Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 13:10:54 Player: unq Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (2944) 2944 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1381) 1381 TOTAL SCORE: 9215 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 147 Awakened Behemoth Slayer 1000 Met Imprinter 300 Friendly Fire -91 Cogmind --------- Core Integrity 607/1000 Matter 251/300 Energy 84/100 System Corruption 20% Temperature Cool (46) Movement Flying (180) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Flight Unit > --- UTILITY (7) ------ Advanced Heat Sink > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Mini Grenade Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Gravity Neutralizer Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Assault Rifle KE Penetrator Power Sword > --- INVENTORY -------- Improved Reaction Control System Heavy Plasma Cannon Gauss Cannon Mini Grenade Launcher CR-A16's Behemoth Slayer [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Core Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 4 | . . . 1 . . . 2 1 Utility 5 | . . . . . . . 4 1 Weapon 1 | . . . 1 . . . . . Parts Attached 102 | 8 12 2 27 3 2 13 33 2 Power 14 | 1 4 . 2 . . 2 5 . Engine 11 | 1 4 . 2 . . 1 3 . Core 3 | . . . . . . 1 2 . Reactor . | . . . . . . . . . Propulsion 32 | 2 2 . 12 3 . 6 5 2 Treads 20 | . 2 . 12 3 . 3 . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . . . . . 3 5 2 Utility 28 | 2 4 2 3 . . 2 15 . Device 14 | 1 . 2 2 . . 1 8 . Storage 4 | 1 3 . . . . . . . Processor 7 | . 1 . 1 . . 1 4 . Hackware 2 | . . . . . . . 2 . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 28 | 3 2 . 10 . 2 3 8 . Energy Gun 5 | 2 . . 3 . . . . . Energy Cannon 3 | . 1 . 1 . . . 1 . Ballistic Gun 14 | 1 . . 6 . 1 1 5 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 2 . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 3 . . . 2 . Parts Lost 40 | . . . 1 . . 16 10 13 Power 5 | . . . . . . 2 2 1 Propulsion 16 | . . . . . . 7 4 5 Utility 9 | . . . . . . 1 2 6 Weapon 10 | . . . 1 . . 6 2 1 Highest Loss Streak 12 | . . . 1 . . 12 6 12 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 3 13 19 19 20 20 13 4 4 Power . | . 1 1 1 1 1 . . . Propulsion 4 | 1 2 2 6 8 8 4 . . Utility 3 | . 3 7 4 4 4 4 1 . Weapon 6 | 1 5 8 7 6 6 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 22 | . 4 1 12 . . 2 2 1 Power 2 | . 1 . 1 . . . . . Propulsion 4 | . . . 3 . . . 1 . Utility 5 | . 1 . 4 . . . . . Weapon 10 | . 2 1 4 . . 1 1 1 Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 95 | . 99 99 99 100 100 82 77 67 Engine 10 | . 14 14 11 11 11 9 1 . Treads 23 | . 8 28 32 33 33 16 . . Leg 2 | . 19 . . . . . . . Flight 3 | . . . . . . 8 23 17 Device 10 | . 7 13 9 11 11 11 10 10 Storage 10 | . 14 14 11 11 11 10 . . Processor 3 | . 5 . 1 . . . 15 10 Hackware 1 | . . . . . . . 8 10 Energy Gun 2 | . 10 . 1 . . 8 . . Energy Cannon 3 | . 3 14 3 . . . . . Ballistic Gun 19 | . 8 13 26 33 30 8 4 5 Special Weapon 1 | . 5 . 1 . . . . . Peak Build Rating 57 | 7 9 17 20 20 23 25 57 56 Average Rating 18 | 5 7 8 16 19 21 19 42 44 On Entrance 18 | . 7 9 9 19 20 23 25 56 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 50 51 58 58 58 58 22 20 Greatest Support 60 | 20 40 40 60 60 60 60 26 21 Greatest Overweight (x) 18 | . 1 1 . . . 18 . . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 Average Capacity 17 | 7 15 20 20 20 20 18 5 5 Most Carried 20 | 4 20 20 20 20 20 20 5 5 Average Carried 16 | 3 13 19 19 20 20 13 4 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 Final Carried 20 | 4 20 20 20 20 20 5 5 2 Class Distribution -------------------- 46% | Scavenger-Gunner 33% | Mutant 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 3054 | 299 378 206 1127 67 10 452 472 43 Remotely . | . . . . . . . . . Salvage Created 4346 | 179 472 84 2251 106 . 462 638 154 Parts 284 | 19 44 3 136 10 . 12 41 19 Haulers Intercepted 8 | . 2 . 6 . . . . . Recyclers Shooed 6 | . 1 . 3 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 77 | . 12 . 38 2 . 10 10 5 Melee 1 | . . . . . . . 1 . Guns 47 | . 11 . 28 2 . 2 1 3 Cannons 14 | . 1 . 10 . . . 1 2 AOE 14 | . . . . . . 8 6 . Classes Destroyed 16 | 2 6 . 3 . . 4 1 . Worker 13 | . 2 . 4 . . . 5 2 Builder 1 | . . . 1 . . . . . Tunneler 7 | 5 1 . . 1 . . . . Hauler 8 | . 2 . 6 . . . . . Recycler 8 | 1 . 1 4 . . . 2 . Operator 5 | . 2 . 2 . . . . 1 Watcher 7 | . 2 . 4 . . . 1 . Swarmer 29 | . 9 . 7 . . 1 7 5 Grunt 25 | . 3 . 21 . . 1 . . Brawler 2 | . . . 1 . . 1 . . Duelist 4 | . . . . . . 4 . . Protector 1 | . . . . . . 1 . . Sentry 12 | . . . 9 2 . 1 . . Programmer 3 | . . . . . . 1 2 . Behemoth 1 | . . . . . . . 1 . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 7 | 4 6 1 7 2 . 3 4 4 Combat Bots Only 6 | . 6 . 4 2 . 3 4 4 Max Kills in Single Turn 3 | 1 1 1 2 2 . 1 3 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 3 | . . . . . . 1 3 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 541 | . 66 . 135 10 . 115 137 78 Missed 196 | . 18 . 31 2 . 42 81 22 Hits 345 | . 48 . 104 8 . 73 56 56 Melee 29 | . . . 3 . . 20 . 6 Projectile 316 | . 48 . 101 8 . 53 56 50 Critical Strikes 7 | . 1 . 1 1 . 2 . 2 Damage Taken 5626 | . 428 . 1313 118 . 1822 881 1064 Core 1049 | . 74 . 156 . . 226 200 393 Absorbed by Shields 16 | . . . . . . . 16 . Redirected to Shielding 34 | . . . . . . . 34 . Regen/Repaired (Parts) 92 | . 81 . . . . . 11 . Core Remaining (%) 62 | 100 . 70 . . . 4 76 . Volleys Fired 295 | 10 76 1 125 3 . 37 18 25 Largest 3 | 2 2 2 3 3 . 3 2 1 Hottest 160 | 80 160 80 140 69 . 101 90 90 Shots Fired 595 | 18 124 2 330 9 . 68 19 25 Gun 441 | 18 90 1 252 9 . 53 4 14 Cannon 94 | . 16 1 59 . . . 7 11 Launcher 23 | . . . . . . 15 8 . Special 37 | . 18 . 19 . . . . . Kinetic 342 | 6 52 1 227 9 . 29 4 14 Thermal 213 | 8 72 1 100 . . 14 7 11 Explosive 23 | . . . . . . 15 8 . Electromagnetic 17 | 4 . . 3 . . 10 . . Robot Hit Streak 15 | 10 11 1 15 6 . 7 4 4 Robot Miss Streak 8 | 1 5 1 3 2 . 4 8 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . . . 4 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . Shots Hit Robots 373 | 14 52 1 181 7 . 59 35 24 Core Hits 190 | 7 24 1 80 4 . 46 20 8 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . 3 . . . 1 . Burn 2 | . . . 2 . . . . . Destroy 1 | . . . 1 . . . . . Impale 1 | . . . . . . . 1 . Melee Attacks 101 | . . . . . 1 6 84 10 Impact . | . . . . . . . . . Slashing 80 | . . . . . . . 70 10 Piercing 21 | . . . . . 1 6 14 . Sneak Attacks 15 | . . . . . . 1 11 3 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9537 | 168 749 21 2888 118 . 2524 2180 889 Guns 3814 | 166 577 15 2035 107 . 657 10 247 Cannons 1302 | . 141 . 827 . . . 76 258 Explosions 2027 | . . . . . . 1474 553 . Melee 2318 | . . . . . . 393 1541 384 Ramming 52 | 2 7 6 26 11 . . . . Kinetic 2925 | 64 337 15 1782 107 . 363 10 247 Thermal 2203 | 62 405 . 1014 . . 388 76 258 Explosive 1829 | . . . . . . 1276 553 . Electromagnetic 210 | 40 . . 66 . . 104 . . Impact . | . . . . . . . . . Slashing 1482 | . . . . . . . 1098 384 Piercing 836 | . . . . . . 393 443 . Highest Corruption 20 | . . . . . . 3 1 20 Average Corruption 2 | . . . . . . 2 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . 7 . 3 Message Errors 2 | . . . . . . 1 . 1 Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . 2 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 727 | . . . 26 . . 150 419 132 Projectiles 26 | . . . 26 . . . . . Explosions 41 | . . . . . . 41 . . Melee 660 | . . . . . . 109 419 132 Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 213 | . . . . . . 213 . . Shots 7 | . . . . . . 7 . . Rammed 6 | . . 2 3 1 . . . . Targets Rammed 13 | 2 2 2 5 2 . . . . Kicked 4 | 2 2 . . . . . . . Crushed 3 | . . . 2 1 . . . . Highest Temperature 243 | 18 96 18 194 . . 84 68 243 Average Temperature 43 | 12 29 12 46 . . 33 16 112 Received Heat Transfer 904 | . 42 . 474 63 . 141 139 45 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 1 . 6 . . . . 2 Heat Transferred 4384 | 150 871 . 2442 . . 421 100 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 2 | . . . 2 . . . 1 . Low Security (%) 75 | 100 100 100 53 100 . . 46 100 Level 1 23 | . . . 43 . . . 53 . Level 2 1 | . . . 3 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 479 | 10 144 12 479 186 . . 294 184 Initial 186 | . . 12 . 186 . . . 140 Average 104 | 2 32 . 182 34 . . 183 151 Influence Increases 3123 | 30 416 5 1289 45 . 310 846 182 Destroy 0b10 Robot/C 1620 | . 240 . 780 40 . 260 200 100 Destroy 0b10 Robot/NC 265 | 30 45 5 110 5 . 15 40 15 Destroy Leader 352 | . 58 . 212 . . 20 52 10 Allied During Kill 24 | . . . 9 . . 15 . . Successful Hack 145 | . 27 . 22 . . . 96 . Select Force Hacks 90 | . 30 . 60 . . . . . Disable Machine 75 | . . . 15 . . . 45 15 Destroy Structure 132 | . 16 . 21 . . . 83 12 Partial Spotted 60 | . . . . . . . 60 . Lose Combat Pursuer 360 | . . . 60 . . . 270 30 Influence Decreases 3011 | 30 385 36 812 512 10 310 560 356 Entered New Map 466 | . . 19 . 291 10 . . 146 Time Decay 1998 | 30 385 17 622 221 . 173 470 80 Lost Part 317 | . . . . . . 97 90 130 Lost Ally 80 | . . . 40 . . 40 . . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 14 | . 3 . 6 . . 1 4 . Investigation 6 | . 1 . 4 . . . 1 . Extermination 3 | . . . . . . . 3 . Reinforcement 4 | . 2 . 2 . . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 13 | . 1 . 6 . . . 6 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 28 . 61 2 . 13 34 9 Peak Tracking Total 7 | . 7 . 4 2 . 7 7 6 Tactical Retreats 17 | . . . 3 . . . 12 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 1 . 1 . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 7 | . 1 . 1 . . 1 3 1 Max in Single Turn 1 | . 1 . 1 . . 1 1 1 Garrison Access 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 44 | . 8 . 13 . . . 22 1 Terminals 26 | . 6 . 8 . . . 11 1 Fabricators 3 | . . . . . . . 3 . Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units 5 | . 1 . 2 . . . 2 . Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access 2 | . . . . . . . 2 . Total Hacks 103 | . 18 . 37 . . . 45 3 Successful 61 | . 14 . 21 . . . 26 . Failed 41 | . 4 . 15 . . . 19 3 Catastrophic 10 | . 1 . 4 . . . 5 . Database Lockouts 1 | . . . 1 . . . . . Manual 42 | . 11 . 20 . . . 8 3 Terminals 63 | . 14 . 20 . . . 26 3 Fabricators 6 | . . . . . . . 6 . Repair Stations 8 | . 2 . 2 . . . 4 . Recycling Units 9 | . 2 . 5 . . . 2 . Scanalyzers 15 | . . . 10 . . . 5 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 17 | . 4 . 3 . . . 10 . Robot Analysis 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . Fabricator Index 1 | . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 7 | . 2 . 1 . . . 4 . Recall Investigation 1 | . . . . . . . 1 . Recall Extermination 1 | . . . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . 4 . Load Schematic 3 | . . . . . . . 3 . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . 2 . 1 . . . 3 . Scan Component 4 | . 1 . 1 . . . 2 . Repair 2 | . 1 . . . . . 1 . Recycling Unit Hacks 5 | . 1 . 2 . . . 2 . Retrieve Components 5 | . 1 . 2 . . . 2 . Scanalyzer 9 | . . . 6 . . . 3 . Insert Component 4 | . . . 3 . . . 1 . Analyze 2 | . . . 2 . . . . . Retrieve Study 3 | . . . 1 . . . 2 . Garrison Access Hacks 2 | . . . . . . . 2 . Seal Access 2 | . . . . . . . 2 . Unauthorized Hacks 18 | . 7 . 9 . . . 2 . Terminals 15 | . 6 . 7 . . . 2 . Botnet 5 | . 1 . 2 . . . 2 . Skim 10 | . 5 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . Tunnel 3 | . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 36 | . 7 . 11 . . . 17 1 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 49 | . . . . . . . 49 . Total Part Build Rating 2 | . . . . . . . 2 . Part Studies Acquired 2 | . . . . . . . 2 . Parts Repaired 2 | . 1 . . . . . 1 . Time 94 | . 26 . . . . . 68 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 30 | . 9 . 18 . . . 3 . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 7 | . . 3 . . 2 2 . . Largest Group 3 | . . 3 3 . 2 2 . . Highest-Rated Group 64 | . . 40 40 . 64 64 . . Highest-Rated Ally 39 | . . 16 16 . 39 39 . . Total Orders 2 | . . 2 . . . . . . STAY 1 | . . 1 . . . . . . FOLLOW 1 | . . 1 . . . . . . Ally Attacks 59 | . . . 28 . . 31 . . Total Damage 665 | . . . 301 . . 364 . . Kills 6 | . . . 2 . . 4 . . Allies Corrupted 2 | . . . . . . 2 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 7971 | 79 1568 1263 2607 997 . 313 1002 142 Optics 1144 | . . . . . . . 1002 142 Sensors 392 | . . 1 . . . . 264 127 Seismic 6426 | 79 892 1262 2205 997 . 313 678 . T.N.C. 1078 | . 676 . 402 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 10880 | 132 1609 1264 3036 1126 1631 668 1254 160 Spaces Moved 7237 | 73 655 514 1484 692 1002 303 2326 188 Core 4 | 3 . . . . . 1 . . Treads 4026 | . 177 514 1484 692 1002 157 . . Legs 548 | 70 478 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2659 | . . . . . . 145 2326 188 Fastest Speed 28 | 50 120 240 160 160 160 34 28 28 Average Speed 123 | 117 193 240 160 160 160 162 31 32 Slowest Speed 950 | 120 240 240 160 160 160 950 37 37 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 64 | 4 98 93 97 99 88 44 56 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 15 | . 4 1 3 2 5 . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 4 | . . 1 . 1 2 . . . Spaces Dug 73 | . 13 . 10 . . . 48 2 Terrain Destroyed 218 | . 16 . 18 . . 92 85 7 Melee 49 | . . . . . . . 47 2 Projectile 45 | . 16 . 18 . . . 6 5 AOE 124 | . . . . . . 92 32 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 8411 | 97 840 542 1863 704 1030 407 2681 247 Wait 412 | . 53 12 133 1 18 4 177 14 Move 7227 | 72 654 513 1483 691 1001 302 2323 188 Hop 1 | . . . . . . . 1 . Pick Up 66 | 3 21 5 23 . 3 5 6 . Fast Attach 52 | 8 3 . 7 . . 3 29 2 Attach 33 | . 1 1 5 . . 14 9 3 Detach 21 | 1 2 1 4 . . 2 10 1 Swap 79 | 1 14 3 39 4 3 6 8 1 Drop 88 | . 14 4 39 3 4 5 16 3 Fire 295 | 10 76 1 125 3 . 37 18 25 Melee 101 | . . . . . 1 6 84 10 Ram . | . . . . . . . . . Kick 4 | 2 2 . . . . . . . Crush 9 | . . 2 5 2 . . . . Escape Stasis . | . . . . . . . . . Rewire 23 | . . . . . . 23 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 3) 731 | -10/Materials | Repaired Aluminum Leg 742 | -10/Materials | Discovered new exit (range 14) 907 | -10/Materials | Discovered new exit (range 10) 1177 | -10/Materials | Learned Storage stockpile data 1301 | -10/Materials | Identified exit to Subcaves 1301 | -10/Materials | Identified exit to Materials 1301 | -10/Materials | Learned location of 1 exit from Materials 1345 | -10/Materials | Learned location of 1 exit from Storage 1380 | -10/Materials | Learned 4 Subcaves zone layouts 1742 | -10/Materials | Entered Mines 1819 | -10/Mines | Discovered exit to Materials (range 7) 1957 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1970 | -10/Mines | Found Prototype Device 1971 | -10/Mines | Identified Exp. Sensor Array 2017 | -10/Mines | Learned location of Storage (-7) 2070 | -10/Mines | Discovered exit to Materials (range 5) 2161 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2263 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3006 | -10/Mines | Entered Materials 3006 | -9/Materials | Accompanied by 3 allies 3006 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3007 | -9/Materials | Identified exit to Materials 3193 | -9/Materials | Discovered new exit (range 8) 3662 | -9/Materials | Discovered new exit (range 10) 3694 | -9/Materials | Discovered exit to Materials (range 8) 3782 | -9/Materials | Build established: Scavenger-Gunner 4221 | -9/Materials | Build established: Scavenger-Skirmisher 4339 | -9/Materials | Central database locked down 4632 | -9/Materials | Learned location of 1 exit from Storage 4639 | -9/Materials | Build established: Scavenger-Gunner 4652 | -9/Materials | Learned 4 Recycling zone layouts 4664 | -9/Materials | Loaded intel: 41 non-interactive machine locations 4675 | -9/Materials | Learned Storage emergency access door positions 4694 | -9/Materials | Learned 2 Storage zone layouts 6042 | -9/Materials | Entered Mines 6076 | -9/Mines | Met a Derelict bent on vengeance 6249 | -9/Mines | Learned location of 1 exit from Materials 6304 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6335 | -9/Mines | Learned location of Zion (-7) 6497 | -9/Mines | Discovered exit to Materials (range 7) 6644 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 6778 | -9/Mines | Discovered exit to Materials (range 14) 6902 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6903 | -9/Mines | Discovered new exit (range 5) 7168 | -9/Mines | Entered Zion 7247 | -7/Zion | Found CR-A16's Pointy Stick 7266 | -7/Zion | Discovered new exit (range 16) 7335 | -7/Zion | Gained Derelict followers 7583 | -7/Zion | Learned Factory garrison access intel 7748 | -7/Zion | Given A8's code to call for help 8075 | -7/Zion | Learned location of Armory (-4) 8135 | -7/Zion | Learned location of Warlord (-5) 8487 | -7/Zion | Met Imprinter 8691 | -7/Zion | Build established: Scavenger-Mutant 8799 | -7/Zion | Entered Proximity Caves 8799 | -6/Proximity Caves | Accompanied by 2 allies 8929 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8948 | -6/Proximity Caves | Core integrity fell below 50% 9070 | -6/Proximity Caves | Core integrity fell below 20% 9103 | -6/Proximity Caves | Lost 12 parts (2p6n4w) 9300 | -6/Proximity Caves | P-60 Hacker assimilated allied Fighter 5a 9335 | -6/Proximity Caves | Build established: Mutant 9463 | -6/Proximity Caves | Discovered new exit (range 5) 9467 | -6/Proximity Caves | Entered Factory 9467 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 9468 | -6/Factory | Loaded intel: 4 garrison access locations 9606 | -6/Factory | Discovered new exit (range 15) 9638 | -6/Factory | Spotted B-75 Beast 9659 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 9663 | -6/Factory | Destroyed B-75 Beast 9688 | -6/Factory | Lost 6 parts (1p1n2u2w) 9766 | -6/Factory | Discovered new exit (range 17) 9889 | -6/Factory | Identified exit to Lower Caves 10116 | -6/Factory | Repaired Broken Exp. Sensor Array 10333 | -6/Factory | Fabricated Imp. Flight Unit (x1) 10667 | -6/Factory | Cargo convoy interrupted 10681 | -6/Factory | Discovered new exit (range 19) 10712 | -6/Factory | Identified exit to Factory 10721 | -6/Factory | Entered another Factory area 10721 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10759 | -5/Factory | Build established: Hacker-Scout 10880 | -5/Factory | System corruption reached 10% 10881 | -5/Factory | Self-destructed Last Messages --------------- 10858_ KE Penetrator+ destroyed. 10860_ Imp. Reaction Control System destroyed. 10861_ S-27 Virus destroyed. 10863_ Adv. Visual Processing Unit destroyed. 10863_ System corrupted by crushing effect (+2). 10863_ Knocked back. 10865_ System corrupted: Heat flow error (+156). 10867_ VTOL Module melted. 10867_ S-27 Virus destroyed. 10868_ Hacking Suite destroyed. 10868_ System corrupted by crushing effect (+2). 10868_ Knocked back. 10879_ Imp. Signal Interpreter destroyed. 10879_ Hacking Suite destroyed. 10879_ Mic. Nuclear Core destroyed. 10879_ System corrupted by crushing effect (+5). 10879_ System corrupted by crushing effect (+3). 10879_ System corrupted by crushing effect (+4). 10879_ Knocked back. 10881_ CRS#Z