Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 09:11:45

Player: FResh

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (99)      495
Value Destroyed (2860)     2860
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (17)                 17
              TOTAL SCORE: 5892

 Bonus
-------
High Alert Combat Kills    17

 Cogmind 
---------
Core Integrity             0/700
Matter                     201/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
           Great Axe
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
           Airjet
           Aerolev Unit
           Gravmag System
  Improved Airjet
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
           Melee Analysis Suite
           Microactuators
  Improved Light Armor Plating
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
           Wheel
           Hover Unit
           Hover Unit
  Improved Heat Sink
  Improved Heat Sink
  Advanced Visual Processing Unit
  Improved Sensor Array
           Transmission Jammer
     Heavy Ion Cannon
           Rocket Launcher
           Rocket Launcher
           Great Axe
[Rating: 47]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Cargo Storage Unit
  Device                   Sensor Array
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             102  | .   22  24  24  32  
  Power                    7    | .   2   2   1   2   
    Engine                 5    | .   2   2   1   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               42   | .   11  9   11  11  
    Treads                 17   | .   5   6   6   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  13   | .   6   3   4   .   
    Hover                  12   | .   .   .   1   11  
    Flight                 .    | .   .   .   .   .   
  Utility                  28   | .   4   8   5   11  
    Device                 11   | .   .   5   1   5   
    Storage                4    | .   3   .   .   1   
    Processor              5    | .   1   .   1   3   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   3   3   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | .   5   5   7   8   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          6    | .   1   1   4   .   
    Ballistic Cannon       9    | .   4   3   2   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        6    | .   .   .   1   5   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   1   2   
Parts Lost                 23   | .   2   4   4   13  
  Power                    1    | .   .   .   .   1   
  Propulsion               13   | .   1   2   1   9   
  Utility                  4    | .   .   .   2   2   
  Weapon                   5    | .   1   2   1   1   
  Highest Loss Streak      6    | .   2   1   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   86  86  90  84  
  Engine                   9    | .   14  11  9   .   
  Treads                   10   | .   6   11  19  .   
  Wheel                    17   | .   21  21  16  .   
  Hover                    4    | .   .   .   .   34  
  Device                   5    | .   .   8   6   7   
  Storage                  10   | .   14  11  9   6   
  Processor                2    | .   1   .   .   13  
  Protection               4    | .   .   1   11  5   
  Ballistic Gun            4    | .   5   .   10  .   
  Ballistic Cannon         14   | .   22  21  7   .   
Naked Turns                28   | .   .   .   .   28  
Heaviest Build             167  | 14  151 157 167 39  
  Greatest Support         41   | 20  32  32  32  41  
  Greatest Overweight (x)  15   | .   15  4   10  3   
  Average Overweight (x)   2    | .   3   4   5   .   
Largest Inventory Capacity 30   | .   30  30  30  30  
  Average Capacity         26   | .   22  30  30  14  
  Most Carried             30   | .   19  30  30  29  
  Average Carried          22   | .   13  27  29  13  
  Final Capacity           30   | 8   30  30  30  5   
  Final Carried            30   | 6   18  30  30  2   

 Class Distribution 
--------------------
 76% | Hauler-Mutant
 12% | Gladiator
 11% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
     Gladiator | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2563 | 200  569  554  1001 239  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3327 | .    676  673  1289 689  
  Parts                    207  | .    35   61   78   33   
Haulers Intercepted        11   | .    2    3    4    2    
Recyclers Shooed           2    | .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  75   | .   16  18  27  14  
  Melee                    10   | .   .   .   .   10  
  Guns                     25   | .   5   .   20  .   
  Cannons                  36   | .   11  18  7   .   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          11   | .   6   1   3   1   
  Worker                   3    | .   2   .   .   1   
  Hauler                   11   | .   2   3   4   2   
  Recycler                 5    | .   1   .   1   3   
  Watcher                  5    | .   1   1   2   1   
  Swarmer                  25   | .   3   4   7   11  
  Grunt                    34   | .   13  8   11  2   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   12   | .   .   6   6   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | .   6   4   7   4   
  Combat Bots Only         7    | .   5   4   7   4   
Max Kills in Single Turn   3    | .   2   2   2   3   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        528  | .    83   92   125  228  
  Missed                   155  | .    20   28   26   81   
Damage Taken               4857 | .    767  872  1403 1815 
  Core                     1130 | .    95   111  222  702  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  103  | .    .    .    .    103  
Core Remaining (%)         73   | 100  62   72   59   .    
Volleys Fired              193  | .    49   44   96   4    
  Largest                  2    | .    2    2    2    1    
  Hottest                  70   | .    70   70   70   33   
Shots Fired                379  | .    96   88   191  4    
  Gun                      157  | .    30   2    125  .    
  Cannon                   218  | .    66   86   66   .    
  Launcher                 4    | .    .    .    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  375  | .    96   88   191  .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                4    | .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    6    12   13   5    
  Robot Miss Streak        3    | .    3    3    3    .    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           280  | .    49   57   131  43   
  Core Hits                129  | .    28   27   55   19   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    1    2    1    2    
    Blast                  4    | .    1    2    1    .    
    Sever                  2    | .    .    .    .    2    
Melee Attacks              72   | .    .    .    1    71   
  Impact                   .    | .    .    .    .    .    
  Slashing                 72   | .    .    .    1    71   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7254 | .    910  1098 2471 2775 
  Guns                     1839 | .    137  25   1677 .    
  Cannons                  2640 | .    773  1073 794  .    
  Explosions               340  | .    .    .    .    340  
  Melee                    2435 | .    .    .    .    2435 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  4479 | .    910  1098 2471 .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                340  | .    .    .    .    340  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2435 | .    .    .    .    2435 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    6    .    1    2    
  Average Corruption       2    | .    4    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  44   | .    33   .    6    5    
    Message Errors         12   | .    10   .    1    1    
    Matter Fused           12   | .    8    .    2    2    
    Heat Flow Errors       4    | .    3    .    1    .    
    Energy Discharges      4    | .    3    .    .    1    
    Parts Rejected         2    | .    2    .    .    .    
    Parts Fused            3    | .    2    .    1    .    
    Data Loss (minor)      5    | .    4    .    .    1    
    Weapon Failures        2    | .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            353  | .    .    .    21   332  
  Projectiles              21   | .    .    .    21   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    332  | .    .    .    .    332  
Knockbacks                 15   | .    2    5    8    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  14   | .    2    5    7    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        342  | .    269  162  342  9    
  Average Temperature      72   | .    84   33   85   7    
  Received Heat Transfer   1557 | .    417  312  603  225  
  Effects                  4    | .    2    .    2    .    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             556  | .   273 240 370 556 
  Initial                  168  | .   .   78  70  168 
  Average                  161  | .   182 106 143 277 
Maximum Alert Level        2    | .   1   1   1   2   
  Low Security (%)         68   | .   61  86  79  18  
  Level 1                  29   | .   38  13  20  67  
  Level 2                  1    | .   .   .   .   13  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   4   3   3   4   
  Investigation            8    | .   2   3   2   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   2   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           14   | .   1   4   4   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              132  | .   31  28  38  35  
  Peak Tracking Total      9    | .   7   5   6   9   
  Tactical Retreats        7    | .   1   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            9    | .   7   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          12   | .   1   1   3   7   
  Max in Single Turn       4    | .   1   1   1   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          25   | .   8   8   8   1   
  Terminals                18   | .   6   6   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   2   1   2   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                72   | .   19  30  22  1   
  Successful               40   | .   11  16  12  1   
  Failed                   31   | .   8   13  10  .   
    Catastrophic           10   | .   3   4   3   .   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   55   | .   19  20  15  1   
  Terminals                60   | .   17  26  17  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          11   | .   2   3   5   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             23   | .   7   10  6   .   
  Record                   1    | .   1   .   .   .   
  Part Schematic           2    | .   2   .   .   .   
  Robot Analysis           7    | .   2   1   4   .   
  Prototype ID Bank        2    | .   .   2   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          3    | .   .   2   1   .   
  Recall Reinforcements    1    | .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              4    | .   1   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   1   2   .   
  Report Inventory         3    | .   .   1   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         14   | .   4   5   4   1   
  Terminals                8    | .   2   4   2   .   
    Botnet                 7    | .   2   3   2   .   
    Sabotage               1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   2   1   2   1   
    Tunnel                 6    | .   2   1   2   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   5   6   7   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       7    | .   2   1   4   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4913 | .    1350 1383 1512 668  
Spaces Moved               2918 | 1    747  671  575  924  
  Core                     59   | .    .    .    .    59   
  Treads                   .    | .    .    .    .    .    
  Legs                     1    | 1    .    .    .    .    
  Wheels                   1993 | .    747  671  575  .    
  Hover                    865  | .    .    .    .    865  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            40   | 120  80   160  160  40   
  Average Speed            122  | 120  145  160  177  42   
  Slowest Speed            305  | 120  305  160  250  230  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 1    94   69   49   27   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     6    | .    2    1    2    1    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 13   | .    .    .    1    12   
Terrain Destroyed          71   | .    .    .    1    70   
  Melee                    13   | .    .    .    1    12   
  Projectile               .    | .    .    .    .    .    
  AOE                      58   | .    .    .    .    58   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3783 | .    911  893  887  1092 
  Wait                     340  | .    52   111  151  26   
  Move                     2914 | .    746  670  574  924  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  96   | .    32   30   23   11   
  Fast Attach              8    | .    7    .    .    1    
  Attach                   38   | .    6    6    8    18   
  Detach                   6    | .    .    .    1    5    
  Swap                     56   | .    9    18   16   13   
  Drop                     60   | .    10   14   17   19   
  Fire                     193  | .    49   44   96   4    
  Melee                    72   | .    .    .    1    71   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Discovered new exit (range 11)
   51 | -10/Materials | Identified exit to Materials
  315 | -10/Materials | Build established: Mutant
  835 | -10/Materials | Build established: Hauler-Mutant
  901 | -10/Materials | Derelicts attacked the area
 1211 | -10/Materials | Discovered new exit (range 16)
 1351 | -10/Materials | Entered another Materials area
 1351 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1653 | -9/Materials  | Discovered new exit (range 14)
 1684 | -9/Materials  | Discovered new exit (range 16)
 2319 | -9/Materials  | Discovered new exit (range 8)
 2406 | -9/Materials  | Central database locked down
 2713 | -9/Materials  | Discovered new exit (range 6)
 2734 | -9/Materials  | Entered another Materials area
 2734 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4131 | -8/Materials  | Destroyed 7 combat bots
 4161 | -8/Materials  | Discovered new exit (range 8)
 4246 | -8/Materials  | Entered Factory
 4246 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4562 | -7/Factory    | Lost 3 parts (1p1n1u)
 4565 | -7/Factory    | Build established: Gladiator
 4869 | -7/Factory    | Released all parts (6)
 4883 | -7/Factory    | Core integrity fell below 50%
 4898 | -7/Factory    | Lost 6 parts (6n)
 4901 | -7/Factory    | Core integrity fell below 20%
 4914 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04862_ Hover Unit destroyed.
04864_ K-01 Serf destroyed.
04864_ Aerolev Unit destroyed.
04865_ Hover Unit destroyed.
04867_ R-06 Scavenger collects Autogun.
04867_ Imp. Airjet destroyed.
04869_ Released Adv. Visual Processing Unit.
04869_ Released Mic. Nuclear Core.
04869_ Released Lrg. Storage Unit.
04869_ Released Imp. Signal Interpreter.
04869_ Released Melee Analysis Suite.
04869_ Released Adv. ECM Suite.
04871_ The unstable cave ceiling collapses.
04893_ Triggered Heavy Explosive Trap.
04893_ An explosion rips through the floor.
04899_ Greatsword destroyed.
04901_ S-27 Virus destroyed.
04902_ The unstable cave ceiling collapses.
04903_ Acquired 20 matter.
04913_ S-27 Virus Autogun severed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#  """"?#            #????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                57
Melee Accuracy             5
Recoil Reduction           3

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
  Grenade Launcher | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeGammaMapper
  Manual?         0
Play Time         01:06:27
  Cumulative      67.5 hours
  Start           2024.05.03 @ 07:15:25
  End             2024.05.03 @ 09:11:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             44
Gallery%          46
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ed02a1a-921a-4fc5-8c4b-fb75629b79c7