Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 18:39:28

Player: Delirus

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (79)      395
Value Destroyed (2323)     2323
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1013)               1013
              TOTAL SCORE: 8371

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      702
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             791/850
Matter                     243/300
Energy                     6/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
            Cesium-ion Thruster
   Improved VTOL Module
            Nuclear Pulse Thruster
            Nuclear Pulse Thruster
>           --- UTILITY (7) ------
   Enhanced Optical Array
   Improved Signal Interpreter
   Improved Melee Analysis Suite
            Nanoactuators
   Improved Propulsion Shielding
            Hacking Suite
>           --- WEAPON (2) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
   Improved VTOL Module
   Improved VTOL Module
            Nuclear Pulse Thruster
            Great Maul

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
>              --- UTILITY ----------
               Gravity Neutralizer
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Propulsion Shielding
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
               Minigun
               Great Maul
>              --- INVENTORY --------
      Improved Flight Unit
      Advanced ECM Suite
               Reaction Control System
        Guided EMP Blaster
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   3   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             119  | 2   20  7   4   3   28  22  9   7   12  5   
  Power                    9    | .   2   1   .   1   2   .   1   1   1   .   
    Engine                 7    | .   2   1   .   1   1   .   .   1   1   .   
    Core                   2    | .   .   .   .   .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   2   1   1   8   6   1   1   4   3   
    Treads                 18   | 2   1   2   1   1   8   3   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   3   1   1   4   3   
  Utility                  33   | .   2   3   1   .   7   8   7   1   3   1   
    Device                 13   | .   1   2   .   .   2   2   5   .   1   .   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   .   .   2   3   1   .   2   1   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   .   
    Protection             6    | .   .   .   .   .   3   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   14  1   2   1   11  8   .   4   4   1   
    Energy Gun             11   | .   6   .   .   1   4   .   .   .   .   .   
    Energy Cannon          6    | .   4   .   1   .   1   .   .   .   .   .   
    Ballistic Gun          13   | .   2   1   .   .   4   4   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   1   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   2   .   .   .   1   4   .   2   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   1   .   .   
Parts Lost                 13   | .   2   1   .   .   3   .   2   3   1   1   
  Power                    3    | .   1   .   .   .   .   .   1   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   .   3   .   1   1   1   .   
  Weapon                   3    | .   1   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      2    | .   2   1   .   .   2   .   1   2   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  99  100 100 98  99  92  79  75  79  
  Engine                   8    | .   14  14  14  14  8   .   .   4   1   .   
  Core                     2    | .   .   .   .   .   .   9   6   .   .   .   
  Treads                   21   | .   22  26  28  28  26  26  .   .   .   .   
  Wheel                    1    | .   5   1   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   23  23  22  23  
  Device                   8    | .   11  13  .   .   8   8   12  .   3   6   
  Storage                  9    | .   14  14  14  14  9   9   .   .   .   .   
  Processor                10   | .   .   .   14  14  17  9   16  23  22  22  
  Hackware                 3    | .   .   .   .   .   .   8   14  13  7   6   
  Protection               4    | .   .   .   .   .   9   8   7   7   7   6   
  Energy Gun               4    | .   7   .   .   7   8   8   .   .   .   .   
  Energy Cannon            4    | .   3   14  12  6   .   .   .   .   .   .   
  Ballistic Gun            10   | .   12  14  14  14  9   8   1   .   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  32  32  52  51  68  59  15  13  15  9   
  Greatest Support         66   | 40  40  40  40  40  60  66  15  15  17  22  
  Greatest Overweight (x)  3    | .   1   1   1   1   1   3   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  5   5   5   5   
  Average Capacity         15   | 8   13  15  18  20  20  19  5   5   5   5   
  Most Carried             20   | 6   15  15  16  16  20  20  5   4   5   5   
  Average Carried          14   | 4   11  14  14  16  17  19  4   3   4   4   
  Final Capacity           20   | 8   15  15  20  20  20  5   5   5   5   5   
  Final Carried            20   | 5   13  15  16  16  20  5   3   3   5   4   

 Class Distribution 
--------------------
 59% | Mutant
 18% | Scavenger-Mutant
  6% | Commander-Scout
  5% | Commander-Mutant
  5% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
  Commander-Scout | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Matter Collected           2172 | 212 307 126 .   51  579 374 63  228 232 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2900 | 29  515 401 11  60  959 412 63  112 179 159 
  Parts                    168  | 2   39  28  .   6   54  25  5   2   4   3   
Haulers Intercepted        6    | .   .   .   .   .   2   4   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   1   1   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Combat Hostiles Destroyed  66   | .   17  8   5   4   23  4   1   3   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Guns                     47   | .   15  6   1   2   18  4   .   .   1   .   
  Cannons                  4    | .   .   2   .   2   .   .   .   .   .   .   
  AOE                      11   | .   2   .   4   .   5   .   .   .   .   .   
Classes Destroyed          16   | 1   5   1   1   .   3   .   1   2   .   2   
  Worker                   3    | .   1   .   .   .   .   2   .   .   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   2   4   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   .   1   .   .   .   
  Swarmer                  17   | .   9   .   .   4   4   .   .   .   .   .   
  Grunt                    26   | .   8   6   .   .   10  2   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   2   .   .   7   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   2   1   .   
  Assembled                5    | .   .   .   5   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   5   2   5   4   6   3   1   1   1   2   
  Combat Bots Only         6    | .   4   2   5   4   6   1   1   1   1   .   
Max Kills in Single Turn   6    | 1   3   1   2   1   6   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   2   .   5   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  
Damage Taken               3938 | .    553  326  251  131  1307 275  247  648  65   135  
  Core                     906  | .    69   78   21   38   191  14   52   360  24   59   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  71   | .    .    .    .    .    .    .    .    51   11   9    
  Regen/Repaired (Parts)   347  | .    .    .    .    .    230  117  .    .    .    .    
Core Remaining (%)         54   | 100  .    .    .    17   .    62   .    .    37   .    
Volleys Fired              197  | 2    44   17   9    8    69   16   .    6    23   3    
  Largest                  2    | 2    2    2    1    2    2    2    .    1    1    1    
  Hottest                  103  | 70   90   83   33   83   103  103  .    39   25   25   
Shots Fired                351  | 4    83   34   9    16   136  36   .    6    24   3    
  Gun                      308  | 4    79   17   2    8    135  36   .    .    24   3    
  Cannon                   29   | .    4    17   .    8    .    .    .    .    .    .    
  Launcher                 14   | .    .    .    7    .    1    .    .    6    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  180  | 2    39   17   2    8    68   17   .    .    24   3    
  Thermal                  147  | 2    34   17   .    8    67   19   .    .    .    .    
  Explosive                8    | .    .    .    7    .    1    .    .    .    .    .    
  Electromagnetic          16   | .    10   .    .    .    .    .    .    6    .    .    
  Robot Hit Streak         18   | 2    13   18   2    5    15   8    .    1    2    4    
  Robot Miss Streak        18   | 1    3    3    1    3    7    4    .    .    18   1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           282  | 2    51   25   3    8    111  32   3    18   16   13   
  Core Hits                197  | 1    28   16   9    4    103  22   1    4    7    2    
  Critical Kills           2    | .    .    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    2    .    1    
  Critical Strikes         10   | .    2    .    .    .    2    .    .    2    .    4    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    2    .    .    .    .    1    
    Smash                  2    | .    .    .    .    .    .    .    .    2    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              69   | .    3    .    .    .    1    4    18   22   6    15   
  Impact                   48   | .    3    .    .    .    1    4    18   22   .    .    
  Slashing                 21   | .    .    .    .    .    .    .    .    .    6    15   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    2    .    .    3    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6829 | 24   1041 444  386  128  1845 613  308  874  588  578  
  Guns                     3561 | 24   678  210  18   60   1665 613  .    .    224  69   
  Cannons                  294  | .    17   209  .    68   .    .    .    .    .    .    
  Explosions               986  | .    341  .    368  .    165  .    .    112  .    .    
  Melee                    1943 | .    .    .    .    .    .    .    308  762  364  509  
  Ramming                  45   | .    5    25   .    .    15   .    .    .    .    .    
  Kinetic                  1944 | 12   336  210  18   60   747  268  .    .    224  69   
  Thermal                  2162 | 12   610  209  .    68   918  345  .    .    .    .    
  Explosive                533  | .    .    .    368  .    165  .    .    .    .    .    
  Electromagnetic          202  | .    90   .    .    .    .    .    .    112  .    .    
  Impact                   1070 | .    .    .    .    .    .    .    308  762  .    .    
  Slashing                 873  | .    .    .    .    .    .    .    .    .    364  509  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    6    4    4    4    1    
  Average Corruption       4    | .    .    .    .    .    4    6    2    4    4    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  91   | .    .    .    .    .    21   51   7    6    6    .    
    Message Errors         29   | .    .    .    .    .    6    16   3    3    1    .    
    Matter Fused           28   | .    .    .    .    .    3    20   2    1    2    .    
    Heat Flow Errors       10   | .    .    .    .    .    4    4    1    1    .    .    
    Energy Discharges      9    | .    .    .    .    .    4    3    .    1    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    1    4    .    .    1    .    
    Misfires               5    | .    .    .    .    .    .    4    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            637  | .    163  .    5    .    .    .    178  131  66   94   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               168  | .    163  .    5    .    .    .    .    .    .    .    
  Melee                    469  | .    .    .    .    .    .    .    178  131  66   94   
Knockbacks                 1    | .    .    .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      300  | .    201  .    34   .    48   .    .    17   .    .    
  Shots                    7    | .    2    .    3    .    1    .    .    1    .    .    
  Rammed                   11   | .    3    4    .    .    4    .    .    .    .    .    
Targets Rammed             11   | .    3    4    .    .    4    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444  | 11   78   134  .    168  444  245  173  148  .    .    
  Average Temperature      72   | 6    24   44   .    85   125  46   93   50   .    .    
  Received Heat Transfer   918  | .    78   174  .    .    486  120  .    60   .    .    
  Effects                  5    | .    .    .    .    .    5    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    3    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    3    .    .    
  Parts Fried              8    | .    1    .    .    .    .    .    4    3    .    .    
  Impact Corruptions       8    | .    .    .    .    .    .    .    2    6    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | 1    .    .    .    1    1    .    .    .    .    .    
  Heat Transferred         3937 | 37   1125 444  .    148  1408 775  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               6    | .    .    .    .    .    .    .    .    1    5    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Peak Influence             600  | 5   415 228 .   105 330 600 431 .   .   31  
  Initial                  259  | .   3   118 .   .   40  14  259 .   .   6   
  Average                  155  | 2   168 65  .   100 87  310 234 .   .   16  
Maximum Alert Level        2    | .   2   1   .   .   1   2   2   .   .   .   
  Low Security (%)         66   | 100 60  88  .   100 90  26  31  .   .   100 
  Level 1                  24   | .   32  11  .   .   9   43  55  .   .   .   
  Level 2                  8    | .   7   .   .   .   .   29  13  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   4   .   .   .   3   4   1   .   .   1   
  Investigation            4    | .   2   .   .   .   2   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   2   .   .   .   1   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Distress Signals           9    | .   2   .   .   .   6   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   27  8   6   4   44  27  5   10  4   7   
  Peak Tracking Total      10   | .   4   2   9   4   10  4   4   3   4   6   
  Tactical Retreats        4    | .   .   .   .   .   1   .   1   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Traps Triggered            8    | .   1   .   .   .   2   1   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Machines Disabled          18   | .   5   1   7   1   .   3   1   .   .   .   
  Max in Single Turn       4    | .   4   1   3   1   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Machines Accessed          43   | .   6   .   3   .   12  12  10  .   .   .   
  Terminals                29   | .   5   .   .   .   9   8   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   2   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   .   .   
Total Hacks                128  | .   17  .   6   .   37  33  35  .   .   .   
  Successful               78   | .   6   .   6   .   21  17  28  .   .   .   
  Failed                   50   | .   11  .   .   .   16  16  7   .   .   .   
    Catastrophic           5    | .   1   .   .   .   3   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   17  .   1   .   24  17  24  .   .   .   
  Terminals                95   | .   16  .   .   .   28  22  29  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   5   4   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   3   2   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   4   4   .   .   .   
Terminal Hacks             42   | .   1   .   6   .   10  8   17  .   .   .   
  Record                   6    | .   .   .   5   .   1   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   2   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   2   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   3   .   2   .   .   .   
  Locate Traps             6    | .   1   .   .   .   2   2   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    3    | .   .   .   .   .   1   1   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   1   2   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   4   4   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   2   2   .   .   .   .   
  Repair                   4    | .   .   .   .   .   2   2   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   2   1   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   2   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         21   | .   5   .   .   .   4   3   9   .   .   .   
  Terminals                18   | .   4   .   .   .   4   2   8   .   .   .   
    Track                  4    | .   .   .   .   .   1   .   3   .   .   .   
    Botnet                 10   | .   3   .   .   .   2   2   3   .   .   .   
    Operators              4    | .   1   .   .   .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   1   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   1   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   5   .   .   .   11  7   9   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   2   2   .   .   .   .   
  Time                     220  | .   .   .   .   .   52  168 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  
Total Allies               12   | .    .    .    .    .    .    12   .    .    .    .    
  Largest Group            12   | .    .    .    .    .    .    12   11   .    .    .    
  Highest-Rated Group      288  | .    .    .    .    .    .    288  272  .    .    .    
  Highest-Rated Ally       100  | .    .    .    .    .    .    100  100  .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    1    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               68   | .    .    .    .    .    .    68   .    .    .    .    
  Total Damage             2108 | .    .    .    .    .    .    2108 .    .    .    .    
  Kills                    28   | .    .    .    .    .    .    28   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   .   1   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  
Turns Passed               9964 | 37   1469 1804 955  254  1919 1837 614  258  536  281  
Spaces Moved               6943 | 17   680  1039 464  94   841  944  1566 340  784  174  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4049 | 17   658  1039 464  94   841  936  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   22   | .    22   .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2872 | .    .    .    .    .    .    8    1566 340  784  174  
  Fastest Speed            28   | 160  115  160  160  240  160  29   29   29   30   28   
  Average Speed            114  | 160  182  165  200  240  182  154  29   29   30   32   
  Slowest Speed            243  | 160  240  240  240  240  243  239  29   30   32   34   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    .    .    .    .    6    2    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 3    96   99   65   21   63   95   24   53   74   5    
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     3    | .    1    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        8    | .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    1    .    1    .    .    .    2    4    .    
Spaces Dug                 24   | .    2    .    14   .    1    .    7    .    .    .    
Terrain Destroyed          88   | .    39   .    33   .    9    .    7    .    .    .    
  Melee                    10   | .    2    .    .    .    1    .    7    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      78   | .    37   .    33   .    8    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  
Total                      8467 | 23   821  1087 482  106  1092 1292 1684 441  1050 389  
  Wait                     964  | .    34   6    .    .    107  252  88   68   221  188  
  Move                     6913 | 16   679  1038 463  93   840  943  1553 335  779  174  
  Hop                      10   | .    .    .    .    .    .    .    6    2    2    .    
  Pick Up                  86   | 1    22   8    3    1    23   18   3    1    4    2    
  Fast Attach              18   | .    3    .    .    .    .    2    3    2    6    2    
  Attach                   23   | .    2    2    .    .    7    5    3    1    1    2    
  Detach                   4    | .    .    .    .    .    .    .    2    .    2    .    
  Swap                     78   | 2    15   5    4    3    21   15   3    4    5    1    
  Drop                     94   | 2    16   7    3    1    20   37   5    .    1    2    
  Fire                     197  | 2    44   17   9    8    69   16   .    6    23   3    
  Melee                    69   | .    3    .    .    .    1    4    18   22   6    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    3    4    .    .    4    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / Low)

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 2)
   38 | -11/Scrapyard  | Entered Materials
  184 | -10/Materials  | Discovered new exit (range 9)
  308 | -10/Materials  | Build established: Mutant
  509 | -10/Materials  | Discovered new exit (range 13)
  713 | -10/Materials  | Discovered new exit (range 5)
  975 | -10/Materials  | Discovered new exit (range 10)
 1276 | -10/Materials  | Discovered new exit (range 15)
 1507 | -10/Materials  | Entered Mines
 1958 | -10/Mines      | Learned Materials terminal intel
 2047 | -10/Mines      | Learned 4 Materials zone layouts
 2076 | -10/Mines      | Discovered new exit (range 15)
 2110 | -10/Mines      | Core integrity fell below 50%
 2126 | -10/Mines      | Discovered new exit (range 7)
 2198 | -10/Mines      | Discovered new exit (range 8)
 2318 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2325 | -10/Mines      | Found Prototype Device
 3286 | -10/Mines      | Identified exit to Materials
 3306 | -10/Mines      | Identified exit to Exiles
 3311 | -10/Mines      | Entered Exiles
 3351 | -10/Exiles     | Met 8R-AWN
 3377 | -10/Exiles     | Met EX-HEX
 3435 | -10/Exiles     | Met EX-BIN
 3454 | -10/Exiles     | Aligned with FarCom system
 3455 | -10/Exiles     | Given EX-Vault access code
 3494 | -10/Exiles     | Opened EX-Vault
 3506 | -10/Exiles     | Found 0b10 Alert Chip
 3584 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 3633 | -10/Exiles     | Met EX-DEC
 4138 | -10/Exiles     | Discovered new exit (range 10)
 4188 | -10/Exiles     | Attacked by the Exiles
 4264 | -10/Exiles     | Identified exit to Mines
 4266 | -10/Exiles     | Left Exiles lab with 0b10 Alert Chip
 4266 | -10/Exiles     | Entered Mines
 4287 | -9/Mines       | Core integrity fell below 20%
 4398 | -9/Mines       | Learned location of Storage (-8)
 4512 | -9/Mines       | Discovered new exit (range 3)
 4517 | -9/Mines       | Identified exit to Materials
 4520 | -9/Mines       | Entered Materials
 4520 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 4521 | -8/Materials   | Identified exit to Factory
 4521 | -8/Materials   | Identified exit to Storage
 4522 | -8/Materials   | Loaded intel: 12 terminal locations
 4671 | -8/Materials   | Repaired Lgt. Treads
 4700 | -8/Materials   | Repaired Lgt. Treads
 5092 | -8/Materials   | Discovered exit to Factory (range 16)
 5132 | -8/Materials   | Build established: Scavenger-Mutant
 5264 | -8/Materials   | Identified Exp. Sensor Array
 6105 | -8/Materials   | Discovered exit to Factory (range 15)
 6439 | -8/Materials   | Entered Storage
 6633 | -8/Storage     | Repaired Broken Exp. Sensor Array
 6666 | -8/Storage     | Repaired Hrd. Light Armor Plating
 6698 | -8/Storage     | Met 01-MTF
 6724 | -8/Storage     | Garrison activated, responded to threat
 6809 | -8/Storage     | Build established: Mutant
 7320 | -8/Storage     | Discovered new exit (range 6)
 7653 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 7966 | -8/Storage     | Build established: Commander-Mutant
 8276 | -8/Storage     | Entered Factory
 8276 | -7/Factory     | Accompanied by 11 allies (01-MTF)
 8276 | -7/Factory     | Evolved 2 slots: Utility x2
 8281 | -7/Factory     | 01-MTF left
 8326 | -7/Factory     | Discovered new exit (range 14)
 8330 | -7/Factory     | Identified exit to Lower Caves
 8553 | -7/Factory     | Build established: Commander-Scout
 8569 | -7/Factory     | Discovered exit to Lower Caves (range 6)
 8890 | -7/Factory     | Entered Lower Caves
 8890 | -7/Lower Caves | Spotted QL-KJE(f)
 8890 | -7/Lower Caves | Spotted IR-YYZ(f)
 8891 | -7/Lower Caves | Encountered a Master Thief
 8891 | -7/Lower Caves | Encountered a Master Thief
 8894 | -7/Lower Caves | Spotted UX-DO2(f)
 8895 | -7/Lower Caves | Encountered a Master Thief
 8909 | -7/Lower Caves | Destroyed QL-KJE(f)
 8926 | -7/Lower Caves | Exp. Sensor Array stolen by Master Thief
 8941 | -7/Lower Caves | Destroyed IR-YYZ(f)
 8955 | -7/Lower Caves | Learned location of 1 exit from Factory
 9024 | -7/Lower Caves | Spotted B-75 Beast
 9129 | -7/Lower Caves | Core integrity fell below 50%
 9132 | -7/Lower Caves | Destroyed B-75 Beast
 9145 | -7/Lower Caves | Discovered new exit (range 10)
 9148 | -7/Lower Caves | Identified exit to Lower Caves
 9148 | -7/Lower Caves | Entered another Lower Caves area
 9181 | -7/Lower Caves | Learned location of Zion (-6)
 9204 | -7/Lower Caves | Learned location of 1 exit from Factory
 9235 | -7/Lower Caves | Discovered new exit (range 7)
 9236 | -7/Lower Caves | Identified exit to Factory
 9243 | -7/Lower Caves | Learned Factory garrison access intel
 9318 | -7/Lower Caves | Spotted CE-GX5(f)
 9318 | -7/Lower Caves | Spotted 2M-RHU(f)
 9320 | -7/Lower Caves | Encountered a Master Thief
 9321 | -7/Lower Caves | Encountered a Master Thief
 9321 | -7/Lower Caves | Spotted T2-4AI(f)
 9322 | -7/Lower Caves | Encountered a Master Thief
 9322 | -7/Lower Caves | Spotted 0K-4HZ(f)
 9323 | -7/Lower Caves | Encountered a Master Thief
 9323 | -7/Lower Caves | Imp. Deuterium Engine stolen by Master Thief
 9326 | -7/Lower Caves | Adv. ECM Suite stolen by Master Thief
 9335 | -7/Lower Caves | Mak. Axe stolen by Master Thief
 9347 | -7/Lower Caves | Cesium-ion Thruster stolen by Master Thief
 9392 | -7/Lower Caves | Destroyed T2-4AI(f)
 9684 | -7/Lower Caves | Entered Factory
 9684 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 9685 | -6/Factory     | Identified exit to Factory
 9685 | -6/Factory     | Identified exit to Lower Caves
 9686 | -6/Factory     | Loaded intel: 4 garrison access locations
 9965 | -6/Factory     | Self-destructed

 Last Messages 
---------------
09796_ Nuclear Pulse Thruster severed.
09796_ Mak. Axe severed.
09796_ Cesium-ion Thruster severed.
09798_ Acquired Cesium-ion Thruster.
09800_ Acquired Nuclear Pulse Thruster.
09801_ Acquired Mak. Axe.
09868_ ALERT: Security rotation in progress.
09931_ ALERT: All DSF locations entering lockdown mode.
09934_ ALERT: Rogue bot located, Programmers report to Factory Zone 5B.
09945_ P-60 Hacker Remote Datajack severed.
09948_ P-60 Hacker Shock Rifle severed.
09951_ P-60 Hacker Mic. Nuclear Core severed.
09955_ R-10 Processor collects Mic. Nuclear Core.
09958_ Sneak attack on R-10 Processor.
09959_ Destroyed Gravmag System.
09961_ P-60 Hacker suffers critical hit (Destroy).
09961_ Destroyed Shock Rifle.
09964_ C-30 ARC bursts open, deploying its payload.
09964_ S-27 Virus unfolds itself. <x2>
09964_ Hpw. Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             375
Propulsion Shielding       66
Melee Speed Boost          30
Evasion (%)                72
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed
 Lgt. Nuclear Core | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              SupersonicDefenseMapper
  Manual?         0
Play Time         02:00:24
  Cumulative      26.2 hours
  Start           2022.06.16 @ 15:35:50
  End             2022.06.16 @ 18:39:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          26
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46c5aa95-b564-426c-884d-8ca8dff639a5