Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 11:08:27

Player: Rohain

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (95)      475
Value Destroyed (3291)     3291
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1848)               1848
              TOTAL SCORE: 8434

 Bonus
-------
High Alert Combat Kills    403
Follower Combat Kills      45
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             186/700
Matter                     242/300
Energy                     154/290
System Corruption          2%
Temperature                Warm (126)
Movement                   Core (350) Ox6
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
           Relay Coupler [Grunt] (28)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Signal Interpreter
  Advanced Targeting Computer
           Relay Coupler [NC] (28)
           Relay Coupler [NC] (29)
           Relay Coupler [Grunt] (30)
           Relay Coupler [Sentry] (19)

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Improved Sensor Array
  Advanced Targeting Computer
>          --- WEAPON -----------
           Beam Rifle
           Particle Gun
           Spread Laser
>          --- INVENTORY --------
    Cooled Ion Engine
  Improved Signal Interpreter
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
     Light EM Pulse Cannon
[Rating: 37]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Utility Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Fac Gar 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  3    | .   .   1   1   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             79   | 6   3   22  20  6   17  5   
  Power                    9    | 1   1   3   1   .   1   2   
    Engine                 7    | 1   .   3   1   .   .   2   
    Core                   2    | .   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   8   12  2   5   .   
    Treads                 5    | .   .   .   5   .   .   .   
    Leg                    25   | 2   1   8   7   2   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 1   1   6   3   .   5   1   
    Device                 7    | .   .   2   3   .   2   .   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              3    | .   .   1   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             4    | .   1   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   5   4   4   6   2   
    Energy Gun             15   | 2   .   4   4   1   3   1   
    Energy Cannon          4    | .   .   1   .   1   1   1   
    Ballistic Gun          4    | .   .   .   .   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   4   .   .   .   .   
Parts Lost                 37   | .   .   6   9   3   6   13  
  Power                    5    | .   .   2   1   .   .   2   
  Propulsion               11   | .   .   1   4   1   1   4   
  Utility                  8    | .   .   3   1   .   2   2   
  Weapon                   13   | .   .   .   3   2   3   5   
  Highest Loss Streak      12   | .   .   2   3   2   3   12  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   96  92  90  99  90  83  
  Engine                   6    | .   12  6   9   9   .   .   
  Core                     2    | .   1   3   .   .   6   5   
  Treads                   1    | .   .   .   8   .   .   .   
  Leg                      24   | .   28  32  13  27  25  19  
  Device                   14   | .   .   5   19  27  17  5   
  Storage                  9    | .   14  11  9   9   7   7   
  Processor                3    | .   .   3   .   .   9   15  
  Protection               4    | .   10  7   6   .   .   .   
  Energy Gun               16   | .   28  11  21  20  11  5   
  Energy Cannon            3    | .   .   9   3   1   1   .   
  Ballistic Gun            3    | .   .   .   .   5   7   12  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             33   | 14  17  28  32  30  33  30  
  Greatest Support         60   | 20  20  30  60  33  58  57  
  Greatest Overweight (x)  10   | 3   .   1   10  .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  10  
  Most Carried             10   | 3   4   8   10  10  10  10  
  Average Carried          7    | 1   2   6   7   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  10  
  Final Carried            10   | 2   4   8   10  10  10  6   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 30% | Mutant
 18% | Scavenger-Mutant
  7% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -7   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  Fac  Gar  
Matter Collected           1166 | 196  94   281  185  83   288  39   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3316 | .    232  1012 884  337  671  180  
  Parts                    180  | .    5    73   35   27   31   9    
Haulers Intercepted        7    | .    1    3    2    .    1    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Fac Gar 
Combat Hostiles Destroyed  80   | .   4   23  17  17  15  4   
  Guns                     58   | .   4   7   12  17  15  3   
  Cannons                  18   | .   .   15  2   .   .   1   
Classes Destroyed          10   | .   2   5   2   .   1   .   
  Worker                   2    | .   .   .   2   .   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   
  Hauler                   7    | .   1   3   2   .   1   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 3    | .   .   2   .   .   1   .   
  Swarmer                  33   | .   .   11  4   12  4   2   
  Grunt                    25   | .   4   3   8   2   8   .   
  Brawler                  3    | .   .   1   1   .   1   .   
  Sentry                   18   | .   .   8   4   3   1   2   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | .   1   9   6   9   4   3   
  Combat Bots Only         9    | .   1   8   5   9   4   3   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   
--------                   Run   | Jun  Mat  Mat  Mat  Gar  Fac  Gar  
Damage Taken               5186  | .    309  909  1039 586  801  1542 
  Core                     938   | .    34   166  153  71   50   464  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  101   | .    .    9    92   .    .    .    
Core Remaining (%)         75    | 100  86   58   .    59   .    .    
Volleys Fired              239   | .    21   60   55   40   40   23   
  Largest                  3     | .    2    2    3    3    3    3    
  Hottest                  195   | .    100  124  189  195  186  111  
Shots Fired                567   | .    42   118  149  115  97   46   
  Gun                      480   | .    42   63   126  114  95   40   
  Cannon                   87    | .    .    55   23   1    2    6    
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  84    | .    .    .    .    28   33   23   
  Thermal                  480   | .    42   118  149  86   62   23   
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    1    2    .    
  Robot Hit Streak         20    | .    13   19   20   8    19   20   
  Robot Miss Streak        8     | .    2    3    5    8    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    .    5    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    
Shots Hit Robots           379   | .    32   80   96   58   79   34   
  Core Hits                240   | .    12   37   78   55   48   10   
  Critical Kills           1     | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    
  Critical Strikes         12    | .    3    1    5    .    2    1    
    Burn                   10    | .    3    1    4    .    2    .    
    Meltdown               1     | .    .    .    1    .    .    .    
    Destroy                1     | .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           6206  | .    400  1544 1724 730  1222 586  
  Guns                     4942  | .    400  746  1399 730  1218 449  
  Cannons                  1229  | .    .    798  290  .    4    137  
  Explosions               35    | .    .    .    35   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  729   | .    .    .    .    71   393  265  
  Thermal                  5438  | .    400  1544 1689 659  825  321  
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          39    | .    .    .    35   .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    6    .    .    2    2    
  Average Corruption       3     | .    .    6    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  19    | .    .    8    .    .    10   1    
    Message Errors         2     | .    .    1    .    .    1    .    
    Matter Fused           3     | .    .    1    .    .    2    .    
    Heat Flow Errors       3     | .    .    1    .    .    2    .    
    Energy Discharges      3     | .    .    3    .    .    .    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    1    .    
    Alerts                 3     | .    .    1    .    .    1    1    
    Weapon Failures        1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            18    | .    .    18   .    .    .    .    
  Projectiles              18    | .    .    18   .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      25    | .    .    .    25   .    .    .    
  Shots                    1     | .    .    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        532   | .    335  532  135  11   205  126  
  Average Temperature      82    | .    129  96   43   11   41   47   
  Received Heat Transfer   1554  | .    180  225  486  135  225  303  
  Effects                  3     | .    2    1    .    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              4     | .    .    1    3    .    .    .    
  Combat Hostiles          4     | .    .    1    3    .    .    .    
  Parts Melted             29    | .    1    10   10   .    7    1    
  Heat Transferred         11399 | .    1406 3071 3578 832  1883 629  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Fac Gar 
Peak Influence             729  | .   187 637 605 729 601 380 
  Initial                  382  | .   .   78  269 252 382 315 
  Average                  381  | .   88  330 436 486 487 349 
Maximum Alert Level        3    | .   .   2   2   3   2   1   
  Low Security (%)         19   | 100 100 29  .   .   .   .   
  Level 1                  28   | .   .   33  25  44  14  100 
  Level 2                  49   | .   .   37  74  33  85  .   
  Level 3                  3    | .   .   .   .   21  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   3   3   .   3   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            6    | .   .   3   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Gar Fac Gar 
Distress Signals           8    | .   1   1   6   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              118  | .   9   32  27  19  22  9   
  Peak Tracking Total      11   | .   4   5   5   11  4   5   
  Tactical Retreats        5    | .   1   2   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Fac Gar 
Traps Triggered            5    | .   .   .   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Jun Mat Mat Mat Gar Fac Gar 
Machines Disabled          7    | .   .   .   2   3   1   1   
  Max in Single Turn       1    | .   .   .   1   1   .   1   
  Garrison Relay           3    | .   .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Gar Fac Gar 
Machines Accessed          15   | .   3   5   4   1   2   .   
  Terminals                13   | .   3   5   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                26   | .   5   10  6   1   4   .   
  Successful               13   | .   2   5   2   1   3   .   
  Failed                   13   | .   3   5   4   .   1   .   
    Catastrophic           2    | .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   5   9   4   .   2   .   
  Terminals                22   | .   5   10  4   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   .   2   .   
Terminal Hacks             3    | .   .   2   .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   2   3   1   .   1   .   
  Terminals                7    | .   2   3   1   .   1   .   
    Botnet                 7    | .   2   3   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   4   3   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Jun Mat Mat Mat Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   2   .   .   
  Robot Detection          1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   10  .   4   
  Machine Destruction      14   | .   .   .   .   10  .   4   
  Attached                 1    | .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Jun Mat Mat Mat Gar Fac Gar 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   
  Highest-Rated Group      70   | .   .   .   .   70  70  .   
  Highest-Rated Ally       39   | .   .   .   .   39  39  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   22  .   
  Total Damage             379  | .   .   .   .   .   379 .   
  Kills                    4    | .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  
-------------              Run  | Jun Mat Mat Mat Gar Fac Gar 
Turns Passed               3735 | 86  395 798 864 576 824 192 
Spaces Moved               2165 | 57  260 444 404 339 551 110 
  Core                     17   | 14  .   .   1   .   .   2   
  Treads                   162  | .   .   .   162 .   .   .   
  Legs                     1986 | 43  260 444 241 339 551 108 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 112 110 
  Average Speed            126  | 131 120 120 156 120 119 114 
  Slowest Speed            550  | 200 120 190 550 120 120 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   51  43  41  39  16  21  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Gar Fac Gar 
Total                      2672 | 66  299 582 512 427 643 143 
  Wait                     116  | .   16  43  24  13  19  1   
  Move                     2161 | 56  259 443 404 338 551 110 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  28   | 4   .   6   5   6   5   2   
  Fast Attach              32   | 4   1   11  7   .   8   1   
  Attach                   24   | 2   .   4   8   3   3   4   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     23   | .   2   7   5   3   6   .   
  Drop                     28   | .   .   8   4   4   10  2   
  Fire                     239  | .   21  60  55  40  40  23  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   20  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 15)
   87 | -11/Junkyard  | Entered Materials
  316 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 13)
  469 | -10/Materials | Discovered new exit (range 12)
  482 | -10/Materials | Entered another Materials area
  482 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  663 | -9/Materials  | Discovered new exit (range 15)
  868 | -9/Materials  | Discovered new exit (range 7)
 1011 | -9/Materials  | Destroyed 8 combat bots
 1273 | -9/Materials  | Discovered new exit (range 4)
 1280 | -9/Materials  | Entered another Materials area
 1280 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1626 | -8/Materials  | Lost 3 parts (1p2w)
 1838 | -8/Materials  | Garrison activated, responded to threat
 1917 | -8/Materials  | Lost 3 parts (1n1u1w)
 1926 | -8/Materials  | Discovered new exit (range 12)
 2144 | -8/Materials  | Identified exit to Garrison
 2144 | -8/Materials  | Entered Garrison
 2162 | -8/Garrison   | Installed Relay Interface Framework
 2180 | -8/Garrison   | Build established: Scavenger-Gunner
 2274 | -8/Garrison   | Triggered checkpoint
 2322 | -8/Garrison   | Garrison Relay disabled
 2434 | -8/Garrison   | Triggered checkpoint
 2462 | -8/Garrison   | Destroyed 9 combat bots
 2468 | -8/Garrison   | Discovered new exit (range 10)
 2518 | -8/Garrison   | Triggered checkpoint
 2597 | -8/Garrison   | Garrison Relay disabled
 2655 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
 2674 | -8/Garrison   | Rescued a captive Derelict
 2675 | -8/Garrison   | Rescued a captive Derelict
 2720 | -8/Garrison   | Entered Factory
 2720 | -7/Factory    | Accompanied by 2 allies
 2720 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3206 | -7/Factory    | Lost 3 parts (1u2w)
 3462 | -7/Factory    | Garrison activated, responded to threat
 3544 | -7/Factory    | Identified exit to Garrison
 3544 | -7/Factory    | Entered Garrison
 3582 | -7/Garrison   | Triggered checkpoint
 3604 | -7/Garrison   | Garrison Relay disabled
 3678 | -7/Garrison   | Triggered checkpoint
 3711 | -7/Garrison   | Triggered checkpoint
 3722 | -7/Garrison   | Core integrity fell below 50%
 3736 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
03697_ Critical hit (Destroy).
03697_ Autogun destroyed.
03698_ Cld. Ion Engine destroyed.
03699_ Particle Gun destroyed.
03701_ Destroyed VTOL Module.
03701_ Carbon-fiber Leg destroyed.
03704_ S-27 Virus suffers critical hit (Destroy).
03704_ Destroyed Lgt. Nuclear Core.
03706_ Autogun destroyed.
03707_ S-27 Virus destroyed.
03710_ VSS Leg destroyed.
03711_ Beams of light sweep through the air. An alarm sounds.
03716_ Imp. Medium Armor Plating destroyed.
03716_ Critical hit (Burn: +37).
03719_ Hvy. Laser destroyed.
03721_ Critical hit (Burn: +37).
03722_ Acquired Imp. Deuterium Engine.
03724_ VTOL Module melted.
03724_ S-27 Virus destroyed.
03735_ Ion Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         14
Recoil Reduction           3
Relay Coupler Types        1
Relay Coupler Value        28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideThermalMallet
  Manual?         0
Play Time         00:30:19
  Cumulative      20.8 hours
  Start           2023.03.22 @ 22:58:20
  End             2023.03.24 @ 11:08:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           19
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1dbbff9b-1eaa-4d5a-a223-59a993ba31d7