Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 00:52:59

Player: Finestep

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (148)     740
Value Destroyed (3063)     3063
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 6983

 Bonus
-------
High Alert Combat Kills    120

 Cogmind 
---------
Core Integrity             491/700
Matter                     215/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Location                   -7/Waste

 Parts 
-------
Power (1)
  Light Nuclear Core
Propulsion (4)
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility (6)
  Large Storage Unit
  High-capacity Storage Unit
  Visual Processing Unit
  Layered Heavy Armor Plating
Weapon (2)
  Precision Assault Rifle
Inventory (18)
  Light Nuclear Core
  Improved Aluminum Leg
  Carbon-fiber Leg
  Titanium Leg
  Large Matter Pod (150)
  Hacking Suite
  Heavy EM Shotgun
  Heavy EM Shotgun
  Light EM Pulse Cannon
  Light EM Pulse Cannon
  EM Pulse Cannon
  EM Pulse Cannon
  Gauss Rifle
  Flak Gun
  Mini Assault Cannon
  Improved Grenade Launcher
  Plasma Cutter
  Axe

 Peak State 
------------
Power
  Light Nuclear Core
Propulsion
  Improved Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Large Storage Unit
  Large Storage Unit
  High-capacity Storage Unit
  Visual Processing Unit
  Layered Heavy Armor Plating
Weapon
  Cooled Pulse Rifle
  Precision Assault Rifle
Inventory
  Light Nuclear Core
  Improved Aluminum Leg
  Improved Aluminum Leg
  Carbon-fiber Leg
  Titanium Leg
  Titanium Leg
  Improved Cooling System
  Large Matter Pod
  Improved Utility Shielding
  Hacking Suite
  Heavy EM Shotgun
  Heavy EM Shotgun
  Light EM Pulse Cannon
  Light EM Pulse Cannon
  EM Pulse Cannon
  EM Pulse Cannon
  EM Pulse Cannon
  Gauss Rifle
  Flak Gun
  Mini Assault Cannon
  EMP Blaster
  Improved Grenade Launcher
  Plasma Cutter
  Axe
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  4    | .   .   .   2   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             138  | 6   20  20  23  10  23  34  2   
  Power                    10   | .   2   1   2   .   .   5   .   
    Engine                 5    | .   2   1   2   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   5   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   3   3   7   4   11  8   1   
    Treads                 18   | .   1   2   7   4   4   .   .   
    Leg                    12   | .   .   .   .   .   3   8   1   
    Wheel                  9    | 2   2   1   .   .   4   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 2   3   2   6   2   4   3   1   
    Device                 3    | .   .   1   .   .   1   1   .   
    Storage                10   | 2   3   1   3   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   3   2   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   12  14  8   4   8   18  .   
    Energy Gun             13   | 2   1   1   2   .   2   5   .   
    Energy Cannon          5    | .   .   .   1   .   2   2   .   
    Ballistic Gun          28   | .   6   5   4   2   3   8   .   
    Ballistic Cannon       4    | .   2   1   .   .   .   1   .   
    Launcher               7    | .   .   3   .   2   1   1   .   
    Special Weapon         8    | .   3   4   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   1   4   .   
Parts Lost                 26   | .   4   3   3   .   5   8   3   
  Power                    4    | .   1   1   .   .   1   1   .   
  Propulsion               5    | .   1   .   .   .   .   3   1   
  Utility                  6    | .   .   .   1   .   2   2   1   
  Weapon                   11   | .   2   2   2   .   2   2   1   
  Highest Loss Streak      3    | .   2   2   2   .   3   2   3   
Average Slot Usage (%)     96   | .   94  92  98  100 99  94  91  
  Engine                   8    | .   10  6   10  11  8   .   .   
  Core                     1    | .   .   .   .   .   .   6   7   
  Treads                   13   | .   1   13  20  22  11  .   .   
  Leg                      5    | .   .   .   .   .   4   29  30  
  Wheel                    6    | .   25  14  .   .   10  .   .   
  Device                   1    | .   .   1   .   .   8   4   .   
  Storage                  29   | .   28  26  35  33  27  23  23  
  Protection               6    | .   .   .   8   11  9   6   6   
  Energy Gun               3    | .   8   5   3   .   3   6   7   
  Ballistic Gun            14   | .   16  8   16  21  13  6   7   
  Ballistic Cannon         1    | .   2   8   .   .   .   .   .   
  Special Weapon           1    | .   .   4   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             97   | 10  38  41  81  80  81  84  97  
  Greatest Support         63   | 20  20  40  43  40  63  60  58  
  Greatest Overweight (x)  6    | .   1   1   3   1   6   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   
Largest Inventory Capacity 30   | 8   16  16  30  24  24  24  24  
  Average Capacity         21   | 6   11  15  24  24  24  24  23  
  Most Carried             24   | 6   16  16  24  24  24  24  24  
  Average Carried          20   | 4   10  15  22  23  23  22  23  
  Final Capacity           24   | 8   16  16  24  24  24  24  18  
  Final Carried            24   | 6   16  16  24  24  24  24  18  

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 27% | Hauler-Mutant
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  
Matter Collected           3104 | 260  322  249  763  311  556  643  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4421 | 142  495  324  648  296  1235 1281 .    
  Parts                    285  | 13   36   25   39   38   67   67   .    
Haulers Intercepted        9    | .    2    .    3    .    3    1    .    
Recyclers Shooed           5    | .    .    .    2    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Combat Hostiles Destroyed  92   | .   12  14  9   17  17  23  .   
  Guns                     62   | .   8   3   9   10  12  20  .   
  Cannons                  9    | .   4   3   .   .   1   1   .   
  AOE                      20   | .   .   8   .   7   3   2   .   
Classes Destroyed          14   | 2   6   1   2   .   1   2   .   
  Worker                   9    | .   .   1   1   1   3   3   .   
  Builder                  11   | .   1   5   1   .   2   2   .   
  Tunneler                 5    | 4   .   .   .   .   1   .   .   
  Hauler                   9    | .   2   .   3   .   3   1   .   
  Recycler                 11   | 1   .   2   2   1   2   3   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   
  Watcher                  8    | .   2   .   3   .   2   1   .   
  Swarmer                  49   | .   6   12  6   15  4   6   .   
  Grunt                    31   | .   6   2   1   .   10  12  .   
  Duelist                  3    | .   .   .   1   .   .   2   .   
  Sentry                   7    | .   .   .   1   2   3   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 5   3   3   5   5   6   5   .   
  Combat Bots Only         6    | .   3   3   4   4   6   4   .   
Max Kills in Single Turn   4    | 1   1   2   2   3   3   4   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   2   .   3   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  
Damage Taken               5179  | .    661  556  448  449  1098 1803 164  
  Core                     714   | .    131  108  45   52   169  209  .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  .    4    .    75   69   .    .    
Volleys Fired              414   | 10   65   70   54   20   92   103  .    
  Largest                  2     | 2    2    2    2    2    2    2    .    
  Hottest                  112   | 80   100  100  91   46   112  112  .    
Shots Fired                775   | 20   127  116  105  37   174  196  .    
  Gun                      674   | 20   104  63   103  34   160  190  .    
  Cannon                   65    | .    20   33   2    .    8    2    .    
  Launcher                 22    | .    .    9    .    3    6    4    .    
  Special                  14    | .    3    11   .    .    .    .    .    
  Kinetic                  470   | .    76   73   75   34   120  92   .    
  Thermal                  273   | 20   51   34   30   .    40   98   .    
  Explosive                12    | .    .    9    .    3    .    .    .    
  Electromagnetic          20    | .    .    .    .    .    14   6    .    
  Robot Hit Streak         20    | 5    10   5    9    7    20   19   .    
  Robot Miss Streak        13    | 1    3    5    3    2    3    13   .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    .    .    3    2    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    1    .    
Shots Hit Robots           503   | 13   77   51   67   26   118  151  .    
  Core Hits                244   | 6    27   28   28   22   56   77   .    
  Critical Hits            5     | .    .    2    1    1    .    1    .    
  Critical Kills           3     | .    .    .    1    1    .    1    .    
  Critical Parts Destroyed 2     | .    .    2    .    .    .    .    .    
Melee Attacks              1     | .    .    .    .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    1    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10126 | 143  844  1331 957  1004 2652 3195 .    
  Guns                     6422  | 143  668  320  936  382  1602 2371 .    
  Cannons                  675   | .    176  327  21   .    129  22   .    
  Explosions               3029  | .    .    684  .    622  921  802  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  4225  | .    453  520  611  382  1129 1130 .    
  Thermal                  3145  | 143  391  127  346  .    897  1241 .    
  Explosive                1964  | .    .    684  .    622  110  548  .    
  Electromagnetic          792   | .    .    .    .    .    516  276  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    2    .    .    .    1    1    
  Average Corruption       1     | .    1    2    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  29    | .    8    16   .    .    .    5    .    
    Message Errors         11    | .    3    5    .    .    .    3    .    
    Heat Flow Errors       4     | .    1    3    .    .    .    .    .    
    Energy Discharges      3     | .    1    2    .    .    .    .    .    
    Data Loss (minor)      7     | .    1    4    .    .    .    2    .    
    Targeting Errors       4     | .    2    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            140   | .    .    42   .    28   70   .    .    
  Projectiles              14    | .    .    14   .    .    .    .    .    
  Explosions               126   | .    .    28   .    28   70   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    2    2    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    2    2    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      139   | .    .    24   .    9    .    106  .    
  Shots                    4     | .    .    1    .    1    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        264   | 18   125  264  189  14   30   84   .    
  Average Temperature      34    | 6    35   34   55   8    11   25   .    
  Received Heat Transfer   1443  | .    273  54   123  48   504  441  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Fried              4     | .    .    .    .    .    4    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    3    .    1    .    2    1    .    
  Heat Transferred         6550  | 325  1065 370  740  .    1386 2664 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Peak Influence             641  | 25  292 257 172 110 546 641 239 
  Average Influence        143  | 9   138 103 50  45  290 409 227 
Maximum Alert Level        2    | .   1   1   .   .   2   2   1   
  Low Security (%)         72   | .   .   .   .   .   .   .   .   
  Level 1                  19   | .   .   .   .   .   .   .   .   
  Level 2                  8    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   4   .   1   .   3   4   .   
  Investigation            3    | .   2   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            6    | .   2   .   .   .   3   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was 
Distress Signals           6    | .   2   .   1   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              167  | .   27  17  20  19  37  41  6   
  Peak Tracking Total      7    | .   5   3   4   4   7   5   6   
  Tactical Retreats        12   | .   5   1   1   .   2   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Traps Triggered            9    | .   3   .   2   .   1   3   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was 
Machines Disabled          14   | .   .   .   1   .   4   9   .   
  Max in Single Turn       3    | .   .   .   1   .   3   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was 
Machines Accessed          16   | .   5   1   7   .   1   2   .   
  Terminals                13   | .   5   .   6   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                45   | .   12  1   24  .   5   3   .   
  Successful               22   | .   7   1   10  .   4   .   .   
  Failed                   22   | .   4   .   14  .   1   3   .   
    Catastrophic           5    | .   1   .   2   .   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   29   | .   5   .   16  .   5   3   .   
  Terminals                40   | .   12  .   21  .   5   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   7   1   5   .   1   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   .   .   16  .   7   3   .   
  Terminals                8    | .   .   .   5   .   3   .   .   
    Track                  3    | .   .   .   2   .   1   .   .   
    Botnet                 4    | .   .   .   3   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   .   7   .   1   2   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  
Turns Passed               7753 | 91   743  1325 1429 2163 797  1064 141  
Spaces Moved               3947 | 60   563  630  651  1159 340  452  92   
  Core                     8    | 8    .    .    .    .    .    .    .    
  Treads                   2117 | .    1    245  651  1159 61   .    .    
  Legs                     599  | .    .    .    .    .    55   452  92   
  Wheels                   1223 | 52   562  385  .    .    224  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   180  180  115  150  150  
  Average Speed            147  | 76   85   119  183  180  133  150  150  
  Slowest Speed            220  | 80   160  180  220  180  200  150  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    77   62   56   99   32   14   43   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 12   | .    3    9    .    .    .    .    .    
Terrain Destroyed          207  | .    3    95   .    34   62   13   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    3    7    .    .    .    .    .    
  AOE                      197  | .    .    88   .    34   62   13   .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  
Total                      5088 | 82   699  1068 785  1201 519  640  94   
  Wait                     416  | .    28   325  16   3    24   20   .    
  Move                     3941 | 59   562  629  650  1158 339  452  92   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  88   | 7    14   15   21   2    17   12   .    
  Fast Attach              36   | 5    5    1    8    .    7    9    1    
  Attach                   37   | 1    5    4    6    .    8    12   1    
  Detach                   9    | .    2    .    3    .    1    3    .    
  Swap                     65   | .    10   15   9    10   8    13   .    
  Drop                     81   | .    8    9    18   8    23   15   .    
  Fire                     414  | 10   65   70   54   20   92   103  .    
  Melee                    1    | .    .    .    .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   57 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Identified exit to Materials
  309 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Central database locked down
  645 | -10/Materials | Core integrity fell below 50%
  827 | -10/Materials | Discovered new exit (range 10)
  835 | -10/Materials | Entered Mines
  981 | -10/Mines     | Core integrity fell below 20%
 1190 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1478 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2152 | -10/Mines     | Discovered exit to Materials (range 6)
 2160 | -10/Mines     | Entered Materials
 2160 | -9/Materials  | Evolved 2 slots: Utility x2
 2447 | -9/Materials  | Build established: Hauler-Mutant
 2556 | -9/Materials  | Discovered new exit (range 7)
 2970 | -9/Materials  | Identified exit to Mines
 3085 | -9/Materials  | Discovered new exit (range 15)
 3485 | -9/Materials  | Build established: Scavenger-Mutant
 3589 | -9/Materials  | Entered Mines
 3680 | -9/Mines      | Met a Derelict bent on vengeance
 3736 | -9/Mines      | Discovered new exit (range 15)
 4533 | -9/Mines      | Learned Materials non-interactive machine intel
 5067 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 5163 | -9/Mines      | Learned location of Storage (-7)
 5533 | -9/Mines      | Learned location of 1 exit from Materials
 5562 | -9/Mines      | Discovered new exit (range 8)
 5752 | -9/Mines      | Entered Materials
 5752 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5753 | -8/Materials  | Identified exit to Factory
 5754 | -8/Materials  | Loaded intel: 46 non-interactive machine locations
 6494 | -8/Materials  | Discovered exit to Factory (range 10)
 6549 | -8/Materials  | Entered Factory
 6549 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6550 | -7/Factory    | Identified exit to Storage
 6569 | -7/Factory    | Lost 3 parts (1p1u1w)
 6688 | -7/Factory    | Build established: Hauler-Mutant
 7473 | -7/Factory    | Garrison activated, responded to threat
 7613 | -7/Factory    | Sucked down chute
 7613 | -7/Factory    | Entered Waste
 7684 | -7/Waste      | Spotted C-40 Crusher
 7705 | -7/Waste      | Spotted C-40 Crusher
 7727 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 7738 | -7/Waste      | Spotted C-40 Crusher
 7741 | -7/Waste      | Spotted C-40 Crusher
 7750 | -7/Waste      | Spotted C-40 Crusher
 7750 | -7/Waste      | Spotted C-40 Crusher
 7753 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 7753 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7754 | -7/Waste      | Self-destructed

 Last Messages 
---------------
07587_ System corrupted: Component data lost.
07600_ K-01 Serf collects debris.
07601_ K-01 Serf cleans the Assembly Bed.
07602_ Y-54 Guardian destroyed.
07603_ K-01 Serf collects debris. <x2>
07609_ U-05 Engineer lays Concrete. <x2>
07612_ K-01 Serf collects debris.
07613_ Triggered Chute Trap.
07613_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
07622_ Acquired Unknown Protection.
07622_ Identified Lyr. Heavy Armor Plating.
07716_ Adv. Cryofiber Web crushed.
07727_ Carbon-fiber Leg crushed.
07753_ Lrg. Storage Unit crushed.
07753_ EMP Blaster crushed.
07753_ Cld. Pulse Rifle crushed.
07753_ Imp. Aluminum Leg crushed. <x2>
07753_ Critical hit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|                          #???????????????????????? |
|                    C     #???????????????????????? |
|                          #???????????????????????? |
|      ####    ########    #???????????????????????? |
|      #??#    #??????# CC #???????????????????????? |
|      #??#    #??????# CC #???????????????????????? |
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| ??????#      #??????#    !CC               ??????? |
| ??????#      #??????#  CC@CCCC             ??????? |
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| ??????# !   !  #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticAbsorptionCutter
  Manual?         0
Play Time         00:42:27
  Cumulative      261.4 hours
  Start           2019.11.11 @ 00:08:11
  End             2019.11.11 @ 00:52:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          205
  Rogue           205
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             73
Gallery%          77
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23e63e01-3f3a-40bb-85fb-4eea4d6586aa