Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.30 @ 14:02:53 Player: Voldy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1105) 1105 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-114) -114 TOTAL SCORE: 3091 Bonus ------- Follower Combat Kills 25 Friendly Fire -139 Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 87/160 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Improved Heat Sink Disposable Heat Sink Medium Storage Unit Visual Processing Unit Visual Processing Unit > --- WEAPON (2) ------- Improved EM Shotgun Shock Bomb Launcher > --- INVENTORY (10) --- Faulty Cooled Ion Engine Small Matter Pod (50) Large Matter Pod (150) Visual Processing Unit Experimental Sensor Array ECM Suite Authchip [Device] Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Medium Storage Unit Visual Processing Unit Visual Processing Unit > --- WEAPON ----------- Improved EM Shotgun Shock Bomb Launcher > --- INVENTORY -------- Cooled Ion Engine Small Matter Pod Large Matter Pod Visual Processing Unit Experimental Sensor Array ECM Suite Authchip [Device] Particle Gun [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 29 | 6 4 15 2 2 Power 4 | 1 . 2 . 1 Engine 3 | 1 . 2 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 2 . 3 1 . Treads 2 | . . 2 . . Leg . | . . . . . Wheel 4 | 2 . 1 1 . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 5 . 1 Device 5 | . 1 3 . 1 Storage 2 | 1 1 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 2 5 1 . Energy Gun 6 | 2 1 3 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 4 | . 1 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 15 | . . 11 4 . Power 3 | . . 2 1 . Propulsion 5 | . . 3 2 . Utility 3 | . . 3 . . Weapon 4 | . . 3 1 . Highest Loss Streak 4 | . . 4 3 . To Critical Strikes . | . . . . . Average Backups 8 | 1 5 9 9 9 Power 1 | . 1 1 1 1 Propulsion . | . . . . . Utility 3 | . 1 4 5 7 Weapon 2 | . 2 2 1 1 Tool/Special . | . . . . . Unused Backups 13 | . 1 5 1 6 Power 4 | . 1 2 . 1 Propulsion . | . . . . . Utility 7 | . . 1 1 5 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 91 90 87 72 Engine 10 | . 14 10 6 . Treads 11 | . . 17 11 . Wheel 10 | . 27 3 4 9 Device 19 | . 7 28 11 9 Storage 11 | . 14 11 11 9 Processor 5 | . . 2 22 18 Energy Gun 15 | . 26 11 11 9 Launcher 5 | . 1 5 10 9 Peak Build Rating 22 | 6 10 17 18 22 Average Rating 12 | 4 7 12 16 20 On Entrance 9 | . 6 10 17 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 25 | 12 19 25 23 . Greatest Support 40 | 20 20 40 40 . Greatest Overweight (x) 6 | . 5 6 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 3 10 10 10 9 Average Carried 8 | . 6 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 10 8 10 8 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 987 | 228 286 366 107 . Remotely . | . . . . . Salvage Created 1243 | . 203 699 341 . Parts 89 | . 14 54 21 . Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 28 | . 5 16 7 . Guns 16 | . 3 10 3 . AOE 12 | . 2 6 4 . Classes Destroyed 9 | . 3 6 . . Worker 2 | . . 2 . . Builder 4 | . . 4 . . Tunneler 2 | . . 1 1 . Hauler 2 | . 1 1 . . Watcher 5 | . 1 4 . . Swarmer 7 | . . 4 3 . Grunt 17 | . 5 8 4 . Duelist 1 | . . 1 . . Sentry 3 | . . 3 . . Thug 1 | . . . 1 . Best Kill Streak 10 | . 5 10 4 . Combat Bots Only 5 | . 3 5 3 . Max Kills in Single Turn 3 | . 2 3 3 . Gunslinging . | . . . . . Exploded 2 | . 1 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 165 | . 20 122 23 . Missed 47 | . 5 38 4 . Hits 118 | . 15 84 19 . Projectile 118 | . 15 84 19 . Critical Strikes 5 | . 1 3 1 . Damage Taken 1390 | . 209 966 215 . Core 364 | . 56 269 39 . Absorbed by Shields . | . . . . . Ignored by Resistances 410 | . 62 283 65 . Core Remaining (%) 66 | 100 77 . 23 . Volleys Fired 82 | . 13 60 9 . Largest 2 | . 2 2 2 . Hottest 101 | . 80 101 81 . Shots Fired 135 | . 25 93 17 . Gun 95 | . 19 68 8 . Cannon . | . . . . . Launcher 40 | . 6 25 9 . Special . | . . . . . Kinetic . | . . . . . Thermal 69 | . 19 50 . . Explosive 22 | . 6 16 . . Electromagnetic 44 | . . 27 17 . Robot Hit Streak 17 | . 15 17 4 . Robot Miss Streak 3 | . 1 3 1 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 107 | . 22 74 11 . Core Hits 78 | . 16 50 12 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 3 . . Burn 3 | . . 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2887 | . 563 1942 382 . Guns 1017 | . 188 743 86 . Cannons . | . . . . . Explosions 1863 | . 375 1193 295 . Melee . | . . . . . Ramming 7 | . . 6 1 . Kinetic . | . . . . . Thermal 834 | . 188 621 25 . Explosive 1302 | . 375 927 . . Electromagnetic 744 | . . 388 356 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . 2 . 1 . Message Errors 2 | . 2 . . . Heat Flow Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 43 | . 6 32 5 . Projectiles . | . . . . . Explosions 43 | . 6 32 5 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 217 | . 57 123 37 . Shots 14 | . 2 9 3 . Rammed 2 | . . 1 1 . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 231 | . 160 21 231 . Average Temperature 48 | . 66 9 54 . Received Heat Transfer 738 | . 135 468 135 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 5 . . Heat Transferred 2042 | . 425 1567 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 93 | 100 100 87 100 100 Level 1 6 | . . 12 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 238 | . 138 238 125 20 Initial 20 | . . . 15 20 Average 84 | . 48 109 74 20 Influence Increases 1121 | . 174 670 277 . Destroy 0b10 Robot/C 580 | . 100 320 160 . Destroy 0b10 Robot/NC 75 | . 10 60 5 . Destroy Leader 144 | . 24 90 30 . Allied During Kill 4 | . . . 4 . Successful Hack 18 | . 11 7 . . Disable Machine 81 | . 9 27 45 . Destroy Structure 69 | . 20 46 3 . Lose Combat Pursuer 150 | . . 120 30 . Influence Decreases 1101 | . 174 622 263 42 Entered New Map 75 | . . . 33 42 Time Decay 818 | . 174 454 190 . Lost Part 134 | . . 94 40 . Purge Threat 74 | . . 74 . . Squads Dispatched 2 | . . 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 6 32 9 . Peak Tracking Total 4 | . 3 4 2 . Tactical Retreats 6 | . . 4 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 10 | . 2 3 5 . Max in Single Turn 2 | . 1 2 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 15 | . 7 8 . . Terminals 13 | . 6 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 35 | . 18 17 . . Successful 22 | . 13 9 . . Failed 12 | . 5 7 . . Catastrophic 2 | . 1 1 . . Database Lockouts 1 | . . 1 . . Manual 7 | . 3 4 . . Terminals 28 | . 16 12 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 16 | . 11 5 . . Record 5 | . 4 1 . . Prototype ID Bank 2 | . 1 1 . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Security Status 1 | . 1 . . . Patrol Status 1 | . . 1 . . Transport Status 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 6 5 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 224 | . 224 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 1 Highest-Rated Group 41 | . . . 41 10 Highest-Rated Ally 31 | . . . 31 10 Total Orders . | . . . . . Ally Attacks 9 | . . . 9 . Total Damage 106 | . . . 106 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1424 | . . 1037 385 2 Optics 556 | . . 169 385 2 Terrain 946 | . . 946 . . Structural 808 | . . 808 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1970 | 39 507 1037 385 2 Spaces Moved 1363 | 33 513 536 281 . Core 7 | 2 4 1 . . Treads 532 | . . 415 117 . Legs . | . . . . . Wheels 824 | 31 509 120 164 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 95 . Average Speed 115 | 78 81 145 124 . Slowest Speed 350 | 80 300 350 200 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 3 88 51 53 . Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 90 | . 19 68 3 . Melee . | . . . . . Projectile . | . . . . . AOE 90 | . 19 68 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1630 | 45 577 708 298 2 Wait 78 | . 21 57 . . Move 1359 | 32 512 535 280 . Hop . | . . . . . Pick Up 54 | 7 18 24 5 . Fast Attach . | . . . . . Attach 36 | 6 8 18 2 2 Detach 2 | . 2 . . . Swap . | . . . . . Drop 17 | . 3 13 1 . Fire 82 | . 13 60 9 . Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 12) 285 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 15) 444 | -10/Materials | Discovered new exit (range 8) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Utility x2 700 | -9/Materials | Discovered new exit (range 8) 787 | -9/Materials | Lost 4 parts (1p2n1w) 1024 | -9/Materials | Core integrity fell below 50% 1045 | -9/Materials | Lost 3 parts (1p2w) 1062 | -9/Materials | Build established: Scavenger-Mutant 1195 | -9/Materials | Discovered new exit (range 3) 1322 | -9/Materials | Central database locked down 1555 | -9/Materials | Build established: Mutant 1584 | -9/Materials | Entered Mines 1849 | -9/Mines | Lost 3 parts (1p1n1w) 1913 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1915 | -9/Mines | Found Prototype Device 1936 | -9/Mines | Discovered new exit (range 7) 1969 | -9/Mines | Entered Materials 1969 | -8/Materials | Accompanied by 1 ally 1969 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1971 | -8/Materials | Self-destructed Last Messages --------------- 01865_ Acquired 30 matter. 01873_ U-05 Engineer lays Concrete. 01879_ K-01 Serf collects debris. 01913_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01915_ Acquired Prototype Device. 01936_ EXIT=FOUND 01952_ Searching scrap... 01952_ Found ECM Suite. 01952_ Found Hvy. Assault Rifle. 01952_ Found 57 Matter. 01954_ Acquired ECM Suite. PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ?????????????????? | | ???????????????????# #####???????????? | | ???????????????????# z #???????????? | | ???????????????????# @ #???????????? | | ???????????????????# #???????????? | | ???????????????????##+######???????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Particle Gun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed TerrainConcussiveShredder Manual? 0 Play Time 00:20:07 Cumulative 7.6 hours Start 2026.01.29 @ 19:36:08 End 2026.01.30 @ 14:02:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 15 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0f4a8f5-c332-46f5-8000-163752e0168f