Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 21:00:32

Player: Seff27

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (1562)     1562
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4392

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     52/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Huge Wheel
>          --- UTILITY (5) ------
  Advanced Targeting Computer
           Hardlight Generator
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
   Compact Matter Pod (150)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Advanced Targeting Computer
  Advanced Targeting Computer
           Matter Filter
  Advanced ECM Suite
           Hardlight Generator
>          --- WEAPON -----------
  Improved Light Cannon
           Flak Cannon
>          --- INVENTORY --------
           Wheel
  Improved Heat Sink
    Medium Matter Pod
   Compact Matter Pod
           Authchip [Armor]
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Targeting Computer
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             68   | 7   11  13  17  15  5   
  Power                    13   | 1   2   3   5   1   1   
    Engine                 10   | 1   2   3   3   1   .   
    Core                   3    | .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   6   6   3   7   4   
    Treads                 4    | .   .   2   .   2   .   
    Leg                    2    | .   .   .   .   2   .   
    Wheel                  13   | 2   4   2   3   .   2   
    Hover                  4    | .   2   2   .   .   .   
    Flight                 5    | .   .   .   .   3   2   
  Utility                  13   | 2   2   2   3   4   .   
    Device                 7    | 1   1   1   .   4   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   2   6   3   .   
    Energy Gun             3    | 2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   2   6   3   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 33   | .   4   2   7   9   11  
  Power                    5    | .   1   .   1   2   1   
  Propulsion               17   | .   3   2   3   3   6   
  Utility                  6    | .   .   .   2   1   3   
  Weapon                   5    | .   .   .   1   3   1   
  Highest Loss Streak      9    | .   2   2   4   7   9   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     78   | .   96  86  86  64  48  
  Engine                   7    | .   13  9   10  2   .   
  Core                     2    | .   .   .   5   2   1   
  Treads                   3    | .   .   6   3   4   .   
  Wheel                    8    | .   17  2   16  2   5   
  Hover                    4    | .   8   13  .   .   .   
  Flight                   2    | .   .   .   .   6   9   
  Device                   12   | .   9   19  9   10  19  
  Storage                  2    | .   14  2   .   .   .   
  Processor                7    | .   .   .   10  13  7   
  Protection               4    | .   4   10  5   .   .   
  Energy Gun               5    | .   28  6   .   .   .   
  Ballistic Cannon         15   | .   .   15  25  16  4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 13  14  17  24  29  20  
  Greatest Support         56   | 26  26  21  30  56  38  
  Greatest Overweight (x)  8    | .   4   5   2   8   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         5    | 6   8   5   5   5   5   
  Most Carried             8    | 3   8   8   5   5   5   
  Average Carried          4    | 1   6   5   4   4   3   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            8    | 2   8   5   5   5   2   

 Class Distribution 
--------------------
 51% | Mutant
 20% | Gunner
 18% | Scavenger-Mutant
  6% | Scavenger-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Gunner | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low 
Matter Collected           1941 | 218 157 222 719 527 98  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1430 | 27  315 261 506 241 80  
  Parts                    80   | 2   16  14  29  12  7   
Haulers Intercepted        2    | .   .   .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   6   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  40   | .   7   6   14  9   4   
  Guns                     12   | .   7   5   .   .   .   
  Cannons                  27   | .   .   1   13  9   4   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          11   | 1   3   3   2   2   .   
  Worker                   8    | .   2   2   3   1   .   
  Builder                  4    | .   .   2   2   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   
  Watcher                  2    | .   .   1   1   .   .   
  Swarmer                  12   | .   2   3   3   .   4   
  Grunt                    19   | .   5   .   7   7   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   6    | .   .   3   3   .   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           6    | 1   6   4   6   6   4   
  Combat Bots Only         5    | .   3   4   5   4   4   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Hostile Shots Fired        418  | .    62   34   87   123  112  
  Missed                   115  | .    13   7    21   33   41   
Damage Taken               4403 | .    539  381  985  1477 1021 
  Core                     963  | .    123  91   46   342  361  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  29   | .    29   .    .    .    .    
  Regen/Repaired (Parts)   273  | .    .    .    128  145  .    
Core Remaining (%)         79   | 100  50   77   91   .    .    
Volleys Fired              157  | 7    32   27   47   34   10   
  Largest                  3    | 2    2    2    3    3    1    
  Hottest                  122  | 80   90   90   117  122  44   
Shots Fired                332  | 14   64   47   124  72   11   
  Gun                      99   | 14   64   21   .    .    .    
  Cannon                   233  | .    .    26   124  72   11   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  233  | .    .    26   124  72   11   
  Thermal                  99   | 14   64   21   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 3    7    9    8    7    4    
  Robot Miss Streak        8    | 3    8    2    6    5    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           195  | 7    34   30   61   54   9    
  Core Hits                102  | 1    15   15   30   33   8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    .    2    6    .    .    
    Burn                   1    | .    .    1    .    .    .    
    Blast                  7    | .    .    1    6    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3811 | 73   417  518  1661 1058 84   
  Guns                     657  | 73   417  167  .    .    .    
  Cannons                  2928 | .    .    351  1435 1058 84   
  Explosions               225  | .    .    .    225  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    .    
  Kinetic                  2928 | .    .    351  1435 1058 84   
  Thermal                  657  | 73   417  167  .    .    .    
  Explosive                225  | .    .    .    225  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    7    3    
    Matter Fused           1    | .    .    .    .    1    .    
    Heat Flow Errors       3    | .    .    .    .    3    .    
    Energy Discharges      3    | .    .    .    .    2    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            123  | .    .    .    106  17   .    
  Projectiles              53   | .    .    .    36   17   .    
  Explosions               70   | .    .    .    70   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 45   | .    .    4    9    28   4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  43   | .    .    4    9    26   4    
  Secondary                2    | .    .    .    .    2    .    
Self-Inflicted Damage      98   | .    .    .    98   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        589  | 86   347  222  426  589  21   
  Average Temperature      145  | 40   129  101  114  267  8    
  Received Heat Transfer   1875 | .    273  126  405  630  441  
  Effects                  20   | .    1    .    5    14   .    
    Shutdowns              4    | .    .    .    2    2    .    
    Energy Bleed           6    | .    1    .    1    4    .    
    Interference           1    | .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          5    | .    .    .    .    5    .    
    Damage (minor)         2    | .    .    .    1    1    .    
    Damage (core)          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    3    1    .    .    .    
  Heat Transferred         1692 | 175  962  555  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Peak Influence             328  | 5   188 239 328 252 .   
  Initial                  129  | .   3   .   34  129 .   
  Average                  141  | 1   91  114 242 113 .   
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         73   | 100 100 84  27  89  .   
  Level 1                  26   | .   .   15  72  10  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   4   2   .   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Distress Signals           2    | .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   16  12  27  12  20  
  Peak Tracking Total      11   | .   4   6   7   5   11  
  Tactical Retreats        12   | .   2   3   4   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Traps Triggered            2    | .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low 
Machines Disabled          3    | .   .   .   2   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Machines Accessed          11   | .   2   2   2   5   .   
  Terminals                8    | .   2   1   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   3   4   9   10  .   
  Successful               16   | .   3   1   6   6   .   
  Failed                   9    | .   .   3   2   4   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   12   | .   4   1   2   5   .   
  Terminals                12   | .   3   1   2   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          14   | .   .   3   7   4   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   3   .   1   4   .   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           4    | .   2   .   1   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   1   5   2   .   
  Scan Component           5    | .   .   1   3   1   .   
  Repair                   3    | .   .   .   2   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   1   2   5   .   
  Full Trace Events        2    | .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   1   .   
  Time                     83   | .   .   .   64  19  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Robot Analysis Total       4    | .   2   .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Low 
Turns Passed               2956 | 91  421 648 751 874 171 
Spaces Moved               2012 | 63  362 383 496 542 166 
  Core                     72   | 7   6   51  .   8   .   
  Treads                   248  | .   .   145 .   103 .   
  Legs                     125  | .   .   .   .   125 .   
  Wheels                   982  | 56  174 84  496 105 67  
  Hover                    285  | .   182 103 .   .   .   
  Flight                   300  | .   .   .   .   201 99  
  Fastest Speed            34   | 50  56  52  80  34  34  
  Average Speed            100  | 85  73  129 97  110 79  
  Slowest Speed            450  | 90  250 300 110 450 280 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   51  22  32  12  20  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          39   | .   .   3   36  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               10   | .   .   3   7   .   .   
  AOE                      29   | .   .   .   29  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Total                      2646 | 85  452 489 667 758 195 
  Wait                     324  | .   29  45  86  152 12  
  Move                     2007 | 62  361 382 495 541 166 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  53   | 9   14  9   11  8   2   
  Fast Attach              22   | .   1   6   6   9   .   
  Attach                   32   | 7   5   4   6   5   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     14   | .   5   3   5   1   .   
  Drop                     36   | .   5   13  10  8   .   
  Fire                     157  | 7   32  27  47  34  10  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   29 | -11/Scrapyard  | Discovered new exit (range 15)
   92 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  494 | -10/Materials  | Discovered new exit (range 16)
  513 | -10/Materials  | Entered another Materials area
  513 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  798 | -9/Materials   | Discovered new exit (range 8)
 1161 | -9/Materials   | Entered another Materials area
 1161 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1221 | -8/Materials   | Garrison activated, responded to threat
 1297 | -8/Materials   | Lost 4 parts (1p1n1u1w)
 1478 | -8/Materials   | Repaired Imp. Light Cannon
 1512 | -8/Materials   | Repaired Imp. Light Cannon
 1811 | -8/Materials   | Central database locked down
 1861 | -8/Materials   | Discovered new exit (range 16)
 1912 | -8/Materials   | Entered Factory
 1912 | -7/Factory     | Evolved 2 slots: Utility x2
 1924 | -7/Factory     | Build established: Gunner
 2056 | -7/Factory     | Identified exit to DSF
 2315 | -7/Factory     | Lost 7 parts (1p2n1u3w)
 2579 | -7/Factory     | Build established: Mutant
 2701 | -7/Factory     | Discovered new exit (range 5)
 2736 | -7/Factory     | Repaired Flak Cannon
 2786 | -7/Factory     | Entered Lower Caves
 2822 | -7/Lower Caves | Core integrity fell below 50%
 2889 | -7/Lower Caves | Core integrity fell below 20%
 2932 | -7/Lower Caves | Lost 9 parts (1p5n2u1w)
 2943 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2957 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02861_ Acquired 20 matter.
02867_ Recoil Stabilizer destroyed.
02869_ Critical hit (Burn: +37).
02884_ Flak Cannon destroyed.
02888_ Lgt. Nuclear Core destroyed.
02890_ Acquired 29 matter.
02899_ System corrupted: Energy discharge (-20).
02899_ Searching scrap...
02899_ Found Arm. Huge Wheel.
02899_ Found 25 Matter.
02899_ Found 22 Matter.
02900_ Acquired 22 matter.
02901_ Acquired Arm. Huge Wheel.
02901_ Xenon Bombardment Thruster destroyed.
02903_ Acquired 10 matter.
02943_ Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
02947_ Adv. ECM Suite destroyed.
02952_ Critical hit (Burn: +37).
02953_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         16
Recoil Reduction           2
Matter Filtering           30
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              MiniIonicReplicator
  Manual?         0
Play Time         01:02:45
  Cumulative      11.9 hours
  Start           2024.06.26 @ 19:29:20
  End             2024.06.26 @ 21:00:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          25x17
Zoom Use          95%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: fba8b627-3389-49c1-8a3d-e1ae9ee135d4