Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 17:26:27 Player: Air Result: Destroyed by 4A-NOX(M) with Angular Momentum Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1355) 1355 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 4314 Bonus ------- Follower Combat Kills 224 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads Medium Treads Flight Unit > --- UTILITY (3) ------ Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Makeshift Hacking Suite > --- WEAPON (2) ------- Minigun Phasing Sabre > --- INVENTORY (5) ---- Flight Unit 0b10 Decoder Chip [Looter] ECM Suite Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Flight Unit > --- UTILITY ---------- Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Makeshift Hacking Suite > --- WEAPON ----------- Minigun Phasing Sabre > --- INVENTORY -------- Flight Unit 0b10 Decoder Chip [Looter] ECM Suite Heavy Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 67 | 6 15 1 17 8 14 6 Power 9 | 1 2 . 4 1 1 . Engine 7 | 1 1 . 4 1 . . Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 28 | 2 8 . 6 5 4 3 Treads 2 | . . . . . . 2 Leg 20 | 2 6 . 5 5 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . 2 . 1 . 2 1 Utility 11 | 1 2 . 2 . 6 . Device 3 | . 1 . 1 . 1 . Storage 2 | 1 1 . . . . . Processor 5 | . . . 1 . 4 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 3 1 5 2 3 3 Energy Gun 4 | 1 3 . . . . . Energy Cannon 4 | . . . 3 1 . . Ballistic Gun 6 | 1 . . 1 1 1 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 5 | . . . 2 . 3 . Parts Lost 13 | . 1 . 6 1 . 5 Power 2 | . . . 1 . . 1 Propulsion 7 | . . . 4 1 . 2 Utility . | . . . . . . . Weapon 4 | . 1 . 1 . . 2 Highest Loss Streak 4 | . 1 . 2 1 . 4 To Critical Strikes . | . . . . . . . Average Backups 11 | 4 8 14 14 15 10 4 Power 1 | . 1 2 1 2 1 . Propulsion 3 | 1 2 6 4 4 2 . Utility 2 | . 2 3 2 2 1 2 Weapon 4 | 1 2 3 5 6 4 1 Tool/Special . | . . . . . . . Unused Backups 23 | . 4 3 3 3 8 2 Power 2 | . 1 . . . 1 . Propulsion 3 | . 2 . 1 . . . Utility 6 | . . 3 1 . 1 1 Weapon 12 | . 1 . 1 3 6 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 94 100 98 97 99 85 Engine 8 | . 11 . 10 11 6 . Core 3 | . 2 14 . . 4 11 Leg 25 | . 27 28 31 31 18 . Flight 4 | . . . . . 13 15 Device 10 | . 12 14 11 11 7 . Storage 10 | . 14 14 11 11 6 . Processor 8 | . . . 9 11 13 22 Hackware 1 | . . . . . 5 11 Energy Gun 7 | . 23 22 . . . . Energy Cannon 8 | . . . 15 19 6 . Ballistic Gun 2 | . . . 1 2 6 . Special Weapon 1 | . . . . . 4 . Special Melee Weapon 1 | . . . . . 4 . Peak Build Rating 40 | 6 11 11 19 21 31 40 Average Rating 17 | 3 7 10 16 19 24 34 On Entrance 13 | . 6 11 10 19 21 30 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 31 30 38 38 37 13 Greatest Support 56 | 20 20 20 30 33 53 56 Greatest Overweight (x) 3 | 3 1 1 2 1 3 1 Average Overweight (x) . | 1 . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 Average Capacity 12 | 7 13 15 15 15 10 5 Most Carried 15 | 8 15 15 15 15 15 5 Average Carried 11 | 4 8 14 14 14 10 4 Final Capacity 15 | 8 15 15 15 15 5 5 Final Carried 15 | 4 14 15 15 15 5 4 Class Distribution -------------------- 66% | Mutant 21% | Scavenger-Mutant 10% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1394 | 230 260 84 501 130 125 64 Remotely . | . . . . . . . Salvage Created 1866 | . 519 100 990 196 . 61 Parts 108 | . 34 9 54 10 . 1 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 3 7 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 12 6 19 5 . 1 Melee 1 | . . . . . . 1 Guns 14 | . 12 1 1 . . . Cannons 20 | . . . 16 4 . . AOE 6 | . . 5 1 . . . Classes Destroyed 13 | . 6 1 4 2 . . Worker 2 | . 1 . 1 . . . Builder 2 | . . . 1 1 . . Hauler 4 | . 1 . 3 . . . Recycler 3 | . . 1 1 1 . . Mechanic 1 | . 1 . . . . . Watcher 7 | . 3 . 4 . . . Swarmer 13 | . 3 6 4 . . . Grunt 20 | . 9 . 10 . . 1 Brawler 2 | . . . 1 1 . . Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Demolisher 1 | . . . . 1 . . Assembled 3 | . . . . 3 . . Best Kill Streak 7 | . 4 4 7 2 . 1 Combat Bots Only 6 | . 3 3 6 1 . 1 Max Kills in Single Turn 3 | . 1 3 1 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 246 | . 108 25 77 17 . 19 Missed 70 | . 30 9 18 5 . 8 Hits 176 | . 78 16 59 12 . 11 Melee 9 | . . . 9 . . . Projectile 167 | . 78 16 50 12 . 11 AOE 9 | . . . . 9 . . Critical Strikes 9 | . . . 9 . . . Damage Taken 2678 | . 786 140 1041 420 . 291 Core 650 | . 184 65 199 102 . 100 Absorbed by Shields . | . . . . . . . Core Remaining (%) 50 | 100 . . . . . . Volleys Fired 161 | . 76 7 65 8 . 5 Largest 2 | . 2 2 2 2 . 1 Hottest 136 | . 115 105 136 136 . 80 Shots Fired 307 | . 136 14 133 19 . 5 Gun 162 | . 136 8 17 1 . . Cannon 132 | . . . 114 18 . . Launcher 8 | . . 6 2 . . . Special 5 | . . . . . . 5 Kinetic 68 | . 17 . 50 1 . . Thermal 231 | . 119 8 81 18 . 5 Explosive 8 | . . 6 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 11 2 10 5 . 6 Robot Miss Streak 5 | . 3 3 5 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 177 | . 74 5 82 10 . 6 Core Hits 86 | . 32 12 34 7 . 1 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 6 | . 1 . 3 1 . 1 Meltdown 2 | . . . 1 1 . . Destroy 1 | . 1 . . . . . Blast 2 | . . . 2 . . . Sever 1 | . . . . . . 1 Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 3367 | . 958 400 1616 223 . 170 Guns 1094 | . 958 22 114 . . . Cannons 1561 | . . . 1338 223 . . Explosions 542 | . . 378 164 . . . Melee 139 | . . . . . . 139 Ramming . | . . . . . . . Kinetic 639 | . 129 . 510 . . . Thermal 2047 | . 829 22 942 223 . 31 Explosive 542 | . . 378 164 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 139 | . . . . . . 139 Piercing . | . . . . . . . Highest Corruption 7 | . 2 2 7 7 7 . Average Corruption 5 | . 1 2 6 7 7 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 100 | . 13 10 39 36 2 . Message Errors 21 | . 2 1 9 9 . . Matter Fused 21 | . 3 2 9 6 1 . Heat Flow Errors 15 | . 3 3 4 5 . . Energy Discharges 11 | . 1 . 3 7 . . Parts Rejected 3 | . . . 2 1 . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 15 | . 2 2 7 4 . . Data Loss (major) 6 | . 1 2 1 1 1 . Misfires 6 | . . . 3 3 . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 26 | . . 6 11 9 . . Projectiles 14 | . . . 5 9 . . Explosions 12 | . . 6 6 . . . Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 76 | . . . 76 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 360 | . 360 249 308 269 . 138 Average Temperature 87 | . 92 135 82 84 . 66 Received Heat Transfer 780 | . 327 21 345 . . 87 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 7 | . 5 . 2 . . . Heat Transferred 4571 | . 2133 50 1741 407 . 240 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 99 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 207 | . 110 80 207 35 . . Initial 16 | . . 13 5 16 . . Average 42 | . 31 25 93 1 . . Influence Increases 1454 | . 394 205 585 60 . 210 Destroy 0b10 Robot/C 940 | . 240 140 380 40 . 140 Destroy 0b10 Robot/NC 95 | . 30 5 50 10 . . Destroy Leader 182 | . 68 20 84 10 . . Allied During Kill 41 | . . 1 . . . 40 Successful Hack 55 | . 26 . 29 . . . Disable Machine 30 | . . . 30 . . . Destroy Structure 36 | . . 24 12 . . . Lose Combat Pursuer 75 | . 30 15 . . . 30 Influence Decreases 1454 | . 360 225 556 103 . 210 Entered New Map 57 | . . 21 9 27 . . Time Decay 1257 | . 350 184 497 76 . 150 Lost Part 80 | . 10 . 50 . . 20 Lost Ally 60 | . . 20 . . . 40 Squads Dispatched 6 | . 4 1 . 1 . . Investigation 3 | . 2 . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 27 12 32 7 . 9 Peak Tracking Total 7 | . 4 4 4 2 . 7 Tactical Retreats 9 | . 2 1 2 2 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 7 . 4 1 1 . Terminals 9 | . 6 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 16 . 13 1 4 . Successful 27 | . 12 . 10 1 4 . Failed 7 | . 4 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 7 | . 3 . 1 . 3 . Terminals 26 | . 15 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 11 . 8 1 4 . Record 4 | . 2 . 2 . . . Part Schematic 4 | . . . . . 4 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Dispatch Records 2 | . 1 . 1 . . . Security Status 1 | . . . 1 . . . Transport Status 2 | . 1 . 1 . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . 1 . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 . . 4 4 Highest-Rated Group 153 | . . 31 . . 153 153 Highest-Rated Ally 39 | . . 31 . . 39 39 Total Orders . | . . . . . . . Ally Attacks 33 | . . 7 . . . 26 Total Damage 1285 | . . 83 . . . 1202 Kills 7 | . . 1 . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 5204 | . . . 1673 1259 1835 437 Decoding 1204 | . . . . . 767 437 ECM 4171 | . . . 1673 1259 1239 . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . . . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7749 | 76 1886 574 1681 1260 1835 437 Spaces Moved 3834 | 40 849 242 692 624 1160 227 Core 21 | 21 . . . . . . Treads 147 | . . . . . . 147 Legs 2989 | 19 841 242 692 624 571 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 677 | . 8 . . . 589 80 Fastest Speed 32 | 50 117 190 190 120 32 32 Average Speed 154 | 150 168 190 190 183 105 133 Slowest Speed 272 | 200 190 190 260 190 272 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 4 97 38 50 99 90 25 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . . . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 40 | . . 30 10 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 40 | . . 30 10 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5339 | 55 1173 342 927 725 1773 344 Wait 1125 | . 195 81 114 66 573 96 Move 3828 | 39 848 241 691 623 1159 227 Hop . | . . . . . . . Pick Up 72 | 10 21 5 20 6 6 4 Fast Attach 20 | . 3 . 2 6 9 . Attach 28 | 6 4 . 10 . 3 5 Detach 4 | . 3 . . . 1 . Swap 33 | . 10 3 13 3 3 1 Drop 62 | . 13 4 12 13 19 1 Fire 161 | . 76 7 65 8 . 5 Melee 5 | . . . . . . 5 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 452 | -10/Materials | Core integrity fell below 50% 535 | -10/Materials | Discovered new exit (range 6) 703 | -10/Materials | Discovered new exit (range 9) 978 | -10/Materials | Discovered new exit (range 15) 1612 | -10/Materials | Discovered new exit (range 15) 1938 | -10/Materials | Build established: Scavenger-Mutant 1963 | -10/Materials | Entered Mines 1982 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2319 | -10/Mines | Core integrity fell below 20% 2430 | -10/Mines | Discovered new exit (range 5) 2431 | -10/Mines | Met a Derelict testing a Signal Generator 2537 | -10/Mines | Entered Materials 2537 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2539 | -9/Materials | Discovered new exit (range 5) 3003 | -9/Materials | Build established: Mutant 3326 | -9/Materials | Discovered new exit (range 9) 3374 | -9/Materials | Build established: Scavenger-Mutant 3578 | -9/Materials | Discovered new exit (range 16) 3940 | -9/Materials | Build established: Mutant 4218 | -9/Materials | Entered Mines 4219 | -9/Mines | Assembled infested the area 4224 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4233 | -9/Mines | Met a Derelict bent on vengeance 4353 | -9/Mines | Discovered new exit (range 4) 4769 | -9/Mines | Core integrity fell below 50% 5134 | -9/Mines | Found DCF Scrap (13 items) 5199 | -9/Mines | Met a Derelict shopkeep closing up shop 5471 | -9/Mines | Discovered new exit (range 7) 5472 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5478 | -9/Mines | Entered Zion 5546 | -7/Zion | System corruption cleaned by Quarantine Array 6061 | -7/Zion | Met Imprinter 6099 | -7/Zion | Imprinted 6102 | -7/Zion | Declared Zion's savior 6578 | -7/Zion | Identified exit to Proximity Caves 6702 | -7/Zion | Learned location of Quarantine (-2) 6717 | -7/Zion | Found Prototype Processor 6717 | -7/Zion | Identified Exp. Target Analyzer 6720 | -7/Zion | Found Prototype Processor 6720 | -7/Zion | Identified Exp. Terrain Scan Processor 6730 | -7/Zion | Found Prototype Processor 6730 | -7/Zion | Identified Exp. Signal Interpreter 6829 | -7/Zion | Build established: Derelict-Sprinter 6891 | -7/Zion | Received a visual enhancement algorithm 6891 | -7/Zion | Ran a visual enhancement algorithm 6944 | -7/Zion | Ran a visual enhancement algorithm 7313 | -7/Zion | Entered Proximity Caves 7313 | -6/Proximity Caves | Accompanied by 4 allies 7328 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7329 | -6/Proximity Caves | Core integrity fell below 20% 7389 | -6/Proximity Caves | Lost 4 parts (2n2w) 7508 | -6/Proximity Caves | Identified exit to Factory 7628 | -6/Proximity Caves | Build established: Mutant 7750 | -6/Proximity Caves | Destroyed by 4A-NOX(M) with Angular Momentum Engine chain reaction Last Messages --------------- 07355_ Adv. Heat Sink fries itself beyond repair. 07358_ Flight Unit destroyed. 07359_ Corrupted Imp. Treads fries itself beyond repair. 07359_ G-50 Soldier Hvy. Laser severed. 07363_ Acquired 34 matter. 07391_ Acquired Unknown Ballistic Gun. 07392_ Identified Minigun. 07393_ Dropped Minigun. 07395_ Acquired Minigun. 07466_ Acquired 10 matter. 07470_ Acquired Med. Treads. 07502_ Sneak attack on G-50 Soldier. 07502_ G-50 Soldier destroyed. 07505_ Acquired 20 matter. 07508_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 07750_ Chain reaction triggered in Angular Momentum Engine. 07750_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ??# ###??????????????????????????????????????????? | | ###"""##########?????????????????????????????????? | | %! #?????????????????????????????????? | | [%* #?????????????????????????????????? | | " "#### #?????????????????????????????????? | | # [%% * "#? #?????????????????????????????????? | | #[[ [= # #?????????????????????????????????? | | %# "# #?????????????????????????????????? | | # " #?????????????????????????????????? | | # # #?????????????????????????????????? | | +[ ""# #?????????????????????????????????? | | # "#? #????????????????????????????????? | | # ""#?? #???????????????????????????????? | | #""""" ""#??? ?????#????????????????????????? | | ######+####????? ???? ##??????????????????????? | | ?? ????????##??? ?????????#????????????? | | ??????????? #???????? #????????????? | | ###### #######??????????# ##????? #????????????? | | #?? ?????????????????# ????? #????????????? | | % #? ?????????????????# #???? #????????????? | | ## ???????? ??######## ;;#? s #????????????? | | ### ??????? #?# # #????????????? | | ####???### #?# M M ##??????????????????? | | #????# #??# #####@ s # #???????????????? | | #???# #???# #??# #???????????????? | | ##?# #???# #??# #???????????????? | | ## #???# #??## #??????????????? | | #???# #???# ???????????? | | ##???#### #??? ?????????? | | #####???## ## #??? ##?????????? | | #??????## ##?### ##??????????? | | #????### #???## #???????????? | | ## ##??## #?????# ??????????? | | ### #?## ##?????? ## ???????????? | | ??# ### ##??????? ##?# ???????????? | | ??## ## ##???????? ##????????????????? | | ???# #????????? ##?????????????????? | | ???### #?????????? #??????????????????? | | ?????## ### ##?????????? ???????????????????? | | ??????## ##?#####???????????????????????????????? | | ???????####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Arc Projector | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Robot Respite The One Challenges ------------ None Game ------ Seed MultireflexFortressCannon Manual? 0 Play Time 01:23:34 Cumulative 8.9 hours Start 2025.10.06 @ 12:20:28 End 2025.10.06 @ 17:26:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9da6e5c1-a02b-43ef-a59c-c33a3e5317b9