Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.18 @ 22:42:17

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (188)     940
Value Destroyed (8453)     8453
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1229)               1229
              TOTAL SCORE: 18762

 Bonus
-------
High Alert Combat Kills    734
Follower Combat Kills      237
Met Data Miner             300
Friendly Fire              -42

 Cogmind 
---------
Core Integrity             1164/1600
Matter                     300/300
Energy                     440/440
System Corruption          25%
Temperature                Cool (0)
Movement                   Walking (117)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (4) ---
      Advanced Myomer Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (14) -----
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Targeting Computer
      Advanced Target Analyzer
      Advanced Core Analyzer
               Quantum Capacitor
               Centrium Medium Armor Plating
>              --- WEAPON (4) -------
      Enhanced Quantum Rifle
>              --- INVENTORY (8) ----
         Light Quantum Reactor
               Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
               Biometal Leg
      Advanced Phase Shifter
               Tesla Rifle
               Gamma Rifle

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Advanced Myomer Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Targeting Computer
      Advanced Target Analyzer
      Advanced Core Analyzer
               Quantum Capacitor
               Centrium Medium Armor Plating
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
>              --- INVENTORY --------
         Light Quantum Reactor
               Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
               Biometal Leg
      Advanced Phase Shifter
               Tesla Rifle
               Gamma Rifle
[Rating: 179]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Advanced Myomer Leg
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
Utility                    Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Reflective Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   2   2   2   .   .   .   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  12   | .   .   .   2   2   .   1   .   .   .   .   1   2   2   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Parts Attached             251  | 6   5   5   15  19  20  7   7   6   .   12  38  17  21  15  58  
  Power                    49   | 1   .   2   2   3   4   .   1   .   .   1   5   3   7   2   18  
    Engine                 10   | 1   .   1   2   2   3   .   1   .   .   .   .   .   .   .   .   
    Core                   17   | .   .   1   .   1   1   .   .   .   .   1   5   1   2   .   5   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   2   5   2   13  
  Propulsion               37   | 2   .   1   4   5   .   3   1   1   .   4   8   .   4   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    35   | 2   .   1   2   5   .   3   1   1   .   4   8   .   4   1   3   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  86   | 1   2   .   5   4   5   2   1   1   .   2   14  12  10  6   21  
    Device                 49   | .   .   .   5   2   5   .   .   .   .   1   4   4   4   6   18  
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
    Processor              17   | .   1   .   .   2   .   1   .   .   .   .   3   4   5   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   .   .   .   1   1   1   .   .   6   4   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 2   3   2   4   7   11  2   4   4   .   5   11  2   .   6   16  
    Energy Gun             47   | 1   1   2   4   7   7   2   3   3   .   4   .   .   .   4   9   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   7   
    Ballistic Gun          13   | 1   .   .   .   .   3   .   1   1   .   .   7   .   .   .   .   
    Ballistic Cannon       10   | .   2   .   .   .   1   .   .   .   .   .   4   2   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   3   1   2   .   .   .   .   3   2   .   4   1   3   
Parts Lost                 55   | .   2   .   .   10  .   3   1   3   .   8   5   .   3   1   19  
  Power                    6    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   3   
  Propulsion               7    | .   .   .   .   3   .   1   .   .   .   3   .   .   .   .   .   
  Utility                  15   | .   .   .   .   .   .   .   .   1   .   1   2   .   3   1   7   
  Weapon                   27   | .   1   .   .   6   .   2   1   2   .   4   2   .   .   .   9   
  Highest Loss Streak      6    | .   2   .   .   6   .   1   1   2   .   5   4   .   3   1   5   
Average Slot Usage (%)     96   | .   89  98  100 97  93  98  99  96  100 97  98  99  92  97  95  
  Engine                   5    | .   5   8   .   8   10  13  13  13  13  9   .   .   .   .   .   
  Core                     3    | .   .   4   10  .   .   .   .   .   .   3   10  4   4   .   3   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   5   4   7   8   
  Leg                      19   | .   28  28  16  17  15  19  19  20  20  18  22  21  19  17  16  
  Device                   14   | .   .   .   22  18  15  13  13  13  13  13  6   15  13  19  21  
  Storage                  6    | .   14  14  11  9   7   6   6   6   6   6   5   5   4   4   4   
  Processor                21   | .   12  14  11  27  23  23  20  20  20  20  21  22  28  30  24  
  Protection               3    | .   .   .   .   .   .   2   6   6   6   4   10  8   1   .   2   
  Energy Gun               10   | .   6   16  22  16  9   19  17  12  13  12  .   .   .   6   8   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   6   
  Ballistic Gun            2    | .   6   .   .   .   10  .   2   2   6   1   8   .   .   .   .   
  Ballistic Cannon         4    | .   14  11  .   .   .   .   .   .   .   .   6   14  14  8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 10  24  28  32  32  43  49  57  56  55  62  61  71  69  87  129 
  Greatest Support         120  | 20  20  20  26  28  26  46  48  48  48  58  88  75  120 120 120 
  Greatest Overweight (x)  2    | .   1   1   2   2   1   1   1   1   1   2   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  10  10  8   8   8   8   
  Average Capacity         9    | 4   8   10  10  10  10  10  10  10  10  10  8   8   8   8   8   
  Most Carried             10   | .   10  10  10  10  10  10  10  10  10  10  10  8   8   8   8   
  Average Carried          8    | .   7   9   9   9   9   9   9   7   10  9   7   7   7   7   7   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  10  8   8   8   8   8   
  Final Carried            10   | .   10  10  10  6   10  10  10  10  10  7   8   8   8   8   8   

 Class Distribution 
--------------------
 38% | Scavenger-Gunner
 31% | Mutant
 17% | Gunner
  6% | Scavenger-Mutant
  3% | Generator-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Gunner | -6/Data Miner
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
           Gunner | -3/Research
           Gunner | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  
Matter Collected           5491 | 223  105  116  223  169  307  133  65   124  .    127  1343 668  856  405  627  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9314 | .    191  90   425  980  307  316  207  275  .    340  1437 321  795  392  3238 
  Parts                    413  | .    10   10   25   57   17   14   7    16   .    18   56   11   27   11   134  
Haulers Intercepted        10   | .    2    .    3    3    .    .    .    .    .    .    1    1    .    .    .    
Recyclers Shooed           14   | .    .    2    .    5    1    .    .    .    .    .    3    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    .    2    11   .    20   .    .    .    .    .    
  Prevented                9    | .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Combat Hostiles Destroyed  132  | .   5   5   5   14  2   4   3   6   .   5   17  4   11  5   46  
  Guns                     65   | .   5   2   5   14  2   2   2   4   .   3   6   .   .   1   19  
  Cannons                  56   | .   .   3   .   .   .   .   .   .   .   1   10  4   11  4   23  
  AOE                      5    | .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   1   
Classes Destroyed          14   | .   3   1   2   3   1   1   1   1   .   1   .   .   .   .   .   
  Worker                   14   | .   .   .   .   5   1   3   .   .   .   .   1   .   .   .   4   
  Builder                  5    | .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   2   
  Hauler                   10   | .   2   .   3   3   .   .   .   .   .   .   1   1   .   .   .   
  Recycler                 14   | .   .   .   .   2   2   .   .   .   .   .   4   1   4   .   1   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   .   .   3   3   .   2   .   .   .   .   .   1   .   1   1   
  Swarmer                  25   | .   3   3   .   6   .   .   .   3   .   .   .   .   .   .   10  
  Grunt                    38   | .   2   2   .   2   .   4   1   1   .   .   7   .   .   1   18  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Sentry                   24   | .   .   .   5   5   1   .   1   .   .   .   3   2   2   2   3   
  Hunter                   12   | .   .   .   .   1   .   .   .   .   .   3   3   .   2   .   3   
  Programmer               27   | .   .   .   .   .   1   .   .   1   .   1   4   2   7   .   11  
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   3   3   7   2   5   1   3   .   2   5   4   4   2   11  
  Combat Bots Only         10   | .   3   3   2   4   1   3   1   3   .   2   4   3   3   2   10  
Max Kills in Single Turn   3    | .   2   1   1   1   1   3   1   1   .   1   1   1   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  
Damage Taken               12142 | .    236  231  253  1345 329  543  232  633  .    613  1455 452  1277 294  4249 
  Core                     1237  | .    26   41   75   262  49   15   .    16   .    53   122  19   81   42   436  
  Absorbed by Shields      294   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   228  
Core Remaining (%)         86    | 100  .    73   81   52   93   .    .    .    .    90   87   98   93   97   .    
Volleys Fired              527   | .    24   21   33   75   22   14   9    24   .    16   56   28   35   19   151  
  Largest                  4     | .    2    2    2    2    3    3    3    3    .    3    3    3    3    4    4    
  Hottest                  466   | .    78   130  130  112  210  210  180  153  .    245  200  146  146  396  466  
Shots Fired                1171  | .    45   42   66   129  54   36   26   56   .    42   156  84   105  45   285  
  Gun                      700   | .    35   15   66   129  54   36   26   56   .    27   79   5    .    18   154  
  Cannon                   471   | .    10   27   .    .    .    .    .    .    .    15   77   79   105  27   131  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  464   | .    29   27   .    .    42   .    .    11   .    .    144  84   105  22   .    
  Thermal                  574   | .    16   15   66   129  2    22   8    8    .    40   1    .    .    23   244  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          133   | .    .    .    .    .    10   14   18   37   .    2    11   .    .    .    41   
  Robot Hit Streak         47    | .    9    14   20   17   17   15   12   11   .    6    43   14   33   21   47   
  Robot Miss Streak        4     | .    2    4    4    2    3    2    2    4    .    2    3    3    2    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Capacitor                89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   
Shots Hit Robots           853   | .    36   29   51   97   37   31   21   39   .    31   107  42   76   29   227  
  Core Hits                404   | .    13   21   30   40   9    22   10   17   .    10   48   13   32   16   123  
  Critical Hits            42    | .    1    1    .    .    .    .    .    .    .    .    7    .    11   1    21   
  Critical Kills           14    | .    .    .    .    .    .    .    .    .    .    .    3    .    5    .    6    
  Critical Parts Destroyed 23    | .    1    1    .    .    .    .    .    .    .    .    4    .    4    1    12   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24501 | .    459  472  815  1741 556  1548 384  685  .    811  2986 1295 2990 1066 8693 
  Guns                     11779 | .    288  165  815  1741 556  615  311  503  .    512  1466 79   .    507  4221 
  Cannons                  11072 | .    171  307  .    .    .    .    .    .    .    299  1361 1216 2990 559  4169 
  Explosions               1623  | .    .    .    .    .    .    933  73   182  .    .    159  .    .    .    276  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Kinetic                  8432  | .    318  307  .    .    465  .    .    91   .    .    2623 1295 2990 343  .    
  Thermal                  13615 | .    141  165  815  1741 10   1155 177  271  .    791  .    .    .    723  7626 
  Explosive                272   | .    .    .    .    .    .    113  .    .    .    .    159  .    .    .    .    
  Electromagnetic          2155  | .    .    .    .    .    81   280  207  323  .    20   204  .    .    .    1040 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    .    3    3    2    2    3    3    6    2    1    2    1    25   
  Average Corruption       4     | .    .    .    .    2    2    1    2    2    3    5    1    1    1    1    16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  168   | .    .    .    .    7    9    7    13   11   2    22   8    2    2    .    85   
    Message Errors         31    | .    .    .    .    2    3    3    3    1    .    6    3    1    1    .    8    
    Matter Fused           24    | .    .    .    .    1    1    .    .    5    2    3    .    .    .    .    12   
    Heat Flow Errors       16    | .    .    .    .    1    2    .    3    .    .    2    .    .    .    .    8    
    Energy Discharges      16    | .    .    .    .    1    .    2    4    .    .    2    1    .    1    .    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
    Targeting Errors       51    | .    .    .    .    1    2    2    .    4    .    8    4    1    .    .    29   
    Weapon Failures        5     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            635   | .    9    13   .    .    .    289  14   4    .    .    20   29   35   8    214  
  Projectiles              322   | .    9    13   .    .    .    .    .    .    .    .    14   29   35   8    214  
  Explosions               313   | .    .    .    .    .    .    289  14   4    .    .    6    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 51    | .    .    7    .    .    .    .    .    .    .    .    9    5    29   1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  47    | .    .    7    .    .    .    .    .    .    .    .    9    4    26   1    .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
Self-Inflicted Damage      437   | .    .    .    .    .    .    273  54   73   .    .    37   .    .    .    .    
  Shots                    8     | .    .    .    .    .    .    4    1    2    .    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        356   | .    120  256  21   183  345  177  183  4    .    199  42   3    .    356  263  
  Average Temperature      67    | .    43   71   6    64   116  63   52   4    .    90   15   2    .    135  71   
  Received Heat Transfer   1361  | .    99   42   63   387  42   138  27   .    .    18   153  63   63   42   224  
  Effects                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    
  Parts Fried              18    | .    .    .    .    .    .    .    1    4    .    1    3    .    .    1    8    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Parts Melted             38    | .    .    .    1    8    .    2    .    .    .    8    .    .    .    3    16   
  Heat Transferred         17009 | .    407  205  1558 3774 25   1337 235  350  .    1333 .    .    .    703  7082 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Peak Influence             901  | .   154 135 203 275 162 234 .   .   .   .   413 473 385 305 901 
  Initial                  202  | .   .   2   1   40  122 4   .   .   .   .   67  202 168 114 105 
  Average                  207  | .   58  45  69  120 66  73  .   .   .   .   203 323 263 197 467 
Maximum Alert Level        3    | .   .   .   1   1   .   1   .   .   .   .   2   2   1   1   3   
  Low Security (%)         59   | 100 100 100 98  80  100 95  .   .   .   .   58  .   12  52  15  
  Level 1                  26   | .   .   .   1   19  .   4   .   .   .   .   27  80  87  47  25  
  Level 2                  9    | .   .   .   .   .   .   .   .   .   .   .   13  19  .   .   31  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   .   1   1   4   .   .   .   .   6   1   1   2   7   
  Investigation            3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Extermination            8    | .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   4   
  Reinforcement            4    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison                 5    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Distress Signals           8    | .   .   .   1   4   .   .   .   .   .   .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   6   5   14  27  2   13  6   8   .   13  18  5   16  9   62  
  Peak Tracking Total      8    | .   3   3   3   6   1   5   4   4   .   5   5   3   4   2   8   
  Tactical Retreats        13   | .   .   .   .   1   .   .   3   1   .   5   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Traps Triggered            10   | .   .   .   .   2   1   3   .   .   .   .   1   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Machines Disabled          28   | .   .   1   2   .   .   8   .   2   .   .   4   5   1   1   4   
  Max in Single Turn       6    | .   .   1   1   .   .   6   .   1   .   .   1   2   1   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Machines Accessed          24   | .   5   .   .   5   3   1   .   .   4   .   5   .   .   1   .   
  Terminals                12   | .   5   .   .   4   1   .   .   .   .   .   2   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                80   | .   10  .   .   20  6   3   .   .   27  .   12  .   .   2   .   
  Successful               61   | .   7   .   .   16  3   2   .   .   27  .   4   .   .   2   .   
  Failed                   19   | .   3   .   .   4   3   1   .   .   .   .   8   .   .   .   .   
    Catastrophic           3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   6   .   .   8   .   .   .   .   .   .   3   .   .   .   .   
  Terminals                27   | .   10  .   .   11  1   .   .   .   .   .   5   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   3   .   .   .   .   .   3   .   .   2   .   
  Repair Stations          5    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   9   .   .   .   .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   4   .   .   3   .   .   .   .   27  .   1   .   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   9   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         5    | .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  6    | .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   3   2   1   .   .   .   .   3   .   .   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   4   .   .   .   .   9   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Matter                 402  | .   .   .   .   .   .   .   .   .   .   .   278 .   .   124 .   
    Time                   89   | .   .   .   .   .   .   .   .   .   .   .   69  .   .   20  .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   4   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Time                     67   | .   .   .   .   .   51  16  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Total Allies               6    | .   1   .   .   1   .   3   .   .   .   1   .   .   .   .   .   
  Largest Group            3    | .   1   1   .   1   .   3   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      94   | .   10  10  .   10  .   93  .   .   .   94  .   .   .   .   .   
  Highest-Rated Ally       94   | .   10  10  .   10  .   31  .   .   .   94  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   .   .   .   25  .   .   .   24  .   .   .   .   .   
  Total Damage             1330 | .   .   .   .   .   .   504 .   .   .   826 .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   2   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  
Turns Passed               11732 | 51   639  627  762  1040 1052 468  812  566  123  587  1151 663  810  471  1910 
Spaces Moved               6835  | 42   381  363  386  385  593  295  470  282  83   345  729  401  535  313  1232 
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6726  | 31   381  363  288  385  593  295  470  282  83   345  729  401  535  313  1232 
  Wheels                   98    | .    .    .    98   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  100  120  120  120  150  120  150  120  120  120  120  120  117  
  Average Speed            132   | 101  138  150  137  148  149  130  150  149  150  145  120  120  120  120  119  
  Slowest Speed            180   | 120  150  150  180  180  150  150  150  150  150  180  120  120  120  120  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       36    | 3    57   94   26   50   19   9    69   48   72   54   15   13   14   10   33   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     5     | .    .    2    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    .    .    .    2    .    .    2    .    .    .    .    .    
Spaces Dug                 62    | .    .    .    .    .    .    .    .    .    .    .    3    37   1    8    13   
Terrain Destroyed          313   | .    .    3    .    .    .    84   8    18   .    5    62   52   21   10   50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               130   | .    .    3    .    .    .    .    .    .    .    5    21   36   21   10   34   
  AOE                      183   | .    .    .    .    .    .    84   8    18   .    .    41   16   .    .    16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  
Total                      8636 | 47   452  405  560  729  722  349  560  378  82   398  894  523  627  379  1531 
  Wait                     677  | .    17   9    86   228  53   16   64   62   .    15   14   54   15   10   34   
  Move                     6820 | 41   380  362  385  384  592  294  469  281  82   344  728  400  534  312  1232 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  138  | .    17   3    17   9    16   10   5    2    .    6    21   8    5    7    12   
  Fast Attach              110  | 6    3    2    7    6    10   2    1    2    .    3    16   8    9    9    26   
  Attach                   58   | .    1    2    2    9    3    4    2    1    .    8    6    3    4    2    11   
  Detach                   11   | .    .    .    .    2    2    .    .    .    .    1    1    2    2    .    1    
  Swap                     83   | .    1    1    6    4    7    1    4    3    .    1    16   6    8    4    21   
  Drop                     209  | .    9    5    24   12   17   8    6    3    .    4    36   14   15   15   41   
  Fire                     527  | .    24   21   33   75   22   14   9    24   .    16   56   28   35   19   151  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Sto])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    52 | -11/Scrapyard      | Entered Materials
   161 | -10/Materials      | Discovered new exit (range 14)
   333 | -10/Materials      | Build established: Mutant
   526 | -10/Materials      | Discovered new exit (range 16)
   691 | -10/Materials      | Entered Mines
   691 | -10/Mines          | Accompanied by 1 ally
  1156 | -10/Mines          | Discovered new exit (range 8)
  1160 | -10/Mines          | Learned location of Storage (-7)
  1219 | -10/Mines          | Discovered new exit (range 10)
  1267 | -10/Mines          | Learned location of Zion (-7)
  1310 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1318 | -10/Mines          | Entered Materials
  1318 | -9/Materials       | Evolved 2 slots: Utility x2
  1912 | -9/Materials       | Discovered new exit (range 7)
  2080 | -9/Materials       | Entered another Materials area
  2080 | -8/Materials       | Evolved 2 slots: Utility x2
  3115 | -8/Materials       | Discovered new exit (range 5)
  3120 | -8/Materials       | Entered Factory
  3120 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
  3125 | -7/Factory         | Lost 6 parts (1p2n3w)
  3519 | -7/Factory         | Discovered new exit (range 18)
  3728 | -7/Factory         | Discovered new exit (range 12)
  3866 | -7/Factory         | Build established: Gunner
  3929 | -7/Factory         | Discovered new exit (range 9)
  4059 | -7/Factory         | Repaired Cld. Ion Engine
  4172 | -7/Factory         | Entered another Factory area
  4172 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4235 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  4323 | -6/Factory         | Repaired Imp. Aluminum Leg
  4619 | -6/Factory         | Garrison activated, responded to threat
  4619 | -6/Factory         | Discovered new exit (range 12)
  4640 | -6/Factory         | Entered Lower Caves
  4812 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5089 | -6/Lower Caves     | Identified exit to Lower Caves
  5261 | -6/Lower Caves     | Build established: Scavenger-Gunner
  5331 | -6/Lower Caves     | Learned 4 Factory zone layouts
  5452 | -6/Lower Caves     | Entered another Lower Caves area
  5769 | -6/Lower Caves     | Learned location of Extension (-6)
  5861 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  5863 | -6/Lower Caves     | Build established: Scavenger-Mutant
  5951 | -6/Lower Caves     | Discovered new exit (range 12)
  6018 | -6/Lower Caves     | Entered Data Miner
  6018 | -6/Data Miner      | Discovered new exit (range 6)
  6044 | -6/Data Miner      | Met Data Miner
  6083 | -6/Data Miner      | Learned location of Section 7 (-2)
  6083 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6105 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6141 | -6/Data Miner      | Entered Proximity Caves
  6176 | -5/Proximity Caves | Build established: Scavenger-Gunner
  6323 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6349 | -5/Proximity Caves | Lost 3 parts (1n2w)
  6369 | -5/Proximity Caves | Learned location of Armory (-4)
  6647 | -5/Proximity Caves | Found Prototype Device
  6651 | -5/Proximity Caves | Identified Exp. Thermal Shield
  6662 | -5/Proximity Caves | Lost 5 parts (2n1u2w)
  6709 | -5/Proximity Caves | Discovered new exit (range 11)
  6728 | -5/Proximity Caves | Entered Factory
  6728 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6743 | -5/Factory         | Discovered new exit (range 16)
  6786 | -5/Factory         | Lost 4 parts (1p1u2w)
  7043 | -5/Factory         | Found Exp. Targeting Computer
  7123 | -5/Factory         | Incoming investigation squad redirected
  7244 | -5/Factory         | Found Powered Armor
  7610 | -5/Factory         | Incoming investigation squad redirected
  7688 | -5/Factory         | Garrison activated, responded to threat
  7733 | -5/Factory         | Fabricated Adv. Phase Shifter (x1)
  7863 | -5/Factory         | Discovered new exit (range 12)
  7879 | -5/Factory         | Entered another Factory area
  7879 | -4/Factory         | Evolved 2 slots: Utility x2
  8242 | -4/Factory         | Discovered new exit (range 9)
  8542 | -4/Factory         | Entered Research
  8542 | -3/Research        | Evolved 2 slots: Utility x2
  8898 | -3/Research        | Lost 3 parts (3u)
  9092 | -3/Research        | Build established: Gunner
  9157 | -3/Research        | Discovered new exit (range 16)
  9352 | -3/Research        | Entered another Research area
  9352 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
  9672 | -2/Research        | Discovered new exit (range 15)
  9674 | -2/Research        | Garrison activated, responded to threat
  9787 | -2/Research        | Fabricated Salvage Targeting Computer?
  9823 | -2/Research        | Entered Access
  9823 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
  9946 | -1/Access          | Found Unknown Device
  9946 | -1/Access          | Identified Quantum Capacitor
 10158 | -1/Access          | Destroyed 10 combat bots
 10569 | -1/Access          | Build established: Scavenger-Gunner
 10680 | -1/Access          | Crushed by falling debris
 10680 | -1/Access          | System corruption reached 10%
 10711 | -1/Access          | Lost 3 parts (3u)
 10853 | -1/Access          | First assault squad dispatched
 10869 | -1/Access          | Incoming assault squad redirected
 11179 | -1/Access          | Energy Cycler disabled
 11399 | -1/Access          | Incoming assault squad redirected
 11494 | -1/Access          | Lost 3 parts (2p1w)
 11594 | -1/Access          | Incoming assault squad redirected
 11733 | -1/Access          | Self-destructed

 Last Messages 
---------------
11726_ R-10 Processor collects Wheel.
11727_ System corrupted: IFF burst signal emitted.
11727_ K-01 Serf collects debris.
11727_ Penetrated by Slug.
11727_ Slug penetrates Wall.
11727_ K-01 Serf collects debris. <x3>
11729_ A-15 Conveyor destroyed.
11729_ R-10 Processor collects Tesla Rifle.
11729_ Enh. Quantum Rifle destroyed.
11729_ Penetrated by Slug.
11729_ R-10 Processor collects Tesla Rifle.
11730_ K-01 Serf collects debris. <x2>
11730_ Lgt. Quantum Reactor destroyed.
11730_ Adv. Heat Sink destroyed.
11730_ K-01 Serf collects debris. <x2>
11732_ System corrupted: Enh. Quantum Rifle targeting data glitched.
11732_ K-01 Serf collects debris.
11732_ R-10 Processor collects Biometal Leg.
11732_ Penetrated by Slug.
11732_ R-10 Processor collects Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????  u  ?????????????????????? |
| ???????????????????????  h  ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   +?????????????????????? |
| ??????????##############   #?????????????????????? |
| ??????????#            #   #?????????????????????? |
| ??????????#            # R!#?????????????????????? |
| ###########            #Yk|#?????????????????????? |
|           #            #!@!#?????????????????????? |
|           #            #h=%#?????????????????????? |
|           #            #!==#?????????????????????? |
|           +            # p|#?????????????????????? |
|           #            # R[#?????????????????????? |
|           #    ==      #   #?????????????????????? |
|           #    ==      #** #?????????????????????? |
|    ###### #    ==      #ku #?????????????????????? |
|    #????# #            #wk #?????????????????????? |
|    #????# ##############   #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           159
Coolant Potential          65
Energy Generation          65
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             625
Resistance: TH             30
Propulsion Shielding       66
Weapon Shielding           90
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         36
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Particle Charging          25
Kinecelleration            40

 Item Schematics 
-----------------
           Imp. Medium Laser | -8/Materials  | Scanalyzed
  Salvage Targeting Computer | -8/Materials  | Scanalyzed
             Cld. Ion Engine | -8/Materials  | Scanalyzed
           Imp. Aluminum Leg | -8/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
         Adv. Phase Shifter | x1 | -5/Factory  | Preloaded
 Salvage Targeting Computer | x2 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcRegenerativeActivator
  Manual?         0
Play Time         01:25:42
  Cumulative      216.1 hours
  Start           2021.05.18 @ 16:29:27
  End             2021.05.18 @ 22:42:17
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          414
  Rogue           259
  Adventurer      148
  Explorer        7
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          85
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: acf6174c-4adc-47ed-9f60-ed2bec6eee2f