Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.14 @ 02:51:25

Player: Plaidstone

Result: Destroyed by R4-GB0(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (657)      657
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1417

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Carbon-fiber Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
         Structural Scanner
>        --- WEAPON (2) -------
         Hammer
         Hammer
>        --- INVENTORY (10) ---
   Light Angular Momentum Engine
         Aluminum Leg
         Aluminum Leg
         Weapon Shielding
         Weapon Shielding
         Weapon Shielding
         Rocket Launcher
         Hammer
         Hammer
         Mining Claw

 Peak State 
------------
>        --- POWER ------------
   Light Angular Momentum Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Weapon Shielding
>        --- WEAPON -----------
         Hammer
         Hammer
>        --- INVENTORY --------
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Structural Scanner
         Weapon Shielding
         Weapon Shielding
         Rocket Launcher
         Hammer
         Hammer
         Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Protection               Weapon Shielding
Weapon                     Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 7   16  12  .   
  Power                    7    | 1   2   4   .   
    Engine                 7    | 1   2   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   7   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    12   | 2   7   3   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   4   .   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 3   4   1   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          5    | .   4   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      2    | .   2   .   .   
Parts Lost                 2    | .   .   1   1   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   95  99  88  
  Engine                   13   | .   13  13  14  
  Leg                      25   | .   28  28  17  
  Device                   5    | .   .   5   14  
  Storage                  13   | .   13  14  14  
  Protection               7    | .   10  8   .   
  Impact Weapon            26   | .   23  28  28  
Peak Build Rating          12   | 6   8   12  10  
  Average Rating           8    | 4   7   8   9   
  On Entrance              6    | .   6   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 12  18  20  18  
  Greatest Support         25   | 20  20  25  25  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 5   10  10  10  
  Average Carried          9    | 3   8   9   10  
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   10  10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           623  | 229 208 186 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            889  | .   596 183 110 
  Parts                    35   | .   24  7   4   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                4    | .   .   .   4   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  21   | .   13  5   3   
  Melee                    14   | .   9   4   1   
Classes Destroyed          9    | .   5   3   1   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  4    | .   3   .   1   
  Grunt                    11   | .   10  1   .   
  Sentry                   2    | .   .   2   .   
  Subdweller               2    | .   .   .   2   
  Assembled                2    | .   .   2   .   
Best Kill Streak           5    | .   5   2   2   
  Combat Bots Only         4    | .   4   2   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        117  | .    55   36   26   
  Missed                   31   | .    18   8    5    
Damage Taken               878  | .    313  297  268  
  Core                     253  | .    81   88   84   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  15   | .    8    7    .    
  Ignored by Resistances   259  | .    97   83   79   
  Regen/Repaired (Parts)   9    | .    9    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              4    | .    4    .    .    
  Largest                  2    | .    2    .    .    
  Hottest                  70   | .    70   .    .    
Shots Fired                8    | .    8    .    .    
  Gun                      8    | .    8    .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  4    | .    4    .    .    
  Thermal                  4    | .    4    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         2    | .    2    .    .    
  Robot Miss Streak        1    | .    1    .    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           70   | .    41   20   9    
  Core Hits                16   | .    11   5    .    
  Critical Kills           4    | .    2    2    .    
  Critical Parts Destroyed 9    | .    5    2    2    
  Critical Strikes         13   | .    7    4    2    
    Smash                  13   | .    7    4    2    
Melee Attacks              77   | .    43   24   10   
  Impact                   77   | .    43   24   10   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    2    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        9    | .    8    .    1    
Damage Inflicted           1791 | .    1007 560  224  
  Guns                     48   | .    48   .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    1743 | .    959  560  224  
  Ramming                  .    | .    .    .    .    
  Kinetic                  24   | .    24   .    .    
  Thermal                  24   | .    24   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   1743 | .    959  560  224  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    2    
  Average Corruption       2    | .    2    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  39   | .    11   21   7    
    Message Errors         13   | .    2    8    3    
    Matter Fused           11   | .    5    5    1    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      5    | .    1    3    1    
    Parts Fused            1    | .    1    .    .    
    Data Loss (minor)      3    | .    1    2    .    
    Data Loss (major)      2    | .    1    .    1    
    Alerts                 2    | .    .    1    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            299  | .    159  72   68   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    299  | .    159  72   68   
Knockbacks                 4    | .    2    1    1    
  Impact                   4    | .    2    1    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        221  | .    18   221  .    
  Average Temperature      64   | .    8    94   .    
  Received Heat Transfer   509  | .    213  215  81   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           9    | .    5    2    2    
  Combat Hostiles          7    | .    4    1    2    
  Parts Fried              14   | .    8    4    2    
  Impact Corruptions       21   | .    10   6    5    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         74   | .    74   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             347  | .   347 45  .   
  Initial                  2    | .   .   2   .   
  Average                  49   | .   100 16  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         93   | 100 83  100 .   
  Level 1                  6    | .   16  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   21  15  6   
  Peak Tracking Total      12   | .   5   12  3   
  Tactical Retreats        7    | .   2   4   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          11   | .   11  .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                35   | .   35  .   .   
  Successful               23   | .   23  .   .   
  Failed                   12   | .   12  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   12  .   .   
  Terminals                28   | .   28  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   10  .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         2    | .   2   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   
  Terminals                8    | .   8   .   .   
    Botnet                 3    | .   3   .   .   
    Skim                   5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   9   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3691 | 78   1182 1734 697  
Spaces Moved               2543 | 54   782  1325 382  
  Core                     6    | 6    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2537 | 48   782  1325 382  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            127  | 112  120  120  169  
  Slowest Speed            190  | 120  120  120  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 4    98   101  18   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    1    1    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2881 | 70   963  1432 416  
  Wait                     177  | .    91   61   25   
  Move                     2540 | 53   781  1324 382  
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | 9    21   3    .    
  Fast Attach              9    | 2    4    3    .    
  Attach                   7    | 4    2    1    .    
  Detach                   .    | .    .    .    .    
  Swap                     19   | 1    10   8    .    
  Drop                     29   | 1    18   10   .    
  Fire                     4    | .    4    .    .    
  Melee                    63   | .    32   22   9    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 16)
  258 | -10/Materials | Discovered new exit (range 14)
  307 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 16)
  825 | -10/Materials | Discovered new exit (range 16)
 1020 | -10/Materials | Identified exit to Materials
 1073 | -10/Materials | Learned 2 Storage zone layouts
 1083 | -10/Materials | Identified exit to Subcaves
 1084 | -10/Materials | Identified exit to Mines
 1094 | -10/Materials | Learned Storage trap positions
 1096 | -10/Materials | Repaired Med. Storage Unit
 1115 | -10/Materials | Loaded intel: 11 interactive machine locations
 1261 | -10/Materials | Entered Mines
 1267 | -10/Mines     | Assembled infested the area
 1272 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1368 | -10/Mines     | Learned location of 1 exit from Materials
 1562 | -10/Mines     | Learned location of Recycling (-9)
 1572 | -10/Mines     | Found a hidden stash of uninstalled traps
 1959 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2105 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2128 | -10/Mines     | Core integrity fell below 50%
 2995 | -10/Mines     | Entered Subcaves
 3096 | -10/Subcaves  | Discovered new exit (range 14)
 3156 | -10/Subcaves  | Core integrity fell below 20%
 3398 | -10/Subcaves  | Learned location of Zion (-7)
 3398 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3410 | -10/Subcaves  | Discovered new exit (range 9)
 3692 | -10/Subcaves  | Destroyed by R4-GB0(R) with Subdweller Machine Gun

 Last Messages 
---------------
03178_ LG-818(R) system terminally corrupted.
03178_ Sub. Optics fried.
03242_ F3I&ERKQDXV  5LISO0UD
03244_ Subatomizers dissect the Corrupted Heat
  Sink.
03254_ ZJ-NFI(O) collects matter.
03299_ V&6GICVQACA/ #TPFUT7%LP:JV
03323_ AVWDI>OPT3AOA&P2:CNJXJGJNLFBL=5TW
03360_ 58-1R6(z): "She is not going to be happy
  we haven't found any suitable candidates yet."
03398_ 58-1R6(z): "Hey you! It's really
  dangerous down here, I feel that you could die
  at any moment. For your health and safety
  might I suggest a trip to Zion?"
World map updated: -7/Zion.
03410_ EXIT=FOUND
03432_ System corrupted: Energy discharge (-45).
03638_ System corrupted: Substantial component
  data lost.
03670_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????#####??#####???####?? |
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| ?????????????????###########     ##    #####    ## |
| ????????????????####   ## ##           ####     ## |
| ????????         ##                    ####     ## |
| ????????  R              @             ########  # |
| ????????  R        #### # #             #######    |
| ?????????        ?###########  ##       #######    |
| ?????????  ####??????#############    !    ###     |
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| ????????????????????????###     #     ###  ##   ## |
| ????????????????????????##             #####    ## |
| ????????????????????????###  <         #####     # |
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| ???????????????????????????#########   ###         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalGrapheneBoregun
  Manual?         0
Play Time         00:25:31
  Cumulative      91.8 hours
  Start           2024.08.14 @ 02:26:07
  End             2024.08.14 @ 02:51:25
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          35
  Rogue           18
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          41
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40676617-aa5a-4297-86e4-02b57db3fa4f