Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.07 @ 23:35:51 Player: Luigi Panache Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (3859) 3859 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1980) 1980 TOTAL SCORE: 10889 Bonus ------- High Alert Combat Kills 440 Follower Combat Kills 1028 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -288 Cogmind --------- Core Integrity 0/1000 Matter 184/300 Energy 170/170 System Corruption 5% Temperature Cool (0) Movement Flying (480) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit VTOL Module > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- Makeshift Shrapnel Gun Ripper > --- INVENTORY (10) --- Light Angular Momentum Engine Barrage Gun Heavy Battle Rifle Light Cannon Mini Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Biometal Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array 0b10 Decoder Chip [Generic] Layered Medium Armor Plating Layered Medium Armor Plating Thief Drone Bay > --- WEAPON ----------- Improved EM Pulse Cannon Improved Grenade Launcher > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit Heavy Riot Gun Heavy Beamcaster Heavy Beamcaster Barrage Gun Heavy Battle Rifle Makeshift Shrapnel Gun Light Cannon Mini Assault Cannon Proton Missile Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Enhanced Flamer Ripper [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Biometal Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Thief Drone Bay Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Slots Evolved 11 | . 1 2 . . . 6 2 . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 2 1 . . Utility 6 | . 1 1 . . . 3 1 . . Weapon . | . . . . . . . . . . Parts Attached 129 | 7 4 33 2 9 4 7 33 25 5 Power 12 | 1 1 1 . 1 1 1 4 2 . Engine 4 | 1 . 1 . . . . . 2 . Core 7 | . 1 . . . 1 1 4 . . Reactor 1 | . . . . 1 . . . . . Propulsion 48 | 2 1 16 . 1 2 2 9 12 3 Treads 3 | . . . . . . . 1 2 . Leg 35 | 2 1 10 . 1 2 2 8 9 . Wheel 4 | . . 4 . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 5 | . . 2 . . . . . 1 2 Utility 32 | 2 2 8 2 5 . 3 6 3 1 Device 13 | 1 1 . 1 1 . 2 3 3 1 Storage 6 | 1 1 3 . 1 . . . . . Processor 4 | . . 1 . 3 . . . . . Hackware . | . . . . . . . . . . Protection 9 | . . 4 1 . . 1 3 . . Artifact . | . . . . . . . . . . Weapon 37 | 2 . 8 . 2 1 1 14 8 1 Energy Gun 8 | . . 2 . . . . 4 2 . Energy Cannon 4 | . . 2 . 1 1 . . . . Ballistic Gun 8 | 2 . 2 . 1 . . . 2 1 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 12 | . . 2 . . . . 8 2 . Special Weapon 3 | . . . . . . . 2 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 . 1 . . . Parts Lost 45 | . . 3 . . 1 1 8 26 6 Power 6 | . . 1 . . . . 3 1 1 Propulsion 17 | . . . . . . . 3 12 2 Utility 9 | . . . . . . . 1 5 3 Weapon 13 | . . 2 . . 1 1 1 8 . Highest Loss Streak 22 | . . 1 . . 1 1 4 22 5 Average Slot Usage (%) 95 | . 100 98 94 99 97 95 94 83 70 Engine 3 | . 7 2 10 8 . . . 1 4 Core 5 | . 4 7 . . 7 11 8 8 5 Leg 27 | . 25 25 30 30 30 31 31 20 15 Device 7 | . 25 4 2 6 . 9 10 11 14 Storage 19 | . 12 19 20 22 30 18 16 13 9 Processor 3 | . . 1 . 3 10 6 5 5 5 Protection 7 | . . 14 11 7 . 4 9 4 . Energy Gun 1 | . . 4 . . . . 1 2 . Energy Cannon 6 | . . 5 10 10 17 6 1 . . Ballistic Gun 6 | . 25 9 10 10 . . . 1 . Launcher 1 | . . . . . . . 5 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 15 26 55 49 69 73 88 101 87 52 Greatest Support 110 | 20 20 45 45 45 55 95 110 110 45 Greatest Overweight (x) 23 | . 1 8 1 1 1 . 2 23 5 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 22 | 8 10 16 16 22 22 22 22 22 16 Average Capacity 17 | 7 8 15 16 17 22 22 22 19 14 Most Carried 22 | 8 9 16 16 22 22 22 21 22 10 Average Carried 16 | 4 6 13 15 17 21 20 20 15 9 Final Capacity 22 | 8 10 16 16 22 22 22 22 16 10 Final Carried 22 | 7 9 16 16 22 22 21 21 10 7 Class Distribution -------------------- 39% | Hacker-Mutant 36% | Scavenger-Mutant 22% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Matter Collected 2226 | 302 62 517 . 90 60 146 611 347 91 Remotely . | . . . . . . . . . . Salvage Created 4185 | 121 194 1305 . . 478 143 1415 495 34 Parts 240 | 11 16 101 . . 21 9 60 17 5 Haulers Intercepted 2 | . . 1 . . . . 1 . . Recyclers Shooed 3 | 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Combat Hostiles Destroyed 73 | . 2 26 . . 9 1 23 10 2 Melee 1 | . . . . . . . . . 1 Guns 27 | . 2 16 . . . . 4 4 1 Cannons 15 | . . 6 . . 6 1 2 . . AOE 23 | . . 3 . . . . 15 5 . Classes Destroyed 16 | 2 3 7 . . 1 . 3 . . Worker 10 | . 2 5 . . . . 3 . . Builder 6 | . . 2 . . . . 4 . . Tunneler 4 | 2 1 1 . . . . . . . Hauler 2 | . . 1 . . . . 1 . . Recycler 2 | 1 . . . . . . 1 . . Mechanic 2 | . . . . . . . 2 . . Operator 5 | . . 4 . . . 1 . . . Drone 1 | . . . . . . . 1 . . Watcher 9 | . 1 3 . . . 2 3 . . Swarmer 16 | . . 8 . . 3 . . 3 2 Grunt 38 | . 2 11 . . 4 1 14 6 . Brawler 2 | . . 1 . . . . 1 . . Duelist 2 | . . 1 . . . . 1 . . Sentry 9 | . . 5 . . . . 3 1 . Hunter 4 | . . . . . 2 . 2 . . Programmer 2 | . . . . . . . 2 . . Best Kill Streak 8 | 3 3 8 . . 3 1 7 5 1 Combat Bots Only 5 | . 2 4 . . 3 1 4 5 1 Max Kills in Single Turn 4 | 2 1 4 . . 2 1 4 3 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . 1 . . . . 3 3 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Damage Taken 6542 | . 75 591 . . 395 78 1711 3145 547 Core 1200 | . 8 92 . . 67 22 74 854 83 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 96 . . . 60 97 . . . Volleys Fired 230 | 8 13 76 . . 13 11 58 46 5 Largest 2 | 2 2 2 . . 2 2 2 2 1 Hottest 162 | 40 40 96 . . 125 117 161 162 24 Shots Fired 381 | 16 26 138 . . 26 22 94 54 5 Gun 219 | 16 26 101 . . . . 22 49 5 Cannon 102 | . . 35 . . 26 22 19 . . Launcher 51 | . . 2 . . . . 45 4 . Special 9 | . . . . . . . 8 1 . Kinetic 137 | 16 26 63 . . . 11 6 10 5 Thermal 49 | . . 2 . . . . 23 24 . Explosive 48 | . . 2 . . . . 44 2 . Electromagnetic 147 | . . 71 . . 26 11 21 18 . Robot Hit Streak 49 | 7 15 49 . . 31 39 31 22 5 Robot Miss Streak 2 | 1 2 2 . . . 1 2 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . Shots Hit Robots 297 | 13 19 102 . . 24 17 67 49 6 Core Hits 210 | 3 10 58 . . 11 6 90 29 3 Critical Hits 2 | . . . . . 1 . 1 . . Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 9 | . . . . . . . . 6 3 Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . . 6 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9997 | 152 198 2014 . . 713 459 4714 1632 115 Guns 2648 | 152 198 923 . . . . 422 872 81 Cannons 2289 | . . 726 . . 649 459 455 . . Explosions 4735 | . . 359 . . 64 . 3764 548 . Melee 234 | . . . . . . . . 200 34 Ramming 6 | . . 6 . . . . . . . Kinetic 1377 | 152 198 467 . . . 165 133 181 81 Thermal 1208 | . . 230 . . 64 . 510 404 . Explosive 4018 | . . 145 . . . . 3544 329 . Electromagnetic 3154 | . . 1166 . . 649 294 527 518 . Impact . | . . . . . . . . . . Slashing 234 | . . . . . . . . 200 34 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 4 4 5 Average Corruption 4 | . . . . . . . 3 4 4 Corruption Purged . | . . . . . . . . . . Effects 32 | . . . . . . . 16 11 5 Message Errors 7 | . . . . . . . 2 3 2 Matter Fused 4 | . . . . . . . 2 1 1 Heat Flow Errors 3 | . . . . . . . 1 . 2 Energy Discharges 8 | . . . . . . . 6 2 . Data Loss (minor) 3 | . . . . . . . 3 . . Targeting Errors 6 | . . . . . . . 1 5 . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 288 | . . 25 . . 37 . 191 35 . Projectiles 44 | . . 15 . . 29 . . . . Explosions 237 | . . 10 . . 8 . 191 28 . Melee 7 | . . . . . . . . 7 . Knockbacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 487 | . . 26 . . 20 . 365 76 . Shots 17 | . . 1 . . 1 . 11 4 . Rammed 1 | . . 1 . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 720 | . 9 243 . . 346 223 495 720 236 Average Temperature 144 | . 7 61 . . 114 77 139 291 132 Received Heat Transfer 1977 | . 72 243 . . 159 30 402 1071 . Effects 46 | . . . . . 1 . 13 32 . Shutdowns 10 | . . . . . . . 1 9 . Energy Bleed 5 | . . . . . . . 1 4 . Interference 13 | . . . . . . . 7 6 . Matter Decay 3 | . . . . . . . . 3 . Short Circuit 5 | . . . . . . . 1 4 . Damage (minor) 3 | . . . . . 1 . . 2 . Damage (major) 4 | . . . . . . . 3 1 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . 1 . . 3 . 1 1 . Combat Hostiles 6 | . . 1 . . 3 . 1 1 . Parts Fried 17 | . . 1 . . 7 1 6 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 2 | . . . . . . . 2 . . Heat Transferred 2247 | . . 387 . . 50 . 1178 632 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 3 . . 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Peak Influence 797 | 15 148 420 4 . . 179 797 539 216 Initial 385 | . 7 44 4 . . 18 . 385 198 Average 239 | 4 65 193 4 . . 86 441 452 210 Maximum Alert Level 3 | . . 2 . . . . 3 2 1 Low Security (%) 51 | 100 100 57 100 . . 100 17 . 15 Level 1 22 | . . 38 . . . . 17 13 84 Level 2 23 | . . 4 . . . . 55 86 . Level 3 2 | . . . . . . . 10 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 5 . . . . 12 . 1 Investigation 3 | . . . . . . . 2 . 1 Extermination 1 | . . . . . . . 1 . . Reinforcement 10 | . . 5 . . . . 5 . . Assault 2 | . . . . . . . 2 . . Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . 3 . . Haulers Reinforced 2 | . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Distress Signals 7 | . . 3 . . . . 3 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 6 45 . . 13 5 49 16 4 Peak Tracking Total 8 | . 2 5 . . 5 2 5 8 3 Tactical Retreats 9 | . . 3 . . 1 . . 5 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Traps Triggered 5 | . . 1 . . . . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Disabled 10 | . . 1 . . . . 8 1 . Max in Single Turn 4 | . . 1 . . . . 4 1 . Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Accessed 18 | . 2 7 1 1 1 1 4 . 1 Terminals 9 | . 2 6 . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . . 1 . 1 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 46 | . 6 19 1 6 1 3 7 . 3 Successful 32 | . 5 11 1 6 1 2 5 . 1 Failed 14 | . 1 8 . . . 1 2 . 2 Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 1 8 . . 1 7 7 . . Terminals 24 | . 6 17 . . 1 . . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 7 | . . . . . . . 4 . 3 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 21 | . 5 8 1 6 1 . . . . Record 1 | . . . . . 1 . . . . Part Schematic 6 | . . . . 6 . . . . . Robot Analysis 2 | . . 2 . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 3 | . 1 2 . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . . 2 . 1 Scan Component 2 | . . . . . . . 1 . 1 Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 4 . . . 1 1 . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . 1 . 6 . 14 . . . Parts Built 2 | . . . . . . 2 . . . Matter 256 | . . . . . . 256 . . . Time 42 | . . . . . . 42 . . . Total Part Build Rating 16 | . . . . . . 16 . . . Parts Repaired 1 | . . . . . . . 1 . . Time 25 | . . . . . . . 25 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Total Allies 22 | . . . 1 4 2 2 13 . . Largest Group 12 | . . . 1 4 6 7 12 . . Highest-Rated Group 531 | . . . 31 151 339 339 531 . . Highest-Rated Ally 94 | . . . 31 40 94 94 94 . . Zionite Dispatches 4 | . . . . . . 1 3 . . Fire 2 | . . . . . . . 2 . . Hacker 2 | . . . . . . 1 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 178 | . . . . . 27 13 138 . . Total Damage 4437 | . . . . . 596 388 3453 . . Kills 38 | . . . . . 4 3 31 . . Allies Corrupted 2 | . . . . . . 1 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Robot Analysis Total 2 | . . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches 4 | . . . . . . 3 1 . . Drone Recoveries 1 | . . . . . . 1 . . . Decoded 0b10 Intel 39 | . . . . . . 14 20 5 . Traps 3 | . . . . . . 1 . 2 . Emergency Access 4 | . . . . . . . 4 . . Items 23 | . . . . . . 10 13 . . Machines 2 | . . . . . . . 2 . . Patrols 3 | . . . . . . . . 3 . Guards 4 | . . . . . . 3 1 . . Zionite Intel Received 1 | . . . . . . 1 . . . Component Schematics 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Turns Passed 6370 | 131 286 1363 373 1281 659 471 1023 501 282 Spaces Moved 3788 | 79 180 757 268 817 387 327 555 243 175 Core 10 | 9 . . . . . . . 1 . Treads 218 | . . . . . . . 124 94 . Legs 3426 | 70 180 624 268 817 387 327 431 148 174 Wheels 132 | . . 132 . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . 1 . . . . . . 1 Fastest Speed 50 | 50 120 96 120 120 150 120 120 120 120 Average Speed 139 | 112 130 138 131 149 150 120 134 145 149 Slowest Speed 1200 | 120 150 615 150 150 150 120 185 1200 480 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 28 60 36 87 77 6 18 48 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 1 | . . . 1 . . . . . . Scrap Searched 4 | . . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 231 | . . 26 . . 5 . 180 20 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 230 | . . 26 . . 5 . 179 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Total 4467 | 105 207 940 290 876 439 381 717 324 188 Wait 204 | . 10 12 18 26 33 34 66 5 . Move 3779 | 78 179 756 267 816 386 326 555 241 175 Hop . | . . . . . . . . . . Pick Up 49 | 10 . 24 . 11 1 2 1 . . Fast Attach 59 | 6 1 18 2 7 1 4 10 8 2 Attach 31 | 1 1 3 . 1 . 4 5 13 3 Detach 5 | . 1 2 1 1 . . . . . Swap 40 | . 2 12 . 1 3 . 18 4 . Drop 59 | 2 . 35 2 13 2 . 4 1 . Fire 230 | 8 13 76 . . 13 11 58 46 5 Melee 9 | . . . . . . . . 6 3 Ram 1 | . . 1 . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 132 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Evolved 1 slot: Utility x1 210 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Discovered exit to Mines (range 8) 324 | -10/Materials | Build established: Hacker-Mutant 415 | -10/Materials | Identified exit to Materials 415 | -10/Materials | Discovered exit to Materials (range 3) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 460 | -9/Materials | Identified exit to Mines 1135 | -9/Materials | Build established: Scavenger-Mutant 1533 | -9/Materials | Identified exit to Materials 1533 | -9/Materials | Discovered exit to Materials (range 16) 1597 | -9/Materials | Build established: Hacker-Mutant 1781 | -9/Materials | Entered Mines 1940 | -9/Mines | Discovered exit to Materials (range 7) 1958 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1981 | -9/Mines | Received a Mining Laser from a helpful Derelict 2060 | -9/Mines | Found the Drone Emporium 2064 | -9/Mines | Found Prototype Device 2064 | -9/Mines | Identified Thief Drone Bay 2154 | -9/Mines | Entered Zion 2154 | -7/Zion | Accompanied by 1 ally 2199 | -7/Zion | Identified exit to Proximity Caves 2199 | -7/Zion | Discovered exit to Proximity Caves (range 15) 2408 | -7/Zion | Learned 4 Factory zone layouts 2748 | -7/Zion | Imprinted 2750 | -7/Zion | Declared Zion's savior 2992 | -7/Zion | Found Prototype Processor 2992 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2997 | -7/Zion | Found Prototype Processor 2997 | -7/Zion | Identified Exp. Target Analyzer 3138 | -7/Zion | Given A8's code to call for help 3379 | -7/Zion | Build established: Hauler-Mutant 3435 | -7/Zion | Entered Proximity Caves 3435 | -6/Proximity Caves | Accompanied by 4 allies 3437 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3928 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 3932 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4048 | -6/Proximity Caves | Identified exit to Factory 4048 | -6/Proximity Caves | Discovered exit to Factory (range 5) 4094 | -6/Proximity Caves | Entered Factory 4094 | -6/Factory | Accompanied by 6 allies 4094 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4179 | -6/Factory | Fabricated Biometal Medium Treads (x2) 4304 | -6/Factory | Identified exit to Factory 4304 | -6/Factory | Discovered exit to Factory (range 6) 4324 | -6/Factory | Retrieved Zion intel report: Component Schematics 4525 | -6/Factory | Build established: Scavenger-Mutant 4535 | -6/Factory | Zion Hacker squad teleported in 4565 | -6/Factory | Entered another Factory area 4565 | -5/Factory | Accompanied by 7 allies 4565 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4619 | -5/Factory | Zion Hacker squad teleported in 4882 | -5/Factory | P-70 Sage assimilated allied C3-ZIN(M) 4940 | -5/Factory | Lost 4 parts (1p1n1u1w) 5165 | -5/Factory | First assault squad dispatched 5373 | -5/Factory | Repaired Lyr. Medium Armor Plating 5500 | -5/Factory | Zion Fire squad teleported in 5519 | -5/Factory | Zion Fire squad teleported in 5520 | -5/Factory | Spotted B-75 Beast 5560 | -5/Factory | Identified exit to Garrison 5588 | -5/Factory | Entered Garrison 5593 | -5/Garrison | Attempted to install RIF, but system incompatible 5646 | -5/Garrison | Garrison Relay disabled 5654 | -5/Garrison | Triggered checkpoint 5724 | -5/Garrison | Triggered checkpoint 5784 | -5/Garrison | Identified exit to Factory 5784 | -5/Garrison | Discovered exit to Factory (range 10) 5802 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5841 | -5/Garrison | Core integrity fell below 50% 5856 | -5/Garrison | Core integrity fell below 20% 5904 | -5/Garrison | Lost 22 parts (1p10n5u6w) 5946 | -5/Garrison | Triggered checkpoint 6074 | -5/Garrison | Discovered exit to Factory (range 11) 6089 | -5/Garrison | Entered Factory 6116 | -5/Factory | Lost 3 parts (2n1w) 6371 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06327_ Penetrated by Slug. 06327_ Slug penetrates R-10 Processor. 06330_ U-05 Engineer lays Concrete. 06330_ R-10 Processor collects Lgt. Nuclear Core. 06334_ Triggered Shock Trap. 06334_ The floor emits a surge of raw power. 06334_ System corrupted (+1). 06339_ Lgt. Angular Momentum Engine destroyed. 06339_ U-05 Engineer builds a Door. 06344_ U-05 Engineer lays Concrete. 06353_ System corrupted: Heat flow error (+280). 06359_ Adv. Heat Sink destroyed. 06359_ Slug penetrates Wall. 06363_ S-27 Virus destroyed. 06368_ Acquired VTOL Module. 06368_ Slug penetrates Wall. 06368_ VTOL Module destroyed. 06368_ Slug penetrates Wall. 06369_ Acquired 9 matter. 06371_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????#"""?????+ | | ??????????????????????""" ????# | | ?????????????????????? ???# | | ??????????????????????""" ???# | | ??????????????????????""" ??# | | ?????????????????????#""" ?# | | ?????????????????????# # | | ?????????????????????#""" # | | ?????????????????????#""" + | | ?????????????????????#""" # ### | | ?????????????????????# # #?####+######## | | ?????????????????????#""" ?# +??? ?????? | | ??????????????????????""" ??# ####? ???? | | ??????????????????????""" ???# #??# ?? | | ?????????????????????? ???# #??# #? | | ??????????????????????####????# #??# #? | | ??????????????????????????????# #??# #? | | ??????????????????????????????# #??# #? | | ??????????????????????????????# #??# #? | | ????????????????????????####### #??# #? | | ????????????????????????# #??# #? | | ????????????????????????# #??# #? | | ????????????????????????# #??# #? | | ????????????????????????+ h #??##############? | | ????????????????????????#/#########??????????????? | | ????????????????????????#@[ [ #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????###########??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 32 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Com. Wheel | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Hvy. Rocket Launcher | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Imp. Maneuvering Thrusters | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Maneuvering Thrusters | -6/Factory | Z-intel Med. Insulated Plating | -6/Factory | Z-intel Assault Cannon | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Lyr. Medium Armor Plating | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Biometal Medium Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places The More The Merrier The One True Hacker Challenges ------------ None Game ------ Seed TacticalStasisElectrolaser Manual? 0 Play Time 01:11:44 Cumulative 22.8 hours Start 2020.10.07 @ 15:10:12 End 2020.10.07 @ 23:35:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 2 Adventurer 11 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27810ec6-7e7c-4521-bd12-0c8beb4ac55a