Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 23:01:31 Player: Six of Ten Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1680) 1680 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3901 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Flight Unit > --- UTILITY (4) ------ Heat Sink Large Storage Unit Trap Scanner Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Minigun > --- INVENTORY (15) --- F-cell Engine Actuator Array Actuator Array Actuator Array Actuator Array Improved Weapon Shielding Advanced Beam Rifle High-powered Shotgun High-powered Shotgun Concussive RPG (1) Improved Datajack Great Axe Great Axe Great Axe Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Trap Scanner > --- WEAPON ----------- Beam Rifle Field Laser > --- INVENTORY -------- Flight Unit Flight Unit VTOL Module Cesium-ion Thruster Drone Bay Heavy Laser High-powered Shotgun Rocket Launcher [Rating: 37] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 94 | 6 3 6 28 51 Power 14 | 1 . . 4 9 Engine 11 | 1 . . 4 6 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 29 | 2 . 1 17 9 Treads . | . . . . . Leg 13 | 2 . 1 8 2 Wheel . | . . . . . Hover . | . . . . . Flight 16 | . . . 9 7 Utility 16 | 1 1 1 2 11 Device 7 | . 1 . 1 5 Storage 3 | 1 . . . 2 Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 35 | 2 2 4 5 22 Energy Gun 12 | . 1 2 2 7 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 . 1 3 9 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 5 | . . . . 5 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 . . 1 Unidentified Prototypes 6 | . . . 3 3 Parts Lost 25 | . . 1 7 17 Power 4 | . . . 1 3 Propulsion 10 | . . 1 3 6 Utility 5 | . . . . 5 Weapon 6 | . . . 3 3 Highest Loss Streak 9 | . . 1 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 93 98 96 89 Engine 8 | . 14 11 10 5 Core 1 | . . . . 2 Leg 16 | . 28 31 17 13 Flight 12 | . . . 12 16 Device 13 | . 7 11 11 16 Storage 9 | . 14 11 11 8 Processor 5 | . . 11 11 2 Protection 3 | . . . . 6 Energy Gun 10 | . 9 10 12 10 Ballistic Gun 7 | . 19 11 9 4 Slashing Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 44 | 12 14 17 24 44 Greatest Support 30 | 20 20 30 30 20 Greatest Overweight (x) 5 | . . . 1 5 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 9 | 6 8 8 8 11 Most Carried 14 | 5 8 8 8 14 Average Carried 8 | 2 6 7 7 10 Final Capacity 15 | 8 8 8 8 15 Final Carried 14 | 4 8 8 8 14 Class Distribution -------------------- 80% | Scavenger-Mutant 13% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 1619 | 203 112 130 457 717 Remotely . | . . . . . Salvage Created 2093 | . 173 193 732 995 Parts 134 | . 8 17 39 70 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 51 | . 4 6 17 24 Melee 5 | . . . . 5 Guns 46 | . 4 6 17 19 Classes Destroyed 8 | . 1 3 . 4 Recycler 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 4 | . . 1 1 2 Swarmer 17 | . . 4 3 10 Cutter 3 | . . . . 3 Grunt 16 | . 4 . 6 6 Sentry 14 | . . 2 8 4 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 3 5 4 4 Combat Bots Only 5 | . 3 5 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 3870 | . 197 228 1171 2274 Core 836 | . 25 51 205 555 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 90 . 36 . Volleys Fired 176 | . 20 17 57 82 Largest 2 | . 2 2 2 2 Hottest 119 | . 70 79 112 119 Shots Fired 343 | . 40 34 108 161 Gun 340 | . 40 31 108 161 Cannon . | . . . . . Launcher 3 | . . 3 . . Special . | . . . . . Kinetic 180 | . 25 17 66 72 Thermal 160 | . 15 14 42 89 Explosive 3 | . . 3 . . Electromagnetic . | . . . . . Robot Hit Streak 29 | . 8 12 29 10 Robot Miss Streak 6 | . 4 1 3 6 Penetration Max . | . . . . . Secondary Targets 4 | . . . 1 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 247 | . 27 21 84 115 Core Hits 100 | . 10 9 27 54 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 15 | . 2 3 4 6 Burn 11 | . 1 3 3 4 Destroy 3 | . 1 . 1 1 Sever 1 | . . . . 1 Melee Attacks 29 | . . . . 29 Impact . | . . . . . Slashing 29 | . . . . 29 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 3857 | . 290 288 1277 2002 Guns 3572 | . 290 288 1277 1717 Cannons . | . . . . . Explosions . | . . . . . Melee 285 | . . . . 285 Ramming . | . . . . . Kinetic 1891 | . 141 134 771 845 Thermal 1681 | . 149 154 506 872 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 285 | . . . . 285 Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 9 . Message Errors 3 | . . . 3 . Matter Fused 2 | . . . 2 . Heat Flow Errors 4 | . . . 4 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 40 | . . 40 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 353 | . 88 . 218 353 Average Temperature 60 | . 16 . 53 80 Received Heat Transfer 1152 | . 111 54 447 540 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 5 3 Heat Transferred 4958 | . 518 629 1517 2294 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 415 | . 145 260 415 376 Initial 109 | . . 61 109 86 Average 209 | . 60 133 272 210 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 41 | 100 100 80 18 40 Level 1 56 | . . 19 77 59 Level 2 1 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 . 2 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 10 | . 2 . 2 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 7 | . . . 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 10 7 24 50 Peak Tracking Total 6 | . 4 5 5 6 Tactical Retreats 8 | . 2 . 1 5 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 5 | . . . 5 . Indirectly . | . . . . . Trap Hack Attempts 10 | . . . . 10 Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 17 | . 1 1 11 4 Terminals 15 | . 1 1 10 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . 1 . Total Hacks 58 | . 3 4 39 12 Successful 22 | . 1 2 14 5 Failed 35 | . 2 2 24 7 Catastrophic 12 | . 2 1 5 4 Database Lockouts 1 | . . . 1 . Manual 25 | . 3 2 15 5 Terminals 52 | . 3 4 36 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access 3 | . . . 3 . Terminal Hacks 18 | . 1 2 13 2 Record 4 | . . 1 2 1 Robot Analysis 1 | . . . 1 . Open Door 5 | . . . 5 . Unreport Threat 2 | . 1 . . 1 Locate Traps 2 | . . . 2 . Disarm Traps 2 | . . . 2 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 1 6 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 2 | . . . . 2 EXPLORE 1 | . . . . 1 RETURN 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 4091 | 70 280 299 1213 2229 Spaces Moved 2080 | 49 145 158 720 1008 Core 22 | 15 . . . 7 Treads . | . . . . . Legs 1332 | 34 145 158 391 604 Wheels . | . . . . . Hover . | . . . . . Flight 726 | . . . 329 397 Fastest Speed 27 | 50 120 120 100 27 Average Speed 138 | 98 120 120 114 163 Slowest Speed 300 | 120 120 120 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . . . 4 Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 33 12 88 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 29 | . . 26 . 3 Melee 3 | . . . . 3 Projectile . | . . . . . AOE 26 | . . 26 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 2892 | 70 217 232 1000 1373 Wait 328 | 6 37 48 87 150 Move 2068 | 48 144 157 719 1000 Hop 4 | . . . . 4 Pick Up 75 | 10 9 3 21 32 Fast Attach 12 | . . . . 12 Attach 33 | 6 1 2 8 16 Detach 2 | . . . . 2 Swap 49 | . 2 4 20 23 Drop 38 | . 4 1 16 17 Fire 176 | . 20 17 57 82 Melee 24 | . . . . 24 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 72 | . . . 72 . Rewire . | . . . . . Trap 10 | . . . . 10 Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 574 | -9/Materials | Discovered new exit (range 5) 650 | -9/Materials | Entered Storage 732 | -9/Storage | Build established: Scavenger-Mutant 818 | -9/Storage | Central database locked down 1353 | -9/Storage | Core integrity fell below 50% 1849 | -9/Storage | Discovered new exit (range 15) 1863 | -9/Storage | Entered Materials 1863 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2271 | -8/Materials | Core integrity fell below 50% 2292 | -8/Materials | Lost 9 parts (1p3n3u2w) 3146 | -8/Materials | Core integrity fell below 20% 4092 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03311_ Acquired 1 matter. 03458_ Identified Hvy. Particle Gun. 03628_ Acquired 7 matter. 03630_ Acquired 5 matter. 03646_ Acquired 38 matter. 03709_ K-01 Serf cleans the Terminal. 03872_ K-01 Serf collects debris. 04000_ K-01 Serf cleans the Fusion Modulator. 04028_ Attempting to reprogram Alarm Trap. 04037_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04037_ Attempting to reprogram Alarm Trap. 04043_ K-01 Serf cleans the Fusion Modulator. 04054_ Penetrated by Slug. 04066_ Slug penetrates Wall. 04072_ Penetrated by Slug. 04075_ Critical hit (Burn: +37). 04086_ Acquired 20 matter. 04090_ Slug penetrates X-62 Marksman. 04092_ Penetrated by Slug. 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Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisPulseAxe Manual? 0 Play Time 00:55:03 Cumulative 8.1 hours Start 2024.02.08 @ 22:04:42 End 2024.02.08 @ 23:01:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1f4de85-b667-488b-9d27-4e7be0b1c813