Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.18 @ 20:40:46

Player: Glitch Artist

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1088)     1088
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-245)               -245
              TOTAL SCORE: 3363

 Bonus
-------
High Alert Combat Kills    11
Friendly Fire              -256

 Cogmind 
---------
Core Integrity             137/550
Matter                     18/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (60)
Movement                   Flying (115) Ox2
Location                   -8/Storage

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
               Surge Thruster
>              --- UTILITY (5) ------
               Heat Sink
               Targeting Computer
  Experimental Targeting Computer
      Hardened Medium Armor Plating
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               VTOL Module
               VTOL Module
      Improved Flight Unit
               Surge Thruster
      Improved Light Cannon

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
      Improved Flight Unit
               Surge Thruster
               Surge Thruster
>              --- UTILITY ----------
               Targeting Computer
  Experimental Targeting Computer
      Hardened Medium Armor Plating
               Bomb Drone Bay
>              --- WEAPON -----------
      Improved Light Cannon
          Mini Grenade Launcher
>              --- INVENTORY --------
               Surge Thruster
               Surge Thruster
      Hardened Medium Armor Plating
      Improved Light Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Surge Thruster
Utility                    Targeting Computer
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Slots Evolved              5    | .   1   .   2   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   1   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             66   | 7   3   .   2   1   11  42  
  Power                    9    | 1   .   .   1   1   4   2   
    Engine                 7    | 1   .   .   1   1   2   2   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   1   .   2   23  
    Treads                 3    | 2   .   .   1   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   .   .   .   23  
  Utility                  22   | 2   1   .   .   .   4   15  
    Device                 14   | .   .   .   .   .   2   12  
    Storage                3    | 1   .   .   .   .   2   .   
    Processor              3    | 1   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   7    | 2   2   .   .   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   .   .   .   1   
    Launcher               3    | .   1   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   3   
Parts Lost                 12   | .   .   .   .   .   4   8   
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   3    | .   .   .   .   .   1   2   
  Highest Loss Streak      3    | .   .   .   .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  100 98  100 83  85  
  Engine                   9    | .   12  12  19  20  11  1   
  Core                     5    | .   .   .   .   .   3   12  
  Treads                   13   | .   25  25  29  30  12  .   
  Leg                      1    | .   .   .   .   .   5   2   
  Flight                   8    | .   .   .   .   .   .   19  
  Device                   8    | .   .   .   .   .   13  16  
  Storage                  6    | .   12  12  10  10  8   1   
  Processor                15   | .   19  25  20  20  9   10  
  Protection               2    | .   .   .   .   .   .   6   
  Ballistic Cannon         9    | .   9   12  10  10  8   8   
  Launcher                 8    | .   8   12  10  10  7   6   
Peak Build Rating          41   | 7   11  12  15  15  35  41  
  Average Rating           23   | 4   9   11  14  15  29  32  
  On Entrance              13   | .   7   11  12  15  15  35  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 18  20  20  23  23  37  37  
  Greatest Support         63   | 40  40  40  63  63  63  34  
  Greatest Overweight (x)  7    | .   .   .   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   
Largest Inventory Capacity 15   | 10  10  10  10  10  15  10  
  Average Capacity         8    | 9   10  10  10  10  10  5   
  Most Carried             10   | 5   7   10  10  10  10  10  
  Average Carried          7    | .   4   8   9   10  8   5   
  Final Capacity           10   | 10  10  10  10  10  10  5   
  Final Carried            10   | .   7   10  10  10  9   5   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto 
Matter Collected           1195 | 154 90  107 39  101 183 521 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            761  | .   2   53  44  .   289 373 
  Parts                    63   | .   2   5   .   .   38  18  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  21   | .   .   4   2   .   8   7   
  Cannons                  8    | .   .   2   1   .   2   3   
  AOE                      13   | .   .   2   1   .   6   4   
Classes Destroyed          10   | .   1   2   .   .   4   3   
  Worker                   6    | .   .   .   .   .   3   3   
  Builder                  7    | .   .   .   .   .   7   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   2   
  Drone                    1    | .   .   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   2   .   
  Swarmer                  2    | .   .   2   .   .   .   .   
  Grunt                    13   | .   .   2   2   .   4   5   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   .   .   3   2   
Best Kill Streak           11   | .   1   2   2   .   11  4   
  Combat Bots Only         5    | .   .   2   2   .   5   2   
Max Kills in Single Turn   3    | .   1   2   1   .   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Hostile Shots Fired        290  | .    .    8    15   .    45   222  
  Missed                   79   | .    .    2    9    .    10   58   
Damage Taken               2619 | .    24   64   112  .    912  1507 
  Core                     452  | .    .    17   22   .    157  256  
  Absorbed by Shields      237  | .    .    .    .    .    66   171  
  Ignored by Resistances   1471 | .    15   39   70   .    355  992  
  Regen/Repaired (Parts)   15   | .    .    .    .    .    .    15   
Core Remaining (%)         95   | 100  .    93   .    94   .    .    
Volleys Fired              48   | .    1    4    7    .    20   16   
  Largest                  2    | .    2    2    2    .    2    2    
  Hottest                  69   | .    69   69   69   .    69   69   
Shots Fired                94   | .    2    8    14   .    38   32   
  Gun                      .    | .    .    .    .    .    .    .    
  Cannon                   50   | .    1    4    7    .    19   19   
  Launcher                 44   | .    1    4    7    .    19   13   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  50   | .    1    4    7    .    19   19   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                44   | .    1    4    7    .    19   13   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    2    8    21   .    23   12   
  Robot Miss Streak        1    | .    .    .    .    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           74   | .    2    6    13   .    30   23   
  Core Hits                73   | .    2    6    8    .    34   23   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    1    .    1    .    
    Blast                  3    | .    .    1    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3997 | .    57   351  424  .    1808 1357 
  Guns                     .    | .    .    .    .    .    .    .    
  Cannons                  885  | .    22   89   121  .    337  316  
  Explosions               3071 | .    35   262  303  .    1458 1013 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  41   | .    .    .    .    .    13   28   
  Kinetic                  885  | .    22   89   121  .    337  316  
  Thermal                  228  | .    .    .    .    .    228  .    
  Explosive                2843 | .    35   262  303  .    1230 1013 
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    5    
  Average Corruption       5    | .    .    .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  50   | .    .    .    .    .    10   40   
    Message Errors         5    | .    .    .    .    .    1    4    
    Matter Fused           9    | .    .    .    .    .    3    6    
    Heat Flow Errors       7    | .    .    .    .    .    3    4    
    Energy Discharges      10   | .    .    .    .    .    2    8    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      5    | .    .    .    .    .    .    5    
    Data Loss (major)      5    | .    .    .    .    .    .    5    
    Misfires               3    | .    .    .    .    .    .    3    
    Alerts                 3    | .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    40   .    69   3    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               112  | .    .    .    40   .    69   3    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    2    3    .    6    2    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  11   | .    .    2    3    .    5    1    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      447  | .    26   21   68   .    255  77   
  Shots                    21   | .    1    1    4    .    11   4    
  Rammed                   5    | .    .    .    .    .    2    3    
Targets Rammed             5    | .    .    .    .    .    2    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        247  | .    9    39   123  .    220  247  
  Average Temperature      66   | .    6    18   65   .    79   64   
  Received Heat Transfer   1320 | .    .    30   36   .    183  1071 
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    200  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Peak Influence             419  | .   25  146 160 .   419 109 
  Initial                  40   | .   .   6   40  .   .   36  
  Average                  59   | .   11  16  100 .   184 42  
Maximum Alert Level        2    | .   .   .   .   .   2   .   
  Low Security (%)         93   | 100 100 100 100 100 56  100 
  Level 1                  5    | .   .   .   .   .   36  .   
  Level 2                  1    | .   .   .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   2   .   1   3   
  Investigation            2    | .   .   .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Distress Signals           3    | .   .   .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | .   2   4   6   .   16  20  
  Peak Tracking Total      6    | .   3   2   4   .   6   4   
  Tactical Retreats        2    | .   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Disabled          9    | .   1   1   2   .   5   .   
  Max in Single Turn       2    | .   1   1   1   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Accessed          12   | .   1   1   2   .   2   6   
  Terminals                9    | .   1   .   2   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   3   1   6   .   4   21  
  Successful               20   | .   1   1   4   .   3   11  
  Failed                   15   | .   2   .   2   .   1   10  
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                28   | .   3   .   6   .   4   15  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          3    | .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   1   1   4   .   3   8   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open Door                3    | .   .   1   .   .   .   2   
  Emergency Access Points  2    | .   .   .   1   .   .   1   
  Recycling Unit Index     2    | .   1   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   
  Locate Traps             2    | .   .   .   .   .   1   1   
  Transport Status         1    | .   .   .   .   .   .   1   
  Zone Layout              4    | .   .   .   1   .   2   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   2   .   .   5   
  Full Trace Events        3    | .   .   .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   16  
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             32   | .   .   .   .   .   .   32  
  Drone Recoveries         2    | .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Turns Passed               3994 | 60   147  661  430  442  593  1661 
Spaces Moved               2164 | 39   82   402  183  276  313  869  
  Core                     14   | 14   .    .    .    .    .    .    
  Treads                   1167 | 25   82   402  183  276  199  .    
  Legs                     225  | .    .    .    .    .    114  111  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   758  | .    .    .    .    .    .    758  
  Fastest Speed            50   | 50   160  160  160  160  130  80   
  Average Speed            161  | 120  160  160  160  160  162  165  
  Slowest Speed            315  | 160  160  160  160  160  200  315  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       38   | 4    22   83   14   52   28   69   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    15   .    
Terrain Destroyed          336  | .    10   33   44   .    145  104  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    1    2    
  AOE                      333  | .    10   33   44   .    144  102  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Total                      2567 | 52   97   415  306  277  356  1064 
  Wait                     203  | .    .    .    113  .    .    90   
  Move                     2158 | 38   81   401  182  275  312  869  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  46   | 7    10   6    1    .    7    15   
  Fast Attach              10   | .    .    .    2    .    1    7    
  Attach                   25   | 7    3    .    .    .    4    11   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     31   | .    .    .    .    1    6    24   
  Drop                     38   | .    2    4    1    1    4    26   
  Fire                     48   | .    1    4    7    .    20   16   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 15)
   61 | -11/Scrapyard | Entered Materials
   61 | -10/Materials | Evolved 1 slot: Utility x1
  190 | -10/Materials | Identified exit to Mines
  190 | -10/Materials | Discovered exit to Mines (range 8)
  208 | -10/Materials | Entered Mines
  231 | -10/Mines     | Met a Derelict bent on vengeance
  285 | -10/Mines     | Identified exit to Materials
  285 | -10/Mines     | Discovered exit to Materials (range 12)
  314 | -10/Mines     | Build established: Hacker-Mutant
  414 | -10/Mines     | Found the Drone Emporium
  423 | -10/Mines     | Found Prototype Device
  750 | -10/Mines     | Learned Materials trap positions
  831 | -10/Mines     | Discovered exit to Materials (range 8)
  869 | -10/Mines     | Entered Materials
  869 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  870 | -9/Materials  | Loaded intel: 23 trap records
 1214 | -9/Materials  | Identified exit to Mines
 1214 | -9/Materials  | Discovered exit to Mines (range 11)
 1299 | -9/Materials  | Entered Mines
 1408 | -9/Mines      | Assembled infested the area
 1728 | -9/Mines      | Identified exit to Materials
 1728 | -9/Mines      | Discovered exit to Materials (range 5)
 1741 | -9/Mines      | Entered Materials
 1741 | -8/Materials  | Evolved 2 slots: Utility x2
 1741 | -8/Materials  | Identified Bomb Drone Bay
 1888 | -8/Materials  | Crushed by falling debris
 1919 | -8/Materials  | Lost 3 parts (1p1n1u)
 2064 | -8/Materials  | Identified exit to Storage
 2064 | -8/Materials  | Discovered exit to Storage (range 16)
 2334 | -8/Materials  | Entered Storage
 2543 | -8/Storage    | Repaired Flight Unit
 2665 | -8/Storage    | Lost 9 allies
 2818 | -8/Storage    | Lost 5 allies
 3364 | -8/Storage    | Lost 8 allies
 3376 | -8/Storage    | Core integrity fell below 50%
 3435 | -8/Storage    | Lost 3 parts (1p2u)
 3449 | -8/Storage    | Lost 3 allies
 3539 | -8/Storage    | Found Prototype Processor
 3541 | -8/Storage    | Identified Exp. Targeting Computer
 3995 | -8/Storage    | Self-destructed

 Last Messages 
---------------
  rejected.
03858_ Critical hit (Burn: +37).
03866_ R-06 Scavenger collects Surge Thruster.
03872_ Imp. Ion Engine destroyed.
03919_ System corrupted: Substantial component
  data lost.
03927_ Dropped VTOL Module.
03946_ R-06 Scavenger collects VTOL Module.
03984_ Critical hit (Burn: +37).
03984_ Acquired 22 matter.
03988_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
03989_ Critical hit (Burn: +37).
03990_ Hrd. Medium Armor Plating destroyed.
03990_ Destroyed Hrd. Medium Armor Plating.
03991_ The unstable cave ceiling collapses.
03993_ Mni. Grenade Launcher destroyed.
03994_ Critical hit (Burn: +37).
03994_ Imp. Light Cannon destroyed.
03995_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????# ####         #+"####  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         17
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              VampiricRemoteAmplifier
  Manual?         0
Play Time         00:28:57
  Cumulative      7.7 hours
  Start           2024.10.18 @ 18:54:25
  End             2024.10.18 @ 20:40:46
Sessions          2
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          14
  Rogue           8
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4485eded-a1fe-4bb1-834a-caf5266ccde2