Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.18 @ 22:42:17 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (188) 940 Value Destroyed (8453) 8453 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1229) 1229 TOTAL SCORE: 18762 Bonus ------- High Alert Combat Kills 734 Follower Combat Kills 237 Met Data Miner 300 Friendly Fire -42 Cogmind --------- Core Integrity 1164/1600 Matter 300/300 Energy 440/440 System Corruption 25% Temperature Cool (0) Movement Walking (117) Location -1/Access Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Advanced Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Quantum Capacitor Centrium Medium Armor Plating > --- WEAPON (4) ------- Enhanced Quantum Rifle > --- INVENTORY (8) ---- Light Quantum Reactor Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Advanced Phase Shifter Tesla Rifle Gamma Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Quantum Capacitor Centrium Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Advanced Phase Shifter Tesla Rifle Gamma Rifle [Rating: 179] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Advanced Myomer Leg Leg Advanced Myomer Leg Wheel Armored Wheel Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Reflective Plating Weapon Magnetic Acceleration Cannon Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 2 2 2 2 Power 2 | . . . . . 1 . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . 1 . . . . Utility 12 | . . . 2 2 . 1 . . . . 1 2 2 1 1 Weapon 2 | . . . . . 1 . . . . . . . . 1 . Parts Attached 251 | 6 5 5 15 19 20 7 7 6 . 12 38 17 21 15 58 Power 49 | 1 . 2 2 3 4 . 1 . . 1 5 3 7 2 18 Engine 10 | 1 . 1 2 2 3 . 1 . . . . . . . . Core 17 | . . 1 . 1 1 . . . . 1 5 1 2 . 5 Reactor 22 | . . . . . . . . . . . . 2 5 2 13 Propulsion 37 | 2 . 1 4 5 . 3 1 1 . 4 8 . 4 1 3 Treads . | . . . . . . . . . . . . . . . . Leg 35 | 2 . 1 2 5 . 3 1 1 . 4 8 . 4 1 3 Wheel 2 | . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 86 | 1 2 . 5 4 5 2 1 1 . 2 14 12 10 6 21 Device 49 | . . . 5 2 5 . . . . 1 4 4 4 6 18 Storage 5 | 1 1 . . . . . . . . 1 1 . 1 . . Processor 17 | . 1 . . 2 . 1 . . . . 3 4 5 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . . . . . . 1 1 1 . . 6 4 . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 79 | 2 3 2 4 7 11 2 4 4 . 5 11 2 . 6 16 Energy Gun 47 | 1 1 2 4 7 7 2 3 3 . 4 . . . 4 9 Energy Cannon 9 | . . . . . . . . . . 1 . . . 1 7 Ballistic Gun 13 | 1 . . . . 3 . 1 1 . . 7 . . . . Ballistic Cannon 10 | . 2 . . . 1 . . . . . 4 2 . 1 . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 3 1 2 . . . . 3 2 . 4 1 3 Parts Lost 55 | . 2 . . 10 . 3 1 3 . 8 5 . 3 1 19 Power 6 | . 1 . . 1 . . . . . . 1 . . . 3 Propulsion 7 | . . . . 3 . 1 . . . 3 . . . . . Utility 15 | . . . . . . . . 1 . 1 2 . 3 1 7 Weapon 27 | . 1 . . 6 . 2 1 2 . 4 2 . . . 9 Highest Loss Streak 6 | . 2 . . 6 . 1 1 2 . 5 4 . 3 1 5 Average Slot Usage (%) 96 | . 89 98 100 97 93 98 99 96 100 97 98 99 92 97 95 Engine 5 | . 5 8 . 8 10 13 13 13 13 9 . . . . . Core 3 | . . 4 10 . . . . . . 3 10 4 4 . 3 Reactor 2 | . . . . . . . . . . . . 5 4 7 8 Leg 19 | . 28 28 16 17 15 19 19 20 20 18 22 21 19 17 16 Device 14 | . . . 22 18 15 13 13 13 13 13 6 15 13 19 21 Storage 6 | . 14 14 11 9 7 6 6 6 6 6 5 5 4 4 4 Processor 21 | . 12 14 11 27 23 23 20 20 20 20 21 22 28 30 24 Protection 3 | . . . . . . 2 6 6 6 4 10 8 1 . 2 Energy Gun 10 | . 6 16 22 16 9 19 17 12 13 12 . . . 6 8 Energy Cannon 1 | . . . . . . . . . . 4 . . . 1 6 Ballistic Gun 2 | . 6 . . . 10 . 2 2 6 1 8 . . . . Ballistic Cannon 4 | . 14 11 . . . . . . . . 6 14 14 8 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 129 | 10 24 28 32 32 43 49 57 56 55 62 61 71 69 87 129 Greatest Support 120 | 20 20 20 26 28 26 46 48 48 48 58 88 75 120 120 120 Greatest Overweight (x) 2 | . 1 1 2 2 1 1 1 1 1 2 . . . . 1 Average Overweight (x) . | . . 1 1 . . . 1 . 1 . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 8 8 8 8 Average Capacity 9 | 4 8 10 10 10 10 10 10 10 10 10 8 8 8 8 8 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 10 10 8 8 8 8 Average Carried 8 | . 7 9 9 9 9 9 9 7 10 9 7 7 7 7 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 8 8 8 8 8 Final Carried 10 | . 10 10 10 6 10 10 10 10 10 7 8 8 8 8 8 Class Distribution -------------------- 38% | Scavenger-Gunner 31% | Mutant 17% | Gunner 6% | Scavenger-Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -3/Research Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 5491 | 223 105 116 223 169 307 133 65 124 . 127 1343 668 856 405 627 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9314 | . 191 90 425 980 307 316 207 275 . 340 1437 321 795 392 3238 Parts 413 | . 10 10 25 57 17 14 7 16 . 18 56 11 27 11 134 Haulers Intercepted 10 | . 2 . 3 3 . . . . . . 1 1 . . . Recyclers Shooed 14 | . . 2 . 5 1 . . . . . 3 . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 2 11 . 20 . . . . . Prevented 9 | . . . . . . . 4 5 . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 132 | . 5 5 5 14 2 4 3 6 . 5 17 4 11 5 46 Guns 65 | . 5 2 5 14 2 2 2 4 . 3 6 . . 1 19 Cannons 56 | . . 3 . . . . . . . 1 10 4 11 4 23 AOE 5 | . . . . . . 2 1 1 . . . . . . 1 Classes Destroyed 14 | . 3 1 2 3 1 1 1 1 . 1 . . . . . Worker 14 | . . . . 5 1 3 . . . . 1 . . . 4 Builder 5 | . . 1 . . 1 . . . . . . . 1 . 2 Hauler 10 | . 2 . 3 3 . . . . . . 1 1 . . . Recycler 14 | . . . . 2 2 . . . . . 4 1 4 . 1 Operator 2 | . . . . . . 1 . . . . . . . . 1 Watcher 11 | . . . 3 3 . 2 . . . . . 1 . 1 1 Swarmer 25 | . 3 3 . 6 . . . 3 . . . . . . 10 Grunt 38 | . 2 2 . 2 . 4 1 1 . . 7 . . 1 18 Brawler 2 | . . . . . . . . . . 1 . . . 1 . Duelist 3 | . . . . . . . 1 . . . . . . 1 1 Sentry 24 | . . . 5 5 1 . 1 . . . 3 2 2 2 3 Hunter 12 | . . . . 1 . . . . . 3 3 . 2 . 3 Programmer 27 | . . . . . 1 . . 1 . 1 4 2 7 . 11 Mutant 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 3 3 3 7 2 5 1 3 . 2 5 4 4 2 11 Combat Bots Only 10 | . 3 3 2 4 1 3 1 3 . 2 4 3 3 2 10 Max Kills in Single Turn 3 | . 2 1 1 1 1 3 1 1 . 1 1 1 2 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 1 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Damage Taken 12142 | . 236 231 253 1345 329 543 232 633 . 613 1455 452 1277 294 4249 Core 1237 | . 26 41 75 262 49 15 . 16 . 53 122 19 81 42 436 Absorbed by Shields 294 | . . . . . . . . . . . . . . 66 228 Core Remaining (%) 86 | 100 . 73 81 52 93 . . . . 90 87 98 93 97 . Volleys Fired 527 | . 24 21 33 75 22 14 9 24 . 16 56 28 35 19 151 Largest 4 | . 2 2 2 2 3 3 3 3 . 3 3 3 3 4 4 Hottest 466 | . 78 130 130 112 210 210 180 153 . 245 200 146 146 396 466 Shots Fired 1171 | . 45 42 66 129 54 36 26 56 . 42 156 84 105 45 285 Gun 700 | . 35 15 66 129 54 36 26 56 . 27 79 5 . 18 154 Cannon 471 | . 10 27 . . . . . . . 15 77 79 105 27 131 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 464 | . 29 27 . . 42 . . 11 . . 144 84 105 22 . Thermal 574 | . 16 15 66 129 2 22 8 8 . 40 1 . . 23 244 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 133 | . . . . . 10 14 18 37 . 2 11 . . . 41 Robot Hit Streak 47 | . 9 14 20 17 17 15 12 11 . 6 43 14 33 21 47 Robot Miss Streak 4 | . 2 4 4 2 3 2 2 4 . 2 3 3 2 1 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . 1 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . 1 Capacitor 89 | . . . . . . . . . . . . . . . 89 Shots Hit Robots 853 | . 36 29 51 97 37 31 21 39 . 31 107 42 76 29 227 Core Hits 404 | . 13 21 30 40 9 22 10 17 . 10 48 13 32 16 123 Critical Hits 42 | . 1 1 . . . . . . . . 7 . 11 1 21 Critical Kills 14 | . . . . . . . . . . . 3 . 5 . 6 Critical Parts Destroyed 23 | . 1 1 . . . . . . . . 4 . 4 1 12 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 24501 | . 459 472 815 1741 556 1548 384 685 . 811 2986 1295 2990 1066 8693 Guns 11779 | . 288 165 815 1741 556 615 311 503 . 512 1466 79 . 507 4221 Cannons 11072 | . 171 307 . . . . . . . 299 1361 1216 2990 559 4169 Explosions 1623 | . . . . . . 933 73 182 . . 159 . . . 276 Melee . | . . . . . . . . . . . . . . . . Ramming 27 | . . . . . . . . . . . . . . . 27 Kinetic 8432 | . 318 307 . . 465 . . 91 . . 2623 1295 2990 343 . Thermal 13615 | . 141 165 815 1741 10 1155 177 271 . 791 . . . 723 7626 Explosive 272 | . . . . . . 113 . . . . 159 . . . . Electromagnetic 2155 | . . . . . 81 280 207 323 . 20 204 . . . 1040 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . 3 3 2 2 3 3 6 2 1 2 1 25 Average Corruption 4 | . . . . 2 2 1 2 2 3 5 1 1 1 1 16 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 168 | . . . . 7 9 7 13 11 2 22 8 2 2 . 85 Message Errors 31 | . . . . 2 3 3 3 1 . 6 3 1 1 . 8 Matter Fused 24 | . . . . 1 1 . . 5 2 3 . . . . 12 Heat Flow Errors 16 | . . . . 1 2 . 3 . . 2 . . . . 8 Energy Discharges 16 | . . . . 1 . 2 4 . . 2 1 . 1 . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . 1 1 . 3 . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . 10 Targeting Errors 51 | . . . . 1 2 2 . 4 . 8 4 1 . . 29 Weapon Failures 5 | . . . . . . . . 1 . 1 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 635 | . 9 13 . . . 289 14 4 . . 20 29 35 8 214 Projectiles 322 | . 9 13 . . . . . . . . 14 29 35 8 214 Explosions 313 | . . . . . . 289 14 4 . . 6 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 51 | . . 7 . . . . . . . . 9 5 29 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 47 | . . 7 . . . . . . . . 9 4 26 1 . Secondary 4 | . . . . . . . . . . . . 1 3 . . Self-Inflicted Damage 437 | . . . . . . 273 54 73 . . 37 . . . . Shots 8 | . . . . . . 4 1 2 . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 356 | . 120 256 21 183 345 177 183 4 . 199 42 3 . 356 263 Average Temperature 67 | . 43 71 6 64 116 63 52 4 . 90 15 2 . 135 71 Received Heat Transfer 1361 | . 99 42 63 387 42 138 27 . . 18 153 63 63 42 224 Effects 2 | . . 2 . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 . . 1 . . . 2 Combat Hostiles 4 | . . . . . . . . 1 . . 1 . . . 2 Parts Fried 18 | . . . . . . . 1 4 . 1 3 . . 1 8 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . . . . 1 Parts Melted 38 | . . . 1 8 . 2 . . . 8 . . . 3 16 Heat Transferred 17009 | . 407 205 1558 3774 25 1337 235 350 . 1333 . . . 703 7082 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 901 | . 154 135 203 275 162 234 . . . . 413 473 385 305 901 Initial 202 | . . 2 1 40 122 4 . . . . 67 202 168 114 105 Average 207 | . 58 45 69 120 66 73 . . . . 203 323 263 197 467 Maximum Alert Level 3 | . . . 1 1 . 1 . . . . 2 2 1 1 3 Low Security (%) 59 | 100 100 100 98 80 100 95 . . . . 58 . 12 52 15 Level 1 26 | . . . 1 19 . 4 . . . . 27 80 87 47 25 Level 2 9 | . . . . . . . . . . . 13 19 . . 31 Level 3 5 | . . . . . . . . . . . . . . . 28 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . . 1 1 4 . . . . 6 1 1 2 7 Investigation 3 | . . . . . . 1 . . . . 2 . . . . Extermination 8 | . . . . . 1 . . . . . 1 1 1 . 4 Reinforcement 4 | . . . . 1 . 2 . . . . 1 . . . . Assault 3 | . . . . . . . . . . . . . . . 3 Garrison 5 | . . . . . . 1 . . . . 2 . . 2 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 8 | . . . 1 4 . . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 204 | . 6 5 14 27 2 13 6 8 . 13 18 5 16 9 62 Peak Tracking Total 8 | . 3 3 3 6 1 5 4 4 . 5 5 3 4 2 8 Tactical Retreats 13 | . . . . 1 . . 3 1 . 5 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 10 | . . . . 2 1 3 . . . . 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 28 | . . 1 2 . . 8 . 2 . . 4 5 1 1 4 Max in Single Turn 6 | . . 1 1 . . 6 . 1 . . 1 2 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 24 | . 5 . . 5 3 1 . . 4 . 5 . . 1 . Terminals 12 | . 5 . . 4 1 . . . . . 2 . . . . Fabricators 4 | . . . . . 1 . . . . . 2 . . 1 . Repair Stations 2 | . . . . . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 80 | . 10 . . 20 6 3 . . 27 . 12 . . 2 . Successful 61 | . 7 . . 16 3 2 . . 27 . 4 . . 2 . Failed 19 | . 3 . . 4 3 1 . . . . 8 . . . . Catastrophic 3 | . 1 . . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . 6 . . 8 . . . . . . 3 . . . . Terminals 27 | . 10 . . 11 1 . . . . . 5 . . . . Fabricators 8 | . . . . . 3 . . . . . 3 . . 2 . Repair Stations 5 | . . . . . 2 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . 9 . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 35 | . 4 . . 3 . . . . 27 . 1 . . . . Record 12 | . . . . . . . . . 11 . 1 . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . 1 . . 2 . Load Schematic 2 | . . . . . 1 . . . . . . . . 1 . Build 2 | . . . . . . . . . . . 1 . . 1 . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . 9 . . . . . . 2 . . . . Insert Component 5 | . . . . 4 . . . . . . 1 . . . . Analyze 6 | . . . . 5 . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . . 4 . . . . . . . . . . . Terminals 7 | . 3 . . 4 . . . . . . . . . . . Track 3 | . . . . 3 . . . . . . . . . . . Assimilate 3 | . 2 . . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . . 3 2 1 . . . . 3 . . 1 . Full Trace Events 3 | . . . . . . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 4 . . . . 9 . . . . . . Parts Built 3 | . . . . . . . . . . . 1 . . 2 . Matter 402 | . . . . . . . . . . . 278 . . 124 . Time 89 | . . . . . . . . . . . 69 . . 20 . Total Part Build Rating 13 | . . . . . . . . . . . 9 . . 4 . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . Time 67 | . . . . . 51 16 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 4 . . . . . . 1 . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 6 | . 1 . . 1 . 3 . . . 1 . . . . . Largest Group 3 | . 1 1 . 1 . 3 . . . 1 . . . . . Highest-Rated Group 94 | . 10 10 . 10 . 93 . . . 94 . . . . . Highest-Rated Ally 94 | . 10 10 . 10 . 31 . . . 94 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . . . . 25 . . . 24 . . . . . Total Damage 1330 | . . . . . . 504 . . . 826 . . . . . Kills 6 | . . . . . . 4 . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 11732 | 51 639 627 762 1040 1052 468 812 566 123 587 1151 663 810 471 1910 Spaces Moved 6835 | 42 381 363 386 385 593 295 470 282 83 345 729 401 535 313 1232 Core 11 | 11 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 6726 | 31 381 363 288 385 593 295 470 282 83 345 729 401 535 313 1232 Wheels 98 | . . . 98 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 100 120 120 120 150 120 150 120 120 120 120 120 117 Average Speed 132 | 101 138 150 137 148 149 130 150 149 150 145 120 120 120 120 119 Slowest Speed 180 | 120 150 150 180 180 150 150 150 150 150 180 120 120 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 3 57 94 26 50 19 9 69 48 72 54 15 13 14 10 33 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 5 | . . 2 . . . . . 1 1 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . 2 . . 2 . . . . . Spaces Dug 62 | . . . . . . . . . . . 3 37 1 8 13 Terrain Destroyed 313 | . . 3 . . . 84 8 18 . 5 62 52 21 10 50 Melee . | . . . . . . . . . . . . . . . . Projectile 130 | . . 3 . . . . . . . 5 21 36 21 10 34 AOE 183 | . . . . . . 84 8 18 . . 41 16 . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total 8636 | 47 452 405 560 729 722 349 560 378 82 398 894 523 627 379 1531 Wait 677 | . 17 9 86 228 53 16 64 62 . 15 14 54 15 10 34 Move 6820 | 41 380 362 385 384 592 294 469 281 82 344 728 400 534 312 1232 Hop . | . . . . . . . . . . . . . . . . Pick Up 138 | . 17 3 17 9 16 10 5 2 . 6 21 8 5 7 12 Fast Attach 110 | 6 3 2 7 6 10 2 1 2 . 3 16 8 9 9 26 Attach 58 | . 1 2 2 9 3 4 2 1 . 8 6 3 4 2 11 Detach 11 | . . . . 2 2 . . . . 1 1 2 2 . 1 Swap 83 | . 1 1 6 4 7 1 4 3 . 1 16 6 8 4 21 Drop 209 | . 9 5 24 12 17 8 6 3 . 4 36 14 15 15 41 Fire 527 | . 24 21 33 75 22 14 9 24 . 16 56 28 35 19 151 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 14) 333 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Entered Mines 691 | -10/Mines | Accompanied by 1 ally 1156 | -10/Mines | Discovered new exit (range 8) 1160 | -10/Mines | Learned location of Storage (-7) 1219 | -10/Mines | Discovered new exit (range 10) 1267 | -10/Mines | Learned location of Zion (-7) 1310 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Evolved 2 slots: Utility x2 1912 | -9/Materials | Discovered new exit (range 7) 2080 | -9/Materials | Entered another Materials area 2080 | -8/Materials | Evolved 2 slots: Utility x2 3115 | -8/Materials | Discovered new exit (range 5) 3120 | -8/Materials | Entered Factory 3120 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3125 | -7/Factory | Lost 6 parts (1p2n3w) 3519 | -7/Factory | Discovered new exit (range 18) 3728 | -7/Factory | Discovered new exit (range 12) 3866 | -7/Factory | Build established: Gunner 3929 | -7/Factory | Discovered new exit (range 9) 4059 | -7/Factory | Repaired Cld. Ion Engine 4172 | -7/Factory | Entered another Factory area 4172 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4235 | -6/Factory | Allied Derelicts emerged from ambush trap array 4323 | -6/Factory | Repaired Imp. Aluminum Leg 4619 | -6/Factory | Garrison activated, responded to threat 4619 | -6/Factory | Discovered new exit (range 12) 4640 | -6/Factory | Entered Lower Caves 4812 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5089 | -6/Lower Caves | Identified exit to Lower Caves 5261 | -6/Lower Caves | Build established: Scavenger-Gunner 5331 | -6/Lower Caves | Learned 4 Factory zone layouts 5452 | -6/Lower Caves | Entered another Lower Caves area 5769 | -6/Lower Caves | Learned location of Extension (-6) 5861 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5863 | -6/Lower Caves | Build established: Scavenger-Mutant 5951 | -6/Lower Caves | Discovered new exit (range 12) 6018 | -6/Lower Caves | Entered Data Miner 6018 | -6/Data Miner | Discovered new exit (range 6) 6044 | -6/Data Miner | Met Data Miner 6083 | -6/Data Miner | Learned location of Section 7 (-2) 6083 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6105 | -6/Data Miner | Received God Mode back door access code from Data Miner 6141 | -6/Data Miner | Entered Proximity Caves 6176 | -5/Proximity Caves | Build established: Scavenger-Gunner 6323 | -5/Proximity Caves | Escorted by Enhanced Grunt 6349 | -5/Proximity Caves | Lost 3 parts (1n2w) 6369 | -5/Proximity Caves | Learned location of Armory (-4) 6647 | -5/Proximity Caves | Found Prototype Device 6651 | -5/Proximity Caves | Identified Exp. Thermal Shield 6662 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 6709 | -5/Proximity Caves | Discovered new exit (range 11) 6728 | -5/Proximity Caves | Entered Factory 6728 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6743 | -5/Factory | Discovered new exit (range 16) 6786 | -5/Factory | Lost 4 parts (1p1u2w) 7043 | -5/Factory | Found Exp. Targeting Computer 7123 | -5/Factory | Incoming investigation squad redirected 7244 | -5/Factory | Found Powered Armor 7610 | -5/Factory | Incoming investigation squad redirected 7688 | -5/Factory | Garrison activated, responded to threat 7733 | -5/Factory | Fabricated Adv. Phase Shifter (x1) 7863 | -5/Factory | Discovered new exit (range 12) 7879 | -5/Factory | Entered another Factory area 7879 | -4/Factory | Evolved 2 slots: Utility x2 8242 | -4/Factory | Discovered new exit (range 9) 8542 | -4/Factory | Entered Research 8542 | -3/Research | Evolved 2 slots: Utility x2 8898 | -3/Research | Lost 3 parts (3u) 9092 | -3/Research | Build established: Gunner 9157 | -3/Research | Discovered new exit (range 16) 9352 | -3/Research | Entered another Research area 9352 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9672 | -2/Research | Discovered new exit (range 15) 9674 | -2/Research | Garrison activated, responded to threat 9787 | -2/Research | Fabricated Salvage Targeting Computer? 9823 | -2/Research | Entered Access 9823 | -1/Access | Evolved 2 slots: Power x1, Utility x1 9946 | -1/Access | Found Unknown Device 9946 | -1/Access | Identified Quantum Capacitor 10158 | -1/Access | Destroyed 10 combat bots 10569 | -1/Access | Build established: Scavenger-Gunner 10680 | -1/Access | Crushed by falling debris 10680 | -1/Access | System corruption reached 10% 10711 | -1/Access | Lost 3 parts (3u) 10853 | -1/Access | First assault squad dispatched 10869 | -1/Access | Incoming assault squad redirected 11179 | -1/Access | Energy Cycler disabled 11399 | -1/Access | Incoming assault squad redirected 11494 | -1/Access | Lost 3 parts (2p1w) 11594 | -1/Access | Incoming assault squad redirected 11733 | -1/Access | Self-destructed Last Messages --------------- 11726_ R-10 Processor collects Wheel. 11727_ System corrupted: IFF burst signal emitted. 11727_ K-01 Serf collects debris. 11727_ Penetrated by Slug. 11727_ Slug penetrates Wall. 11727_ K-01 Serf collects debris. 11729_ A-15 Conveyor destroyed. 11729_ R-10 Processor collects Tesla Rifle. 11729_ Enh. Quantum Rifle destroyed. 11729_ Penetrated by Slug. 11729_ R-10 Processor collects Tesla Rifle. 11730_ K-01 Serf collects debris. 11730_ Lgt. Quantum Reactor destroyed. 11730_ Adv. Heat Sink destroyed. 11730_ K-01 Serf collects debris. 11732_ System corrupted: Enh. Quantum Rifle targeting data glitched. 11732_ K-01 Serf collects debris. 11732_ R-10 Processor collects Biometal Leg. 11732_ Penetrated by Slug. 11732_ R-10 Processor collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????????###h###????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? u ?????????????????????? | | ??????????????????????? h ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ??????????############## #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # R!#?????????????????????? | | ########### #Yk|#?????????????????????? | | # #!@!#?????????????????????? | | # #h=%#?????????????????????? | | # #!==#?????????????????????? | | + # p|#?????????????????????? | | # # R[#?????????????????????? | | # == # #?????????????????????? | | # == #** #?????????????????????? | | ###### # == #ku #?????????????????????? | | #????# # #wk #?????????????????????? | | #????# ############## #?????????????????????? | | #????# #????????????#!w!+?????????????????????? | | #????# #######??????#k=k#?????????????????????? | | #????# #??????#ku #?????????????????????? | | #????# #####+####???#!*=#?????????????????????? | | ####????# # #???#[*!#?????????????????????? | | ??????? # #???#!%!#?????????????????????? | | ?????#### #???#%!!#?????????????????????? | | ????????# #??##* ##????????????????????? | | ???????# #??# #????????????????????? | | ??????# ! =#### [ #????????????????????? | | ???????# !+%% +????????????????????? | | ??????????# =#### #????????????????????? | | ??????????# #??# #????????????????????? | | ??????????##########??### ###????????????????????? | | ????????????????????????? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 65 Energy Generation 65 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 625 Resistance: TH 30 Propulsion Shielding 66 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 36 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Salvage Targeting Computer | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Phase Shifter | x1 | -5/Factory | Preloaded Salvage Targeting Computer | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcRegenerativeActivator Manual? 0 Play Time 01:25:42 Cumulative 216.1 hours Start 2021.05.18 @ 16:29:27 End 2021.05.18 @ 22:42:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 414 Rogue 259 Adventurer 148 Explorer 7 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acf6174c-4adc-47ed-9f60-ed2bec6eee2f