Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 18:11:23

Player: Lecithin

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (63)      315
Value Destroyed (1641)     1641
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (151)                151
              TOTAL SCORE: 3247

 Bonus
-------
High Alert Combat Kills    151

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (330) Ox3
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Large Storage Unit
                Visual Processing Unit
                ECM Suite
          Light Armor Plating
          Light Armor Plating

 Peak State 
------------
>         --- POWER ------------
          Nuclear Core
>         --- PROPULSION -------
  Armored Treads
  Armored Treads
  Armored Treads
>         --- UTILITY ----------
    Large Storage Unit
          Seismic Detector
>         --- WEAPON -----------
          EM Pulse Cannon
          EM Pulse Cannon
          Hammer
>         --- INVENTORY --------
          Ion Engine
    Light Ion Engine
          Heat Sink
    Small Storage Unit
          Visual Processing Unit
          ECM Suite
    Light Armor Plating
   Medium Armor Plating
    Small Laser
    Light Assault Rifle
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Hammer
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             57   | 7   25  23  2   
  Power                    8    | 1   3   4   .   
    Engine                 5    | 1   3   1   .   
    Core                   3    | .   .   3   .   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   7   8   1   
    Treads                 3    | .   .   3   .   
    Leg                    13   | .   7   5   1   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   5   4   1   
    Device                 3    | .   2   1   .   
    Storage                4    | 1   2   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 3   10  7   .   
    Energy Gun             13   | .   9   4   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          4    | 3   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 25   | .   7   13  5   
  Power                    4    | .   1   2   1   
  Propulsion               8    | .   2   5   1   
  Utility                  3    | .   .   2   1   
  Weapon                   10   | .   4   4   2   
  Highest Loss Streak      5    | .   3   5   5   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     91   | .   94  91  71  
  Engine                   7    | .   13  1   .   
  Core                     4    | .   .   9   9   
  Treads                   9    | .   .   20  .   
  Leg                      17   | .   23  9   20  
  Wheel                    1    | .   4   .   .   
  Device                   8    | .   11  6   .   
  Storage                  12   | .   14  11  11  
  Energy Gun               12   | .   17  6   10  
  Energy Cannon            4    | .   .   10  .   
  Ballistic Gun            3    | .   4   2   .   
  Impact Weapon            7    | .   3   11  11  
Peak Build Rating          22   | 6   9   22  10  
  Average Rating           11   | 5   7   16  9   
  On Entrance              5    | .   6   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             62   | 14  30  62  58  
  Greatest Support         60   | 20  20  60  20  
  Greatest Overweight (x)  5    | 2   3   5   5   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 20   | 8   15  20  20  
  Average Capacity         14   | 7   11  17  20  
  Most Carried             15   | 4   15  12  5   
  Average Carried          8    | 1   9   9   5   
  Final Capacity           20   | 8   15  20  20  
  Final Carried            13   | 4   13  5   5   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           918  | 270  422  205  21   
  Remotely                 .    | .    .    .    .    
Salvage Created            2185 | .    964  1136 85   
  Parts                    118  | .    54   61   3    
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           3    | .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  48   | .   18  29  1   
  Melee                    9    | .   2   6   1   
  Guns                     20   | .   15  5   .   
  Cannons                  12   | .   .   12  .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          9    | .   8   1   .   
  Worker                   2    | .   1   1   .   
  Builder                  3    | .   1   .   2   
  Tunneler                 1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   1   1   .   
  Watcher                  6    | .   3   3   .   
  Swarmer                  11   | .   3   8   .   
  Grunt                    30   | .   15  15  .   
  Sentry                   7    | .   .   6   1   
Best Kill Streak           10   | .   9   10  2   
  Combat Bots Only         5    | .   3   5   1   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        417  | .    115  255  47   
  Missed                   118  | .    30   71   17   
Damage Taken               3668 | .    1111 2111 446  
  Core                     589  | .    173  327  89   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         65   | 100  30   .    .    
Volleys Fired              137  | .    94   41   2    
  Largest                  2    | .    2    2    1    
  Hottest                  128  | .    80   128  50   
Shots Fired                235  | .    157  76   2    
  Gun                      198  | .    157  39   2    
  Cannon                   37   | .    .    37   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  81   | .    70   11   .    
  Thermal                  110  | .    82   26   2    
  Explosive                .    | .    .    .    .    
  Electromagnetic          44   | .    5    39   .    
  Robot Hit Streak         10   | .    10   9    1    
  Robot Miss Streak        13   | .    7    13   1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           214  | .    113  91   10   
  Core Hits                93   | .    46   46   1    
  Critical Kills           3    | .    .    3    .    
  Critical Parts Destroyed 13   | .    1    9    3    
  Critical Strikes         17   | .    1    13   3    
    Destroy                1    | .    .    1    .    
    Corrupt                1    | .    .    1    .    
    Smash                  15   | .    1    11   3    
Melee Attacks              67   | .    8    49   10   
  Impact                   67   | .    8    49   10   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            8    | .    1    4    3    
    Combat Hostiles        1    | .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4032 | .    1527 2216 289  
  Guns                     1657 | .    1298 347  12   
  Cannons                  662  | .    .    662  .    
  Explosions               177  | .    24   153  .    
  Melee                    1533 | .    202  1054 277  
  Ramming                  3    | .    3    .    .    
  Kinetic                  668  | .    616  52   .    
  Thermal                  926  | .    647  267  12   
  Explosive                .    | .    .    .    .    
  Electromagnetic          902  | .    59   843  .    
  Impact                   1533 | .    202  1054 277  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            544  | .    58   332  154  
  Projectiles              26   | .    .    26   .    
  Explosions               .    | .    .    .    .    
  Melee                    518  | .    58   306  154  
Knockbacks                 8    | .    2    5    1    
  Impact                   8    | .    2    5    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    3    .    .    
  Kicked                   3    | .    3    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        355  | .    207  355  15   
  Average Temperature      102  | .    77   127  11   
  Received Heat Transfer   1602 | .    609  858  135  
  Effects                  6    | .    .    6    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           4    | .    .    4    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           9    | .    1    6    2    
  Combat Hostiles          6    | .    .    6    .    
  Parts Fried              20   | .    1    14   5    
  Impact Corruptions       27   | .    3    17   7    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1876 | .    1475 364  37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             761  | .   302 761 343 
  Initial                  273  | .   .   101 273 
  Average                  267  | .   174 370 299 
Maximum Alert Level        3    | .   1   3   1   
  Low Security (%)         48   | 100 63  37  .   
  Level 1                  33   | .   36  21  100 
  Level 2                  16   | .   .   36  .   
  Level 3                  2    | .   .   4   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   5   4   1   
  Investigation            4    | .   2   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   3   1   1   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           6    | .   2   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              87   | .   31  51  5   
  Peak Tracking Total      6    | .   6   6   5   
  Tactical Retreats        11   | .   2   8   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            4    | .   3   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          7    | .   2   4   1   
  Terminals                7    | .   2   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   5   11  1   
  Successful               11   | .   3   7   1   
  Failed                   6    | .   2   4   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   3   .   
  Terminals                17   | .   5   11  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   3   7   1   
  Record                   3    | .   .   2   1   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   .   1   .   
  Hauler Manifests         2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   4   .   
  Full Trace Events        5    | .   2   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2373 | 52   1083 1069 169  
Spaces Moved               933  | 48   458  380  47   
  Core                     13   | 6    7    .    .    
  Treads                   238  | .    .    238  .    
  Legs                     579  | .    390  142  47   
  Wheels                   103  | 42   61   .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   170  260  
  Average Speed            175  | 78   155  201  267  
  Slowest Speed            470  | 150  260  470  470  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 3    67   41   10   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          4    | .    3    1    .    
  Melee                    1    | .    .    1    .    
  Projectile               .    | .    .    .    .    
  AOE                      3    | .    3    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1300 | 58  649 523 70  
  Wait                     78   | .   48  21  9   
  Move                     930  | 47  457 379 47  
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 4   6   4   .   
  Fast Attach              21   | 6   8   5   2   
  Attach                   9    | .   .   9   .   
  Detach                   .    | .   .   .   .   
  Swap                     27   | 1   17  9   .   
  Drop                     14   | .   8   6   .   
  Fire                     137  | .   94  41  2   
  Melee                    67   | .   8   49  10  
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   3   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Lost 3 parts (1n2w)
  270 | -10/Materials | Core integrity fell below 50%
  392 | -10/Materials | Discovered new exit (range 15)
  577 | -10/Materials | Build established: Scavenger-Mutant
  709 | -10/Materials | Discovered new exit (range 15)
 1033 | -10/Materials | Discovered new exit (range 13)
 1043 | -10/Materials | Build established: Mutant
 1136 | -10/Materials | Entered another Materials area
 1136 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1455 | -9/Materials  | Discovered new exit (range 3)
 1477 | -9/Materials  | Discovered new exit (range 13)
 1936 | -9/Materials  | First assault squad dispatched
 1947 | -9/Materials  | Lost 4 parts (1p2n1w)
 2044 | -9/Materials  | Core integrity fell below 50%
 2069 | -9/Materials  | Core integrity fell below 20%
 2103 | -9/Materials  | Lost 5 parts (1p3n1w)
 2205 | -9/Materials  | Entered Storage
 2374 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02324_ Terrain Scanner fried.
02324_ Structural Scanner fried.
02324_ Lgt. Ion Engine fried.
02344_ U-05 Engineer builds a Door.
02349_ Nuclear Core destroyed.
02352_ Y-45 Defender suffers critical hit
  (Smash).
02352_ Destroyed Heat Sink.
02352_ Y-45 Defender system corrupted by
  crushing effect.
02358_ Y-45 Defender misfires.
02358_ R-06 Scavenger collects Lgt. Armor
  Plating.
02361_ Y-45 Defender IFF system glitched.
02361_ R-06 Scavenger collects Corrupted Heat
  Sink.
02365_ Aluminum Leg destroyed.
02368_ Med. Armor Plating destroyed.
02368_ Med. Laser destroyed.
02371_ Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ??#####??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   ##?????????????????????? |
|                     ??#   T#?????????????????????? |
|                     ??#   ##?????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#  Y#??????????????????????? |
|                     ??#  @#??"???????????????????? |
|                     ??#   ###"Y"###??????????????? |
|                     ??#   #       #??????????????? |
|                     ??#   #       #??????????????? |
|                     ??#   #"""    #??????????????? |
|                     ??#   #"""    #??????????????? |
|                     ??#  Y#""     #??????????????? |
|                     ??#  %+*%     #??????????????? |
|                     ??#   #"""    #??????????????? |
|                     ??#   #"""    +   +??????????? |
|                     ??#  %#"""    #   #??????????? |
|                     ??#   #       #??????????????? |
|                     ??#   #       #??????????????? |
|                     ??#   # #######??????????????? |
|                     ??#   ###????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   ???????????????????????? |
|                     ??#   ???????????????????????? |
|                     ??#   ???????????????????????? |
|                     ??#   ???????????????????????? |
|                     ??#   ???????????????????????? |
|                     ??#   ???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberWeaponsFirepult
  Manual?         0
Play Time         00:38:59
  Cumulative      12.0 hours
  Start           2025.02.04 @ 17:17:09
  End             2025.02.04 @ 18:11:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7034389d-5b10-4135-bc68-ed1252ed986a