Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 01:40:17 Player: Keen Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (3162) 3162 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (784) 784 TOTAL SCORE: 8041 Bonus ------- High Alert Combat Kills 418 Follower Combat Kills 166 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 57/160 System Corruption 28% Temperature Critical (511) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (4) ------ Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Improved Spread Laser Plasma Cannon Minigun > --- INVENTORY (5) ---- Advanced Targeting Computer Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Improved Spread Laser Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Armored Huge Wheel Plasma Cannon [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . 1 . 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 69 | 7 . 6 . 14 7 1 3 26 4 1 Power 13 | 1 . 1 . 2 2 1 . 5 . 1 Engine 8 | 1 . 1 . 2 . 1 . 3 . . Core 4 | . . . . . 2 . . 1 . 1 Reactor 1 | . . . . . . . . 1 . . Propulsion 20 | 2 . 2 . 4 3 . . 6 3 . Treads 2 | . . 2 . . . . . . . . Leg 13 | 2 . . . 2 . . . 6 3 . Wheel 5 | . . . . 2 3 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 2 . 2 . 4 . . 2 6 . . Device 7 | 1 . 1 . 2 . . 1 2 . . Storage 2 | 1 . 1 . . . . . . . . Processor 6 | . . . . 2 . . 1 3 . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 . 1 . 4 2 . 1 9 1 . Energy Gun 7 | 1 . 1 . 2 1 . . 1 1 . Energy Cannon 3 | . . . . 1 1 . . 1 . . Ballistic Gun 8 | 1 . . . 1 . . . 6 . . Ballistic Cannon 2 | . . . . . . . 1 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 2 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 5 | . . . . 5 . . . . . . Parts Lost 21 | . . 1 . 1 . 2 . 8 . 9 Power 6 | . . . . . . 1 . 3 . 2 Propulsion 5 | . . . . . . . . 2 . 3 Utility 4 | . . 1 . . . 1 . . . 2 Weapon 6 | . . . . 1 . . . 3 . 2 Highest Loss Streak 9 | . . 1 . 1 . 2 . 3 . 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | . . 1 3 6 11 8 4 4 5 4 Power 1 | . . . 1 1 2 2 1 1 1 . Propulsion . | . . . . . . 1 1 . . . Utility 1 | . . . 2 1 4 2 . . 1 1 Weapon 2 | . . . . 2 4 3 1 3 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . . . . 1 . 6 . 1 . 1 Power 2 | . . . . . . 1 . 1 . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . . 3 . . . 1 Weapon 2 | . . . . . . 2 . . . . Tool/Special 1 | . . . . 1 . . . . . . Average Slot Usage (%) 87 | . 100 89 100 99 83 79 78 76 100 82 Engine 10 | . 14 11 11 18 8 6 7 7 7 5 Core 2 | . . . . . 5 7 7 4 . . Treads 5 | . . 11 22 16 . . . . . . Leg 7 | . 28 10 . . . . . 7 30 22 Wheel 5 | . . . . 1 15 15 15 6 . . Device 11 | . 14 7 11 17 15 15 14 7 7 3 Storage 6 | . 14 21 22 9 7 3 . . . . Processor 10 | . . . . 8 7 7 10 17 23 19 Energy Gun 12 | . 14 16 22 10 10 15 15 8 11 13 Energy Cannon 1 | . . . . 7 4 . . . . . Ballistic Gun 8 | . 14 11 11 8 7 7 . 8 10 7 Ballistic Cannon 1 | . . . . . . . 6 3 . . Peak Build Rating 51 | 9 9 13 13 34 50 50 51 48 49 49 Average Rating 32 | 5 9 10 13 26 48 48 48 39 48 40 On Entrance 28 | . 9 9 13 13 32 50 47 48 45 49 Avg Prop Armor Cover (%) 8 | . . . . 8 . . . 8 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 14 14 37 37 50 51 48 34 37 35 35 Greatest Support 71 | 20 20 49 49 49 62 62 62 60 71 71 Greatest Overweight (x) 5 | 4 . 1 . 5 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 Average Capacity 9 | 7 8 14 15 15 15 9 5 5 5 5 Most Carried 15 | . . 3 3 15 14 14 5 5 5 5 Average Carried 5 | . . 1 3 7 12 9 4 4 5 4 Final Capacity 15 | 8 8 15 15 15 15 5 5 5 5 5 Final Carried 14 | . . 3 3 14 14 5 5 5 5 2 Class Distribution -------------------- 51% | Gunner 31% | Scavenger-Gunner 12% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Matter Collected 2516 | 294 36 151 12 367 202 . 203 847 356 48 Remotely . | . . . . . . . . . . . Salvage Created 3448 | 116 136 371 58 446 425 . 342 1080 356 118 Parts 158 | 4 6 24 5 20 11 . 16 56 14 2 Haulers Intercepted 4 | . . 1 . 1 2 . . . . . Recyclers Shooed 4 | . . 2 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Combat Hostiles Destroyed 76 | . 3 7 4 8 7 . 9 30 6 2 Guns 57 | . 3 7 4 5 6 . 6 18 6 2 Cannons 18 | . . . . 2 1 . 3 12 . . Classes Destroyed 12 | 2 1 4 . . . . 1 2 1 1 Worker 1 | . . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . Hauler 4 | . . 1 . 1 2 . . . . . Recycler 3 | 1 . 1 . 1 . . . . . . Watcher 5 | . . 1 . . 1 . 1 1 1 . Swarmer 24 | . . 4 4 3 3 . . 9 1 . Grunt 38 | . 3 1 . 5 4 . 8 12 4 1 Brawler 1 | . . . . . . . . . . 1 Sentry 8 | . . 2 . . . . . 5 1 . Specialist 1 | . . . . . . . . 1 . . Hunter 1 | . . . . . . . 1 . . . Programmer 3 | . . . . . . . . 3 . . Best Kill Streak 6 | 2 2 4 4 4 4 . 5 5 6 2 Combat Bots Only 5 | . 2 4 4 3 3 . 4 5 3 2 Max Kills in Single Turn 2 | 1 1 2 2 2 1 . 1 1 1 1 Gunslinging 1 | . . 1 1 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Hostile Shots Fired 460 | . 22 34 14 62 42 2 38 162 30 54 Missed 126 | . 7 11 2 16 11 . 12 52 7 8 Hits 334 | . 15 23 12 46 31 2 26 110 23 46 Melee 5 | . . . . . . 2 . . . 3 Projectile 329 | . 15 23 12 46 31 . 26 110 23 43 Critical Strikes 11 | . . 1 . 4 1 1 2 . 1 1 Damage Taken 4671 | . 182 233 98 565 493 105 352 1355 443 845 Core 1000 | . 39 66 26 119 87 . 14 162 127 360 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 84 . 77 78 . . . . . . Volleys Fired 240 | 8 12 27 4 37 28 . 22 72 18 12 Largest 3 | 2 2 3 3 3 3 . 3 3 3 3 Hottest 185 | 60 60 100 100 168 160 . 170 185 169 180 Shots Fired 628 | 16 24 65 12 79 77 1 65 204 54 31 Gun 522 | 16 24 65 12 61 64 1 43 152 54 30 Cannon 106 | . . . . 18 13 . 22 52 . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 299 | 8 12 27 4 21 28 . 22 143 22 12 Thermal 311 | 8 12 38 8 40 49 1 43 61 32 19 Explosive . | . . . . . . . . . . . Electromagnetic 18 | . . . . 18 . . . . . . Robot Hit Streak 25 | 3 13 9 3 6 9 . 11 23 25 4 Robot Miss Streak 5 | 3 3 4 2 5 4 . 5 4 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 1 1 2 1 2 . . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 1 1 Shots Hit Robots 414 | 9 19 41 7 51 50 . 48 127 43 19 Core Hits 223 | 4 8 19 4 17 22 . 35 91 16 7 Critical Kills 2 | . . . . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . . . 1 . 1 Critical Strikes 12 | . . . . . 2 . . 6 2 2 Burn 7 | . . . . . 2 . . 2 2 1 Destroy 4 | . . . . . . . . 3 . 1 Blast 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7840 | 110 231 484 83 876 976 . 1048 2871 817 344 Guns 6164 | 110 231 484 83 579 775 . 695 2055 808 344 Cannons 1667 | . . . . 297 201 . 353 816 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 9 | . . . . . . . . . 9 . Kinetic 3624 | 53 131 206 39 179 280 . 353 1973 283 127 Thermal 3910 | 57 100 278 44 400 696 . 695 898 525 217 Explosive . | . . . . . . . . . . . Electromagnetic 297 | . . . . 297 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . . 5 . 14 14 16 16 28 Average Corruption 14 | . . . . 5 . 9 14 15 16 20 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 126 | . . . . 1 . 6 25 68 21 5 Message Errors 34 | . . . . . . 1 10 18 5 . Matter Fused 28 | . . . . 1 . 1 5 14 4 3 Heat Flow Errors 10 | . . . . . . . 3 5 1 1 Energy Discharges 16 | . . . . . . 1 1 10 4 . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . . 2 3 6 4 . Data Loss (major) 4 | . . . . . . . . 4 . . Misfires 6 | . . . . . . 1 1 3 1 . Alerts 3 | . . . . . . . . 3 . . Misdirections 2 | . . . . . . . . 1 1 . Weapon Failures 7 | . . . . . . . 1 4 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 11 | . . . . . . . 10 1 . . Projectiles 11 | . . . . . . . 10 1 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . 5 4 . . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . 4 4 . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 664 | . 75 238 110 500 434 . 232 412 594 664 Average Temperature 150 | . 37 106 50 238 139 . 57 85 214 332 Received Heat Transfer 1524 | . 105 51 . 315 171 . 153 396 135 198 Effects 60 | . . . . 21 5 . . 2 14 18 Shutdowns 18 | . . . . 7 2 . . . 5 4 Energy Bleed 6 | . . . . 1 2 . . 1 1 1 Interference 10 | . . . . 7 . . . . 2 1 Matter Decay 4 | . . . . 3 . . . 1 . . Short Circuit 2 | . . . . 1 . . . . . 1 Damage (minor) 8 | . . . . 2 1 . . . 2 3 Damage (major) 9 | . . . . . . . . . 3 6 Damage (core) 3 | . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . 1 . 2 . . . 3 . . Heat Transferred 7290 | 125 225 625 100 870 1383 . 912 1481 1110 459 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Maximum Alert Level 3 | . . . . . . . . 3 2 . Low Security (%) 67 | 100 100 100 100 100 100 100 100 11 . . Level 1 3 | . . . . . . . . 10 . . Level 2 20 | . . . . . . . . 43 100 . Level 3 9 | . . . . . . . . 34 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1027 | 5 50 82 80 55 85 26 176 1027 588 . Initial 539 | . . 16 . . . 26 . 117 539 . Average 223 | . 10 35 21 12 42 5 53 577 534 . Influence Increases 2447 | 15 85 189 90 215 274 . 285 1050 194 50 Destroy 0b10 Robot/C 1620 | . 60 140 80 160 140 . 200 680 120 40 Destroy 0b10 Robot/NC 75 | 15 . 15 . 10 15 . 5 5 10 . Destroy Leader 236 | . 20 34 10 22 26 . 52 30 32 10 Allied During Kill 34 | . . . . . . . 4 30 . . Successful Hack 132 | . 5 . . 8 48 . 20 35 16 . Disable Machine 45 | . . . . . 45 . . . . . Anti-Garrison Action 150 | . . . . . . . . 150 . . Destroy Structure 80 | . . . . . . . 4 75 1 . Lose Combat Pursuer 75 | . . . . 15 . . . 45 15 . Influence Decreases 2181 | 15 45 229 90 215 199 75 117 191 686 319 Entered New Map 811 | . . 24 . . . 49 . 51 488 199 Time Decay 1114 | 15 45 205 90 205 199 10 117 . 198 30 Lost Part 180 | . . . . 10 . . . 80 . 90 Lost Ally 76 | . . . . . . 16 . 60 . . Squads Dispatched 14 | . 1 . . 2 3 . 6 . 2 . Investigation 2 | . . . . 1 . . 1 . . . Extermination 2 | . . . . . 1 . . . 1 . Reinforcement 7 | . 1 . . 1 2 . 2 . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 5 10 4 16 8 5 14 35 10 4 Peak Tracking Total 8 | . 3 4 4 6 3 5 3 8 3 4 Tactical Retreats 5 | . . . . 1 . 1 . 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Traps Triggered 7 | . . . . 1 2 . . 4 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Machines Disabled 3 | . . . . . 3 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Machines Accessed 20 | . 1 3 . 4 3 . 2 4 3 . Terminals 15 | . 1 2 . 4 3 . . 4 1 . Fabricators 2 | . . . . . . . 1 . 1 . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 44 | . 1 9 . 10 6 . 4 9 5 . Successful 17 | . 1 2 . 4 3 . 2 3 2 . Failed 27 | . . 7 . 6 3 . 2 6 3 . Catastrophic 7 | . . 2 . . 1 . 1 1 2 . Database Lockouts . | . . . . . . . . . . . Manual 16 | . . . . 7 6 . . . 3 . Terminals 37 | . 1 8 . 10 6 . . 9 3 . Fabricators 3 | . . . . . . . 2 . 1 . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 9 | . 1 2 . 2 . . . 3 1 . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 4 | . 1 1 . 1 . . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 5 | . . . . 2 3 . . . . . Terminals 5 | . . . . 2 3 . . . . . Track 5 | . . . . 2 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . . 2 . 3 3 . 2 3 3 . Full Trace Events 3 | . . . . 1 . . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . . 116 . . . Total Robot Build Rating 9 | . . . . . . . 9 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Total Allies 5 | . . . . . . 1 3 1 . . Largest Group 3 | . . . . . . 1 3 3 . . Highest-Rated Group 48 | . . . . . . 31 48 48 . . Highest-Rated Ally 31 | . . . . . . 31 16 31 . . Initial Warlord ECA Mod 2 | . . . . . . . . . 2 2 Total Orders 2 | . . . . . . . 2 . . . FOLLOW 1 | . . . . . . . 1 . . . GUARD 1 | . . . . . . . 1 . . . Ally Attacks 44 | . . . . . . 7 6 31 . . Total Damage 520 | . . . . . . 64 76 380 . . Kills 6 | . . . . . . . 1 5 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Active Infowar (turns) 2758 | 9 186 172 . 784 . . 208 1399 . . Optics 1637 | . . . . 30 . . 208 1399 . . Sensors 784 | . . . . 784 . . . . . . Terrain 367 | 9 186 172 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Turns Passed 5269 | 125 186 602 349 924 465 135 529 1470 406 78 Spaces Moved 3249 | 74 126 293 211 415 357 134 342 1013 254 30 Core 17 | 14 . . . 3 . . . . . . Treads 711 | . . 164 211 336 . . . . . . Legs 882 | 60 126 129 . 1 . . . 282 254 30 Wheels 1639 | . . . . 75 357 134 342 731 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 95 100 100 100 100 120 120 Average Speed 129 | 122 120 171 160 187 100 100 100 113 126 130 Slowest Speed 330 | 250 120 190 160 330 100 100 100 190 127 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 25 27 39 31 11 92 10 91 9 6 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched 2 | . . . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . 3 . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Low Total 3821 | 88 137 334 214 492 417 134 478 1178 303 46 Wait 204 | . . 1 . 11 12 . 111 46 22 1 Move 3237 | 73 125 292 210 414 357 133 341 1009 253 30 Hop . | . . . . . . . . . . . Pick Up 29 | . . 6 . 13 3 . 1 6 . . Fast Attach 20 | 7 . 1 . 1 2 1 . 8 . . Attach 15 | . . 2 . 2 3 . 1 4 . 3 Detach 5 | . . . . . 5 . . . . . Swap 43 | . . 4 . 11 3 . 2 18 5 . Drop 19 | . . 1 . 3 4 . . 7 4 . Fire 240 | 8 12 27 4 37 28 . 22 72 18 12 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 827 | -9/Materials | Discovered new exit (range 13) 914 | -9/Materials | Entered Mines 928 | -9/Mines | Build established: Gunner 1076 | -9/Mines | Discovered new exit (range 10) 1263 | -9/Mines | Entered Materials 1263 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2176 | -8/Materials | Discovered new exit (range 13) 2187 | -8/Materials | Entered Factory 2187 | -7/Factory | Evolved 2 slots: Propulsion x2 2652 | -7/Factory | Sucked down chute 2652 | -7/Factory | Entered Waste 2653 | -7/Waste | Met a frightened Derelict 2666 | -7/Waste | Spotted C-40 Crusher 2667 | -7/Waste | EMP discharged 2667 | -7/Waste | Spotted C-40 Crusher 2708 | -7/Waste | Spotted C-40 Crusher 2713 | -7/Waste | Spotted C-40 Crusher 2716 | -7/Waste | Spotted C-40 Crusher 2718 | -7/Waste | Crushed by Compactor (1 part destroyed) 2767 | -7/Waste | EMP discharged 2767 | -7/Waste | System corruption reached 10% 2778 | -7/Waste | Discovered new exit (range 10) 2787 | -7/Waste | Entered Factory 3061 | -7/Factory | Garrison activated, responded to threat 3172 | -7/Factory | Identified exit to Garrison 3297 | -7/Factory | Fabricated G-47 Trooper (x3) 3316 | -7/Factory | Entered Garrison 3316 | -7/Garrison | Accompanied by 3 allies 3432 | -7/Garrison | Triggered checkpoint 3478 | -7/Garrison | Triggered checkpoint 3526 | -7/Garrison | Triggered checkpoint 3552 | -7/Garrison | Triggered checkpoint 3608 | -7/Garrison | Discovered new exit (range 11) 3646 | -7/Garrison | Triggered checkpoint 3691 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3850 | -7/Garrison | Triggered checkpoint 3894 | -7/Garrison | Triggered checkpoint 3963 | -7/Garrison | Discovered new exit (range 17) 3997 | -7/Garrison | Build established: Scavenger-Gunner 4012 | -7/Garrison | Rescued a captive Derelict 4028 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4315 | -7/Garrison | Lost 3 parts (1p2w) 4448 | -7/Garrison | Triggered checkpoint 4602 | -7/Garrison | Triggered checkpoint 4774 | -7/Garrison | Discovered new exit (range 10) 4786 | -7/Garrison | Entered Factory 5092 | -7/Factory | Core integrity fell below 50% 5169 | -7/Factory | Discovered new exit (range 8) 5192 | -7/Factory | Entered Lower Caves 5257 | -7/Lower Caves | Core integrity fell below 20% 5271 | -7/Lower Caves | Core destroyed Last Messages --------------- Slug penetrates Wall. Overheating: Core damaged (-126). Imp. Deuterium Engine destroyed. Slug penetrates Wall. System corrupted: Matter fused (-7). Lgt. Antimatter Reactor destroyed. Lgt. Treads fries itself beyond repair. Overheating: Hvy. Laser damaged (-34). Overheating: Imp. Targeting Computer damaged (-2). Overheating: Adv. Targeting Computer damaged (-6). Slug penetrates Wall. Hvy. Laser destroyed. Slug penetrates Wall. Overheating: Imp. Targeting Computer damaged (-1). Overheating: Flexi-carbon Leg damaged (-29). Overheating: Plasma Cannon damaged (-68). Power failure, Lgt. Nuclear Core shutdown. Slug penetrates Wall. Critical hit (Burn: +37). Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ?????? | | ???????????????????????????????????????? ?????? | | ?????????????????????????????????????#? ????? | | ???????????????????????????????????? ## #????? | | ??????????????????????#####????????? #????? | | ?????????????????????## @##??????? #?????? | | ????????????????????## % #??##### #?????? | | ???????????????????## gh###### #??????? | | ???????????????????# ##?????? | | ??????????????????# #?????? | | ?????????????????# #### #????? | | ????????????????# ???## ## #????? | | ????????????????## ##??### ##???? #????? | | ?????????????????## ######[ #??????????????? | | ??????????????????# #?# % ##??????????????? | | ?????????????????# ??# ###! #####???????????????? | | ????????????????# ???????# #???????????????????? | | ????????????????# ??????## #???????????????????? | | ???????????????# ### ## #???????????????????? | | ????????????? # #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????########## ??????????????????? | | ???????????????????????????## #?????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish System Compromised True Hacker Challenges ------------ None Game ------ Seed HeartIntegratedPod Manual? 0 Play Time 01:12:14 Cumulative 12.5 hours Start 2025.12.25 @ 02:01:37 End 2026.01.01 @ 01:40:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 737dc289-c50c-473b-b521-62d11e6c27ec