Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.13 @ 22:39:52 Player: Symyn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (3120) 3120 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7985 Bonus ------- None Cogmind --------- Core Integrity 931/1000 Matter 230/300 Energy 15/100 System Corruption 0% Temperature Cool (254) Movement Treading (175) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Treads Advanced Treads > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Triangulator Advanced Signal Interpreter Advanced Targeting Computer Improved Core Shielding Point Defense System > --- WEAPON (4) ------- Disruptor Cannon Coil Gun Improved Heavy Machine Gun > --- INVENTORY (20) --- Light Angular Momentum Engine Fission Core Neutrino Core Improved Cooling System Coolant Injector Compact Battery (300) Enhanced Optical Array Advanced ECM Suite Improved Propulsion Shielding Improved Utility Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Improved Recalibrator Improved Lightning Gun Gatling Laser Wave Gun Proton Cannon Heavy Ion Cannon Heavy Flak Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Triangulator Advanced Signal Interpreter Advanced Targeting Computer Improved Core Shielding Point Defense System > --- WEAPON ----------- Beam Rifle Gatling Laser Coil Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Neutrino Core Improved Cooling System Coolant Injector Compact Battery Enhanced Optical Array Advanced ECM Suite Improved Propulsion Shielding Improved Utility Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Improved Recalibrator Improved Lightning Gun Wave Gun Proton Cannon Disruptor Cannon Heavy Ion Cannon Heavy Flak Cannon Shock Bomb Launcher [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced ECM Suite Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . 1 1 1 . 1 . . 1 Weapon 2 | . . . 1 . . . . . 1 Parts Attached 90 | 3 10 11 18 11 16 9 4 . 8 Power 16 | 2 1 2 6 2 . 2 1 . . Engine 9 | 2 1 2 3 . . 1 . . . Core 7 | . . . 3 2 . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 20 | . 3 3 3 3 4 2 1 . 1 Treads 14 | . . . 3 3 4 2 1 . 1 Leg 6 | . 3 3 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | . 5 2 4 2 3 2 1 . 3 Device 6 | . . . 1 2 . 1 . . 2 Storage 4 | . 3 . 1 . . . . . . Processor 3 | . 1 . 1 . . 1 . . . Hackware . | . . . . . . . . . . Protection 9 | . 1 2 1 . 3 . 1 . 1 Artifact . | . . . . . . . . . . Weapon 32 | 1 1 4 5 4 9 3 1 . 4 Energy Gun 10 | 1 . . 2 . 5 . 1 . 1 Energy Cannon 7 | . . 3 1 . 1 1 . . 1 Ballistic Gun 7 | . 1 . 1 1 1 1 . . 2 Ballistic Cannon 3 | . . . 1 1 . 1 . . . Launcher 5 | . . 1 . 2 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 . . . Parts Lost 26 | . . . 4 4 10 1 2 1 4 Power 4 | . . . 1 1 . . . . 2 Propulsion 6 | . . . . . 4 . . 1 1 Utility 4 | . . . 1 2 . 1 . . . Weapon 12 | . . . 2 1 6 . 2 . 1 Highest Loss Streak 4 | . . . 1 4 4 1 2 1 4 Average Slot Usage (%) 96 | . 99 97 96 95 94 99 93 89 94 Engine 6 | . 14 10 4 5 . 3 6 6 4 Core 3 | . . . 4 1 7 9 6 6 4 Treads 18 | . . . 23 30 28 26 26 23 17 Leg 9 | . 28 33 3 . . . . . . Device 2 | . . . . 5 5 1 6 6 6 Storage 13 | . 14 11 16 15 15 13 13 13 11 Processor 8 | . . 11 9 7 7 13 13 13 11 Protection 8 | . 13 10 8 5 5 10 6 6 9 Energy Gun 7 | . 14 2 7 4 6 9 12 13 10 Energy Cannon 3 | . . 6 4 5 2 3 . . . Ballistic Gun 6 | . 14 11 7 1 3 1 . . 11 Ballistic Cannon 2 | . . . 5 7 3 2 . . . Launcher 1 | . . . . 2 5 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 7 43 47 89 96 101 115 110 93 104 Greatest Support 94 | 3 20 30 66 94 94 94 86 86 87 Greatest Overweight (x) 2 | 2 2 1 2 1 1 1 1 1 1 Average Overweight (x) . | 1 1 1 1 . . 1 1 1 1 Largest Inventory Capacity 20 | 4 12 12 20 20 20 20 20 20 20 Average Capacity 17 | 4 9 12 18 20 20 20 20 20 20 Most Carried 20 | 4 10 12 20 20 19 20 20 19 20 Average Carried 15 | 3 6 11 17 19 15 16 17 19 19 Final Capacity 20 | 4 12 12 20 20 20 20 20 20 20 Final Carried 20 | 4 10 11 20 18 15 20 19 19 20 Class Distribution -------------------- 29% | Hauler-Tank 27% | Mutant 23% | Hauler-Mutant 7% | Hauler-Gunner 4% | Hauler-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -7/Storage Hauler-Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Matter Collected 2024 | . 188 285 437 358 381 193 109 . 73 Remotely . | . . . . . . . . . . Salvage Created 3288 | . 228 208 1025 493 827 260 68 . 179 Parts 160 | . 21 16 51 19 33 8 4 . 8 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Combat Hostiles Destroyed 72 | . 10 5 20 11 14 8 1 . 3 Guns 40 | . 8 1 11 3 11 4 1 . 1 Cannons 19 | . . 3 9 3 1 3 . . . AOE 12 | . 2 1 . 5 1 1 . . 2 Classes Destroyed 10 | . 3 1 2 3 1 . . . . Worker 2 | . . . 1 . . . . . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . 1 1 . . . . Watcher 7 | . 2 1 3 . 1 . . . . Swarmer 17 | . 9 1 3 . . 4 . . . Grunt 39 | . 1 4 14 7 9 2 . . 2 Duelist 3 | . . . . 2 1 . . . . Sentry 8 | . . . 3 1 2 . 1 . 1 Programmer 5 | . . . . 1 2 2 . . . Best Kill Streak 6 | . 3 2 4 6 3 3 1 . 3 Combat Bots Only 6 | . 3 1 3 6 3 3 1 . 2 Max Kills in Single Turn 3 | . 2 1 2 2 1 1 1 . 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 1 . 2 1 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Damage Taken 5131 | . 242 133 905 971 1150 822 179 149 580 Core 356 | . 28 16 66 43 61 64 9 . 69 Absorbed by Shields 75 | . . . 3 72 . . . . . Core Remaining (%) 91 | 100 88 96 88 . 85 . . 91 . Volleys Fired 213 | . 24 11 70 22 45 24 5 1 11 Largest 4 | . 2 2 3 3 3 3 2 2 4 Hottest 182 | . 60 80 145 149 173 178 125 116 182 Shots Fired 527 | . 48 22 183 58 101 62 9 2 42 Gun 335 | . 48 13 110 18 70 29 7 2 38 Cannon 174 | . . 7 73 30 25 33 2 . 4 Launcher 18 | . . 2 . 10 6 . . . . Special . | . . . . . . . . . . Kinetic 261 | . 24 11 114 36 35 19 . . 22 Thermal 123 | . . 7 27 8 43 19 4 1 14 Explosive 13 | . . 2 . 10 1 . . . . Electromagnetic 130 | . 24 2 42 4 22 24 5 1 6 Robot Hit Streak 60 | . 7 5 40 60 21 19 7 7 22 Robot Miss Streak 3 | . 2 1 2 2 3 2 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 431 | . 28 13 149 48 93 52 8 2 38 Core Hits 201 | . 13 11 58 41 45 20 3 . 10 Critical Hits 3 | . 1 . . . . 1 . . 1 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8222 | . 410 334 2153 1536 1726 1067 159 38 799 Guns 4211 | . 295 89 1093 399 1219 393 131 38 554 Cannons 2466 | . . 104 1014 446 258 572 28 . 44 Explosions 1494 | . 115 141 46 691 233 76 . . 192 Melee . | . . . . . . . . . . Ramming 51 | . . . . . 16 26 . . 9 Kinetic 3139 | . 81 45 1066 649 532 464 . . 302 Thermal 2195 | . 115 104 448 124 645 271 56 16 416 Explosive 964 | . . 141 . 691 132 . . . . Electromagnetic 1873 | . 214 44 639 72 401 306 103 22 72 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 1 3 . . . . Average Corruption 2 | . . . . 1 2 . . . . Corruption Purged . | . . . . . . . . . . Effects 13 | . . . . . 13 . . . . Message Errors 5 | . . . . . 5 . . . . Matter Fused 2 | . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 1 | . . . . . 1 . . . . Targeting Errors 4 | . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 58 | . . 5 49 2 2 . . . . Projectiles 26 | . . . 25 1 . . . . . Explosions 32 | . . 5 24 1 2 . . . . Melee . | . . . . . . . . . . Knockbacks 35 | . . . 14 5 3 13 . . . Impact 1 | . . . . . . 1 . . . Kinetic 34 | . . . 14 5 3 12 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 116 | . 19 . . 39 22 36 . . . Shots 5 | . 1 . . 1 2 1 . . . Rammed 3 | . . . . . . 2 . . 1 Targets Rammed 4 | . . . . . 1 2 . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 614 | . 141 82 387 309 468 614 252 69 301 Average Temperature 140 | . 44 27 101 81 168 256 117 36 112 Received Heat Transfer 1732 | . 12 75 573 238 417 144 84 90 99 Effects 33 | . . . 2 . 11 20 . . . Shutdowns 10 | . . . 1 . 1 8 . . . Energy Bleed 3 | . . . 1 . 1 1 . . . Interference 7 | . . . . . 3 4 . . . Matter Decay 3 | . . . . . 1 2 . . . Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 3 | . . . . . 1 2 . . . Damage (major) 5 | . . . . . 4 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 1 . 2 . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . . 1 . . 2 . . . . Heat Transferred 3992 | . 150 222 901 259 1332 309 111 37 671 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 2 . 1 . 1 1 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Peak Influence 246 | . 240 69 246 246 165 163 . . 63 Initial 57 | . . . . 29 57 53 . . . Average 65 | . 93 14 94 68 78 89 . . 31 Maximum Alert Level 1 | . 1 . 1 1 . . . . . Low Security (%) 95 | 100 84 100 89 98 100 100 . . 100 Level 1 4 | . 15 . 10 1 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 . 7 4 3 4 . . 3 Investigation 3 | . 1 . 2 . . . . . . Extermination 7 | . . . . 2 2 2 . . 1 Reinforcement 9 | . . . 2 2 1 2 . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Distress Signals 8 | . . 1 3 . 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 18 11 44 17 23 13 3 3 7 Peak Tracking Total 6 | . 3 3 6 4 4 5 1 3 3 Tactical Retreats 24 | . 2 3 11 3 1 2 2 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Traps Triggered 3 | . . . 2 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Machines Disabled 6 | . 2 . 1 . 3 . . . . Max in Single Turn 1 | . 1 . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Machines Accessed 14 | . 3 5 4 . 2 . . . . Terminals 13 | . 3 4 4 . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 7 13 10 . 4 . . . . Successful 22 | . 2 11 7 . 2 . . . . Failed 12 | . 5 2 3 . 2 . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 31 | . 7 10 10 . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 2 8 7 . 2 . . . . Record 2 | . 1 . 1 . . . . . . Robot Analysis 3 | . . 2 1 . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . Open Door 2 | . . . . . 2 . . . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 2 | . . 2 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 3 3 . 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Robot Analysis Total 3 | . . 2 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Turns Passed 9230 | 41 966 1603 1842 1061 1118 654 1068 22 855 Spaces Moved 4920 | 33 549 991 866 574 515 320 592 12 468 Core 33 | 33 . . . . . . . . . Treads 3222 | . . . 741 574 515 320 592 12 468 Legs 1665 | . 549 991 125 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 148 148 165 165 168 170 Average Speed 159 | 103 153 150 162 160 154 167 167 169 170 Slowest Speed 185 | 150 180 150 185 168 172 170 168 170 175 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 71 55 55 12 65 9 61 4 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 108 | . 9 21 6 45 8 15 . . 4 Melee . | . . . . . . . . . . Projectile 7 | . . . . 1 . 6 . . . AOE 101 | . 9 21 6 44 8 9 . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Total 5890 | 40 629 1092 1160 665 743 390 660 12 499 Wait 522 | . 28 58 171 45 153 18 49 . . Move 4911 | 32 548 990 865 573 514 319 591 11 468 Hop . | . . . . . . . . . . Pick Up 98 | 4 15 11 24 8 11 13 5 . 7 Fast Attach 9 | 2 . 1 4 . . . . . 2 Attach 40 | . 5 4 6 5 13 3 1 . 3 Detach . | . . . . . . . . . . Swap 41 | 1 5 6 8 6 3 6 3 . 3 Drop 52 | 1 4 11 12 6 3 5 6 . 4 Fire 213 | . 24 11 70 22 45 24 5 1 11 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . 1 2 . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 3) 616 | -10/Materials | Discovered new exit (range 12) 798 | -10/Materials | Discovered new exit (range 9) 1005 | -10/Materials | Identified exit to Materials 1008 | -10/Materials | Entered another Materials area 1008 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1956 | -9/Materials | Discovered new exit (range 3) 1964 | -9/Materials | Identified exit to Materials 2176 | -9/Materials | Repaired Ion Engine 2337 | -9/Materials | Discovered new exit (range 8) 2348 | -9/Materials | Identified exit to Mines 2611 | -9/Materials | Entered another Materials area 2611 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3177 | -8/Materials | Build established: Hauler-Tank 3486 | -8/Materials | Discovered new exit (range 11) 3503 | -8/Materials | Identified exit to Factory 3778 | -8/Materials | Garrison activated, responded to threat 3943 | -8/Materials | Discovered exit to Factory (range 5) 4453 | -8/Materials | Entered Factory 4453 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5078 | -7/Factory | Discovered new exit (range 11) 5132 | -7/Factory | Identified exit to Storage 5277 | -7/Factory | Lost 4 parts (1p2u1w) 5514 | -7/Factory | Entered Storage 5826 | -7/Storage | Build established: Hauler-Mutant 5865 | -7/Storage | Lost 4 parts (3n1w) 6192 | -7/Storage | Lost 3 parts (1n2w) 6582 | -7/Storage | Discovered new exit (range 16) 6606 | -7/Storage | Identified exit to Factory 6632 | -7/Storage | Entered Factory 6632 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6936 | -6/Factory | Spotted B-75 Beast 6969 | -6/Factory | Build established: Hauler-Tank 7143 | -6/Factory | Discovered new exit (range 6) 7151 | -6/Factory | Identified exit to Lower Caves 7286 | -6/Factory | Entered Lower Caves 7309 | -6/Lower Caves | Build established: Hauler-Gunner 7354 | -6/Lower Caves | Identified exit to Lower Caves 7383 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7707 | -6/Lower Caves | Build established: Hauler-Mutant 8354 | -6/Lower Caves | Entered another Lower Caves area 8354 | -6/Lower Caves | Discovered new exit (range 8) 8369 | -6/Lower Caves | Identified exit to Factory 8376 | -6/Lower Caves | Entered Factory 8376 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8687 | -5/Factory | Build established: Hauler-Tank 9207 | -5/Factory | Spotted B-75 Beast 9231 | -5/Factory | Self-destructed Last Messages --------------- Acquired Imp. Treads. K-01 Serf collects debris. Acquired 62 matter. K-01 Serf collects debris. ALERT: Rogue bot located, Programmers report to Factory Zone 5L. Slug penetrates B-75 Beast. Adv. Treads destroyed. Lgt. Nuclear Core destroyed. Slug penetrates Wall. Slug penetrates B-75 Beast. Slug penetrates R-10 Processor. Penetrated by Slug. Slug penetrates B-75 Beast. Penetrated by Slug. Beam Rifle destroyed. Penetrated by Slug. Imp. Deuterium Engine destroyed. B-75 Beast suffers critical hit. Destroyed Rnf. Deuterium Engine. Penetrated by Slug. 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"" ?????????????????? | | ?????# #???????????? ??????????????????? | | ???### #???????????# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed HardcellRecyclingScythe Manual? 0 Play Time 01:00:32 Cumulative 16.6 hours Start 2020.12.12 @ 22:03:12 End 2020.12.13 @ 22:39:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 3 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27bdb50b-18e3-4c79-a38d-3b1fca9ec599