . . . 1 Parts Melted 19 | . . . . 2 4 2 1 1 . . 1 2 . . 6 Heat Transferred 12119 | . . . 37 870 1998 999 370 777 185 . 925 2592 450 200 2716 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 1 6 . . . . . . . 2 . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Maximum Alert Level 2 | . . . . 2 1 . . . . . . 2 1 . 1 Low Security (%) 76 | 100 100 100 100 45 76 100 100 . . . . 47 44 100 92 Level 1 16 | . . . . 30 23 . . . . . . 33 55 . 7 Level 2 6 | . . . . 23 . . . . . . . 18 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 504 | . 71 80 77 431 235 82 35 . . . . 504 271 84 222 Initial 241 | . . . 9 50 209 25 35 . . . . . 241 84 . Average 108 | . 8 37 28 265 145 9 5 . . . . 202 198 18 60 Influence Increases 4126 | . 168 223 283 401 385 163 20 130 70 . 100 1201 141 94 747 Destroy 0b10 Robot/C 2380 | . 100 160 200 260 260 100 20 120 60 . 80 600 60 20 340 Destroy 0b10 Robot/NC 200 | . 15 10 5 10 25 10 . 10 . . . 75 5 5 30 Destroy Leader 500 | . 32 52 60 30 72 32 . . 10 . 20 132 10 . 50 Allied During Kill 2 | . . . . . . . . . . . . . . 2 . Trap Triggered on 0b10 20 | . . . . . . . . . . . . 20 . . . Successful Hack 79 | . 5 . 15 . 7 5 . . . . . 16 24 . 7 Disable Machine 240 | . . . . . . 15 . . . . . 120 30 15 60 Anti-Garrison Action 50 | . . . . 50 . . . . . . . . . . . Destroy Structure 505 | . 1 1 3 21 6 1 . . . . . 178 12 52 230 Partial Spotted 15 | . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 135 | . 15 . . 30 15 . . . . . . 45 . . 30 Influence Decreases 3952 | . 168 201 228 47 758 147 94 94 106 . 100 707 475 254 573 Entered New Map 671 | . . . 13 27 222 33 39 . 8 . . . 253 76 . Time Decay 2519 | . 149 201 195 . 364 108 55 84 98 . 70 475 222 178 320 Lost Part 623 | . 19 . 20 20 50 6 . 10 . . 30 232 . . 236 Lost Ally 17 | . . . . . . . . . . . . . . . 17 Purge Threat 122 | . . . . . 122 . . . . . . . . . . Squads Dispatched 24 | . 4 . 4 . 1 3 . . . . . 6 1 1 4 Investigation 4 | . 2 . 1 . . 1 . . . . . . . . . Extermination 10 | . . . . . . 1 . . . . . 4 . 1 4 Reinforcement 7 | . 2 . . . 1 1 . . . . . 2 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Distress Signals 7 | . 1 . . . 5 . . . . . . 1 . . . Communications Jammed 12 | . . . . . . . . . . . . 12 . . . Distress Signals 4 | . . . . . . . . . . . . 4 . . . Times Spotted 170 | . 14 10 11 14 21 8 2 8 3 5 4 44 4 1 21 Peak Tracking Total 5 | . 5 4 3 5 4 3 1 5 3 5 3 4 2 1 4 Tactical Retreats 12 | . 1 . . 1 1 . . 1 . 2 . 4 . . 2 ECM-based Alert Blocks 5 | . . . . . . . . 4 . . . 1 . . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Traps Triggered 2 | . 1 . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . 4 . . . Reused 3 | . . . . . . . . 1 . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . 3 . . . . . . . Triggered 3 | . . . . . . . . 1 . . . 2 . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Machines Disabled 17 | . . . . 1 . 1 . . . . . 8 2 1 4 Max in Single Turn 2 | . . . . 1 . 1 . . . . . 2 2 1 1 Garrison Relay 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Machines Accessed 22 | . 2 1 3 . 3 4 1 . . . . 4 1 1 2 Terminals 16 | . 2 1 2 . 2 3 1 . . . . 2 1 . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . . Total Hacks 56 | . 4 1 8 . 10 8 2 . . . . 14 1 2 6 Successful 33 | . 3 1 5 . 8 3 1 . . . . 8 1 . 3 Failed 23 | . 1 . 3 . 2 5 1 . . . . 6 . 2 3 Catastrophic 3 | . . . 1 . . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . 1 Terminals 44 | . 4 1 6 . 8 5 2 . . . . 11 1 . 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 2 3 . . . . . . . 2 . Garrison Access 2 | . . . 2 . . . . . . . . . . . . Terminal Hacks 27 | . 3 1 3 . 6 2 1 . . . . 7 1 . 3 Record 5 | . . . . . . 1 1 . . . . 2 1 . . Prototype ID Bank 4 | . 1 . . . 2 . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . . . . . 1 Emergency Access Points 3 | . . . . . 2 . . . . . . 1 . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . 1 . . 1 Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . Dispatch Records 3 | . . 1 1 . . . . . . . . 1 . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . 1 . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 1 . . . . . . . . . Retrieve Study 3 | . . . . . 2 1 . . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 15 | . 1 1 2 . 3 4 1 . . . . . 1 1 1 Full Trace Events 3 | . 1 . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 16 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 1 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . Robots Hacked 3 | . . . . . . 1 1 . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . 1 . Combat 2 | . . . . . . 1 1 . . . . . . . . Robot Hacks Applied 4 | . . . . . . 1 2 . . . . . . 1 . map_walls 1 | . . . . . . . . . . . . . . 1 . find_shortcuts 1 | . . . . . . . 1 . . . . . . . . overwrite_iff 2 | . . . . . . 1 1 . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . . . . . Attached 2 | . . . . . . 1 . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Total Allies 3 | . . . . . . 1 1 . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . . . . . 1 1 1 Highest-Rated Group 49 | . . . . . . 21 41 . . . . . 49 49 49 Highest-Rated Ally 49 | . . . . . . 21 41 . . . . . 49 49 49 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . 2 . . . . . . . 3 1 Total Damage 160 | . . . . . . 48 . . . . . . . 87 25 Kills 1 | . . . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Active Infowar (turns) 9953 | . . . . . . 643 238 1129 990 406 1529 2695 468 537 1318 Optics 136 | . . . . . . 136 . . . . . . . . . Sensors 3919 | . . . . . . 643 . . . . 1320 551 . 215 1190 Terrain 1556 | . . . . . . . . . . . . 268 . . 1288 Decoding 5731 | . . . . . . . . 717 990 406 1529 2089 . . . Cloaking 1858 | . . . . . . . . . . . . 823 468 537 30 Jamming 4003 | . . . . . . . . . . . . 1725 468 537 1273 ECM 3246 | . . . . . . . 238 1129 990 406 3 480 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . 35 . . . Traps 29 | . . . . . . . . . . . . 29 . . . Emergency Access 3 | . . . . . . . . . . . . 3 . . . Garrisons 2 | . . . . . . . . . . . . 2 . . . Exits 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Turns Passed 14581 | 109 940 476 457 702 892 757 375 1129 990 406 1529 2695 468 537 2119 Spaces Moved 7246 | 64 609 326 218 347 343 473 179 546 508 210 778 1104 264 296 981 Core 8 | 7 . . . . . . . . . . . 1 . . . Treads 1154 | 57 92 . 198 347 42 . . . . . . 33 . . 385 Legs 4880 | . . . . . 216 473 179 546 508 210 778 877 201 296 596 Wheels 1204 | . 517 326 20 . 85 . . . . . . 193 63 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 100 100 160 115 120 190 120 190 190 120 105 120 120 115 Average Speed 162 | 147 124 100 154 160 186 135 190 189 190 190 179 184 146 120 150 Slowest Speed 1550 | 160 240 100 160 160 470 190 190 190 190 190 330 1550 470 120 630 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . 2 . . 7 . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . . Exploration Rate (%) 31 | 5 71 36 13 40 28 8 5 70 58 12 87 23 6 7 36 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . . . . . . . . 1 . 1 . Unknown Exits Taken 11 | 1 1 1 . . 1 1 1 1 1 1 1 . 1 . . Scrap Searched 7 | . . . . . . . . 4 2 . 1 . . . . Spaces Dug 85 | . . . . . . . . . . . 22 35 . 24 4 Terrain Destroyed 1234 | . . . 4 14 2 . . 4 . . 85 86 6 28 1005 Melee 56 | . . . . . . . . . . . . 32 . 20 4 Projectile 81 | . . . . . 2 . . 4 . . 2 39 6 8 20 AOE 1097 | . . . 4 14 . . . . . . 83 15 . . 981 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Total 9101 | 74 700 429 296 435 488 556 207 605 527 215 851 1496 325 434 1463 Wait 820 | . 22 62 27 39 37 28 11 26 14 5 22 120 22 80 305 Move 7230 | 63 608 325 217 345 342 472 178 545 507 209 777 1103 263 295 981 Hop . | . . . . . . . . . . . . . . . . Pick Up 147 | 3 15 7 8 8 10 9 5 3 1 . 3 32 7 4 32 Fast Attach 80 | 6 2 . 4 1 13 2 1 2 . . 2 24 5 5 13 Attach 89 | . 2 3 7 2 5 4 4 1 . . 12 18 2 3 26 Detach 27 | . 1 . 4 . 7 1 1 . . . . 2 2 1 8 Swap 56 | . 3 5 2 1 1 9 2 2 1 . 3 13 5 6 3 Drop 102 | . 3 4 5 7 17 12 . 7 1 . . 16 9 8 13 Fire 439 | . 44 23 22 31 55 17 3 16 3 1 32 112 9 8 63 Melee 101 | . . . . . . 2 2 . . . . 54 . 24 19 Ram 1 | . . . . . . . . . . . . 1 . . . Kick 2 | . . . . . 1 . . . . . . 1 . . . Crush 2 | 2 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . 1 . . . . . . . . 1 . . Trap 3 | . . . . . . . . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 14) 1050 | -10/Materials | Entered another Materials area 1050 | -9/Materials | Evolved 2 slots: Propulsion x2 1465 | -9/Materials | Discovered new exit (range 12) 1526 | -9/Materials | Entered another Materials area 1526 | -8/Materials | Evolved 2 slots: Utility x2 1601 | -8/Materials | Lost 5 parts (1p3n1u) 1736 | -8/Materials | Garrison activated, responded to threat 1978 | -8/Materials | Identified exit to Garrison 1983 | -8/Materials | Entered Garrison 2071 | -8/Garrison | Build established: Scavenger-Mutant 2107 | -8/Garrison | Triggered checkpoint 2281 | -8/Garrison | Triggered checkpoint 2415 | -8/Garrison | Triggered checkpoint 2482 | -8/Garrison | Installed Relay Interface Framework 2517 | -8/Garrison | Garrison Relay disabled 2595 | -8/Garrison | Discovered new exit (range 11) 2685 | -8/Garrison | Entered Materials 3473 | -8/Materials | Discovered new exit (range 3) 3521 | -8/Materials | Core integrity fell below 50% 3577 | -8/Materials | Entered Factory 3577 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3735 | -7/Factory | Discovered new exit (range 16) 3974 | -7/Factory | Discovered new exit (range 8) 4087 | -7/Factory | Build established: Mutant 4334 | -7/Factory | Entered another Factory area 4334 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4624 | -6/Factory | Build established: Tank 4656 | -6/Factory | Discovered new exit (range 6) 4709 | -6/Factory | Entered Lower Caves 4906 | -6/Lower Caves | Encountered a Warlord checkpoint 5075 | -6/Lower Caves | Learned location of 1 exit from Factory 5111 | -6/Lower Caves | Found DCF Scrap (14 items) 5446 | -6/Lower Caves | Build established: Derelict-Tank 5642 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5805 | -6/Lower Caves | Discovered new exit (range 15) 5838 | -6/Lower Caves | Entered another Lower Caves area 5914 | -6/Lower Caves | Encountered a Warlord checkpoint 6805 | -6/Lower Caves | Discovered new exit (range 11) 6828 | -6/Lower Caves | Entered Zion 6889 | -6/Zion | Discovered new exit (range 15) 7157 | -6/Zion | RIF detected upon attempting to enter Zion 7157 | -6/Zion | Attacked by Zionites 7157 | -6/Zion | Spotted NT-UTV(B) 7157 | -6/Zion | Spotted PN-YWH(B) 7234 | -6/Zion | Entered Proximity Caves 7249 | -5/Proximity Caves | Spotted B-75 Beast 7293 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 7309 | -5/Proximity Caves | Destroyed B-75 Beast 7363 | -5/Proximity Caves | Learned Factory terminal intel 7448 | -5/Proximity Caves | Lost 6 parts (2p2n2w) 7715 | -5/Proximity Caves | Build established: Mutant 8089 | -5/Proximity Caves | Learned Factory security intel 8094 | -5/Proximity Caves | Build established: Derelict-Tank 8264 | -5/Proximity Caves | Discovered new exit (range 7) 8763 | -5/Proximity Caves | Entered Factory 8763 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8764 | -5/Factory | Identified exit to Factory 8766 | -5/Factory | Loaded intel: 26 terminal locations 9128 | -5/Factory | Identified exit to Upper Caves 9302 | -5/Factory | Build established: Derelict-Mutant 9382 | -5/Factory | Lost 6 parts (1p3u2w) 9407 | -5/Factory | Crushed by falling debris 9407 | -5/Factory | System corruption reached 10% 9438 | -5/Factory | Lost 4 parts (2p2u) 9589 | -5/Factory | Lost 5 parts (1p1n1u2w) 9867 | -5/Factory | Cargo convoy interrupted 9922 | -5/Factory | Build established: Scavenger-Mutant 10468 | -5/Factory | Spotted B-75 Beast 10852 | -5/Factory | Crushed by falling debris 10852 | -5/Factory | Core integrity fell below 50% 10884 | -5/Factory | Lost 4 parts (3n1u) 11308 | -5/Factory | Discovered exit to Factory (range 9) 11369 | -5/Factory | Lost 3 parts (2n1u) 11458 | -5/Factory | Entered another Factory area 11458 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11517 | -4/Factory | Build established: Scavenger-Gunner 11915 | -4/Factory | Discovered new exit (range 9) 11926 | -4/Factory | Entered Research 11926 | -3/Research | Accompanied by 1 ally 11926 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12403 | -3/Research | Discovered new exit (range 8) 12423 | -3/Research | Identified exit to Quarantine 12463 | -3/Research | Entered Quarantine 12463 | -3/Quarantine | Accompanied by 1 ally 12489 | -3/Quarantine | Build established: Scavenger-Skirmisher 12700 | -3/Quarantine | Found Alien Slashing Weapon 12700 | -3/Quarantine | Identified Sigix Broadsword 12863 | -3/Quarantine | Cryocooling Duct disabled 12878 | -3/Quarantine | Ambient heat levels rising (+20) 12878 | -3/Quarantine | Non-combat units ordered to evacuate 12906 | -3/Quarantine | Spotted Alpha 7 12937 | -3/Quarantine | Destroyed Alpha 7 12948 | -3/Quarantine | Found Prototype Processor 12948 | -3/Quarantine | Identified Exp. Target Analyzer 12965 | -3/Quarantine | Lost 3 parts (1p1n1w) 12974 | -3/Quarantine | Found Alien Launcher 13070 | -3/Quarantine | Found Alien Artifact 13070 | -3/Quarantine | Identified Core Reset Matrix 13070 | -3/Quarantine | Identified Sigix Terminator 13070 | -3/Quarantine | Used Core Reset Matrix 13074 | -3/Quarantine | Detected hypermatrix surge 13074 | -3/Quarantine | Sensed 9 artifacts in vicinity 13800 | -3/Quarantine | Lost 11 parts (2p4n2u3w) 13825 | -3/Quarantine | Core integrity fell below 50% 14054 | -3/Quarantine | Build established: Scavenger-Gunner 14126 | -3/Quarantine | Spotted Fortress 14136 | -3/Quarantine | Fired Sigix Terminator 14204 | -3/Quarantine | Core integrity fell below 20% 14226 | -3/Quarantine | Lost 9 parts (2p2n4u1w) 14497 | -3/Quarantine | Build established: Scavenger-Tank 14563 | -3/Quarantine | System corruption reached 10% 14583 | -3/Quarantine | Core destroyed Last Messages --------------- 14573_ P-80 Master knocked back. 14573_ P-80 Master suffers critical hit (Destroy). 14573_ Destroyed Gamma Rifle. 14575_ Power failure, Lgt. Quantum Reactor shutdown. 14575_ Overheating: Energy bleed (-103). 14576_ Power failure, Rnf. Fission Core shutdown. 14576_ Hyp. Mass Driver broken. 14576_ Overheating: Short circuit. 14577_ Power failure, Mic. Antimatter Reactor shutdown. 14577_ Overheating: Rnf. Fission Core damaged (-34). 14578_ Overheating: System interference. 14578_ Hardcell Cannon temporarily disabled. 14580_ Overheating: Matter decay (-12). 14581_ Overheating: Energy bleed (-81). 14581_ Destroyed Unknown Hover Unit. 14581_ Door malfunctions. 14582_ Overheating: Hardcell Cannon damaged (-15). 14583_ Power failure, Rnf. Fission Core shutdown. 14583_ Overheating: Core damaged (-247). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????######### | | ???????????????? ??"?????## ## | | ??????????????????????"???# T ## | ! | | ??????????????????????"? ## ! ## = | | ???????????????????? ??? ##! #####""###+#"#### | | ???????????????????? ?????# = #?# ## | | ???????????????????#?###??#! !### ## | | ??????????????? ???? ?? ?###"####?# " ## | | ????????????????? "???""" #" ##### "" #? | | ???????????? ?"""?""??""??+ "== "" #? | | ???????????????"??"????""?## ##### [ "" #? | | ??????????? ???? ? ???? ??## #####=! " #? | | ????????????? ? ???? ???" ### # " = "" ## | | ???????????????"?? ????"" ### # "!! "" #? | | ???????????"???""??????""?" # != "" ## | | ?????????????????? ?? ?# # ; %! " #? | | ????????#?##?#+############ # ; #? | | ????????????^ / ;;"""########## | | ????????????^ # # ####??#####?? | | ????????????^ ;^! # ##?####?#?#?? | | ?????????? ^ p! ###???#?#??#### | | ????????#?#? ? ############;!/;;%+##??#????#?####? | | ??????????#?????#?###?###! *%! #??????#?###???? | | ?????????#?? ??##??#??### % =#?#???#???##???# | | ????????????#????#??????# #???###???##??#? | | ????????#?#???????##????#@ #?##??#??#?#???? | | ????????"??????????????########;#####?###????#???? | | ????????"???####????#??##?#?#?####?????##?#???##?? | | ???????????????????????#?#???????#???#???#????#??? | | ?????????????????????# ??? ?? ?"""??""?##???#????? | | ????????????????????????? ????? ???? #?????#???? | | ????????????"?"?? ?###?????????? ?? ???????#????? | | ????????? ?????" ??#???? ? ? ??????""" ??????????? | | ??????????????""? ???? ? ??? ? ?????""????###??#?? | | ?????????????????????? ?????????????""?#??###????? | | ?????????????? ????????????????? ?? ???#?#?????? | | ??????????#??????????#?#?#??#??#????#?#??????#???? | | ??????????? ??????? ?? ? ???? ???#?#?#???????#??? | | ???????????????? ??? ??? ?????#?? ?#???????????? | | ?????????????????? ???? ? ???? ?????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????#??#????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 25 Power Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 13 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Sigix Terminator Achievements -------------- Alien Roots Alien Tech Dynamic Key Fancy Inventory Just Browsing No Signal Nope Challenges ------------ None Game ------ Seed DeliverySuperquantumStripper Manual? 0 Play Time 02:24:36 Cumulative 29.4 hours Start 2026.01.26 @ 19:24:42 End 2026.01.26 @ 23:40:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7de46c08-1a8d-4990-bb09-260a7bca6a88