Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 13:35:00 Player: alkaline Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (2861) 2861 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 7012 Bonus ------- High Alert Combat Kills 186 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 18/100 System Corruption 24% Temperature Cool (15) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (5) ---- Improved Cooling System Improved Targeting Computer Weapon Cycler Component Analysis Suite Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [Swarmer] > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Large Storage Unit Improved Sensor Array Weapon Cycler Weapon Cycler Relay Coupler [Hunter] Component Analysis Suite Ion Cannon Heavy Assault Rifle [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Light Armor Plating Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Swarmer] Protection Light Armor Plating Weapon Minigun Energy Gun Precision Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . . 2 . . . 1 Weapon 1 | . . . 1 . . . Parts Attached 94 | 6 5 26 5 19 13 20 Power 12 | 1 1 3 1 3 2 1 Engine 8 | 1 1 3 1 2 . . Core 4 | . . . . 1 2 1 Reactor . | . . . . . . . Propulsion 23 | 2 2 6 1 5 1 6 Treads 9 | . . 2 1 5 1 . Leg 13 | 2 2 4 . . . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 23 | . 2 9 . 6 1 5 Device 5 | . 1 3 . . . 1 Storage 1 | . . 1 . . . . Processor 2 | . 1 . . . . 1 Hackware 2 | . . . . . 1 1 Protection 13 | . . 5 . 6 . 2 Artifact . | . . . . . . . Weapon 36 | 3 . 8 3 5 9 8 Energy Gun 13 | 3 . 4 . . 3 3 Energy Cannon 7 | . . . . . 4 3 Ballistic Gun 12 | . . 3 3 5 . 1 Ballistic Cannon 2 | . . . . . 2 . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 17 | . . . . . . 17 Parts Lost 44 | . 1 12 . 10 1 20 Power 2 | . 1 . . . . 1 Propulsion 13 | . . 5 . 3 . 5 Utility 15 | . . 3 . 4 1 7 Weapon 14 | . . 4 . 3 . 7 Highest Loss Streak 9 | . 1 6 . 9 1 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 87 | . 89 90 95 92 99 73 Engine 5 | . 13 11 9 4 . . Core 3 | . . . . 4 9 6 Treads 12 | . . 2 25 24 27 6 Leg 7 | . 28 16 . . . 4 Device 6 | . 13 17 . . . 3 Storage 6 | . . 2 9 9 9 6 Processor 4 | . 5 10 . . . 5 Hackware 3 | . . . . . 3 10 Protection 13 | . . 8 27 23 22 5 Energy Gun 9 | . 28 14 . . 5 13 Energy Cannon 1 | . . . . . 7 3 Ballistic Gun 9 | . . 4 24 24 6 . Naked Turns . | . . . . . . . Heaviest Build 44 | 8 10 30 33 37 42 44 Greatest Support 62 | 20 26 40 62 62 60 60 Greatest Overweight (x) 11 | . . 7 . 7 . 11 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 Average Capacity 8 | 5 5 6 10 10 10 9 Most Carried 10 | 2 5 9 10 10 10 10 Average Carried 7 | 1 4 5 9 8 9 9 Final Capacity 10 | 5 5 10 10 10 10 5 Final Carried 10 | 1 5 8 10 8 10 5 Class Distribution -------------------- 36% | Scavenger-Tank 32% | Mutant 13% | Scavenger-Mutant 10% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 2345 | 249 56 465 137 761 307 370 Remotely . | . . . . . . . Salvage Created 3355 | 34 384 985 137 868 307 640 Parts 193 | 4 22 67 7 44 19 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 73 | . 12 24 2 17 6 12 Guns 57 | . 12 18 2 16 2 7 Cannons 6 | . . . . . 3 3 AOE 6 | . . 6 . . . . Classes Destroyed 12 | 2 3 4 . 3 . . Worker 1 | 1 . . . . . . Builder 4 | . . 3 . . . 1 Tunneler 3 | 1 . . . . 1 1 Recycler 1 | . . 1 . . . . Watcher 7 | . 1 3 1 . 2 . Swarmer 17 | . 6 6 . . 2 3 Grunt 29 | . 6 11 . 4 2 6 Brawler 4 | . . 1 . 3 . . Duelist 2 | . . . . 1 . 1 Sentry 16 | . . 6 2 6 1 1 Hunter 3 | . . . . 2 1 . Programmer 2 | . . . . 1 . 1 Best Kill Streak 5 | 1 4 4 1 5 3 4 Combat Bots Only 5 | . 4 4 1 5 2 4 Max Kills in Single Turn 3 | 1 1 3 1 2 2 2 Gunslinging 1 | . . . . 1 . 1 Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 693 | . 46 130 6 195 32 284 Missed 218 | . 16 33 3 64 5 97 Damage Taken 6871 | . 288 1553 49 1927 550 2504 Core 1458 | . 73 273 . 167 237 708 Absorbed by Shields 215 | . . . . . . 215 Redirected to Shielding 191 | . . 18 . 173 . . Core Remaining (%) 56 | 100 70 31 . . 26 . Volleys Fired 266 | 8 30 76 7 58 26 61 Largest 3 | 2 2 2 3 3 3 3 Hottest 165 | 90 90 101 75 75 165 165 Shots Fired 535 | 16 60 127 18 156 60 98 Gun 473 | 16 60 113 18 156 30 80 Cannon 43 | . . . . . 30 13 Launcher 14 | . . 14 . . . . Special 5 | . . . . . . 5 Kinetic 260 | . . 37 18 156 42 7 Thermal 162 | 16 60 51 . . 12 23 Explosive 14 | . . 14 . . . . Electromagnetic 94 | . . 25 . . 6 63 Robot Hit Streak 20 | 3 10 12 7 20 6 18 Robot Miss Streak 13 | 3 3 3 3 2 13 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 1 . 3 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 380 | 8 38 95 10 115 40 74 Core Hits 168 | 3 19 48 6 35 27 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 3 1 . . . 3 Burn 4 | . 3 1 . . . . Corrupt 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6891 | 103 470 2208 171 1929 840 1170 Guns 5386 | 103 470 1359 171 1929 392 962 Cannons 566 | . . . . . 448 118 Explosions 929 | . . 839 . . . 90 Melee . | . . . . . . . Ramming 10 | . . 10 . . . . Kinetic 3208 | . . 513 171 1929 501 94 Thermal 1952 | 103 470 803 . . 232 344 Explosive 579 | . . 579 . . . . Electromagnetic 1142 | . . 303 . . 107 732 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . 5 . 8 8 24 Average Corruption 13 | . . 5 . 7 8 23 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 80 | . . 7 . 21 14 38 Message Errors 17 | . . 1 . 7 3 6 Matter Fused 17 | . . 1 . 3 3 10 Heat Flow Errors 10 | . . 2 . 4 1 3 Energy Discharges 13 | . . . . 2 3 8 Parts Rejected 2 | . . . . 1 . 1 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 7 | . . 2 . 1 1 3 Data Loss (major) 3 | . . 1 . 1 . 1 Misfires 5 | . . . . 1 . 4 Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 17 | . . 10 . . 7 . Projectiles 7 | . . . . . 7 . Explosions 10 | . . 10 . . . . Melee . | . . . . . . . Knockbacks 8 | . . . . . 8 . Impact . | . . . . . . . Kinetic 8 | . . . . . 8 . Secondary . | . . . . . . . Self-Inflicted Damage 216 | . . 169 . . . 47 Shots 7 | . . 6 . . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 661 | 120 . 256 69 293 620 661 Average Temperature 144 | 46 . 38 22 102 241 181 Received Heat Transfer 1542 | . 96 531 9 423 90 393 Effects 36 | . . . . 1 21 14 Shutdowns 6 | . . . . . 2 4 Energy Bleed 6 | . . . . . 3 3 Interference 5 | . . . . 1 4 . Matter Decay 4 | . . . . . 3 1 Short Circuit 4 | . . . . . 2 2 Damage (minor) 2 | . . . . . 2 . Damage (major) 6 | . . . . . 2 4 Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . 1 2 Combat Hostiles 3 | . . . . . 1 2 Parts Fried 11 | . . . . . . 11 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 5 1 . 1 1 2 Heat Transferred 4283 | 261 1498 1573 . . 370 581 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 4 . . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Peak Influence 613 | 10 303 613 330 509 467 369 Initial 247 | . 6 127 243 214 247 212 Average 293 | 1 152 373 291 387 369 197 Maximum Alert Level 2 | . 1 2 1 2 2 1 Low Security (%) 24 | 100 59 13 . . . 49 Level 1 47 | . 40 48 100 41 50 50 Level 2 27 | . . 38 . 58 49 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 4 2 . . 1 2 Investigation 4 | . 2 . . . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 1 . . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 6 | . . 1 1 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 15 36 4 18 12 23 Peak Tracking Total 8 | . 4 4 2 8 4 7 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 3 | . 1 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 3 | . . 2 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 11 | . 3 3 2 . 2 1 Terminals 5 | . 2 2 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . 1 1 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 32 | . 7 8 2 . 13 2 Successful 13 | . 3 4 2 . 4 . Failed 19 | . 4 4 . . 9 2 Catastrophic 5 | . 1 1 . . 3 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 6 7 . . 7 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 3 | . 1 1 1 . . . Scanalyzers 6 | . . . . . 6 . Garrison Access 1 | . . . 1 . . . Terminal Hacks 6 | . 2 3 . . 1 . Record 5 | . 1 3 . . 1 . Prototype ID Bank 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . . Report Inventory 3 | . 1 1 1 . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 . . 2 1 Full Trace Events 5 | . 1 1 . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 parse_system 2 | . . . . . . 2 no_distress 1 | . . . . . . 1 Relay Couplers Released 6 | . . . . 6 . . Machine Destruction 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Attached 2 | . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 4128 | 168 331 969 251 969 379 1061 Spaces Moved 1924 | 114 177 485 143 464 169 372 Core 64 | 4 . 12 . 5 . 43 Treads 970 | . . 52 143 459 169 147 Legs 889 | 110 177 421 . . . 181 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 120 120 155 155 160 50 Average Speed 161 | 117 120 133 155 160 160 233 Slowest Speed 600 | 120 120 400 160 400 160 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 28 | 5 37 57 14 54 18 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . 12 . . . . Terrain Destroyed 136 | . . 133 . . 1 2 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 135 | . . 133 . . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 2503 | 130 235 685 158 591 229 475 Wait 139 | . 15 74 . 39 2 9 Move 1915 | 113 176 483 142 461 168 372 Hop . | . . . . . . . Pick Up 42 | 2 6 13 3 4 9 5 Fast Attach 46 | 5 2 12 1 9 6 11 Attach 17 | 1 1 6 1 3 2 3 Detach . | . . . . . . . Swap 31 | . 2 8 3 7 5 6 Drop 45 | 1 3 11 1 10 11 8 Fire 266 | 8 30 76 7 58 26 61 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 1 | . . 1 . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 8) 418 | -10/Materials | Discovered new exit (range 5) 423 | -10/Materials | Identified exit to Mines 468 | -10/Materials | Discovered new exit (range 14) 497 | -10/Materials | Identified exit to Materials 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Discovered new exit (range 12) 965 | -9/Materials | Build established: Scavenger-Mutant 1255 | -9/Materials | Crushed by falling debris 1256 | -9/Materials | Core integrity fell below 50% 1300 | -9/Materials | First assault squad dispatched 1319 | -9/Materials | Lost 6 parts (3n2u1w) 1347 | -9/Materials | Build established: Mutant 1437 | -9/Materials | Discovered new exit (range 16) 1469 | -9/Materials | Entered another Materials area 1469 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1702 | -8/Materials | Identified exit to Garrison 1720 | -8/Materials | Entered Garrison 1776 | -8/Garrison | Triggered checkpoint 1833 | -8/Garrison | Build established: Scavenger-Tank 1922 | -8/Garrison | Triggered checkpoint 2177 | -8/Garrison | Lost 9 parts (3n3u3w) 2322 | -8/Garrison | Discovered new exit (range 9) 2360 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2400 | -8/Garrison | Triggered checkpoint 2400 | -8/Garrison | Garrison Relay disabled 2520 | -8/Garrison | Triggered checkpoint 2624 | -8/Garrison | Installed Relay Interface Framework 2675 | -8/Garrison | Discovered new exit (range 10) 2689 | -8/Garrison | Entered Materials 2860 | -8/Materials | Core integrity fell below 50% 3045 | -8/Materials | Discovered new exit (range 8) 3068 | -8/Materials | Entered Factory 3068 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3355 | -7/Factory | System corruption reached 10% 3467 | -7/Factory | Lost 4 parts (1n1u2w) 3747 | -7/Factory | Build established: Gunner 3891 | -7/Factory | Lost 4 parts (1n2u1w) 4092 | -7/Factory | Core integrity fell below 50% 4120 | -7/Factory | Core integrity fell below 20% 4129 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04087_ Imp. Shield Generator destroyed. 04087_ Detecting nearby Garrison Access. 04088_ System corrupted: Energy discharge (-8). 04091_ Acquired Carbon-fiber Leg. 04093_ Prc. Beam Rifle destroyed. 04093_ Critical hit (Burn: +37). 04097_ Enh. Nuclear Core destroyed. 04101_ R-06 Scavenger collects Weapon Cycler. 04113_ Critical hit (Destroy). 04113_ Carbon-fiber Leg destroyed. 04114_ Acquired Prc. Shock Rifle. 04115_ M-28 Smith repairs S-27 Virus. 04120_ Prc. Shock Rifle destroyed. 04121_ M-28 Smith destroyed. 04122_ Acquired Hvy. Particle Cannon. 04123_ S-27 Virus destroyed. 04125_ System corrupted: Hvy. Particle Cannon rejected. 04126_ Acquired Hvy. Particle Cannon. 04127_ Relay Coupler [Hunter] destroyed. 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Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Significant Disruption System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed PhasingSignalSpoofer Manual? 0 Play Time 00:59:17 Cumulative 3.1 hours Start 2024.04.10 @ 12:34:58 End 2024.04.10 @ 13:35:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c1cee85-bd40-4fc6-a656-fc35ccf2f839