Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 11:08:27 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (3291) 3291 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1848) 1848 TOTAL SCORE: 8434 Bonus ------- High Alert Combat Kills 403 Follower Combat Kills 45 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 186/700 Matter 242/300 Energy 154/290 System Corruption 2% Temperature Warm (126) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Relay Coupler [Grunt] (28) > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Signal Interpreter Advanced Targeting Computer Relay Coupler [NC] (28) Relay Coupler [NC] (29) Relay Coupler [Grunt] (30) Relay Coupler [Sentry] (19) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Gun Spread Laser > --- INVENTORY -------- Cooled Ion Engine Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Light EM Pulse Cannon [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 79 | 6 3 22 20 6 17 5 Power 9 | 1 1 3 1 . 1 2 Engine 7 | 1 . 3 1 . . 2 Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 30 | 2 1 8 12 2 5 . Treads 5 | . . . 5 . . . Leg 25 | 2 1 8 7 2 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 6 3 . 5 1 Device 7 | . . 2 3 . 2 . Storage 2 | 1 . 1 . . . . Processor 3 | . . 1 . . 2 . Hackware 1 | . . . . . 1 . Protection 4 | . 1 2 . . . 1 Artifact . | . . . . . . . Weapon 23 | 2 . 5 4 4 6 2 Energy Gun 15 | 2 . 4 4 1 3 1 Energy Cannon 4 | . . 1 . 1 1 1 Ballistic Gun 4 | . . . . 2 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 4 . . . . Parts Lost 37 | . . 6 9 3 6 13 Power 5 | . . 2 1 . . 2 Propulsion 11 | . . 1 4 1 1 4 Utility 8 | . . 3 1 . 2 2 Weapon 13 | . . . 3 2 3 5 Highest Loss Streak 12 | . . 2 3 2 3 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 96 92 90 99 90 83 Engine 6 | . 12 6 9 9 . . Core 2 | . 1 3 . . 6 5 Treads 1 | . . . 8 . . . Leg 24 | . 28 32 13 27 25 19 Device 14 | . . 5 19 27 17 5 Storage 9 | . 14 11 9 9 7 7 Processor 3 | . . 3 . . 9 15 Protection 4 | . 10 7 6 . . . Energy Gun 16 | . 28 11 21 20 11 5 Energy Cannon 3 | . . 9 3 1 1 . Ballistic Gun 3 | . . . . 5 7 12 Naked Turns . | . . . . . . . Heaviest Build 33 | 14 17 28 32 30 33 30 Greatest Support 60 | 20 20 30 60 33 58 57 Greatest Overweight (x) 10 | 3 . 1 10 . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 3 4 8 10 10 10 10 Average Carried 7 | 1 2 6 7 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 2 4 8 10 10 10 6 Class Distribution -------------------- 39% | Scavenger-Gunner 30% | Mutant 18% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Gar Fac Gar Matter Collected 1166 | 196 94 281 185 83 288 39 Remotely . | . . . . . . . Salvage Created 3316 | . 232 1012 884 337 671 180 Parts 180 | . 5 73 35 27 31 9 Haulers Intercepted 7 | . 1 3 2 . 1 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 80 | . 4 23 17 17 15 4 Guns 58 | . 4 7 12 17 15 3 Cannons 18 | . . 15 2 . . 1 Classes Destroyed 10 | . 2 5 2 . 1 . Worker 2 | . . . 2 . . . Tunneler 2 | . . 1 1 . . . Hauler 7 | . 1 3 2 . 1 . Recycler 1 | . . . 1 . . . Operator 3 | . . 2 . . 1 . Swarmer 33 | . . 11 4 12 4 2 Grunt 25 | . 4 3 8 2 8 . Brawler 3 | . . 1 1 . 1 . Sentry 18 | . . 8 4 3 1 2 Programmer 1 | . . . . . 1 . Best Kill Streak 9 | . 1 9 6 9 4 3 Combat Bots Only 9 | . 1 8 5 9 4 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Fac Gar Damage Taken 5186 | . 309 909 1039 586 801 1542 Core 938 | . 34 166 153 71 50 464 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . 9 92 . . . Core Remaining (%) 75 | 100 86 58 . 59 . . Volleys Fired 239 | . 21 60 55 40 40 23 Largest 3 | . 2 2 3 3 3 3 Hottest 195 | . 100 124 189 195 186 111 Shots Fired 567 | . 42 118 149 115 97 46 Gun 480 | . 42 63 126 114 95 40 Cannon 87 | . . 55 23 1 2 6 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 84 | . . . . 28 33 23 Thermal 480 | . 42 118 149 86 62 23 Explosive . | . . . . . . . Electromagnetic 3 | . . . . 1 2 . Robot Hit Streak 20 | . 13 19 20 8 19 20 Robot Miss Streak 8 | . 2 3 5 8 3 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . . 5 3 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 379 | . 32 80 96 58 79 34 Core Hits 240 | . 12 37 78 55 48 10 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 12 | . 3 1 5 . 2 1 Burn 10 | . 3 1 4 . 2 . Meltdown 1 | . . . 1 . . . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6206 | . 400 1544 1724 730 1222 586 Guns 4942 | . 400 746 1399 730 1218 449 Cannons 1229 | . . 798 290 . 4 137 Explosions 35 | . . . 35 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 729 | . . . . 71 393 265 Thermal 5438 | . 400 1544 1689 659 825 321 Explosive . | . . . . . . . Electromagnetic 39 | . . . 35 . 4 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 . . 2 2 Average Corruption 3 | . . 6 . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . 8 . . 10 1 Message Errors 2 | . . 1 . . 1 . Matter Fused 3 | . . 1 . . 2 . Heat Flow Errors 3 | . . 1 . . 2 . Energy Discharges 3 | . . 3 . . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 3 | . . 1 . . 1 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 18 | . . 18 . . . . Projectiles 18 | . . 18 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 25 | . . . 25 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 532 | . 335 532 135 11 205 126 Average Temperature 82 | . 129 96 43 11 41 47 Received Heat Transfer 1554 | . 180 225 486 135 225 303 Effects 3 | . 2 1 . . . . Energy Bleed 2 | . 2 . . . . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 1 3 . . . Combat Hostiles 4 | . . 1 3 . . . Parts Melted 29 | . 1 10 10 . 7 1 Heat Transferred 11399 | . 1406 3071 3578 832 1883 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Peak Influence 729 | . 187 637 605 729 601 380 Initial 382 | . . 78 269 252 382 315 Average 381 | . 88 330 436 486 487 349 Maximum Alert Level 3 | . . 2 2 3 2 1 Low Security (%) 19 | 100 100 29 . . . . Level 1 28 | . . 33 25 44 14 100 Level 2 49 | . . 37 74 33 85 . Level 3 3 | . . . . 21 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 3 3 . 3 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . 3 2 . 1 . Assault . | . . . . . . . Garrison 2 | . . . 1 . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Distress Signals 8 | . 1 1 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 9 32 27 19 22 9 Peak Tracking Total 11 | . 4 5 5 11 4 5 Tactical Retreats 5 | . 1 2 1 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Traps Triggered 5 | . . . . 5 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Gar Fac Gar Machines Disabled 7 | . . . 2 3 1 1 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Relay 3 | . . . . 2 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Machines Accessed 15 | . 3 5 4 1 2 . Terminals 13 | . 3 5 3 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 26 | . 5 10 6 1 4 . Successful 13 | . 2 5 2 1 3 . Failed 13 | . 3 5 4 . 1 . Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 20 | . 5 9 4 . 2 . Terminals 22 | . 5 10 4 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 3 | . . 2 . 1 . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . 1 . . Terminal Index 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 7 | . 2 3 1 . 1 . Terminals 7 | . 2 3 1 . 1 . Botnet 7 | . 2 3 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 4 3 . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Gar Fac Gar Used RIF Installer 2 | . . . . 2 . . Robot Detection 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 14 | . . . . 10 . 4 Machine Destruction 14 | . . . . 10 . 4 Attached 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Fac Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 70 | . . . . 70 70 . Highest-Rated Ally 39 | . . . . 39 39 . Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . 22 . Total Damage 379 | . . . . . 379 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Gar Fac Gar Turns Passed 3735 | 86 395 798 864 576 824 192 Spaces Moved 2165 | 57 260 444 404 339 551 110 Core 17 | 14 . . 1 . . 2 Treads 162 | . . . 162 . . . Legs 1986 | 43 260 444 241 339 551 108 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 110 Average Speed 126 | 131 120 120 156 120 119 114 Slowest Speed 550 | 200 120 190 550 120 120 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 51 43 41 39 16 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Fac Gar Total 2672 | 66 299 582 512 427 643 143 Wait 116 | . 16 43 24 13 19 1 Move 2161 | 56 259 443 404 338 551 110 Hop . | . . . . . . . Pick Up 28 | 4 . 6 5 6 5 2 Fast Attach 32 | 4 1 11 7 . 8 1 Attach 24 | 2 . 4 8 3 3 4 Detach 1 | . . . . . 1 . Swap 23 | . 2 7 5 3 6 . Drop 28 | . . 8 4 4 10 2 Fire 239 | . 21 60 55 40 40 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . 20 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 87 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 13) 469 | -10/Materials | Discovered new exit (range 12) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -9/Materials | Discovered new exit (range 15) 868 | -9/Materials | Discovered new exit (range 7) 1011 | -9/Materials | Destroyed 8 combat bots 1273 | -9/Materials | Discovered new exit (range 4) 1280 | -9/Materials | Entered another Materials area 1280 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1626 | -8/Materials | Lost 3 parts (1p2w) 1838 | -8/Materials | Garrison activated, responded to threat 1917 | -8/Materials | Lost 3 parts (1n1u1w) 1926 | -8/Materials | Discovered new exit (range 12) 2144 | -8/Materials | Identified exit to Garrison 2144 | -8/Materials | Entered Garrison 2162 | -8/Garrison | Installed Relay Interface Framework 2180 | -8/Garrison | Build established: Scavenger-Gunner 2274 | -8/Garrison | Triggered checkpoint 2322 | -8/Garrison | Garrison Relay disabled 2434 | -8/Garrison | Triggered checkpoint 2462 | -8/Garrison | Destroyed 9 combat bots 2468 | -8/Garrison | Discovered new exit (range 10) 2518 | -8/Garrison | Triggered checkpoint 2597 | -8/Garrison | Garrison Relay disabled 2655 | -8/Garrison | Expanded RIF knowledge: Robot Detection 2674 | -8/Garrison | Rescued a captive Derelict 2675 | -8/Garrison | Rescued a captive Derelict 2720 | -8/Garrison | Entered Factory 2720 | -7/Factory | Accompanied by 2 allies 2720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3206 | -7/Factory | Lost 3 parts (1u2w) 3462 | -7/Factory | Garrison activated, responded to threat 3544 | -7/Factory | Identified exit to Garrison 3544 | -7/Factory | Entered Garrison 3582 | -7/Garrison | Triggered checkpoint 3604 | -7/Garrison | Garrison Relay disabled 3678 | -7/Garrison | Triggered checkpoint 3711 | -7/Garrison | Triggered checkpoint 3722 | -7/Garrison | Core integrity fell below 50% 3736 | -7/Garrison | Self-destructed Last Messages --------------- 03697_ Critical hit (Destroy). 03697_ Autogun destroyed. 03698_ Cld. Ion Engine destroyed. 03699_ Particle Gun destroyed. 03701_ Destroyed VTOL Module. 03701_ Carbon-fiber Leg destroyed. 03704_ S-27 Virus suffers critical hit (Destroy). 03704_ Destroyed Lgt. Nuclear Core. 03706_ Autogun destroyed. 03707_ S-27 Virus destroyed. 03710_ VSS Leg destroyed. 03711_ Beams of light sweep through the air. An alarm sounds. 03716_ Imp. Medium Armor Plating destroyed. 03716_ Critical hit (Burn: +37). 03719_ Hvy. Laser destroyed. 03721_ Critical hit (Burn: +37). 03722_ Acquired Imp. Deuterium Engine. 03724_ VTOL Module melted. 03724_ S-27 Virus destroyed. 03735_ Ion Cannon destroyed. 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