Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 14:02:08 Player: Voldy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1503) 1503 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-177) -177 TOTAL SCORE: 4676 Bonus ------- Friendly Fire -177 Cogmind --------- Core Integrity 590/700 Matter 11/300 Energy 117/275 System Corruption 0% Temperature Warm (111) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Improved Terrain Scanner Targeting Computer Weapon Cycler Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (2) ------- Field Laser Missile Launcher > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Targeting Computer Weapon Cycler Weapon Cycler Improved Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Missile Launcher > --- INVENTORY -------- Backup Power I Deuterium Engine Enhanced Fission Core Compact Wheel Improved Terrain Scanner [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . 2 . . 2 . . Weapon . | . . . . . . . . . Parts Attached 48 | . 2 9 6 1 20 3 . 7 Power 9 | . 1 2 . . 4 . . 2 Engine 5 | . 1 1 . . 1 . . 2 Core 4 | . . 1 . . 3 . . . Reactor . | . . . . . . . . . Propulsion 14 | . . 4 2 1 5 1 . 1 Treads 3 | . . 2 1 . . . . . Leg 3 | . . 2 . . 1 . . . Wheel 8 | . . . 1 1 4 1 . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | . 1 . 2 . 7 2 . 3 Device 5 | . . . 2 . 2 . . 1 Storage 2 | . . . . . . . . 2 Processor 4 | . 1 . . . 3 . . . Hackware . | . . . . . . . . . Protection 4 | . . . . . 2 2 . . Artifact . | . . . . . . . . . Weapon 10 | . . 3 2 . 4 . . 1 Energy Gun 3 | . . 2 . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . . . 2 . 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . 2 8 2 . 13 . . 7 Power 9 | . 1 2 . . 3 . . 3 Propulsion 11 | . 1 2 2 . 4 . . 2 Utility 4 | . . . . . 2 . . 2 Weapon 8 | . . 4 . . 4 . . . Highest Loss Streak 7 | . 1 7 1 . 3 . . 7 To Critical Strikes . | . . . . . . . . . Average Backups 6 | . 7 5 5 8 7 4 4 5 Power 1 | . 1 1 1 2 . 2 2 1 Propulsion 1 | . 4 2 1 1 . 1 1 . Utility 1 | . . . . 3 3 1 1 2 Weapon 1 | . 1 . 1 2 2 . . . Tool/Special . | . . . . . . . . . Unused Backups 19 | . 7 1 2 2 7 . . . Power 4 | . 1 . 1 1 1 . . . Propulsion 5 | . 2 . . . 3 . . . Utility 4 | . 1 . . 1 2 . . . Weapon 5 | . 2 1 1 . 1 . . . Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 93 | . 96 86 90 100 95 87 92 92 Engine 8 | . 13 12 11 11 4 . . 1 Core 5 | . . 1 . . 12 15 15 13 Treads 5 | . . 16 17 3 . . . . Leg 7 | . 27 10 . . 3 . . . Wheel 11 | . . . 3 18 21 23 23 22 Device 8 | . . . 18 22 5 15 15 12 Storage 9 | . 14 14 11 11 7 . . 2 Processor 12 | . 11 14 11 11 17 7 7 7 Protection 4 | . . . . . 5 18 23 21 Energy Gun 1 | . . 7 . . . . . . Ballistic Gun 15 | . 28 3 17 22 16 . . . Launcher 1 | . . 3 . . . 7 7 7 Peak Build Rating 31 | . 8 9 13 13 27 30 31 31 Average Rating 15 | . 7 6 11 13 22 28 30 29 On Entrance 14 | 6 6 7 5 13 13 23 30 30 Avg Prop Armor Cover (%) 7 | . . 7 10 10 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 13 13 14 17 17 31 36 36 45 Greatest Support 40 | 20 20 40 40 20 36 36 36 36 Greatest Overweight (x) 4 | . 1 4 1 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 5 5 10 Average Capacity 7 | . 8 8 8 8 7 5 5 6 Most Carried 8 | . 8 8 8 8 8 5 5 7 Average Carried 6 | . 7 5 5 7 7 4 4 5 Final Capacity 10 | 8 8 8 8 8 5 5 5 10 Final Carried 8 | 6 8 3 8 8 5 4 4 . Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 1183 | 199 144 79 198 80 483 . . . Remotely . | . . . . . . . . . Salvage Created 1967 | . 212 197 401 142 967 . . 48 Parts 95 | . 13 5 16 9 49 . . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 42 | . 7 9 6 3 14 . . 3 Guns 30 | . 7 4 6 3 10 . . . AOE 12 | . . 5 . . 4 . . 3 Classes Destroyed 11 | . 2 1 2 1 5 . . . Worker 2 | . . . . . 2 . . . Builder 3 | . . . . . 3 . . . Tunneler 2 | . . . . 1 . . . 1 Recycler 6 | . . . 1 . 5 . . . Watcher 1 | . . . . . 1 . . . Swarmer 6 | . 3 . . . . . . 3 Grunt 19 | . 4 2 3 3 7 . . . Duelist 2 | . . . . . 2 . . . Sentry 6 | . . . 3 . 3 . . . Hunter 2 | . . . . . 2 . . . Assembled 7 | . . 7 . . . . . . Thug 1 | . . 1 . . . . . . Best Kill Streak 10 | . 3 7 2 2 10 . . 4 Combat Bots Only 7 | . 3 7 2 2 3 . . 3 Max Kills in Single Turn 3 | . 1 3 1 1 2 . . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 324 | . 64 76 30 7 112 . . 35 Missed 84 | . 19 22 8 1 28 . . 6 Hits 240 | . 45 54 22 6 84 . . 29 Melee 21 | . . 8 . . 7 . . 6 Projectile 219 | . 45 46 22 6 77 . . 23 AOE 2 | . . 2 . . . . . . Critical Strikes 11 | . . 1 1 . 5 . . 4 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 3843 | . 469 851 243 53 1392 . . 835 Core 610 | . 124 121 74 27 154 . . 110 Absorbed by Shields 69 | . . . 49 20 . . . . Redirected to Shielding 109 | . . . . . 38 . . 71 Core Remaining (%) 62 | 100 . 2 . 74 72 . . . Volleys Fired 160 | . 34 19 24 9 67 . . 7 Largest 2 | . 2 2 2 2 2 . . 2 Hottest 99 | . 40 80 46 46 59 . . 99 Shots Fired 302 | . 68 37 41 18 129 . . 9 Gun 281 | . 68 33 41 18 119 . . 2 Cannon . | . . . . . . . . . Launcher 21 | . . 4 . . 10 . . 7 Special . | . . . . . . . . . Kinetic 258 | . 68 12 41 18 119 . . . Thermal 23 | . . 21 . . . . . 2 Explosive 21 | . . 4 . . 10 . . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . 8 15 17 9 25 . . 6 Robot Miss Streak 3 | . 3 2 2 1 3 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 236 | . 47 29 34 13 106 . . 7 Core Hits 123 | . 16 29 12 6 52 . . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4960 | . 504 770 543 194 2321 . . 628 Guns 2944 | . 500 317 529 194 1370 . . 34 Cannons . | . . . . . . . . . Explosions 1985 | . . 449 . . 942 . . 594 Melee . | . . . . . . . . . Ramming 31 | . 4 4 14 . 9 . . . Kinetic 2715 | . 500 122 529 194 1370 . . . Thermal 229 | . . 195 . . . . . 34 Explosive 1985 | . . 449 . . 942 . . 594 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . Average Corruption 2 | . . . . . 2 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . 3 . . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 103 | . . 2 . . 59 . . 42 Projectiles . | . . . . . . . . . Explosions 103 | . . 2 . . 59 . . 42 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 417 | . . 36 7 . 105 . . 269 Shots 11 | . . 1 . . 4 . . 6 Rammed 6 | . . 3 1 . 2 . . . Targets Rammed 8 | . 2 3 1 . 2 . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 199 | . 18 96 5 . 120 . . 199 Average Temperature 32 | . 8 31 5 . 25 . . 85 Received Heat Transfer 1119 | . 186 295 97 28 288 . . 225 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 524 | . . 450 . . . . . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | . 100 100 100 100 97 100 100 100 Level 1 . | . . . . . 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 224 | . 62 40 42 90 224 98 23 115 Initial 98 | . . 13 . 3 35 98 23 . Average 32 | . 14 7 17 7 63 85 8 55 Influence Increases 1253 | . 180 83 167 105 588 . . 130 Destroy 0b10 Robot/C 700 | . 140 40 120 60 280 . . 60 Destroy 0b10 Robot/NC 70 | . . . 5 5 55 . . 5 Destroy Leader 202 | . 40 10 40 10 92 . . 10 Successful Hack 21 | . . . 2 . 5 . . 14 Disable Machine 75 | . . . . . 60 . . 15 Destroy Structure 80 | . . 18 . . 36 . . 26 Lose Combat Pursuer 105 | . . 15 . 30 60 . . . Influence Decreases 1253 | . 146 117 157 25 462 148 68 130 Entered New Map 246 | . . 21 . 7 55 118 45 . Time Decay 814 | . 126 85 150 18 312 30 23 70 Lost Part 193 | . 20 11 7 . 95 . . 60 Squads Dispatched 8 | . 2 . 1 . 4 . . 1 Investigation 2 | . 1 . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 1 . 1 . 3 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 8 | . 1 1 2 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 14 25 10 5 24 . 5 6 Peak Tracking Total 19 | . 4 19 4 3 5 . 5 3 Tactical Retreats 8 | . . 3 . 1 3 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 3 | . . . . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 5 | . . . . . 4 . . 1 Max in Single Turn 2 | . . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 8 | . 2 . 2 . 2 1 . 1 Terminals 5 | . 2 . 1 . 1 1 . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 4 . 13 . 7 3 . 2 Successful 16 | . . . 10 . 4 1 . 1 Failed 12 | . 4 . 2 . 3 2 . 1 Catastrophic 3 | . 1 . 1 . . 1 . . Database Lockouts 1 | . . . 1 . . . . . Manual 4 | . . . 1 . 1 2 . . Terminals 12 | . 4 . 1 . 4 3 . . Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers 12 | . . . 12 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . Process 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 10 | . . . 10 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 4 | . . . 4 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . 1 . 1 1 . 1 Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 58 | . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . 14 Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 26 | . . . . . 26 . . . Retrieved Matter 26 | . . . . . 26 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 5 | . . . . . . . . 5 Terrain 5 | . . . . . . . . 5 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 2612 | . 521 351 394 236 761 66 88 195 Spaces Moved 1756 | 1 311 176 212 241 530 71 97 117 Core 1 | . . 1 . . . . . . Treads 241 | . . 123 118 . . . . . Legs 366 | 1 311 52 . . 2 . . . Wheels 1148 | . . . 94 241 528 71 97 117 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 80 | 120 120 120 95 80 80 86 86 86 Average Speed 105 | 120 121 149 131 84 90 86 86 91 Slowest Speed 260 | 120 190 250 160 95 260 86 86 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 62 49 22 68 52 3 73 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . 1 . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 84 | . . 21 . . 40 . . 23 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 84 | . . 21 . . 40 . . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 2249 | . 392 231 287 258 705 76 101 199 Wait 183 | . 36 8 30 . 46 . 3 60 Move 1749 | . 310 175 211 240 529 71 96 117 Hop . | . . . . . . . . . Pick Up 65 | . 6 8 13 4 26 2 1 5 Fast Attach . | . . . . . . . . . Attach 51 | . 2 10 6 1 21 3 . 8 Detach 6 | . . 2 . . 4 . . . Swap 1 | . . . . . 1 . . . Drop 26 | . 2 6 2 4 9 . 1 2 Fire 160 | . 34 19 24 9 67 . . 7 Melee . | . . . . . . . . . Ram 3 | . . . 1 . 2 . . . Kick 2 | . 2 . . . . . . . Crush 3 | . . 3 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Discovered new exit (range 8) 180 | -10/Materials | Identified exit to Materials 298 | -10/Materials | Discovered exit to Materials (range 13) 302 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 6) 469 | -10/Materials | Identified exit to Mines 522 | -10/Materials | Entered Mines 549 | -10/Mines | Core integrity fell below 50% 563 | -10/Mines | Met a Derelict bent on vengeance 663 | -10/Mines | Assembled infested the area 687 | -10/Mines | Core integrity fell below 20% 723 | -10/Mines | Destroyed 7 combat bots 759 | -10/Mines | Lost 7 parts (2p2n3w) 782 | -10/Mines | Discovered exit to Materials (range 5) 828 | -10/Mines | Discovered exit to Materials (range 7) 873 | -10/Mines | Entered Materials 873 | -9/Materials | Evolved 2 slots: Utility x2 1038 | -9/Materials | Central database locked down 1216 | -9/Materials | Discovered new exit (range 15) 1260 | -9/Materials | Identified exit to Mines 1267 | -9/Materials | Entered Mines 1374 | -9/Mines | Learned Materials stockpile data 1436 | -9/Mines | Discovered new exit (range 10) 1482 | -9/Mines | Identified exit to Materials 1503 | -9/Mines | Entered Materials 1503 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1593 | -8/Materials | Lost 3 parts (2p1n) 2136 | -8/Materials | Build established: Scavenger-Mutant 2245 | -8/Materials | Discovered new exit (range 12) 2264 | -8/Materials | Entered Factory 2264 | -7/Factory | Evolved 2 slots: Utility x2 2265 | -7/Factory | Identified exit to Storage 2281 | -7/Factory | Lost 3 parts (1n2w) 2330 | -7/Factory | Sucked down chute 2330 | -7/Factory | Entered Waste 2338 | -7/Waste | Spotted C-40 Crusher 2344 | -7/Waste | Spotted C-40 Crusher 2357 | -7/Waste | Spotted C-40 Crusher 2377 | -7/Waste | Spotted C-40 Crusher 2393 | -7/Waste | Spotted C-40 Crusher 2406 | -7/Waste | Spotted C-40 Crusher 2409 | -7/Waste | Discovered new exit (range 11) 2418 | -7/Waste | Entered Factory 2525 | -7/Factory | Fabricated Adv. Thermal Generator (x2) 2613 | -7/Factory | Self-destructed Last Messages --------------- 02592_ Destroyed Welding Torch. 02593_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02596_ Lgt. Nuclear Core destroyed. 02596_ Destroyed Lgt. Nuclear Core. 02596_ Hrd. Medium Armor Plating severed. 02598_ Critical hit (Burn: +37). 02603_ Imp. Power Shielding destroyed. 02603_ Lgt. Nuclear Core destroyed. 02603_ Destroyed Lgt. Nuclear Core. 02603_ Wheel destroyed. 02603_ Destroyed Wheel. 02609_ The unstable cave ceiling collapses. 02611_ Com. Matter Pod destroyed. 02612_ Critical hit (Burn: +37). 02612_ Backup Power I destroyed. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ????????????????????????+ ??????????????????? | | ??????????????????????# ??????????????????? | | #?????????????????????# ??????????????????? | | #?????????????????????# "#?????????????????? | | #?????????????????????# "%#?????????????????? | | #????####?????????? ?# "#?????????????????? | | #???? #?????????? + #? ???????????????? | | #???? #??????????" # + ????????????????? | | # ?"" #??????????" # # ????????????????? | | # """ #?????????"" # #############????? | | # #?????????"" # #????? | | # """ #?????" """" # g #????? | | # """ #?????? 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"F!"" #?????????????????????? | | ????# " " " # """"" #?????????????????????? | | ????# " " " ## # # ####?????????????????????? | | ????# " " " ########????????????????????????? | | ????# " " " #???????????????????????????????? | | ????# " " " #???????????????????????????????? | | ????# " " " ==!#???????????????????????????????? | | ????# " " " =! #???????????????????????????????? | | ????# " " " =! #???????????????????????????????? | | ???? ???????????????????????????????? | | ???? ???????????????????????????????? | | ???? ? ??????????????????????????????? | | ???? ? ??????????????????????????????? | | ??? ? ??????????????????????????????? | | ?????###?#?#######???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Power Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Thermal Generator | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed MultitargetingMetaReplicator Manual? 0 Play Time 00:34:29 Cumulative 14.4 hours Start 2026.02.13 @ 14:15:28 End 2026.02.16 @ 14:02:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 25 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e8cc27a-d6c4-44bd-992d-f728cae812d8