Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.09 @ 09:36:23

Player: DerKer

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (920)      920
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 2169

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
          Large Storage Unit
                Visual Processing Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
          Light Ion Engine
   Faulty Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
                Seismic Analyzer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
                Ion Cannon
                Ion Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
  High-capacity Storage Unit
                Seismic Analyzer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   13  8   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   6   1   
    Treads                 .    | .   .   .   
    Leg                    4    | .   3   1   
    Wheel                  2    | 2   .   .   
    Hover                  1    | .   1   .   
    Flight                 2    | .   2   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                4    | 1   2   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 18   | .   8   10  
  Power                    4    | .   1   3   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   1   .   
  Weapon                   9    | .   4   5   
  Highest Loss Streak      6    | .   6   3   
Average Slot Usage (%)     89   | .   94  80  
  Engine                   16   | .   14  19  
  Leg                      14   | .   13  16  
  Wheel                    6    | .   10  .   
  Storage                  20   | .   19  21  
  Processor                9    | .   7   11  
  Energy Gun               3    | .   4   1   
  Energy Cannon            3    | .   .   7   
  Ballistic Gun            11   | .   19  .   
  Launcher                 1    | .   1   1   
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 13  27  52  
  Greatest Support         32   | 32  32  20  
  Greatest Overweight (x)  11   | 2   8   11  
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 16   | 6   10  16  
  Average Capacity         11   | 4   9   15  
  Most Carried             8    | 4   7   8   
  Average Carried          4    | 1   4   5   
  Final Capacity           16   | 6   10  16  
  Final Carried            6    | 1   6   6   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           727  | 242 280 205 
  Remotely                 .    | .   .   .   
Salvage Created            1054 | .   541 513 
  Parts                    75   | .   31  44  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  35   | .   18  17  
  Guns                     17   | .   16  1   
  Cannons                  14   | .   .   14  
  AOE                      4    | .   2   2   
Classes Destroyed          6    | .   4   2   
  Worker                   1    | .   .   1   
  Tunneler                 1    | .   1   .   
  Watcher                  5    | .   3   2   
  Swarmer                  18   | .   9   9   
  Grunt                    16   | .   9   7   
  Sentry                   1    | .   .   1   
Best Kill Streak           7    | .   7   7   
  Combat Bots Only         6    | .   5   6   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1986 | .    748  1238 
  Core                     530  | .    118  412  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         76   | 100  52   .    
Volleys Fired              91   | .    39   52   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    60   130  
Shots Fired                123  | .    70   53   
  Gun                      69   | .    63   6    
  Cannon                   42   | .    .    42   
  Launcher                 11   | .    7    4    
  Special                  1    | .    .    1    
  Kinetic                  54   | .    54   .    
  Thermal                  43   | .    .    43   
  Explosive                11   | .    7    4    
  Electromagnetic          15   | .    9    6    
  Robot Hit Streak         11   | .    11   9    
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    5    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           83   | .    45   38   
  Core Hits                52   | .    30   22   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2032 | .    931  1101 
  Guns                     597  | .    552  45   
  Cannons                  780  | .    .    780  
  Explosions               642  | .    366  276  
  Melee                    .    | .    .    .    
  Ramming                  13   | .    13   .    
  Kinetic                  444  | .    444  .    
  Thermal                  914  | .    134  780  
  Explosive                508  | .    232  276  
  Electromagnetic          153  | .    108  45   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            109  | .    54   55   
  Projectiles              7    | .    .    7    
  Explosions               102  | .    54   48   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      195  | .    116  79   
  Shots                    7    | .    3    4    
  Rammed                   2    | .    2    .    
Targets Rammed             4    | .    4    .    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        312  | .    62   312  
  Average Temperature      66   | .    16   92   
  Received Heat Transfer   465  | .    258  207  
  Effects                  2    | .    .    2    
    Energy Bleed           1    | .    .    1    
    Damage (minor)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1408 | .    150  1258 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             434  | .   274 434 
  Initial                  26   | .   .   26  
  Average                  142  | .   89  234 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         69   | 100 96  28  
  Level 1                  26   | .   3   62  
  Level 2                  3    | .   .   9   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   6   4   
  Investigation            7    | .   6   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           7    | .   3   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              62   | .   27  35  
  Peak Tracking Total      13   | .   7   13  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   .   1   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   2   3   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   8   2   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                48   | .   37  11  
  Successful               41   | .   30  11  
  Failed                   7    | .   7   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                35   | .   27  8   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          10   | .   10  .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             29   | .   21  8   
  Record                   9    | .   9   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        4    | .   3   1   
  Emergency Access Points  1    | .   .   1   
  Machine Index            1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              7    | .   3   4   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Disarm Traps             1    | .   .   1   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           2    | .   .   2   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       9    | .   9   .   
  Recycle Component        2    | .   2   .   
  Process                  2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   8   2   
  Full Trace Events        10   | .   8   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             2    | .   2   .   
  Recycled Matter          99   | .   99  .   
  Retrieved Matter         99   | .   99  .   
  Retrieved Components     5    | .   5   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1557 | 59  884 614 
Spaces Moved               842  | 51  553 238 
  Core                     25   | 17  5   3   
  Treads                   .    | .   .   .   
  Legs                     471  | .   236 235 
  Wheels                   320  | 34  286 .   
  Hover                    14   | .   14  .   
  Flight                   12   | .   12  .   
  Fastest Speed            50   | 50  100 150 
  Average Speed            151  | 91  133 206 
  Slowest Speed            600  | 150 520 600 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 4   81  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          90   | .   72  18  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      90   | .   72  18  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1002 | 63  633 306 
  Wait                     .    | .   .   .   
  Move                     840  | 50  552 238 
  Hop                      .    | .   .   .   
  Pick Up                  35   | 7   20  8   
  Fast Attach              .    | .   .   .   
  Attach                   23   | 6   9   8   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     5    | .   5   .   
  Fire                     91   | .   39  52  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     3    | .   3   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Discovered new exit (range 10)
  306 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Lost 6 parts (1p2n1u2w)
  464 | -10/Materials | Discovered new exit (range 18)
  629 | -10/Materials | Discovered new exit (range 11)
  944 | -10/Materials | Entered another Materials area
  944 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1121 | -9/Materials  | Repaired Aluminum Leg
 1316 | -9/Materials  | Lost 3 parts (1p1n1w)
 1543 | -9/Materials  | Core integrity fell below 50%
 1552 | -9/Materials  | Core integrity fell below 20%
 1558 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
>>Alert(Check)
Current Alert Level: 1-N
>>Alert(Check)
Current Alert Level: 1-N
>>Alert(Check)
Current Alert Level: 1-N
[Achievement: Everything Is Under Control]
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Traps(Disarm)
Disarmed 1 Blade Trap.
ALERT: Suspicious activity at Terminal M004. Dispatching Investigation
  squad.
W-16 Scout distress signal alerts nearby ally. <x2>
S-10 Pest destroyed.
Aluminum Leg destroyed.
EM Pulse Gun destroyed.
K-01 Serf collects debris. <x2>
Lgt. Ion Engine destroyed.
K-01 Serf cleans the Terminal. <x2>

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              350
Matter Capacity            350
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Party Time

 Challenges 
------------
None

 Game 
------
Seed              SpectralDeliveryNullifier
  Manual?         0
Play Time         00:23:57
  Cumulative      2.5 hours
  Start           2021.10.09 @ 08:56:43
  End             2021.10.09 @ 09:36:23
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33d050a9-9042-4725-b445-e517ff132c11